Jump to content

DevilEvil

Members
  • Posts

    802
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by DevilEvil

  1. You would get a spriting badge if you release for free ;<. Your works look interesting, looking forward to seeing a finished job . What badge? I'm sorry but I have no idea what a spriting badge is. But I will SELL the sprites IF the server WON'T continue. Prob is the ones who will buy MIGHT get errors cuz I don't use RO color pallete A spriting badge is the badge I have below my avatar (it's the 50x50 pixel badge image ). Regarding the RO palette, yes, if you didn't maintain the standard RO palette, any palette change will be problematic. Yet you can reindexate the image to fit the standard palette #1 so at least it doesn't give errors if palette isn't changed. You can also repixel the colors to fit the RO palette, but that may be a pain in the neck... (however some people have took this measures in some cases: ie Usako's project to repixel all main official/custom hairstyles to make them use standard RO's brown color ramp)
  2. Frame 1's palette will be applied to all of the frames in the image. A sprite is a collection of 8 bit bmp images with a single palette file, which the whole frames read, and that palette is 1st frame's. Convert to RGB your frames, then indexate the first frame, go to PS: Image>Mode>Indexate (Select "Selective Palette" or "Custom">Load RO palette, if your sprite only uses RO colors, or if you want it to use only RO colors). Then Image>Mode>Indexate>Color Table>Save>As Microsoft Palette (.pal). Then, indexate the rest of the frames: Image>Mode>Indexate ("Select custom">Load palette)
  3. Oh yes, I was expecting this error. I'd like to see if another person knows if there is some way to avoid this error. It works sometimes, but not always (crashes). Apart from your current problem, I'd recommend you implement in BrowEdit all models you think you are going to use before making your map. I mean, check in BrowEdit the models, and if you like them, add them into your RO folder instead of keeping them in your Arcturus data. It will be easier for you in the long run.
  4. Uncheck Encode when using SPR Conview's BMP to SPR function. It should work. Common error that happens when Encode is checked (ON).
  5. Molebox was pretty much used in the past, but you should read guides about it. If I recall correctly, in makes an executable that also includes your data, so it's protected under an .exe file extension. I'm not very familiar with Molebox, but there is a guide in Spanish about it in DivineRO (SP community, not a RO server ). There are images so I guess it's easier to understand. If someone knows about other systems, would be nice to be suggested here.
  6. Recolors are based on changes of a specific palette. We have no way to know what colors we have to change to apply the color change, nor we have a sprite to apply the recolor to it. Anyway, since I'm currently not at home I can't make it for you, but I can redirect you to some useful links: Spriting Academy Lesson 2 is about palettes (includes a video at the bottom). Lesson 3 includes a video at the bottom about sprite creation. Ask me if you have any doubts since I created these lessons. Palettes Wiki Page General information about palettes. In English. It also explains the sprite recolor creation.
  7. I believe there was an option in browedit File Menu, that allowed you to check all the models used (it's a txt file that pop ups when you select that option inside File menu).
  8. You would get a spriting badge if you release for free ;<. Your works look interesting, looking forward to seeing a finished job .
  9. this http://www.mediafire.com/download/744w4z05lh4f3ka/Dragon.rar Isn't that but Thanks anything for your support https://docs.google.com/file/d/0B83aSJb7p5lqbTNaTlF2aTlVZTA/edit This is Sakurazuka's Ice Dragon, which is similar but not exactly the one he asked for.
  10. Neither I found it to be honest, but I remember it was in that site. I'm afraid link may be down though. However, in the English community and other international communities, these sprites were redistributed in several occasions. Try in DivineRO and brAthena, maybe it's there.
  11. Sorry I thought I did: http://blog.sina.com.cn/rospr
  12. It feels like a poor version of Sakurazuka's Dragon aura: Besides, in my opinion, Sakurazuka has already almost no refinement and pixel level efforts in her works. Good ideas, poor execution. Now, if you take these sprites and make an ever worse version with worse colors, you get what you showed us in yours screenshots. I see no reason to ask for such a poor quality work, sincerely. You could download Sakurazuka's, which is better, and apply a palette to it if you want it blue (I'm not sure if it's still downloadable from her site).
  13. I like it, but I'd personally add something what could make the map more natural-looking. See the edges of the isle? Since in ragnarok we have a square matrix, we can't simulate curves unless we smooth the ground or use models. In this case, I'd recommend to use a wall model to simulate a curve (I believe Yukitsuki used to do this, iirc now though). Good job, looking forward to seeing more!
  14. It should appear in the selected area, if it appears when you do the normal calculate lightmaps :/. Test it for another lightmaps and check if it's working properly. If it is, then the problem is related to the lightbulb. Maybe there is a model or something that is casting shadows.
  15. Select the area affected by that light (iirc, you can select it with Ground Selection Mode - aka F2), and then click on calculate selected lightmaps. I will only calculate the selected area. Check my guide on this. Translate it to English for better understanding.
  16. You're welcome!
  17. I personally recommend GraphicsGale, but it's difficult at first. Again I'd recommend you checking PixelJoint's guides.
  18. SPR Conview - Convert - SPR to BMP Extract all BMPs. Edit them with an Image Editor .
  19. That's a whole new question . SPR conview is a program that let's you extract as well as make spr files. You have to edit the bmp. As for pixel art, it's a whole different thing and there aren't many guides on the subject. Take references from RO sprites and refer to PixelJoint for general pixel art guidelines.
  20. That sprite isn't complete. You would have to pixel the mage frames yourself to fix it.
  21. Maybe the lightbulbs are illuminating the area below the floor :/. You could try putting them in a higher position.
  22. I guess all ambient lighting setup is correct. Could you try recalculating lightmaps with shadows and save the map again? In the ingame map, only one part is without lightmaps, or the whole map?
  23. Pixel art is much more than a video tutorial. And even with good detailed tutorials on pixel art (there aren't in the RO English spriting community yet, I'm working currently in order to change that. Meanwhile, check in PixelJoint and WayOfThePixel/Pixelation), you won't be a good pixel artist without time and practice. You may understand the concepts, the methods, the theory, but how to place each pixel in your work, and how to select the exact color you want to make it fit your needs, that is just not easy. You have to try, fail, try, fail, try, have success.
  24. Maybe you should run map cache again.
×
×
  • Create New...