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Posts posted by anjasoleil1
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I think the title is clear on what I need
It would be great if we could make map_msg.conf globally read \n and ^colors. is there an easy way to do it? if not how should I go about it the hard way?
for example, I'd like my @monsterinfo color then make a newline after each stats for readability purposes
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I made a script that enables pvp on certain AREAS of the map (such as the maintown), but some skill won't work without pvp enabled. (like absorb spirit sphere). How do I enable absorb spirit sphere on the main map?
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I wanted to disable move delay so the client would feel much more responsive, the problem is after casting, the character tend to walk towards the cursor, any idea how to get around this?
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I am also getting the just the apple, it patches smoothly, no errors both in compilation and in console. I'm using 2020-04-01 client. It says 'skill has failed' when I try to vend and choose any apple as currency. Any luck? Clean latest revision of rathena [8f4d1be]
2020-04-01bRagexe.exe258 Enable Shortcut All Item 3 Chat Flood Remove Limit 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 270 Change AchievementList*.lub path 272 Change Towninfo*.lub path 16 Disable Swear Filter 273 Change PetEvolutionCln*.lub path 274 Change Tipbox*.lub path 275 Change CheckAttendance*.lub path 19 Enable Title Bar Menu 20 Extend Chat Box 277 Change RecommendedQuestInfoList*.lub path 21 Extend Chat Room Box 278 Change PrivateAirplane*.lub path 279 Fix item description bug 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 283 Change fade in/out delay 28 Increase Headgear ViewID 287 Change character display deletion time from actual date to relative date 31 Increase Zoom Out 75% 289 Fix Homunculus attack AI 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 43 Always Use Email for Char Deletion 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 313 Change MapInfo*.lub path 319 Opening To Service Select 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 322 Case-Insensitive Storage Search 328 Enable 44.1 kHz Audio Sampling Frequency 329 Disable ViewPointTable.txt 73 Remove Hourly Announce (Recommended) 331 Disable Blind skills effect 75 Enable Flag Emoticons 334 Remove Hardcoded HTTP IP 335 Enable HTTP Emblem on Ragexe 79 Shared Body Palettes Type2 338 Additional client validation (Recommended) 83 Shared Head Palettes Type2 84 Remove Serial Display (Recommended) 342 Add support for preview button in cash shop 343 Change MerchantStore Url 344 Mvp Drop Item Use Identified Name 88 Allow space in guild name 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 98 Disable dc_scream.txt 99 Disable ba_frostjoke.txt 101 Skip Friend list Cheat Check 102 Skip Guild Member Cheat Check 213 Disable Help Message on Login (Recommended) 215 Increase Map Quality 222 Show Replay Button 227 Change Walk To Delay. 229 Enable Emblem hover for BG 230 Always load Korea ExternalSettings lua file 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 242 Disable kRO Site Launch 244 Disable Cheat Defender Game Guard (Recommended) 246 Increase hair style limit in game 253 Skip some hidden menu icon buttons 255 Change Auto Follow Delay 256 Use Default Web Browser In Cashshop -
[Error]: Guild skill "GD_GUILD_STORAGE" with Id 10016 is out of the guild skill range [10000-10020], skipping.
[Error]: Occurred in file 'db/import/guild_skill_tree.yml' on line 39 and column 8.
GD_GUILD_STORAGE
[Error]: Guild skill "GD_CHARGESHOUT_FLAG" with Id 10017 is out of the guild skill range [10000-10020], skipping.
[Error]: Occurred in file 'db/import/guild_skill_tree.yml' on line 51 and column 8.
GD_CHARGESHOUT_FLAG
[Error]: Guild skill "GD_CHARGESHOUT_BEATING" with Id 10018 is out of the guild skill range [10000-10020], skipping.
[Error]: Occurred in file 'db/import/guild_skill_tree.yml' on line 57 and column 8.
GD_CHARGESHOUT_BEATING
[Error]: Guild skill "GD_EMERGENCY_MOVE" with Id 10019 is out of the guild skill range [10000-10020], skipping.
[Error]: Occurred in file 'db/import/guild_skill_tree.yml' on line 63 and column 8.
GD_EMERGENCY_MOVEI added this to import/skill_db.yml
How do I enable it in pre-renewal
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whats the latest client that doesn't need athena-web-service?
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So I've searched forum and haven't found a solution except to undiff the 'walk to delay' option on nemo. But moving seems so buttery smooth when you removed the delay. So I was thinking if we can 'state.blockedmove' the character for like 200ms every time we cast a skill. That would hopefully make the character NOT move to the targeted cell after casting. Any idea on how to do this? Please do share
Thank you in advance!
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Quote
/pc.cpp
bool pc_can_attack( struct map_session_data *sd, int target_id ) {
nullpo_retr(false, sd);if( pc_is90overweight(sd) || pc_isridingwug(sd) )
return false;if (sd->state.block_action & PCBLOCK_ATTACK)
return false;if(
Quote//#ifdef RENEWAL
// sd->sc.data[SC_BASILICA_CELL] ||
//#else
// sd->sc.data[SC_BASILICA] ||
//#endif
sd->sc.data[SC__SHADOWFORM] ||
sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
sd->sc.data[SC_CURSEDCIRCLE_TARGET] ||
sd->sc.data[SC_CRYSTALIZE] ||
sd->sc.data[SC_ALL_RIDING] || // The client doesn't let you, this is to make cheat-safe
sd->sc.data[SC_TRICKDEAD] ||
(sd->sc.data[SC_VOICEOFSIREN] && sd->sc.data[SC_VOICEOFSIREN]->val2 == target_id) ||
sd->sc.data[SC_BLADESTOP] ||
sd->sc.data[SC_DEEPSLEEP] ||
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
sd->sc.data[SC_KINGS_GRACE] )
return false;return true;
}I've looked everywhere, i must've missed it. This enables attacking but does not enable skills. Any ideas?
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How do I enable skills in CELL_BASILICA?
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How can I make the warp-out after emperium break be set to a specific area and not their savepoint?
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- Mob: E_CONDOR
Sprite: JOB_SURA <--- Can we change the @bodystyle ?
Sex: Male
HairStyle: 1
HairColor: 1
ClothColor: 1
Weapon: Gladius
Shield: Guard
HeadTop: Sahkkat
HeadMid: Sunglasses
HeadLow: Cigar -
Auto-attacking or casting a specific skill on an enemy and will trigger "The High Priest" tarot card that dispels everything including FCP.
Is it possible?
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Could we counter RPE and 0sprite delay users with serverside skill cooldown?
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How do i make "Stealth Field" (Mado skill) not cancelled by land protector
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Hi guys! I've reported an issue regarding reflect damage in correlation with decreased battleground and woe damage calculation. (here's my report: https://github.com/rathena/rathena/issues/5331) I was wondering if you guys have any solutions?
battle.cpp LINE 7380
Quoteif (flag & BF_SHORT) {//Bounces back part of the damage.
if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
rdamage += damage * sd->bonus.long_weapon_damage_return / 100;
rdamage = i64max(rdamage,1);
}I suspect we need to change the calculation. Any thoughts?
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Is it possible to change drop rate of a specific group without enabling the VIP system?
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Hi! how come andro is looking for data/sprite/인간족/머리통/남/1223_남.spr? am I missing something? that's a character sprite. Why is it #1223?
Nevermind, i had the <version> misspelled
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I need to deliminate an input with space. How do I do that? " " does not work
*explode(<dest_array>,<string>,<delimiter>)
Breaks a string up into substrings based on the specified delimiter. Substrings
will be stored within the specified string array. Only the 1st char of the
delimiter parameter will be used. If an empty string is passed as a delimiter,
the string will be placed in the array in its original form.Example:
explode([email protected]$, @input$, ",");
//[email protected]_array$ contents will be...
//[email protected]_array$[0]: "Explode"
//[email protected]_array$[1]: "Test"
//[email protected]_array$[2]: "1965"
//[email protected]_array$[3]: "red"
//[email protected]_array$[4]: "PIE" -
Hi guys, I just compiled a new server without any modification, PURE VANILLA. I noticed that you can skill up 2nd job skills even without spending 49 skillpoints on the first job. Anyone else having this problem?
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Greetings! I would like to ask if there's a way to maintain the battle stance while casting skills.
Skills such as bash/bowling bash, after casting, the character goes to battle stance.
Also, is there a way to switch to battle stance every time players are NOT in towns?
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On 8/7/2018 at 2:20 AM, Anacondaqq said:
Maybe he edited lua files? But as far as I remember skill tree hard-coded at server-side too. Not sure...
I've updated my lua files to no avail


Do we still need athena-web-service API for 2021 clients?
in Client-side Support
Posted
Hi, I'm using 2021-11-03_Ragexe_1635926200. I noticed the externalsettings_* has changed.
Do we still need this 'https://github.com/secretdataz/athena-web-service'?
I've just came back from making server after a year or two. I'm still getting the hang of it
Is there a new way to upload emblems from the client?