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Everything posted by Keitenai
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LOL silly me! Thanks!
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Try disabling the OFFICIAL_WALKPATH in src/config/core.hpp
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Hello, How can i check unit skill on an area? EX: check deluge on area, or check firewall on area. Thanks!
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Hello! So instead of requesting for src mod, i'd like to request anyone who already have done adding a custom mapflag and have time to share their complete tutorial on how to add custom mapflag in clear steps. Thanks!
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in vending.cpp find this code: sprintf(message + strlen(message), "Total profit: %s x %d", "Zeny" ,(mailprofit -= mailprofit * (battle_config.vending_tax / 10000.))); change it to this: sprintf(message + strlen(message), "Total profit: %s x %d", "Zeny" ,(mailprofit -= mailprofit * (int)(battle_config.vending_tax / 10000.))); is my solution correct @Easycore ?
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How to make RANDOM OPTION weapon effect with more than 1 random option?
Keitenai replied to rakuzas's question in Scripting Support
He's trying to say that "getitem3" can only give 1 random option.. He is asking on how to make "getitem3" to give 2 or more random options in one time. perhaps @Cydh can help coz i am curious too. -
the problem is in "if( countitem(909) < 100 );" & "if( countitem(909) < 200 );" & "if( countitem(909) < 300 );" you should remove the ";"
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for Royal Guard's costume body sprite, rename ( grf\data\sprite\Àΰ£Á·\¸öÅë\³²\costume_1 ) it to ÆÈ¶óµò_³²_1 for male, while ( grf\data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_1 ) ÆÈ¶óµò_¿©_1 for female sprite to be used by paladin.
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yes but you need to rename the costume sprite files according to the job the body costume sprite is named for 3rd classes, therefore, you need to rename those to Tans jobs.
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yes as long as you use the compatible client, and rename the costume sprite files according to the job that you will be adding it.
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How can i restrict autotrade players from getting reward?
Keitenai replied to Nero's question in Script Requests
Check your whole script. i'm not getting your error upon testing. Try making a separate txt file for the "guild_vs1s2" script so that you can trace where exactly is your missing ")" -
How can i restrict autotrade players from getting reward?
Keitenai replied to Nero's question in Script Requests
try this @Nero: - script guild_vs1s2 -1,{ OnAgitEnd: callsub( L_reward,0, "guild_vs1" ); end; OnAgitEnd2: callsub( L_reward,1, "guild_vs1" ); end; L_reward: [email protected] = getarg( 0,0 ); [email protected]$ = getarg( 1,"" ); if ( [email protected] == 0) { // woe fe setarray [email protected]_master, 30206,2; setarray [email protected]_member, 30206,1; } else { // woe se setarray [email protected]_master, 30206,2; setarray [email protected]_member, 30206,1; } [email protected]_master_size = getarraysize( [email protected]_master ) - 1; [email protected]_member_size = getarraysize( [email protected]_member ) - 1; if ( [email protected]$ != "" ) { [email protected] = getcastledata( [email protected]$,1 ); if ( [email protected] > 0 ) { getguildmember [email protected],1; getguildmember [email protected],2; [email protected]_id = getcharid( 3, getguildmaster( [email protected] ) ); while ( [email protected] < [email protected] ) { [email protected] = 0; if ( isloggedin( [email protected][[email protected]],[email protected][[email protected]] ) ) { if ( [email protected][[email protected]] == [email protected]_id ) { while ( [email protected] < [email protected]_master_size ) { if(!checkvending(strcharinfo(0,[email protected][[email protected]]))) getitem [email protected]_master[[email protected]],[email protected]_master[[email protected]+1],[email protected][[email protected]]; [email protected] += 2; } } else { while ( [email protected] < [email protected]_member_size ) { if(!checkvending(strcharinfo(0,[email protected][[email protected]]))) getitem [email protected]_member[[email protected]],[email protected]_member[[email protected]+1],[email protected][[email protected]]; [email protected] += 2; } } } [email protected]++; } } } return; } -
in client folder: data\texture\scr_logo.bmp
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How can i restrict autotrade players from getting reward?
Keitenai replied to Nero's question in Script Requests
you need to do thesame with members if ( CheckVending() ) end; getitem [email protected]_member[[email protected]],[email protected]_member[[email protected]+1],[email protected][[email protected]]; -
How can i restrict autotrade players from getting reward?
Keitenai replied to Nero's question in Script Requests
while ( [email protected] < [email protected]_master_size ) { if ( CheckVending() ) end; getitem [email protected]_master[[email protected]],[email protected]_master[[email protected]+1],[email protected][[email protected]]; [email protected] += 2; } -
Automatically regulate excessive damage from players. I use this in aim for balance damages from all Classes on a heavily customized server.
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View File Keitenai Resistance Capping File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 27 Nov 2017 File Category: Src Modification Content Author: keitenai Information: Resistance capping applies to item effects which have "bSubEle, bSubSize, bSubRace2, bSubRace, bSubClass, bNearAtkDef, and bLongAtkDef". This modification can be set to less than 100 resistance cap to avoid too resistance heal, or set over 100 upto max of 200 if the dev would like to enable resistance heal. Features: Configurable Maximum resistance capping. Resistance capping can be applied to different resistance bonus types with different values. Resistance capping is applied to all items with resistance bonus scripts. By buying this scr modification code, you agree to these terms: You are not allowed to redistribute this src code modification in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I @Keitenai still retain all rights to this src modification. Terms above may be changed or adjusted without prior notification. Submitter Keitenai Submitted 11/27/2017 Category Source Modifications Video Content Author keitenai
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Change this line: getitem [email protected][[email protected]], [email protected][[email protected]+1]; to this: [email protected]_count = 10; // set this to your desired upgrade level getitembound2 [email protected][[email protected]],[email protected][[email protected]+1],1,[email protected]_count,0,0,0,0,0,Bound_Account;
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@resist command ( checking resistance values )
Keitenai replied to Keitenai's topic in Source Releases
it does check resistance from consumable like "Undead Elemental Scroll" -
File Name: [email protected] File Submitter: keitenai File Submitted: 1 Dec 2017 File Category: Src Modification Content Author: keitenai Information: @ resist will check the current values of resistance from each element. Thanks to @Santafe for the idea of this command. 1. Download the Diff file. 2. Patch the diff to your rAthena 3. Recompile your server. 4. RUN THE SERVER! Compatible with: rAthena 03da2f6 ( as of Dec 1, 2017 ) Download : [email protected]
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Version 1.0.0
33 downloads
File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 27 Nov 2017 File Category: Src Modification Content Author: keitenai Information: Resistance capping applies to item effects which have "bSubEle, bSubSize, bSubRace2, bSubRace, bSubClass, bNearAtkDef, and bLongAtkDef". This modification can be set to less than 100 resistance cap to avoid too resistance heal, or set over 100 upto max of 200 if the dev would like to enable resistance heal. Features: Configurable Maximum resistance capping. Resistance capping can be applied to different resistance bonus types with different values. Resistance capping is applied to all items with resistance bonus scripts. By buying this scr modification code, you agree to these terms: You are not allowed to redistribute this src code modification in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I @Keitenai still retain all rights to this src modification. Terms above may be changed or adjusted without prior notification.$7.00 -
abyss_01,22,36,1 script Quest Helper#25 112,{ if(killmob_a == .AmountToKill_a && killmob_b == .AmountToKill_b && killmob_c == .AmountToKill_c && quest_active){ mes "[Warpra Helper]"; mes "Congratulations!"; set killmob_a,0; set killmob_b,0; set killmob_c,0; set quest_active,0; getitem .ItemPrize,.AmountItemPrize; close; } mes "[Warpra Helper]"; mes "You have to kill:"; mes getmonsterinfo(.MonsterToKill_a,MOB_NAME)+" ~ ^0000ff"+killmob_a+"/"+.AmountToKill_a+"^000000"; mes getmonsterinfo(.MonsterToKill_b,MOB_NAME)+" ~ ^0000ff"+killmob_b+"/"+.AmountToKill_b+"^000000"; mes getmonsterinfo(.MonsterToKill_c,MOB_NAME)+" ~ ^0000ff"+killmob_c+"/"+.AmountToKill_c+"^000000"; else if((killmob_a <= .AmountToKill_a || killmob_b <= .AmountToKill_b || !killmob_c <= .AmountToKill_c) && quest_active) close; else { next; mes "[Warpra Helper]"; mes "Do you want to accept the Quest?"; next; if(select("Yes")){ mes "[Warpra Helper]"; mes "You can now begin to Kill the Monsters !!"; set quest_active,1; close; } } end; OnNPCKillEvent: if(!quest_active) end; if(killedrid == .MonsterToKill_a){ set killmob_a,killmob_a + 1; if (killmob_a < .AmountToKill_a) dispbottom "You've killed "+killmob_a+"/"+.AmountToKill_a+" "+getmonsterinfo(.MonsterToKill_a,MOB_NAME); else if(killmob_a == .AmountToKill_a) dispbottom "You have killed all "+getmonsterinfo(.MonsterToKill_a,MOB_NAME); } if (killedrid == .MonsterToKill_b){ set killmob_b,killmob_b + 1; if (killmob_b < .AmountToKill_b) dispbottom "You've killed "+killmob_b+"/"+.AmountToKill_b+" "+getmonsterinfo(.MonsterToKill_b,MOB_NAME); else if(killmob_b == .AmountToKill_b) dispbottom "You have killed all "+getmonsterinfo(.MonsterToKill_b,MOB_NAME); } if (killedrid == .MonsterToKill_c){ set killmob_c,killmob_c + 1; if (killmob_c < .AmountToKill_c) dispbottom "You've killed "+killmob_c+"/"+.AmountToKill_c+" "+getmonsterinfo(.MonsterToKill_c,MOB_NAME); else if(killmob_c == .AmountToKill_c) dispbottom "You have killed all "+getmonsterinfo(.MonsterToKill_c,MOB_NAME); } end; //=============================================================== // CONFIGURATION ( change to your desire ) //=============================================================== OnInit: .MonsterToKill_a = 1002; .AmountToKill_a = 1; .MonsterToKill_b = 1004; .AmountToKill_b = 1; .MonsterToKill_c = 1005; .AmountToKill_c = 1; .ItemPrize = 909; .AmountItemPrize = 1; end; }
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Keitenai Delay System ( Speed Hack Protection )
Keitenai replied to Keitenai's topic in Source Releases
@razmux @testaccount19 DL link for patch has been updated. Github patch has been updated. This system has now been made compatible with latest rathena git as of 11/23/2017 -
Thanks for sharing this issue. Try this diff to disable rodex and bank on "nowarp" and "nowarpto" mapflags. I still haven't tested this yet though. norodex-nobank.diff