Critica
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Everything posted by Critica
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like this..? bonus3 bHPDrainRatio,n,x,y; y/10% chance to drain x% current HP of the enemy of race n, and absorb it as health bonus3 bSPDrainRatio,n,x,y; y/10% chance to drain x% current SP of the enemy of race n, and absorb it as SP n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
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http://rathena.org/board/topic/62238-manage-skill-damage-21/
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Hey guys im having the same problem. did anyone fixed this??
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Hi iM trying to make my WoE fun and more challenging, so i kinda though of some idea... so this > ` Everytime a guild conquered a castle / break emp. all guildmembers will gain 500 woe points. ` Every 5 Mins, if the castle isnt still conquered by other guilds all guild castle owners / guild members will automatically gain 500 WOE points. ( and this will continue every 5mins if castle is stil not conquered, these includs all the castle ex. Kriem and Swan if it is coquered by the same guild they will gain 1000 WP" ) well thats kinda my idea, if thats possible can someone help me do this... thanks!
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well if u think about it, the effect is still in there, it wont end unless you unequip all the items with the bonus. *logic* Go to item_combo_db @ re_ do this (your custom id) : (your custom id),{effect} nvm my post., its stupid. on capuches post make sure u changed the item id on the bonus with your custom item iD if( isequipped(5074) isequipped(5001)
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hmm so what is this all about? is this new or old? i know the game is old, but the anime is new to me. are they doing a rework or something?
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or you could try to use the script that prevents GM entering the castle when WOE. i forgot the script name, its something like job resctriction,
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so its gonna be like this right? bonus2 bHPAttackRatio,7,50; ? yea, but u need Epoque Epansion Pack tho.. search mo lng, mdami syang bago dun like this list
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bonus2 bHPAttackRatio,n,x; Deal more damage depending on HP of race "n" x: Percentage increase (50 = +50% damage at 100% HP
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Thank you, it all works as i wanted hehe! 1 thing a added is this ( delitem [email protected],1; ) on failing if(rand(100)>.perc) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; set Zeny,Zeny-.pric; delitem [email protected],1; close; and i just wana ask, whats causing this to show up? not really a big deal, i just wana know, can i take it off? if not its ok... thanks for doing it apriciate the help!
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If possible yes, its kinda like this http://rathena.org/board/topic/61734-custom-enchantment-system/ it let you chose what slot u want to be enchanted, with a success rate, but i just need a simple enchanter 1. Ask what equipment you want to slot 2. Where you want to slot the orb(enchantment) 1st to 4th slot 3. NPC check what orb(enchantment) you have and use that for slotting / and maybe add some price? (zeny/item) 4. Success rate on enchanting 5. I think thats about it. ive tested it, i got the orb, and full equips, but on here nothing shows
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Oh wow, didnt kno you have that script, ive been searching a lot and i cant find any, thanks anyways! ima try it now ======================================================================================= Well my idea of script is kinda like this, but i need this ff 1, can choose to slot 1-4th with succes chance 2. required an orb(enchantments) before enchanting 3. can enchant Head/Armor/Garment and Shoes.
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Hi guys, can anyone here do me script like that? just a simple enchanter that can enchat through slot 1st to 4th slot with the required orb(enchantments) and success rate like 80% to 50% there is a script like this, the custom echanter, but the script is too complicated for me to edit it... so if anyone could do this, that would be great! thanks!
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http://rathena.org/board/files/file/2800-item-recolor-collection/
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Hey guys just quick question how do you convert this kind of fonts "≫¡°£Æ÷¼C" "≫¡°£Caºe" to korean like this > ( 노란포션 )
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Just like cards, when used.. except on enchanments, it can stil be slotted even tho the equip is only 1 slot just like having 3 more open slot but will only works on enchantments, is that possible?
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can i ask what is this for?
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use item_combo_db
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19500,T_Mr_Smile,T Mr Smile,5,0,,0,,0,,0,0xFFFFFFFF,7,2,6144,,0,0,65,{ bonus bDex,10; },{},{}
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i dont quite understand what you want but.. you want to add item bonus on "costume equips" is that right?
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try to patch it manually, its not that hard, and i think there;s only 3 notepads to edit
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on your inter_athena.conf look on this // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: (< edit this where you log table is, >)
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that works... now the problem is the same as i have, it doubles the bonus when you have both equipped.. even tho the other one doesnt have the bonus (card) for example. I have garment, slotted with this effect. 4002,Fabre_Card,Fabre Card,6,20,,10,,,,,,,,789,,,,,{ if (getequipisequiped(EQI_ARMOR)) { bonus bVit,5; } if (getequipisequiped(EQI_GARMENT)) { bonus bAgi,5; } },{},{} i get the + AGI only but... when i equipped any armor i get the "Armor bonus" too ( +VIT ) now i noticed that as long as you have something equipped on the equipment slot (for ex Armor) it will also read the bonus effect for the armor even tho the "card bonus" is slotted on the garment. ============================================================================================================================================================================ Can somebody here make this item bonus script stackable??? { if (getiteminfo(getequipid(EQI_ARMOR),5)==16 && @bgiven == 0) { bonus bAgi,5; set @bgiven,1;} if (getiteminfo(getequipid(EQI_GARMENT),5)==4 && @bgiven2 == 0) {bonus bVit,5; set @bgiven2,1;} },{},{set @bgiven,0; set @bgiven2,0;}