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vBrenth

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  1. vBrenth's post in Server NPC wont Load. was marked as the answer   
    Fixed.
  2. vBrenth's post in bragi effects won't affect certain skills was marked as the answer   
    fixed.
  3. vBrenth's post in Treasure Hunter Quest was marked as the answer   
    I have this on my server here and feel free to modified
    This is the "Castle Drops" lists only..

    N_CDrops: mes "[Ash]"; mes "This is what we have to offer."; next; menu "Freya's Jewel - 200T",-,"Thor's Gauntlet - 200T",D_THORS,"Iron Maiden - 200T",D_IRON,"Wheel of the Unknown - 200T",D_WHEEL,"Silver Ornament - 200T",D_SILVER,"Wrath of Valkyrie - 200T",D_WRATH,"Feather of Angel Wing - 200T",D_FEATHER,"Footprints of Cat - 200T",D_FOOT," Woman's Mustaches - 200T",D_WOMAN,"Root of Stone - 200T",D_ROOT,"Spirit of Fish - 200T",D_SPIRIT,"Sputum of Bird - 200T",D_SPUTUM,"Sinew of Bear - 200T",D_SINEW,"Breath of Soul - 200T",D_BREATH,"Snow Crystal - 200T",D_SNOW,"Omen of Tempest - 200T",D_OMEN,"Ripple - 200T",D_RIPPLE,"Billow - 200T",D_BILLOW,"Drifting Air - 200T",D_DRIFTING,"Emblem of the Sun God - 400T",D_EMBLEM,"Dusk Glow - 400T",D_DUSK,"Dawn Essense - 400T",D_DAWN,"Cold Moonlight - 400T",D_COLD,"Hazy Starlight - 400T",D_HAZY,"Goddes Tears - 400T",D_GODDES,"Valkyrie Token - 400T",D_VALK,"Brynhild Armor Piece - 400T",D_BRYN,"Hero Remains - 400T",D_HERO,"Andvari Ring - 400T",D_ANDVARI,"Nevermind",N_NVM; if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Freya's Jewel"; getitem 7074,1; close; D_THORS: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Thor's Gauntlet"; getitem 7074,1; close; D_IRON: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Iron Maiden"; getitem 7075,1; close; D_WHEEL: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Wheel of the Unknown"; getitem 7076,1; close; D_SILVER: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Silver Ornament"; getitem 7077,1; close; D_WRATH: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Wrath of Valkyrie"; getitem 7078,1; close; D_FEATHER: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Feather of Angel Wing"; getitem 7079,1; close; D_FOOT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Footprints of Cat"; getitem 7080,1; close; D_WOMAN: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Woman's Mustaches"; getitem 7081,1; close; D_ROOT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Root of Stone"; getitem 7082,1; close; D_SPIRIT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Spirit of Fish"; getitem 7083,1; close; D_SPUTUM: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Sputum of Bird"; getitem 7084,1; close; D_SINEW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Sinew of Bear"; getitem 7085,1; close; D_BREATH: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Breath of Soul"; getitem 7087,1; close; D_SNOW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Snow Crystal"; getitem 7088,1; close; D_OMEN: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Omen of Tempest"; getitem 7089,1; close; D_RIPPLE: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Ripple"; getitem 7090,1; close; D_BILLOW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Billow"; getitem 7091,1; close; D_DRIFTING: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Drifting Air"; getitem 7092,1; close; D_EMBLEM: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Emblem of the Sun God"; getitem 7086,1; close; D_DUSK: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Dusk Glow"; getitem 7086,1; close; D_DAWN: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Dawn Essense"; getitem 7086,1; close; D_COLD: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Cold Moonlight"; getitem 7086,1; close; D_HAZY: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Hazy Starlight"; getitem 7086,1; close; D_GODDES: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Goddess Tear"; getitem 7830,1; close; D_VALK: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Valkyrie Token"; getitem 7831,1; close; D_BRYN: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Brynhild Armor Piece"; getitem 7832,1; close; D_HERO: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Hero Remains"; getitem 7833,1; close; D_ANDVARI: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Andvari Ring"; getitem 7834,1; close; }
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