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Everything posted by Emistry
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script:conv_str: cannot convert to string, defaulting to ""
Emistry replied to dennis259's question in Scripting Support
Ensure the parameter set in each script_command is correct. -
https://rathena.org/board/thirdpartyservices/gepard-shield-30-r41/
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npc/custom/jobmaster.txt it support 4th job class
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do you meant the themida encryption applied to client ? I think it was themida that was applied a decade ago, not sure if its still same nowaday
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adjust the max hotkey value might work, but the UI still showing unless you have custom mod for the client to hide it src/common/mmo.hpp#L25-L34 #define MAX_HOTKEYS 5
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[SOLVED] H>NPC Bubble Waiting room disappearing
Emistry replied to GM Winter's question in Scripting Support
OnTimer1000: showscript "Sage Endower", getnpcid(0); initnpctimer; end; OnInit: initnpctimer; ... ... ... -
*set_reputation_points(<type>,<points>{,<char id>}) Sets the reputation points via <points> for reputation group <type> for the attached player or the given character ID. <type> is the client side index as stored in the Id field of the reputation.yml database files. --------------------------------------- *add_reputation_points(<type>,<points>{,<char id>}) Adds the reputation points via <points> for reputation group <type> for the attached player or the given character ID. <type> is the client side index as stored in the Id field of the reputation.yml database files. both script commands allow you to adjust your reputation points
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Permissions: can_trade_bounded: true
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https://rathena.org/board/topic/107018-random-option-system/
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find all the number 10000 that related to drop rate and change to 100000. you may need to double check the drop rate of each items
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it should be placed before you warp to other place... above the pc_setpos(...) and your character's group shouldn't have the warp anywhere permission
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you can add something like this for your command if (map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_PVP) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, "Not allowed in PVP Area"); return -1; }
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not sure if this is correct, but you could try update it to not to execute the clif_additem(...) if the player obtain items from npc script. find this enum e_additem_result pc_additem(map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type) then adjust the code inside. if (log_type != LOG_TYPE_SCRIPT) clif_additem(....); if you are update database record, you need to kick the player out from server before you update it, otherwise the data will be overridden when player relog.
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that table is just a sample of the result actual rate are calculated based on the equation // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip)
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alternative ... if (rand(2)) sc_start SC_BOSSMAPINFO,600000,0;
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mapannounce .map$[.@i], strcharinfo(0)+ " entrou no PvP.", bc_all; change to announce strcharinfo(0)+ " entrou no PvP.", bc_all;
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https://rathena.org/board/topic/90173-item-and-point-shop/
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OnMobKilled: //if (playerattached() == 0) // end; .@rand = rand(.chances); // <------------ MISSING THIS LINE while (( .@rand -= .item_Rate[.@i] ) >= 0 ) .@i++;
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try if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; change to if (.@q[6]) { .@total_type = countbound(); for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) { mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; for(.@b = 0; .@b < .@total_type; .@b++) { if (@bound_items[.@b] == .@q[.@i]) { mes " ~ bounded items aren't allowed."; @qe[0] = 1; } } } }
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Is it possible to make shop that sell item as a sell price (Half Price) ?
Emistry replied to Alexandrite's question in Script Requests
perhaps you shall check your item_db info ########################################################################### # Item Database ########################################################################### # - Id Item ID. # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) -
you can make use of bonus_script to grant custom sc bonuses without need to touch the source code. *bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds. After that time, the script will automatically expire. The same bonus cannot be stacked. By default, this bonus will be stored on `bonus_script` table when player logs out. Flags (bitmask): 1 : Remove when dead. 2 : Removable by Dispell. 4 : Removable by Clearance. 8 : Remove when player logs out. 16 : Removeable by Banishing Buster. 32 : Removable by Refresh. 64 : Removable by Lux Anima. 128 : Remove when Madogear is activated or deactivated. 256 : Remove when receive damage. 512 : Script is permanent, cannot be cleared by bonus_script_clear. 1024: Force to replace duplicated script by expanding the duration. 2048: Force to add duplicated script. This flag cannot be stacked with 1024, if both are defined, 1024 will be checked first and ignore this flag. Types: This will be used to decide negative or positive buff for 'debuff_on_logout'. 0: Ignore the buff type and won't be removed if the flag is not &8 (Default) 1: Buff 2: Debuff Status_icon: See "Status Icon" section in 'src/map/script_constants.hpp'. Default is SI_BLANK (-1). bonus_script "{ bonus bStr,5; }",60;
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M>Disable Homunculus in getting item in this script
Emistry replied to GM Winter's question in Scripting Support
maybe use these setting instead? // Is getting exp/item from the homunculus disabled when their master's idle? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. // Their master will only receive items if 'homunculus_autoloot' is activated, // otherwise they will be dropped on the ground as usual. // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer. hom_idle_no_share: no // How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3) // (This will only work if 'hom_idle_no_share' is enabled). // 0x001 - Walk Request // 0x002 - UseSkillToID Request (Targetted skill use attempt) // 0x004 - UseSkillToPos Request (AoE skill use attempt) // 0x008 - UseItem Request (Including equip/unequip) // 0x010 - Attack Request // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) // 0x040 - Sit/Standup Request // 0x080 - Emotion Request // 0x100 - DropItem Request // 0x200 - @/#Command Request // Please note that at least 1 option has to be enabled. // Be mindful that the more options used, the easier it becomes to cheat this features. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F // NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'. // It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options. idletime_hom_option: 0x1F -
monster and pet sharing same mob info
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try add this to the start of npc conversation if (.delay > gettimetick(2)) { dispbottom "Please try again later."; end; } .delay = gettimetick(2) + 5; // delay 5 seconds
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