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Emistry

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Posts posted by Emistry

  1. you can find all the buff or debuff status change here.

    
    	export_constant(SC_STONE);
    	export_constant(SC_FREEZE);
    	export_constant(SC_STUN);
    	export_constant(SC_SLEEP);
    	export_constant(SC_POISON);
    	export_constant(SC_CURSE);
    	export_constant(SC_SILENCE);
    	export_constant(SC_CONFUSION);
    	export_constant(SC_BLIND);
    	export_constant(SC_BLEEDING);
    	export_constant(SC_DPOISON);
    	export_constant(SC_STONEWAIT);
    	export_constant(SC_PROVOKE);
    	export_constant(SC_ENDURE);
    	export_constant(SC_TWOHANDQUICKEN);
    	export_constant(SC_CONCENTRATE);
    	export_constant(SC_HIDING);
    	export_constant(SC_CLOAKING);
    	export_constant(SC_ENCPOISON);
    	export_constant(SC_POISONREACT);
    	export_constant(SC_QUAGMIRE);
    	export_constant(SC_ANGELUS);
    	export_constant(SC_BLESSING);
    	export_constant(SC_SIGNUMCRUCIS);
    	export_constant(SC_INCREASEAGI);
    	export_constant(SC_DECREASEAGI);
    	export_constant(SC_SLOWPOISON);
    	export_constant(SC_IMPOSITIO);
    	export_constant(SC_SUFFRAGIUM);
    	export_constant(SC_ASPERSIO);
    	export_constant(SC_BENEDICTIO);
    	export_constant(SC_KYRIE);
    	export_constant(SC_MAGNIFICAT);
    	export_constant(SC_GLORIA);
    	export_constant(SC_AETERNA);
    	export_constant(SC_ADRENALINE);
    	export_constant(SC_WEAPONPERFECTION);
    	export_constant(SC_OVERTHRUST);
    	export_constant(SC_MAXIMIZEPOWER);
    	export_constant(SC_TRICKDEAD);
    	export_constant(SC_LOUD);
    	export_constant(SC_ENERGYCOAT);
    	export_constant(SC_BROKENARMOR);
    	export_constant(SC_BROKENWEAPON);
    	export_constant(SC_HALLUCINATION);
    	export_constant(SC_WEIGHT50);
    	export_constant(SC_WEIGHT90);
    	export_constant(SC_ASPDPOTION0);
    	export_constant(SC_ASPDPOTION1);
    	export_constant(SC_ASPDPOTION2);
    	export_constant(SC_ASPDPOTION3);
    	export_constant(SC_SPEEDUP0);
    	export_constant(SC_SPEEDUP1);
    	export_constant(SC_ATKPOTION);
    	export_constant(SC_MATKPOTION);
    	export_constant(SC_WEDDING);
    	export_constant(SC_SLOWDOWN);
    	export_constant(SC_ANKLE);
    	export_constant(SC_KEEPING);
    	export_constant(SC_BARRIER);
    	export_constant(SC_STRIPWEAPON);
    	export_constant(SC_STRIPSHIELD);
    	export_constant(SC_STRIPARMOR);
    	export_constant(SC_STRIPHELM);
    	export_constant(SC_CP_WEAPON);
    	export_constant(SC_CP_SHIELD);
    	export_constant(SC_CP_ARMOR);
    	export_constant(SC_CP_HELM);
    	export_constant(SC_AUTOGUARD);
    	export_constant(SC_REFLECTSHIELD);
    	export_constant(SC_SPLASHER);
    	export_constant(SC_PROVIDENCE);
    	export_constant(SC_DEFENDER);
    	export_constant(SC_MAGICROD);
    	export_constant(SC_SPELLBREAKER);
    	export_constant(SC_AUTOSPELL);
    	export_constant(SC_SIGHTTRASHER);
    	export_constant(SC_AUTOBERSERK);
    	export_constant(SC_SPEARQUICKEN);
    	export_constant(SC_AUTOCOUNTER);
    	export_constant(SC_SIGHT);
    	export_constant(SC_SAFETYWALL);
    	export_constant(SC_RUWACH);
    	export_constant(SC_EXTREMITYFIST);
    	export_constant(SC_EXPLOSIONSPIRITS);
    	export_constant(SC_COMBO);
    	export_constant(SC_BLADESTOP_WAIT);
    	export_constant(SC_BLADESTOP);
    	export_constant(SC_FIREWEAPON);
    	export_constant(SC_WATERWEAPON);
    	export_constant(SC_WINDWEAPON);
    	export_constant(SC_EARTHWEAPON);
    	export_constant(SC_VOLCANO);
    	export_constant(SC_DELUGE);
    	export_constant(SC_VIOLENTGALE);
    	export_constant(SC_WATK_ELEMENT);
    	export_constant(SC_ARMOR);
    	export_constant(SC_ARMOR_ELEMENT_WATER);
    	export_constant(SC_NOCHAT);
    	export_constant(SC_PROTECTEXP);
    	export_deprecated_constant3("SC_BABY", SC_PROTECTEXP, "SC_PROTECTEXP");
    	export_constant(SC_AURABLADE);
    	export_constant(SC_PARRYING);
    	export_constant(SC_CONCENTRATION);
    	export_constant(SC_TENSIONRELAX);
    	export_constant(SC_BERSERK);
    	export_constant(SC_FURY);
    	export_constant(SC_GOSPEL);
    	export_constant(SC_ASSUMPTIO);
    	export_constant(SC_BASILICA);
    	export_constant(SC_GUILDAURA);
    	export_constant(SC_MAGICPOWER);
    	export_constant(SC_EDP);
    	export_constant(SC_TRUESIGHT);
    	export_constant(SC_WINDWALK);
    	export_constant(SC_MELTDOWN);
    	export_constant(SC_CARTBOOST);
    	export_constant(SC_CHASEWALK);
    	export_constant(SC_REJECTSWORD);
    	export_constant(SC_MARIONETTE);
    	export_constant(SC_MARIONETTE2);
    	export_constant(SC_CHANGEUNDEAD);
    	export_constant(SC_JOINTBEAT);
    	export_constant(SC_MINDBREAKER);
    	export_constant(SC_MEMORIZE);
    	export_constant(SC_FOGWALL);
    	export_constant(SC_SPIDERWEB);
    	export_constant(SC_DEVOTION);
    	export_constant(SC_SACRIFICE);
    	export_constant(SC_STEELBODY);
    	export_constant(SC_ORCISH);
    	export_constant(SC_READYSTORM);
    	export_constant(SC_READYDOWN);
    	export_constant(SC_READYTURN);
    	export_constant(SC_READYCOUNTER);
    	export_constant(SC_DODGE);
    	export_constant(SC_RUN);
    	export_constant(SC_SHADOWWEAPON);
    	export_constant(SC_ADRENALINE2);
    	export_constant(SC_GHOSTWEAPON);
    	export_constant(SC_KAIZEL);
    	export_constant(SC_KAAHI);
    	export_constant(SC_KAUPE);
    	export_constant(SC_ONEHAND);
    	export_constant(SC_PRESERVE);
    	export_constant(SC_BATTLEORDERS);
    	export_constant(SC_REGENERATION);
    	export_constant(SC_DOUBLECAST);
    	export_constant(SC_GRAVITATION);
    	export_constant(SC_MAXOVERTHRUST);
    	export_constant(SC_LONGING);
    	export_constant(SC_HERMODE);
    	export_constant(SC_SHRINK);
    	export_constant(SC_SIGHTBLASTER);
    	export_constant(SC_WINKCHARM);
    	export_constant(SC_CLOSECONFINE);
    	export_constant(SC_CLOSECONFINE2);
    	export_constant(SC_DANCING);
    	export_constant(SC_ELEMENTALCHANGE);
    	export_constant(SC_RICHMANKIM);
    	export_constant(SC_ETERNALCHAOS);
    	export_constant(SC_DRUMBATTLE);
    	export_constant(SC_NIBELUNGEN);
    	export_constant(SC_ROKISWEIL);
    	export_constant(SC_INTOABYSS);
    	export_constant(SC_SIEGFRIED);
    	export_constant(SC_WHISTLE);
    	export_constant(SC_ASSNCROS);
    	export_constant(SC_POEMBRAGI);
    	export_constant(SC_APPLEIDUN);
    	export_constant(SC_MODECHANGE);
    	export_constant(SC_HUMMING);
    	export_constant(SC_DONTFORGETME);
    	export_constant(SC_FORTUNE);
    	export_constant(SC_SERVICE4U);
    	export_constant(SC_STOP);
    	export_constant(SC_SPURT);
    	export_constant(SC_SPIRIT);
    	export_constant(SC_COMA);
    	export_constant(SC_INTRAVISION);
    	export_constant(SC_INCALLSTATUS);
    	export_constant(SC_INCSTR);
    	export_constant(SC_INCAGI);
    	export_constant(SC_INCVIT);
    	export_constant(SC_INCINT);
    	export_constant(SC_INCDEX);
    	export_constant(SC_INCLUK);
    	export_constant(SC_INCHIT);
    	export_constant(SC_INCHITRATE);
    	export_constant(SC_INCFLEE);
    	export_constant(SC_INCFLEERATE);
    	export_constant(SC_INCMHPRATE);
    	export_constant(SC_INCMSPRATE);
    	export_constant(SC_INCATKRATE);
    	export_constant(SC_INCMATKRATE);
    	export_constant(SC_INCDEFRATE);
    	export_constant(SC_STRFOOD);
    	export_constant(SC_AGIFOOD);
    	export_constant(SC_VITFOOD);
    	export_constant(SC_INTFOOD);
    	export_constant(SC_DEXFOOD);
    	export_constant(SC_LUKFOOD);
    	export_constant(SC_HITFOOD);
    	export_constant(SC_FLEEFOOD);
    	export_constant(SC_BATKFOOD);
    	export_constant(SC_WATKFOOD);
    	export_constant(SC_MATKFOOD);
    	export_constant(SC_SCRESIST);
    	export_constant(SC_XMAS);
    	export_constant(SC_WARM);
    	export_constant(SC_SUN_COMFORT);
    	export_constant(SC_MOON_COMFORT);
    	export_constant(SC_STAR_COMFORT);
    	export_constant(SC_FUSION);
    	export_constant(SC_SKILLRATE_UP);
    	export_constant(SC_SKE);
    	export_constant(SC_KAITE);
    	export_constant(SC_SWOO);
    	export_constant(SC_SKA);
    	export_constant(SC_EARTHSCROLL);
    	export_constant(SC_MIRACLE);
    	export_constant(SC_MADNESSCANCEL);
    	export_constant(SC_ADJUSTMENT);
    	export_constant(SC_INCREASING);
    	export_constant(SC_GATLINGFEVER);
    	export_constant(SC_TATAMIGAESHI);
    	export_constant(SC_UTSUSEMI);
    	export_constant(SC_BUNSINJYUTSU);
    	export_constant(SC_KAENSIN);
    	export_constant(SC_SUITON);
    	export_constant(SC_NEN);
    	export_constant(SC_KNOWLEDGE);
    	export_constant(SC_SMA);
    	export_constant(SC_FLING);
    	export_constant(SC_AVOID);
    	export_constant(SC_CHANGE);
    	export_constant(SC_BLOODLUST);
    	export_constant(SC_FLEET);
    	export_constant(SC_SPEED);
    	export_constant(SC_DEFENCE);
    	export_constant(SC_INCASPDRATE);
    	export_constant(SC_INCFLEE2);
    	export_constant(SC_JAILED);
    	export_constant(SC_ENCHANTARMS);
    	export_constant(SC_MAGICALATTACK);
    	export_constant(SC_ARMORCHANGE);
    	export_constant(SC_CRITICALWOUND);
    	export_constant(SC_MAGICMIRROR);
    	export_constant(SC_SLOWCAST);
    	export_constant(SC_SUMMER);
    	export_constant(SC_EXPBOOST);
    	export_constant(SC_ITEMBOOST);
    	export_constant(SC_BOSSMAPINFO);
    	export_constant(SC_LIFEINSURANCE);
    	export_constant(SC_INCCRI);
    	//export_constant(SC_INCDEF);
    	//export_constant(SC_INCBASEATK);
    	//export_constant(SC_FASTCAST);
    	export_constant(SC_MDEF_RATE);
    	//export_constant(SC_HPREGEN);
    	export_constant(SC_INCHEALRATE);
    	export_constant(SC_PNEUMA);
    	export_constant(SC_AUTOTRADE);
    	export_constant(SC_KSPROTECTED);
    	export_constant(SC_ARMOR_RESIST);
    	export_constant(SC_SPCOST_RATE);
    	export_constant(SC_COMMONSC_RESIST);
    	export_constant(SC_SEVENWIND);
    	export_constant(SC_DEF_RATE);
    	//export_constant(SC_SPREGEN);
    	export_constant(SC_WALKSPEED);
    	export_constant(SC_MERC_FLEEUP);
    	export_constant(SC_MERC_ATKUP);
    	export_constant(SC_MERC_HPUP);
    	export_constant(SC_MERC_SPUP);
    	export_constant(SC_MERC_HITUP);
    	export_constant(SC_MERC_QUICKEN);
    	export_constant(SC_REBIRTH);
    	//export_constant(SC_SKILLCASTRATE);
    	//export_constant(SC_DEFRATIOATK);
    	//export_constant(SC_HPDRAIN);
    	//export_constant(SC_SKILLATKBONUS);
    	export_constant(SC_ITEMSCRIPT);
    	export_constant(SC_S_LIFEPOTION);
    	export_constant(SC_L_LIFEPOTION);
    	export_constant(SC_JEXPBOOST);
    	//export_constant(SC_IGNOREDEF);
    	export_constant(SC_HELLPOWER);
    	export_constant(SC_INVINCIBLE);
    	export_constant(SC_INVINCIBLEOFF);
    	export_constant(SC_MANU_ATK);
    	export_constant(SC_MANU_DEF);
    	export_constant(SC_SPL_ATK);
    	export_constant(SC_SPL_DEF);
    	export_constant(SC_MANU_MATK);
    	export_constant(SC_SPL_MATK);
    	export_constant(SC_FOOD_STR_CASH);
    	export_constant(SC_FOOD_AGI_CASH);
    	export_constant(SC_FOOD_VIT_CASH);
    	export_constant(SC_FOOD_DEX_CASH);
    	export_constant(SC_FOOD_INT_CASH);
    	export_constant(SC_FOOD_LUK_CASH);
    	export_constant(SC_FEAR);
    	export_constant(SC_BURNING);
    	export_constant(SC_FREEZING);
    	export_constant(SC_ENCHANTBLADE);
    	export_constant(SC_DEATHBOUND);
    	export_constant(SC_MILLENNIUMSHIELD);
    	export_constant(SC_CRUSHSTRIKE);
    	export_constant(SC_REFRESH);
    	export_constant(SC_REUSE_REFRESH);
    	export_constant(SC_GIANTGROWTH);
    	export_constant(SC_STONEHARDSKIN);
    	export_constant(SC_VITALITYACTIVATION);
    	export_constant(SC_STORMBLAST);
    	export_constant(SC_FIGHTINGSPIRIT);
    	export_constant(SC_ABUNDANCE);
    	export_constant(SC_ADORAMUS);
    	export_constant(SC_EPICLESIS);
    	export_constant(SC_ORATIO);
    	export_constant(SC_LAUDAAGNUS);
    	export_constant(SC_LAUDARAMUS);
    	export_constant(SC_RENOVATIO);
    	export_constant(SC_EXPIATIO);
    	export_constant(SC_DUPLELIGHT);
    	export_constant(SC_SECRAMENT);
    	export_constant(SC_WHITEIMPRISON);
    	export_constant(SC_MARSHOFABYSS);
    	export_constant(SC_RECOGNIZEDSPELL);
    	export_constant(SC_STASIS);
    	export_constant(SC_SPHERE_1);
    	export_constant(SC_SPHERE_2);
    	export_constant(SC_SPHERE_3);
    	export_constant(SC_SPHERE_4);
    	export_constant(SC_SPHERE_5);
    	export_constant(SC_READING_SB);
    	export_constant(SC_FREEZE_SP);
    	export_constant(SC_FEARBREEZE);
    	export_constant(SC_ELECTRICSHOCKER);
    	export_constant(SC_WUGDASH);
    	export_constant(SC_BITE);
    	export_constant(SC_CAMOUFLAGE);
    	export_constant(SC_ACCELERATION);
    	export_constant(SC_HOVERING);
    	export_constant(SC_SHAPESHIFT);
    	export_constant(SC_INFRAREDSCAN);
    	export_constant(SC_ANALYZE);
    	export_constant(SC_MAGNETICFIELD);
    	export_constant(SC_NEUTRALBARRIER);
    	export_constant(SC_NEUTRALBARRIER_MASTER);
    	export_constant(SC_STEALTHFIELD);
    	export_constant(SC_STEALTHFIELD_MASTER);
    	export_constant(SC_OVERHEAT);
    	export_constant(SC_OVERHEAT_LIMITPOINT);
    	export_constant(SC_VENOMIMPRESS);
    	export_constant(SC_POISONINGWEAPON);
    	export_constant(SC_WEAPONBLOCKING);
    	export_constant(SC_CLOAKINGEXCEED);
    	export_constant(SC_HALLUCINATIONWALK);
    	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
    	export_constant(SC_ROLLINGCUTTER);
    	export_constant(SC_TOXIN);
    	export_constant(SC_PARALYSE);
    	export_constant(SC_VENOMBLEED);
    	export_constant(SC_MAGICMUSHROOM);
    	export_constant(SC_DEATHHURT);
    	export_constant(SC_PYREXIA);
    	export_constant(SC_OBLIVIONCURSE);
    	export_constant(SC_LEECHESEND);
    	export_constant(SC_REFLECTDAMAGE);
    	export_constant(SC_FORCEOFVANGUARD);
    	export_constant(SC_SHIELDSPELL_HP);
    	export_constant(SC_SHIELDSPELL_SP);
    	export_constant(SC_SHIELDSPELL_ATK);
    	export_constant(SC_EXEEDBREAK);
    	export_constant(SC_PRESTIGE);
    	export_constant(SC_BANDING);
    	export_constant(SC_BANDING_DEFENCE);
    	export_constant(SC_EARTHDRIVE);
    	export_constant(SC_INSPIRATION);
    	export_constant(SC_SPELLFIST);
    	export_constant(SC_CRYSTALIZE);
    	export_constant(SC_STRIKING);
    	export_constant(SC_WARMER);
    	export_constant(SC_VACUUM_EXTREME);
    	export_constant(SC_PROPERTYWALK);
    	export_constant(SC_SWINGDANCE);
    	export_constant(SC_SYMPHONYOFLOVER);
    	export_constant(SC_MOONLITSERENADE);
    	export_constant(SC_RUSHWINDMILL);
    	export_constant(SC_ECHOSONG);
    	export_constant(SC_HARMONIZE);
    	export_constant(SC_VOICEOFSIREN);
    	export_constant(SC_DEEPSLEEP);
    	export_constant(SC_SIRCLEOFNATURE);
    	export_constant(SC_GLOOMYDAY);
    	export_constant(SC_GLOOMYDAY_SK);
    	export_constant(SC_SONGOFMANA);
    	export_constant(SC_DANCEWITHWUG);
    	export_constant(SC_SATURDAYNIGHTFEVER);
    	export_constant(SC_LERADSDEW);
    	export_constant(SC_MELODYOFSINK);
    	export_constant(SC_BEYONDOFWARCRY);
    	export_constant(SC_UNLIMITEDHUMMINGVOICE);
    	export_constant(SC_SITDOWN_FORCE);
    	export_constant(SC_NETHERWORLD);
    	export_constant(SC_CRESCENTELBOW);
    	export_constant(SC_CURSEDCIRCLE_ATKER);
    	export_constant(SC_CURSEDCIRCLE_TARGET);
    	export_constant(SC_LIGHTNINGWALK);
    	export_constant(SC_RAISINGDRAGON);
    	export_constant(SC_GT_ENERGYGAIN);
    	export_constant(SC_GT_CHANGE);
    	export_constant(SC_GT_REVITALIZE);
    	export_constant(SC_GN_CARTBOOST);
    	export_constant(SC_THORNSTRAP);
    	export_constant(SC_BLOODSUCKER);
    	export_constant(SC_SMOKEPOWDER);
    	export_constant(SC_TEARGAS);
    	export_constant(SC_MANDRAGORA);
    	export_constant(SC_STOMACHACHE);
    	export_constant(SC_MYSTERIOUS_POWDER);
    	export_constant(SC_MELON_BOMB);
    	export_constant(SC_BANANA_BOMB);
    	export_constant(SC_BANANA_BOMB_SITDOWN);
    	export_constant(SC_SAVAGE_STEAK);
    	export_constant(SC_COCKTAIL_WARG_BLOOD);
    	export_constant(SC_MINOR_BBQ);
    	export_constant(SC_SIROMA_ICE_TEA);
    	export_constant(SC_DROCERA_HERB_STEAMED);
    	export_constant(SC_PUTTI_TAILS_NOODLES);
    	export_constant(SC_BOOST500);
    	export_constant(SC_FULL_SWING_K);
    	export_constant(SC_MANA_PLUS);
    	export_constant(SC_MUSTLE_M);
    	export_constant(SC_LIFE_FORCE_F);
    	export_constant(SC_EXTRACT_WHITE_POTION_Z);
    	export_constant(SC_VITATA_500);
    	export_constant(SC_EXTRACT_SALAMINE_JUICE);
    	export_constant(SC__REPRODUCE);
    	export_constant(SC__AUTOSHADOWSPELL);
    	export_constant(SC__SHADOWFORM);
    	export_constant(SC__BODYPAINT);
    	export_constant(SC__INVISIBILITY);
    	export_constant(SC__DEADLYINFECT);
    	export_constant(SC__ENERVATION);
    	export_constant(SC__GROOMY);
    	export_constant(SC__IGNORANCE);
    	export_constant(SC__LAZINESS);
    	export_constant(SC__UNLUCKY);
    	export_constant(SC__WEAKNESS);
    	export_constant(SC__STRIPACCESSORY);
    	export_constant(SC__MANHOLE);
    	export_constant(SC__BLOODYLUST);
    	export_constant(SC_CIRCLE_OF_FIRE);
    	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
    	export_constant(SC_FIRE_CLOAK);
    	export_constant(SC_FIRE_CLOAK_OPTION);
    	export_constant(SC_WATER_SCREEN);
    	export_constant(SC_WATER_SCREEN_OPTION);
    	export_constant(SC_WATER_DROP);
    	export_constant(SC_WATER_DROP_OPTION);
    	export_constant(SC_WATER_BARRIER);
    	export_constant(SC_WIND_STEP);
    	export_constant(SC_WIND_STEP_OPTION);
    	export_constant(SC_WIND_CURTAIN);
    	export_constant(SC_WIND_CURTAIN_OPTION);
    	export_constant(SC_ZEPHYR);
    	export_constant(SC_SOLID_SKIN);
    	export_constant(SC_SOLID_SKIN_OPTION);
    	export_constant(SC_STONE_SHIELD);
    	export_constant(SC_STONE_SHIELD_OPTION);
    	export_constant(SC_POWER_OF_GAIA);
    	export_constant(SC_PYROTECHNIC);
    	export_constant(SC_PYROTECHNIC_OPTION);
    	export_constant(SC_HEATER);
    	export_constant(SC_HEATER_OPTION);
    	export_constant(SC_TROPIC);
    	export_constant(SC_TROPIC_OPTION);
    	export_constant(SC_AQUAPLAY);
    	export_constant(SC_AQUAPLAY_OPTION);
    	export_constant(SC_COOLER);
    	export_constant(SC_COOLER_OPTION);
    	export_constant(SC_CHILLY_AIR);
    	export_constant(SC_CHILLY_AIR_OPTION);
    	export_constant(SC_GUST);
    	export_constant(SC_GUST_OPTION);
    	export_constant(SC_BLAST);
    	export_constant(SC_BLAST_OPTION);
    	export_constant(SC_WILD_STORM);
    	export_constant(SC_WILD_STORM_OPTION);
    	export_constant(SC_PETROLOGY);
    	export_constant(SC_PETROLOGY_OPTION);
    	export_constant(SC_CURSED_SOIL);
    	export_constant(SC_CURSED_SOIL_OPTION);
    	export_constant(SC_UPHEAVAL);
    	export_constant(SC_UPHEAVAL_OPTION);
    	export_constant(SC_TIDAL_WEAPON);
    	export_constant(SC_TIDAL_WEAPON_OPTION);
    	export_constant(SC_ROCK_CRUSHER);
    	export_constant(SC_ROCK_CRUSHER_ATK);
    	export_constant(SC_LEADERSHIP);
    	export_constant(SC_GLORYWOUNDS);
    	export_constant(SC_SOULCOLD);
    	export_constant(SC_HAWKEYES);
    	export_constant(SC_ODINS_POWER);
    	export_constant(SC_RAID);
    	export_constant(SC_FIRE_INSIGNIA);
    	export_constant(SC_WATER_INSIGNIA);
    	export_constant(SC_WIND_INSIGNIA);
    	export_constant(SC_EARTH_INSIGNIA);
    	export_constant(SC_PUSH_CART);
    	export_constant(SC_SPELLBOOK1);
    	export_constant(SC_SPELLBOOK2);
    	export_constant(SC_SPELLBOOK3);
    	export_constant(SC_SPELLBOOK4);
    	export_constant(SC_SPELLBOOK5);
    	export_constant(SC_SPELLBOOK6);
    	export_constant(SC_MAXSPELLBOOK);
    	export_constant(SC_INCMHP);
    	export_constant(SC_INCMSP);
    	export_constant(SC_PARTYFLEE);
    	export_constant(SC_MEIKYOUSISUI);
    	export_constant(SC_JYUMONJIKIRI);
    	export_constant(SC_KYOUGAKU);
    	export_constant(SC_IZAYOI);
    	export_constant(SC_ZENKAI);
    	export_constant(SC_KAGEHUMI);
    	export_constant(SC_KYOMU);
    	export_constant(SC_KAGEMUSYA);
    	export_constant(SC_ZANGETSU);
    	export_constant(SC_GENSOU);
    	export_constant(SC_AKAITSUKI);
    	export_constant(SC_STYLE_CHANGE);
    	export_constant(SC_TINDER_BREAKER);
    	export_constant(SC_TINDER_BREAKER2);
    	export_constant(SC_CBC);
    	export_constant(SC_EQC);
    	export_constant(SC_GOLDENE_FERSE);
    	export_constant(SC_ANGRIFFS_MODUS);
    	export_constant(SC_OVERED_BOOST);
    	export_constant(SC_LIGHT_OF_REGENE);
    	export_constant(SC_ASH);
    	export_constant(SC_GRANITIC_ARMOR);
    	export_constant(SC_MAGMA_FLOW);
    	export_constant(SC_PYROCLASTIC);
    	export_constant(SC_PARALYSIS);
    	export_constant(SC_PAIN_KILLER);
    	export_constant(SC_HANBOK);
    	export_constant(SC_DEFSET);
    	export_constant(SC_MDEFSET);
    	export_constant(SC_DARKCROW);
    	export_constant(SC_FULL_THROTTLE);
    	export_constant(SC_REBOUND);
    	export_constant(SC_UNLIMIT);
    	export_constant(SC_KINGS_GRACE);
    	export_constant(SC_TELEKINESIS_INTENSE);
    	export_constant(SC_OFFERTORIUM);
    	export_constant(SC_FRIGG_SONG);
    	export_constant(SC_MONSTER_TRANSFORM);
    	export_constant(SC_ANGEL_PROTECT);
    	export_constant(SC_ILLUSIONDOPING);
    	export_constant(SC_FLASHCOMBO);
    	export_constant(SC_MOONSTAR);
    	export_constant(SC_SUPER_STAR);
    	export_constant(SC_HEAT_BARREL);
    	export_constant(SC_MAGICALBULLET);
    	export_constant(SC_P_ALTER);
    	export_constant(SC_E_CHAIN);
    	export_constant(SC_C_MARKER);
    	export_constant(SC_ANTI_M_BLAST);
    	export_constant(SC_B_TRAP);
    	export_constant(SC_H_MINE);
    	export_constant(SC_QD_SHOT_READY);
    	export_constant(SC_MTF_ASPD);
    	export_constant(SC_MTF_RANGEATK);
    	export_constant(SC_MTF_MATK);
    	export_constant(SC_MTF_MLEATKED);
    	export_constant(SC_MTF_CRIDAMAGE);
    	export_constant(SC_OKTOBERFEST);
    	export_constant(SC_STRANGELIGHTS);
    	export_constant(SC_DECORATION_OF_MUSIC);
    	export_constant(SC_QUEST_BUFF1);
    	export_constant(SC_QUEST_BUFF2);
    	export_constant(SC_QUEST_BUFF3);
    	export_constant(SC_ALL_RIDING);
    	export_constant(SC_TEARGAS_SOB);
    	export_constant(SC__FEINTBOMB);
    	export_constant(SC__CHAOS);
    	export_constant(SC_CHASEWALK2);
    	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
    	export_constant(SC_MTF_ASPD2);
    	export_constant(SC_MTF_RANGEATK2);
    	export_constant(SC_MTF_MATK2);
    	export_constant(SC_2011RWC_SCROLL);
    	export_constant(SC_JP_EVENT04);
    	export_constant(SC_MTF_MHP);
    	export_constant(SC_MTF_MSP);
    	export_constant(SC_MTF_PUMPKIN);
    	export_constant(SC_MTF_HITFLEE);
    	export_constant(SC_CRIFOOD);
    	export_constant(SC_ATTHASTE_CASH);
    	export_constant(SC_REUSE_LIMIT_A);
    	export_constant(SC_REUSE_LIMIT_B);
    	export_constant(SC_REUSE_LIMIT_C);
    	export_constant(SC_REUSE_LIMIT_D);
    	export_constant(SC_REUSE_LIMIT_E);
    	export_constant(SC_REUSE_LIMIT_F);
    	export_constant(SC_REUSE_LIMIT_G);
    	export_constant(SC_REUSE_LIMIT_H);
    	export_constant(SC_REUSE_LIMIT_MTF);
    	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
    	export_constant(SC_REUSE_MILLENNIUMSHIELD);
    	export_constant(SC_REUSE_CRUSHSTRIKE);
    	export_constant(SC_REUSE_STORMBLAST);
    	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
    	export_constant(SC_REUSE_LIMIT_ECL);
    	export_constant(SC_REUSE_LIMIT_RECALL);
    	export_constant(SC_PROMOTE_HEALTH_RESERCH);
    	export_constant(SC_ENERGY_DRINK_RESERCH);
    	export_constant(SC_NORECOVER_STATE);
    	export_constant(SC_SUHIDE);
    	export_constant(SC_SU_STOOP);
    	export_constant(SC_SPRITEMABLE);
    	export_constant(SC_CATNIPPOWDER);
    	export_constant(SC_SV_ROOTTWIST);
    	export_constant(SC_BITESCAR);
    	export_constant(SC_ARCLOUSEDASH);
    	export_constant(SC_TUNAPARTY);
    	export_constant(SC_SHRIMP);
    	export_constant(SC_FRESHSHRIMP);
    	export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
    	export_deprecated_constant(SC_CLOUD_KILL);
    	export_constant(SC_LJOSALFAR);
    	export_constant(SC_MERMAID_LONGING);
    	export_constant(SC_HAT_EFFECT);
    	export_constant(SC_FLOWERSMOKE);
    	export_constant(SC_FSTONE);
    	export_constant(SC_HAPPINESS_STAR);
    	export_constant(SC_MAPLE_FALLS);
    	export_constant(SC_TIME_ACCESSORY);
    	export_constant(SC_MAGICAL_FEATHER);
    	export_constant(SC_GVG_GIANT);
    	export_constant(SC_GVG_GOLEM);
    	export_constant(SC_GVG_STUN);
    	export_constant(SC_GVG_STONE);
    	export_constant(SC_GVG_FREEZ);
    	export_constant(SC_GVG_SLEEP);
    	export_constant(SC_GVG_CURSE);
    	export_constant(SC_GVG_SILENCE);
    	export_constant(SC_GVG_BLIND);
    	export_constant(SC_CLAN_INFO);
    	export_constant(SC_SWORDCLAN);
    	export_constant(SC_ARCWANDCLAN);
    	export_constant(SC_GOLDENMACECLAN);
    	export_constant(SC_CROSSBOWCLAN);
    	export_constant(SC_JUMPINGCLAN);
    	export_constant(SC_TAROTCARD);
    	export_constant(SC_GEFFEN_MAGIC1);
    	export_constant(SC_GEFFEN_MAGIC2);
    	export_constant(SC_GEFFEN_MAGIC3);
    	export_constant(SC_MAXPAIN);
    	export_constant(SC_ARMOR_ELEMENT_EARTH);
    	export_constant(SC_ARMOR_ELEMENT_FIRE);
    	export_constant(SC_ARMOR_ELEMENT_WIND);
    	export_constant(SC_DAILYSENDMAILCNT);
    	export_constant(SC_DORAM_BUF_01);
    	export_constant(SC_DORAM_BUF_02);
    	export_constant(SC_HISS);
    	export_constant(SC_NYANGGRASS);
    	export_constant(SC_GROOMING);
    	export_constant(SC_SHRIMPBLESSING);
    	export_constant(SC_CHATTERING);
    	export_constant(SC_DORAM_WALKSPEED);
    	export_constant(SC_DORAM_MATK);
    	export_constant(SC_DORAM_FLEE2);
    	export_constant(SC_DORAM_SVSP);
    	export_constant(SC_FALLEN_ANGEL);
    	export_constant(SC_CHEERUP);
    	export_constant(SC_DRESSUP);
    	export_constant(SC_GLASTHEIM_ATK);
    	export_constant(SC_GLASTHEIM_DEF);
    	export_constant(SC_GLASTHEIM_HEAL);
    	export_constant(SC_GLASTHEIM_HIDDEN);
    	export_constant(SC_GLASTHEIM_STATE);
    	export_constant(SC_GLASTHEIM_ITEMDEF);
    	export_constant(SC_GLASTHEIM_HPSP);
    	export_constant(SC_LHZ_DUN_N1);
    	export_constant(SC_LHZ_DUN_N2);
    	export_constant(SC_LHZ_DUN_N3);
    	export_constant(SC_LHZ_DUN_N4);
    	export_constant(SC_ANCILLA);
    	export_constant(SC_EARTHSHAKER);
    	export_constant(SC_WEAPONBLOCK_ON);
    	export_constant(SC_SPORE_EXPLOSION);
    	export_constant(SC_ENTRY_QUEUE_APPLY_DELAY);
    	export_constant(SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
    	export_constant(SC_ADAPTATION);
    	export_constant(SC_BASILICA_CELL);
    	export_constant(SC_LIGHTOFMOON);
    	export_constant(SC_LIGHTOFSUN);
    	export_constant(SC_LIGHTOFSTAR);
    	export_constant(SC_LUNARSTANCE);
    	export_constant(SC_UNIVERSESTANCE);
    	export_constant(SC_SUNSTANCE);
    	export_constant(SC_FLASHKICK);
    	export_constant(SC_NEWMOON);
    	export_constant(SC_STARSTANCE);
    	export_constant(SC_DIMENSION);
    	export_constant(SC_DIMENSION1);
    	export_constant(SC_DIMENSION2);
    	export_constant(SC_CREATINGSTAR);
    	export_constant(SC_FALLINGSTAR);
    	export_constant(SC_NOVAEXPLOSING);
    	export_constant(SC_GRAVITYCONTROL);
    	export_constant(SC_SOULCOLLECT);
    	export_constant(SC_SOULREAPER);
    	export_constant(SC_SOULUNITY);
    	export_constant(SC_SOULSHADOW);
    	export_constant(SC_SOULFAIRY);
    	export_constant(SC_SOULFALCON);
    	export_constant(SC_SOULGOLEM);
    	export_constant(SC_SOULDIVISION);
    	export_constant(SC_SOULENERGY);
    	export_constant(SC_USE_SKILL_SP_SPA);
    	export_constant(SC_USE_SKILL_SP_SHA);
    	export_constant(SC_SP_SHA);
    	export_constant(SC_SOULCURSE);
    	export_constant(SC_HELLS_PLANT);
    	export_constant(SC_INCREASE_MAXHP);
    	export_constant(SC_INCREASE_MAXSP);
    	export_constant(SC_HELPANGEL);
    	export_constant(SC_REF_T_POTION);
    	export_constant(SC_ADD_ATK_DAMAGE);
    	export_constant(SC_ADD_MATK_DAMAGE);
    	export_constant(SC_SOUNDOFDESTRUCTION);
    	export_constant(SC_LUXANIMA);
    	export_constant(SC_REUSE_LIMIT_LUXANIMA);
    	export_constant(SC_ENSEMBLEFATIGUE);
    	export_constant(SC_MISTY_FROST);
    	export_constant(SC_MAGIC_POISON);
    	export_constant(SC_EP16_2_BUFF_SS);
    	export_constant(SC_EP16_2_BUFF_SC);
    	export_constant(SC_EP16_2_BUFF_AC);
    	export_constant(SC_EMERGENCY_MOVE);
    	export_constant(SC_MADOGEAR);
    	export_constant(SC_NPC_HALLUCINATIONWALK);
    	export_constant(SC_OVERBRANDREADY);
    	export_constant(SC_POISON_MIST);
    	export_constant(SC_STONE_WALL);
    	export_constant(SC_CLOUD_POISON);
    	export_constant(SC_HOMUN_TIME);
    	export_constant(SC_PACKING_ENVELOPE1);
    	export_constant(SC_PACKING_ENVELOPE2);
    	export_constant(SC_PACKING_ENVELOPE3);
    	export_constant(SC_PACKING_ENVELOPE4);
    	export_constant(SC_PACKING_ENVELOPE5);
    	export_constant(SC_PACKING_ENVELOPE6);
    	export_constant(SC_PACKING_ENVELOPE7);
    	export_constant(SC_PACKING_ENVELOPE8);
    	export_constant(SC_PACKING_ENVELOPE9);
    	export_constant(SC_PACKING_ENVELOPE10);
    	export_constant(SC_SOULATTACK);
    	export_constant(SC_WIDEWEB);
    	export_constant(SC_BURNT);
    	export_constant(SC_CHILL);
    	export_constant(SC_HANDICAPSTATE_DEEPBLIND);
    	export_constant(SC_HANDICAPSTATE_DEEPSILENCE);
    	export_constant(SC_HANDICAPSTATE_LASSITUDE);
    	export_constant(SC_HANDICAPSTATE_FROSTBITE);
    	export_constant(SC_HANDICAPSTATE_SWOONING);
    	export_constant(SC_HANDICAPSTATE_LIGHTNINGSTRIKE);
    	export_constant(SC_HANDICAPSTATE_CRYSTALLIZATION);
    	export_constant(SC_HANDICAPSTATE_CONFLAGRATION);
    	export_constant(SC_HANDICAPSTATE_MISFORTUNE);
    	export_constant(SC_HANDICAPSTATE_DEADLYPOISON);
    	export_constant(SC_HANDICAPSTATE_DEPRESSION);
    	export_constant(SC_HANDICAPSTATE_HOLYFLAME);
    	export_constant(SC_SERVANTWEAPON);
    	export_constant(SC_SERVANT_SIGN);
    	export_constant(SC_CHARGINGPIERCE);
    	export_constant(SC_CHARGINGPIERCE_COUNT);
    	export_constant(SC_DRAGONIC_AURA);
    	export_constant(SC_VIGOR);
    	export_constant(SC_DEADLY_DEFEASANCE);
    	export_constant(SC_CLIMAX_DES_HU);
    	export_constant(SC_CLIMAX);
    	export_constant(SC_CLIMAX_EARTH);
    	export_constant(SC_CLIMAX_BLOOM);
    	export_constant(SC_CLIMAX_CRYIMP);
    	export_constant(SC_WINDSIGN);
    	export_constant(SC_CRESCIVEBOLT);
    	export_constant(SC_CALAMITYGALE);
    	export_constant(SC_MEDIALE);
    	export_constant(SC_A_VITA);
    	export_constant(SC_A_TELUM);
    	export_constant(SC_PRE_ACIES);
    	export_constant(SC_COMPETENTIA);
    	export_constant(SC_RELIGIO);
    	export_constant(SC_BENEDICTUM);
    	export_constant(SC_AXE_STOMP);
    	export_constant(SC_A_MACHINE);
    	export_constant(SC_D_MACHINE);
    	export_constant(SC_ABR_BATTLE_WARIOR);
    	export_constant(SC_ABR_DUAL_CANNON);
    	export_constant(SC_ABR_MOTHER_NET);
    	export_constant(SC_ABR_INFINITY);
    	export_constant(SC_SHADOW_EXCEED);
    	export_constant(SC_DANCING_KNIFE);
    	export_constant(SC_POTENT_VENOM);
    	export_constant(SC_SHADOW_SCAR);
    	export_constant(SC_E_SLASH_COUNT);
    	export_constant(SC_SHADOW_WEAPON);
    	export_constant(SC_GUARD_STANCE);
    	export_constant(SC_ATTACK_STANCE);
    	export_constant(SC_GUARDIAN_S);
    	export_constant(SC_REBOUND_S);
    	export_constant(SC_HOLY_S);
    	export_constant(SC_ULTIMATE_S);
    	export_constant(SC_SPEAR_SCAR);
    	export_constant(SC_SHIELD_POWER);
    	export_constant(SC_SPELL_ENCHANTING);
    	export_constant(SC_SUMMON_ELEMENTAL_ARDOR);
    	export_constant(SC_SUMMON_ELEMENTAL_DILUVIO);
    	export_constant(SC_SUMMON_ELEMENTAL_PROCELLA);
    	export_constant(SC_SUMMON_ELEMENTAL_TERREMOTUS);
    	export_constant(SC_SUMMON_ELEMENTAL_SERPENS);
    	export_constant(SC_ELEMENTAL_VEIL);
    	export_constant(SC_MYSTIC_SYMPHONY);
    	export_constant(SC_KVASIR_SONATA);
    	export_constant(SC_SOUNDBLEND);
    	export_constant(SC_GEF_NOCTURN);
    	export_constant(SC_AIN_RHAPSODY);
    	export_constant(SC_MUSICAL_INTERLUDE);
    	export_constant(SC_JAWAII_SERENADE);
    	export_constant(SC_PRON_MARCH);
    	export_constant(SC_ROSEBLOSSOM);
    	export_constant(SC_POWERFUL_FAITH);
    	export_constant(SC_SINCERE_FAITH);
    	export_constant(SC_FIRM_FAITH);
    	export_constant(SC_HOLY_OIL);
    	export_constant(SC_FIRST_BRAND);
    	export_constant(SC_SECOND_BRAND);
    	export_constant(SC_SECOND_JUDGE);
    	export_constant(SC_THIRD_EXOR_FLAME);
    	export_constant(SC_FIRST_FAITH_POWER);
    	export_constant(SC_MASSIVE_F_BLASTER);
    	export_constant(SC_PROTECTSHADOWEQUIP);
    	export_constant(SC_RESEARCHREPORT);
    	export_constant(SC_BO_HELL_DUSTY);
    	export_constant(SC_BIONIC_WOODENWARRIOR);
    	export_constant(SC_BIONIC_WOODEN_FAIRY);
    	export_constant(SC_BIONIC_CREEPER);
    	export_constant(SC_BIONIC_HELLTREE);
    	export_constant(SC_SHADOW_STRIP);
    	export_constant(SC_ABYSS_DAGGER);
    	export_constant(SC_ABYSSFORCEWEAPON);
    	export_constant(SC_ABYSS_SLAYER);
    	export_constant(SC_FLAMETECHNIC);
    	export_constant(SC_FLAMETECHNIC_OPTION);
    	export_constant(SC_FLAMEARMOR);
    	export_constant(SC_FLAMEARMOR_OPTION);
    	export_constant(SC_COLD_FORCE);
    	export_constant(SC_COLD_FORCE_OPTION);
    	export_constant(SC_CRYSTAL_ARMOR);
    	export_constant(SC_CRYSTAL_ARMOR_OPTION);
    	export_constant(SC_GRACE_BREEZE);
    	export_constant(SC_GRACE_BREEZE_OPTION);
    	export_constant(SC_EYES_OF_STORM);
    	export_constant(SC_EYES_OF_STORM_OPTION);
    	export_constant(SC_EARTH_CARE);
    	export_constant(SC_EARTH_CARE_OPTION);
    	export_constant(SC_STRONG_PROTECTION);
    	export_constant(SC_STRONG_PROTECTION_OPTION);
    	export_constant(SC_DEEP_POISONING);
    	export_constant(SC_DEEP_POISONING_OPTION);
    	export_constant(SC_POISON_SHIELD);
    	export_constant(SC_POISON_SHIELD_OPTION);
    	export_constant(SC_SUB_WEAPONPROPERTY);
    	export_constant(SC_M_LIFEPOTION);
    	export_constant(SC_S_MANAPOTION);
    	export_constant(SC_ALMIGHTY);
    	export_constant(SC_ULTIMATECOOK);
    	export_constant(SC_M_DEFSCROLL);
    	export_constant(SC_INFINITY_DRINK);
    	export_constant(SC_MENTAL_POTION);
    	export_constant(SC_LIMIT_POWER_BOOSTER);
    	export_constant(SC_COMBAT_PILL);
    	export_constant(SC_COMBAT_PILL2);
    	export_constant(SC_MYSTICPOWDER);
    	export_constant(SC_SPARKCANDY);
    	export_constant(SC_MAGICCANDY);
    	export_constant(SC_ACARAJE);
    	export_constant(SC_POPECOOKIE);
    	export_constant(SC_VITALIZE_POTION);
    	export_constant(SC_CUP_OF_BOZA);
    	export_constant(SC_SKF_MATK);
    	export_constant(SC_SKF_ATK);
    	export_constant(SC_SKF_ASPD);
    	export_constant(SC_SKF_CAST);
    	export_constant(SC_BEEF_RIB_STEW);
    	export_constant(SC_PORK_RIB_STEW);
    	export_constant(SC_WEAPONBREAKER);
    	export_constant(SC_TOXIN_OF_MANDARA);
    	export_constant(SC_GOLDENE_TONE);
    	export_constant(SC_TEMPERING);
    	export_constant(SC_GRADUAL_GRAVITY);
    	export_constant(SC_ALL_STAT_DOWN);
    	export_constant(SC_KILLING_AURA);
    	export_constant(SC_DAMAGE_HEAL);
    	export_constant(SC_IMMUNE_PROPERTY_NOTHING);
    	export_constant(SC_IMMUNE_PROPERTY_WATER);
    	export_constant(SC_IMMUNE_PROPERTY_GROUND);
    	export_constant(SC_IMMUNE_PROPERTY_FIRE);
    	export_constant(SC_IMMUNE_PROPERTY_WIND);
    	export_constant(SC_IMMUNE_PROPERTY_POISON);
    	export_constant(SC_IMMUNE_PROPERTY_SAINT);
    	export_constant(SC_IMMUNE_PROPERTY_DARKNESS);
    	export_constant(SC_IMMUNE_PROPERTY_TELEKINESIS);
    	export_constant(SC_IMMUNE_PROPERTY_UNDEAD);
    
    #ifdef RENEWAL
    	export_constant(SC_EXTREMITYFIST2);
    #endif
    
    	/* Custom Temporary */
    	export_constant(SC_EXPBOOST_VEND);
    	export_constant(SC_ITEMBOOST_VEND);
    	export_constant(SC_RUSH_QUAKE1);
    	export_constant(SC_RUSH_QUAKE2);
    
    	export_constant(SC_RELIEVE_DAMAGE);
    	
    	/* 4th Job Expanded */
    	export_constant(SC_INTENSIVE_AIM);
    	export_constant(SC_INTENSIVE_AIM_COUNT);
    	export_constant(SC_HIDDEN_CARD);
    	export_constant(SC_GRENADE_FRAGMENT_1);
    	export_constant(SC_GRENADE_FRAGMENT_2);
    	export_constant(SC_GRENADE_FRAGMENT_3);
    	export_constant(SC_GRENADE_FRAGMENT_4);
    	export_constant(SC_GRENADE_FRAGMENT_5);
    	export_constant(SC_GRENADE_FRAGMENT_6);
    	export_constant(SC_AUTO_FIRING_LAUNCHEREFST);
    	export_constant(SC_TALISMAN_OF_PROTECTION);
    	export_constant(SC_TALISMAN_OF_WARRIOR);
    	export_constant(SC_TALISMAN_OF_MAGICIAN);
    	export_constant(SC_TALISMAN_OF_FIVE_ELEMENTS);
    	export_constant(SC_T_FIRST_GOD);
    	export_constant(SC_T_SECOND_GOD);
    	export_constant(SC_T_THIRD_GOD);
    	export_constant(SC_T_FOURTH_GOD);
    	export_constant(SC_T_FIVETH_GOD);
    	export_constant(SC_HEAVEN_AND_EARTH);
    	export_constant(SC_TOTEM_OF_TUTELARY);
    	export_constant(SC_HOGOGONG);
    	export_constant(SC_MARINE_FESTIVAL);
    	export_constant(SC_SANDY_FESTIVAL);
    	export_constant(SC_KI_SUL_RAMPAGE);
    	export_constant(SC_COLORS_OF_HYUN_ROK_1);
    	export_constant(SC_COLORS_OF_HYUN_ROK_2);
    	export_constant(SC_COLORS_OF_HYUN_ROK_3);
    	export_constant(SC_COLORS_OF_HYUN_ROK_4);
    	export_constant(SC_COLORS_OF_HYUN_ROK_5);
    	export_constant(SC_COLORS_OF_HYUN_ROK_6);
    	export_constant(SC_COLORS_OF_HYUN_ROK_BUFF);
    	export_constant(SC_TEMPORARY_COMMUNION);
    	export_constant(SC_BLESSING_OF_M_CREATURES);
    	export_constant(SC_BLESSING_OF_M_C_DEBUFF);
    	export_constant(SC_HNNOWEAPON);
    	export_constant(SC_SHIELDCHAINRUSH);
    	export_constant(SC_MISTYFROST);
    	export_constant(SC_GROUNDGRAVITY);
    	export_constant(SC_BREAKINGLIMIT);
    	export_constant(SC_RULEBREAK);
    	export_constant(SC_RISING_SUN);
    	export_constant(SC_NOON_SUN);
    	export_constant(SC_SUNSET_SUN);
    	export_constant(SC_RISING_MOON);
    	export_constant(SC_MIDNIGHT_MOON);
    	export_constant(SC_DAWN_MOON);
    	export_constant(SC_STAR_BURST);
    	export_constant(SC_SKY_ENCHANT);
    	export_constant(SC_SHADOW_CLOCK);
    	export_constant(SC_SHINKIROU_CALL);
    	export_constant(SC_NIGHTMARE);
    	export_constant(SC_SBUNSHIN);

     

    • MVP 1
  2. there are some trick you can try if you dont have any available src mod to support it yet.

      - Id: 1203
        AegisName: Knife__
        Script: |
          donpcevent "Sample::OnAttack";
    -	script	Sample	-1,{
    OnAttack:
    	.@gid = <MONSTER_GID>; // SET YOUR MONSTER GID HERE
    	if (!unitexists(.@gid)) end;
    	getunitdata .@gid, .@data;
    	
    	if (.@data[UMOB_HP] <= 1000) {
    		unitkill .@gid;
    		end;
    	}
    	
    	setunitdata .@gid, UMOB_HP, (.@data[UMOB_HP] - 1000);
    	end;
    }

    every attack shall reduce the monster HP by 1000.

    use at your own risk, script like these may cause performance issues, or max event queues, etc.

  3. On 4/20/2023 at 2:32 AM, playniks said:

    1st. that could only announce mob being killed on mvp maps, 

    2nd.  register ranking that are killed only in mvp maps as well? 

    OnNPCKillEvent: // Logic to detect when a MvP is killed
        if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0 && strcharinfo(3) == "YOUR_MAP_NAME"){

     

    On 4/20/2023 at 2:32 AM, playniks said:

    3rd and lastly broadcast rare drops (1%)

    conf/battle/drops.conf#L143-L150

    // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
    // This can be set to any value between 0~10000.
    // Note: It also announces STEAL skill usage with rare items
    // 0 = don't show announces at all
    // 1 = show announces for 0.01% drop chance items
    // 333 = show announces for 3.33% or lower drop chance items
    // 10000 = show announces for all items
    rare_drop_announce: 100

     

  4. you meant these ? conf/battle/battle.conf#L64-L78

    // Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
    // 0 = no penalty is applied
    // 1 = agi_penalty_num is reduced from FLEE as a %
    // 2 = agi_penalty_num is reduced from FLEE as an exact amount
    agi_penalty_type: 1
    
    // When agi penalty is enabled, to whom it should apply to? (Note 3)
    // By default, only players get the penalty.
    agi_penalty_target: 1
    
    // Amount of enemies required to be targetting player before FLEE begins to be penalized
    agi_penalty_count: 3
    
    // Amount of FLEE penalized per each attacking monster more than agi_penalty_count
    agi_penalty_num: 10

     

  5. function    script    Omegabox    {
    	specialeffect2 39;
    	setarray .@Omega[0],42000,42005,42010;
    	set .@Random, getarraysize( .@Omega);
    	.@item_id = .@Omega[ rand( .@Random) ];
    	rentitem .@item_id, 1 * 259200;
    	mes" Congratulations, you get a "+getitemname(.@item_id);
    	if (.@item_id = 42000){ set #ONE, #ONE+ 1; mes "You have a total of"+ #ONE+" Points"; }
    	if (.@item_id = 42005){ set #TWO, #TWO+ 1; mes "You have a total of"+ #TWO+" Points"; }
    	if (.@item_id = 42010){ set #THREE, #THREE + 1; mes "You have a total of"+ #THREE +" Points"; }
    	close;
    }

    try

  6. setarray .combinedArray[getarraysize(.combinedArray)], .attr1, getarraysize(.attr1);
    setarray .combinedArray[getarraysize(.combinedArray)], .attr2, getarraysize(.attr2);
    setarray .combinedArray[getarraysize(.combinedArray)], .attr3, getarraysize(.attr3);
    setarray .combinedArray[getarraysize(.combinedArray)], .attr4, getarraysize(.attr4);
    setarray .combinedArray[getarraysize(.combinedArray)], .attr5, getarraysize(.attr5);
    setarray .combinedArray[getarraysize(.combinedArray)], .attr6, getarraysize(.attr6);

     

  7. try

    prontera,155,181,5	script	Sample	757,{
    	.@year = gettime(DT_YEAR);
    	.@month = gettime(DT_MONTH);
    	.@sql$ = "SELECT `nameid`, SUM(`amount`) AS `total` FROM `picklog` WHERE `type` = 'S' AND `amount` > 0 AND MONTH(`time`) = "+.@month+" AND YEAR(`time`) = "+.@year+" GROUP BY `nameid` ORDER BY `total` DESC LIMIT 10";
    	.@count = query_sql(.@sql$, .@nameid, .@total);
    	mes "Items:";
    	for (.@i = 0; .@i < .@count; .@i++)
    		mes getitemname(.@nameid[.@i])+" - "+F_InsertComma(.@total[.@i]);
    	close;
    }

     

  8. these are quest skill (aka platinum skills)

    you wont get them through allskills atcommand

    @questskill {<skill ID>}
    @lostskill {<skill ID>}
    
    Permanently adds or removes the specified quest skill.
    If no skill ID is specified, a list of available skills will be returned.

    use these instead.

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