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Leandro Matos

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Posts posted by Leandro Matos

  1. 16 hours ago, ganancia said:

    Um Ragexe 2021 do Kro main.

     

    2021-11-17_Ragexe_1637052357 e os outros anteriores de 2021 são todos do Kro sakray.

    vou te responder o que me passaram.

    "Cara, aconselho usar 2019 ou 2020, mas eu prefiro um 2018
    2021 eu acredito está instável ainda"

    e ainda não tem um ragexe main disponível, caso queira acompanhar basta acessar aqui http://nemo.herc.ws/clients/

    Boa sorte ai.

    • Like 1
  2. On 12/2/2021 at 2:51 AM, timba said:

    Ola guerreiros, gostaria de tirar algumas duvidas, utilizava emulador cronus, em 2012 a 2015 meu servidor era lotado, tive problemas familiar ,resolvi da um tempo, porem hoje estou com interesse em retornar, mais como vi, rathena e muito melhor o emulador, estou com ele todo ok , porem percebi que houve bastante alteracao ,tais como item_db2 nao existe mais '-' pelo que vi, os arquivos que eram .txt mais pratico linha a baixo de linha nao é mais, fora o formato que e .yml, algo assim, enfim mudou bastante coisa, tenho meu emulador antigo com meus custom item etc, o patch etc, minha duvida é nao consigo migrar pra usar no emulador rathena, pois os arquivos esta modelo antigo ainda, o item_db2.txt com os stats de cada custom, ou ler normal? eis a duvida, questao dos npcs que utilizava no antigo emulador, ler normal tambem ou precisa de alguma alteracao ? 

    Amigo, precisara refazer do 0, se o seu item_db fosse no modelo .txt antes do .yml conseguiria fazer a conversão do antigo, mas pelo que tu falas é muito antigo, logo terá que adicionar item a item.

    recomendo que veja os vídeos do @Frost - Segue o canal dele
    https://www.youtube.com/c/FrostRagnarok/videos

    quanto aos NPCs, vai ter que atualizar, pois muita coisa mudou.

  3.  

    help...

    [Error]: script error in file 'npc/pre-re/custom/mission_board.txt' line 1127 column 14
        parse_simpleexpr: unmatched ')'
      1124:         end;
      1125:
      1126: OnCommand:
    * 1127:         if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) {
            ~~~~~~~~~~~~~~~~~~~~^
      1128:                 if ( @ms_size ) {
      1129:                         for ( [email protected] = 0; [email protected] < @ms_size; [email protected]++ ) {
      1130:                                 [email protected]_size = getarraysize( getd( "@ms_"+ @ms_list$[[email protected]] +"_list" ) );
    [Info]: Done loading '13066' NPCs:
            -'3087' Warps
            -'9' Shops
            -'9955' Scripts
            -'3911' Spawn sets
            -'40461' Mobs Cached
            -'14' Mobs Not Cached
    [Status]: Event 'OnInit' executed with '1694' NPCs.
    [Status]: Event 'OnInterIfInit' executed with '0' NPCs.
    [Status]: Event 'OnInterIfInitOnce' executed with '0' NPCs.
    
    
    @edit

    already resolved.

     

    as solved ? I'm having the same problem

     

    change this

            if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) { 

    for this

    	if ( .npc_name$ == strnpcinfo(0) ) {
    

    i'm use Hercules Emulator

  4. help...

    [Error]: script error in file 'npc/pre-re/custom/mission_board.txt' line 1127 column 14
        parse_simpleexpr: unmatched ')'
      1124:         end;
      1125:
      1126: OnCommand:
    * 1127:         if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) {
            ~~~~~~~~~~~~~~~~~~~~^
      1128:                 if ( @ms_size ) {
      1129:                         for ( [email protected] = 0; [email protected] < @ms_size; [email protected]++ ) {
      1130:                                 [email protected]_size = getarraysize( getd( "@ms_"+ @ms_list$[[email protected]] +"_list" ) );
    [Info]: Done loading '13066' NPCs:
            -'3087' Warps
            -'9' Shops
            -'9955' Scripts
            -'3911' Spawn sets
            -'40461' Mobs Cached
            -'14' Mobs Not Cached
    [Status]: Event 'OnInit' executed with '1694' NPCs.
    [Status]: Event 'OnInterIfInit' executed with '0' NPCs.
    [Status]: Event 'OnInterIfInitOnce' executed with '0' NPCs.
    
    

    @edit
    already resolved.

  5. [SQL]: DB error - Unknown column 'body_direction' in 'field list'
    [Debug]: at buyingstore.c:667 - SELECT `id`, `account_id`, `char_id`, `sex`, `ti                                                                              tle`, `limit`, `body_direction`, `head_direction`, `sit` FROM `buyingstores` WHE                                                                              RE `autotrade` = 1 AND `limit` > 0 AND (SELECT COUNT(`buyingstore_id`) FROM `buy                                                                              ingstore_items` WHERE `buyingstore_id` = `id`) > 0 ORDER BY `id`;
    [SQL]: DB error - Unknown column 'body_direction' in 'field list'
    [Debug]: at vending.c:581 - SELECT `id`, `account_id`, `char_id`, `sex`, `title`                                                                              , `body_direction`, `head_direction`, `sit` FROM `vendings` WHERE `autotrade` =                                                                               1 AND (SELECT COUNT(`vending_id`) FROM `vending_items` WHERE `vending_id` = `id`                                                                              ) > 0 ORDER BY `id`;
    
    

    it is appearing here :/

  6. already checked everything and found nothing abnormal, have any idea?

     

     

    char_athena

    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // Server Communication username and password.
    userid: s1
    passwd: p1
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //       Windows filenames \/:*?"<>|
    //       ... or else guild emblems won't work client-side!
    server_name: rAthena
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    
    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    
    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 60
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    
    // Starting point for new characters
    // Format: <map_name>,<x>,<y>
    start_point: new_1-1,53,111
    
    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.c (default 32)
    // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    start_items: 1201,1,2:2301,1,16
    
    // Starting zeny for new characters
    start_zeny: 150000
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // To log the character server?
    log_char: 1
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    
    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // For birthdate, the client must be 20100803 or newer.
    // 1: Email address
    // 2: Birthdate (default)
    // 3: Email address or Birthdate
    char_del_option: 2
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: yes
    
    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0
    
    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3
    
    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes
    
    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes
    
    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes
    
    // Allow users to move characters as often as they like?
    char_moves_unlimited: no
    
    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes
    
    import: conf/import/char_conf.txt
    
    

     

    login_athena

    // Athena Login Server configuration file.
    // Translated by Peter Kieser <[email protected]>
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
     
    // Login Server Port
    login_port: 6900
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Can you use _M/_F to make new accounts on the server?
    new_account: yes
    
    //If new_account is enabled, minimum length to userid and passwords should be 4?
    //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
    new_acc_length_limit: yes
    
    // Account registration flood protection system
    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    allowed_regs: 1
    time_allowed: 10
    
    // Log Filename. All operations received by the server are logged in this file. 
    login_log_filename: log/login.log
    
    // To log the login server?
    // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
    log_login: yes
    
    // Indicate how to display date in logs, to players, etc.
    date_format: %Y-%m-%d %H:%M:%S
    
    // Required account group id to connect to server.
    // -1: disabled
    // 0 or more: group id
    group_id_to_connect: -1
    
    // Minimum account group id required to connect to server.
    // Will not function if group_id_to_connect config is enabled.
    // -1: disabled
    // 0 or more: group id
    min_group_id_to_connect: -1
    
    // Which group (ID) will be denoted as the VIP group?
    // Default: 5
    vip_group: 5
    
    // How many characters are allowed per account?
    // You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
    // will default to MAX_CHARS.
    // 0 will default to the value of MIN_CHARS. (default)
    chars_per_account: 0
    
    // Max character limit increase for VIP accounts (0 to disable)
    // Increase the value of MAX_CHARS if you want to increase vip_char_increase.
    // Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
    // Note 2: This setting must be set after chars_per_account.
    // Default: 6
    vip_char_increase: 6
    
    // Create accounts with limited time?
    // -1: new accounts are created with unlimited time (default)
    // 0 or more: new accounts automatically expire after the given value, in seconds
    start_limited_time: -1
    
    // Check the clientversion field set in clientinfo.xml?
    check_client_version: no
    
    // What version is allowed to connect? (if the option above is enabled)
    client_version_to_connect: 20
    
    // Store passwords as MD5 hashes instead of plain text?
    // NOTE: Will not work with clients that use <passwordencrypt>
    use_MD5_passwords: no
    
    // Ipban features (SQL only)
    ipban.enable: yes
    //ipban.sql.db_hostname: 127.0.0.1
    //ipban.sql.db_port: 3306
    //ipban.sql.db_username: ragnarok
    //ipban.sql.db_password: ragnarok
    //ipban.sql.db_database: ragnarok
    //ipban.sql.codepage: 
    //ipban.sql.ipban_table: ipbanlist
    // Dynamic password failure ipban system
    ipban.dynamic_pass_failure_ban: yes
    ipban.dynamic_pass_failure_ban_interval: 5
    ipban.dynamic_pass_failure_ban_limit: 7
    ipban.dynamic_pass_failure_ban_duration: 5
    
    // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
    // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
    // Players will still be able to login if an ipban entry exists but the expiration time has already passed.
    ipban_cleanup_interval: 60
    
    // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    // Enable it if your server uses a dynamic IP which changes with time.
    //ip_sync_interval: 10
    
    // DNS Blacklist Blocking
    // If enabled, each incoming connection will be tested against the blacklists 
    // on the specified dnsbl_servers (comma-separated list)
    use_dnsbl: no
    dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
    // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
    //==============================================================================
    //   dnsbl_servers                 Description
    // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    // bl.blocklist.de                 IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
    // ircbl.ahbl.org                  AHBL (open proxies, compromised machines, comment spammers)
    // safe.dnsbl.sorbs.net            All zones in dnsbl.sorbs.net except "recent" and "escalations"
    // sbl-xbl.spamhaus.org            Spamhaus blacklist (spammers, open proxies)
    // socks.dnsbl.sorbs.net           Open SOCKS proxy servers
    // tor.ahbl.org                    Current tor relay and exit nodes
    
    // Which account engine to use.
    // 'auto' selects the first engine available (txt, sql, then others)
    // (defaults to auto)
    account.engine: auto
    
    // Account data storage configuration
    // SQL
    //account.sql.db_hostname: 127.0.0.1
    //account.sql.db_port: 3306
    //account.sql.db_username: ragnarok
    //account.sql.db_password: ragnarok
    //account.sql.db_database: ragnarok
    //account.sql.codepage: 
    //account.sql.case_sensitive: no
    //account.sql.account_db: login
    //account.sql.accreg_db: global_reg_value
    
    // Client MD5 hash check
    // If turned on, the login server will check if the client's hash matches
    // the value below, and will not connect tampered clients.
    // Note: see 'doc/md5_hashcheck.txt' for more details.
    client_hash_check: off
    
    // Client MD5 hashes
    // The client with the specified hash can be used to log in by players with
    // a group_id equal to or greater than the given value.
    // If you specify 'disabled' as hash, players with a group_id greater than or
    // equal to the given value will be able to log in regardless of hash (and even
    // if their client does not send a hash at all.)
    // Format: group_id, hash
    // Note: see 'doc/md5_hashcheck.txt' for more details.
    //client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
    //client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
    //client_hash: 99, disabled
    
    import: conf/inter_athena.conf
    import: conf/import/login_conf.txt
    
    

     

    map_athena

    //--------------------------------------------------------------
    //rAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    //--------------------------------------------------------------
    //                     Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 127.0.0.1
    
    // Map Server Port
    map_port: 5121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    //Where should all database data be read from?
    db_path: db
    
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after opening vending/every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // 128: After every bank transaction (deposit/withdraw)
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 255
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    
    // Maps:
    import: conf/maps_athena.conf
    
    import: conf/import/map_conf.txt
    
    

     

    inter_athena

    // Athena InterServer configuration.
    // Contains settings shared/used by more than 1 server.
    
    // Options for both versions
    
    // Log Inter Connections, etc.?
    log_inter: 1
    
    // Inter Log Filename
    inter_log_filename: log/inter.log
    
    // Level range for sharing within a party
    party_share_level: 254
    
    // SQL version options only
    
    // You can specify the codepage to use in your mySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage: 
    
    
    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 
    // Under windows, you want to use 127.0.0.1.  If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1
    
    // Global SQL settings
    // overridden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    sql.db_hostname: 127.0.0.1
    sql.db_port: 3306
    sql.db_username: ragnarok
    sql.db_password: ragnarok
    sql.db_database: ragnarok
    sql.codepage:
    
    // MySQL Character SQL server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: ragnarok
    char_server_pw: ragnarok
    char_server_db: ragnarok
    
    // MySQL Map SQL Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: ragnarok
    map_server_pw: ragnarok
    map_server_db: ragnarok
    
    // MySQL Log SQL Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: ragnarok
    log_db_pw: ragnarok
    log_db_db: ragnarok
    log_codepage:
    log_login_db: loginlog
    
    // MySQL Reconnect Settings
    // - mysql_reconnect_type:
    //   1: When MySQL disconnects during runtime, the server tries to reconnect
    //      mysql_reconnect_count times and shuts down if unsuccessful.
    //   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
    mysql_reconnect_type: 2
    mysql_reconnect_count: 1
    
    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]
    
    // ALL MySQL Database Table names
    
    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    storage_db: storage
    reg_db: global_reg_value
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    auction_db: auction
    quest_db: quest
    homunculus_db: homunculus
    skill_homunculus_db: skill_homunculus
    mercenary_db: mercenary
    mercenary_owner_db: mercenary_owner
    elemental_db: elemental
    ragsrvinfo_db: ragsrvinfo
    skillcooldown_db: skillcooldown
    bonus_script_db: bonus_script
    
    // Map Database Tables
    buyingstore_db: buyingstores
    buyingstore_items_db: buyingstore_items
    item_db_db: item_db
    item_db_re_db: item_db_re
    item_db2_db: item_db2
    //item_db2_db: item_db2_re
    item_cash_db_db: item_cash_db
    item_cash_db2_db: item_cash_db2
    mob_db_db: mob_db
    mob_db_re_db: mob_db_re
    mob_db2_db: mob_db2
    //mob_db2_db: mob_db2_re
    mob_skill_db_db: mob_skill_db
    mob_skill_db_re_db: mob_skill_db_re
    mob_skill_db2_db: mob_skill_db2
    //mob_skill_db2_db: mob_skill_db2_re
    mapreg_db: mapreg
    vending_db: vendings
    vending_items_db: vending_items
    
    // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
    use_sql_db: yes
    
    import: conf/import/inter_conf.txt
    
    
  7. Yes, I know the girl :v 

     

    but some concerned I do not find somewhere :( is usually the appearance of Chibi, why I created the topic time someone has a website where he/she can these pictures, see?

  8. have knowledge of DeviantArt, I'm a user, but the images do not look there too, I've searched in every corner there ... 
     
    I think I better give an example. 
    some of these pictures I do not think somewhere.

     

     

    wvwej9.jpg

     

    mllddx.jpg

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