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Everything posted by JinYuichi
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Does your same IP tell you that it is doing a ddos attack?
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Problem with sprite gunslinger, Rebellion and Summoner.
JinYuichi replied to JinYuichi's question in Graphics Support
up -
Problem with sprite gunslinger, Rebellion and Summoner.
JinYuichi posted a question in Graphics Support
the sprite looks like this when it moves to the right but when it goes to the left it looks good. It only happens to me with the Gunslinger and Rebellion man, with the woman only the gunslinger fails. the same problem . have a problem with the doram, the colors of clothes are seen in black -
How to get Cash Point from usable item?
JinYuichi replied to ahloi007's question in Database Support
- Id: xxxxxx AegisName: Ticket Cash Name: Ticket Cash Type: Usable Weight: 1 Trade: Override: 100 NoDrop: true NoSell: true NoMail: true NoAuction: true Script: | set #CASHPOINTS, #CASHPOINTS+100; dispbottom "Ha recibido 100 Cash Points."; It should work for you. -
Use that updated data and that's it. https://github.com/llchrisll/ROenglishRE
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nice
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I think your problem is this, with this you solve it. Fixes guild skill delay call on map change by aleos89 · Pull Request #5292 · rathena/rathena (github.com)
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Apparently you are new, you do not know how to use Linux, the first command that tells you no file, is why you are not positioned in the directory of the emulator folder. you have to go to the example directory cd /root/rAthena depends on the name of how you have your folder, and you have to use the commands
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you can try this, so that you don't have attacks # iptables -A INPUT -p icmp --icmp-type echo-request -j DROP # iptables -A OUTPUT -p icmp --icmp-type echo-reply -j DROP # iptables -L
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the best christmas present i ever had, i love you rytech XD!!
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Skill Describe Doesn't change after edited.
JinYuichi replied to ahloi007's question in Database Support
put the file you edited in the first grf in your data.ini list example 1=first.grf <--- here you are going to put the file you edited to be read by the client 2=second.grf -
all mvp, when it invokes the other mob give gravity, I can record it to show it
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I used that exe too, and the same thing happened to me, with the mvp problem. Any suggestions?
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use nemo to diff that exe ? will this very advanced exe be stable ? 2020-09-02 ...
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hola, alguien sabe cual es el mejor exe compatible con el rathena actual, yo estoy usando el exe 2020-03-01. pero tengo problemas con este exe, cuando uso el comando @monster para invocar a los mvps y el mvp invoca a sus mobs causa gravity. por eso necesito saber cual es el mejor exe estable. tambien estoy usando el modo pre renewall -------------------------------------------------------------------------------------------------------------------------------------------------------------- hello, does anyone know which is the best exe compatible with the current rathena, i am using exe 2020-03-01. but i have problems with this exe, when i use the @monster command to invoke the mvps and the mvp invokes its mobs it causes gravity. so i need to know which is the best stable exe. i am also using pre renewall mode
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most of the problem is in the src.
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I once was able to start it but unfortunately I could not save all the changes I made in git, and I lost it when my hard disk was damaged, now I wait for some of the two versions to update it... !!!
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que paso con este proyecto sigue vivo ?
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
JinYuichi replied to grenat50's topic in Source Releases
the last update that worked correctly this battlefield, before they added the mob to yml. -
Apparently they were removed, is there any way to add them back ?
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can someone help me with the drop effects, I am using current rathena. as of today, and I have a problem with white pillar and orange pillar, they all work fine for me. WHITE_PILLAR = does not work GREEN_PILLAR = if it works BLUE_PILLAR = if it works YELLOW_PILLAR = if it works ORANGE_PILLAR = does not work PURPLE_PILLAR = if it works RED_PILLAR = if it works
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
JinYuichi replied to grenat50's topic in Source Releases
I have been testing everything, and all the maps are totally correct. -
Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
JinYuichi replied to grenat50's topic in Source Releases
@grenat50 to test from 0, I downloaded the rathena currently from today's date, but there is no failure if you do it manually if it works 100%, add the maps that come to the map cache, but missing maps as far as I can see, I do not know if they are maps that are already but duplicated, can you get me out of doubt ? -
[showcase] heads with beard (custom head)
JinYuichi replied to Tio Akima's topic in Spriting & Palette Showcase
this is super cool -
Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
JinYuichi replied to grenat50's topic in Source Releases
Excellent, I'll try it to see how it is. @grenat50 I think there were some maps missing to be added to the map cache. but it is working in the current rathena, but I had to install it manually because the git apply diff gave me an error...