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Olrox

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Everything posted by Olrox

  1. Hi. I'm back into mapping. I know, it has been a long time since the lastest "map from scratch" work I did. But anyway, I'm back and ready to show you this one that enters into a new category that I will offer in my Map Services topic that I have to update. I will call this as "Map Ports" What is that? well, as its name, this is about porting maps from popular 3d games (actually games supported: Warcraft, League of Legends, World of Warcraft and Starcraft 2) into RO. This work is more about working with 3d models, modify them (if it is necessary since some models crashes and need to be re-edited to import them succesffuly), extract them, and import them into RO, to use it in your map, at a quantity above of 80 - 90% of custom models to your map. But not only models. This one is about extracting also textures (of the terrain of that map), sounds (for ex. sounds of units, map ambienting). as also MP3 To improve the recreation of the map. Obviously there are limitations with this. I decided to make this into an apart category, since the work with models it is too much (sometimes, more than the map itself). Well enough, let's talk about the map itself now: Yeah, that is the Dota Map. My customer asked me to do the map exactly as I could... but the most important was: the walkways and terrain structure to look near as possible of the original one. Video of This map Watch it in HD 720p == Sorry dunno why my Fraps, did my video, more darker as it was!, it is not that dark == Map is about recreating the Dota All Stars Map. So I needed to extract models, (using 3ds Max and some plugins, since there isn't, or at least I don't now about a native export to 3ds) and import them into RO. Map in Nightmode, but nightmode colors based in "nightmode" of warcraft 3 pass of time I extracted some textures of the "ashenvale" forest from warcraft. So I used them for custom bushes, trees, leaves, stones, etc. I extracted .WAVS files from warcraft data, to add them as custom sounds. So when you reach for ex: a Ziggurat of warcraft, you will hear screams just as in warcraft game Map preservers very close the same walkway of dota all stars. I used warcraft map editor and a free template to port each walkway of my map. As also a lot of pictures for reference to do it well First comparison The first and most important comparison, is the sky view of the map. For me it is really near as the original. I know, it coulda be better... but at first I was working with an "old" dota version, so... anyway, here it is: Night elfs base Just a view of this base. Let me tell you that all the models are "facing" south, just as in warcraft, because my customer requested it. He will disable camera rotation into his map, so that is the reason: Example of Model imported This is a custom model. Look at the bushes on its base, they have custom textures that I extracted from warcraft 3 Ashenvale data Another ex. of Model Here a Moonwell. Also with same bushes. Night elf, hero area Just the place where Night elf heroes spawn Example of Terrain Walkway Just to show how the walkways are in the nelf side. Some low level terrain elevations, and woods (woods with texture extracted from warcraft dota map trees. Undead base overview Those green lights are to simulate the "plage" gas that sorrounds the undeads base Ex. of model Just a Ziggurat. Btw, this one could be more bigger, but, ziggurats are small in warcraft 3 really. Undead Side, walkway Just an overview of this walkway. to compare trees, terrain etc. Ex. of custom model again There the lich king glacier. That was tricky since the model was only available from the "cinematic" data. It was a huge one btw, I had to edit the polygons of it to be usable inside RO... sorry about the "lich" sleketon that is inside of it, I couldn't import it, so I used a random skeleton. Hero undead base Just the place where heroes spawns. There is a graveyard, a blood fountain of power, and a tomb of relics Some models of the undead base Just another example That's all. I hope you like it, also, please check the video to hear the sound effects I added. Regarding Map requests, In short... I'm full! I have to do 2 christmas editions, and 3 maps from scratch still (one in the way, 2 pendings for some guys that reserved an slot the past 2 weeks) Bye bye and thx in advance for taking your time by posting here in my topic.
  2. Personally I felt embarrased when I saw that guy saying those things about 3ceAm, without no more proves than his words. Also saying those things out of context rly in the eAthena sourceforge topic, with no more intention than creating tension among the community and nonsense discutions. Anyway. I think you cleared things. Well done
  3. Thanks now I understand why. Yeah you have by far, a lot of valid reasons to move it.
  4. 1 Map from scratch almost ready to showcase!

  5. I just loved your "about me" page.

    1. Aurora

      Aurora

      Haha, thank you. C: I love your maps!

  6. I will move the SS into photobucket when I have time. Update* ver 1.1 : Added new link.Some fixes that Eurydice a nice friend did, with some lights and models positions --> http://www.mediafire...wz23ptts1lw87tv
  7. I wonder, how can I activate this? I know maybe I'm a dumb, but I tried to search for that in my control panel, with no results. There are some accounts that has this enabled (most female accounts in forum? dunno if it is a coincidence or a setting enabled just for those accounts) but, for some people like -me- this is useful for contact. Edit: Forget it lol, I just found it. >.< Sorry, please close.
  8. Can I ask the advantages to have this SVN in sourceforge instead of google code? Just asking, I'm curious.
  9. You only have to enable 0x200 in your grf factory. (Its near the "GRF version) Default value is 0x103
  10. Anyone what? it works perfectly in Windows 7.
  11. Thx Jguy, Brian and all the people involved, for once again, support this project again. I know that all will be better from now. But. Did I read right? renewal branch only? I wonder if we will have 2 branches, or only ... one?. I'm not a server owner anymore, but, I know that a lot of servers still use pre-renewal mechanism
  12. I wonder, if you can give me a tip about "resize effects"? I just don't like to ask for support for some minor things, but I have tried that a lot of times before with no luck. I know it is possible since one day I did this by error --> http://i1142.photobu...neAthena325.jpg It is a flame effect, but like 10 times bigger.
  13. Maybe we should do something with this. How? Well personally, I was thinking to redirect my topics in the old eA, to here. So people that (in my case) wants to use some of my maps, they will have to move here, to have their respective download links, suppport, etc. Just an example, I guess script contributors, can do the same.
  14. It is possible to expand the quantity of recent topics on this panel, from 5 to... maybe 10? Just asking, since, this board has a lot of activity, and recent topics are posted almost every hour /half an hour. Also to BrianL: Please, dont forget when you have the bug tracker working... the panel that shows the recent bug tracker posts and feedback status of each one. Man, that is just too important you know. Thanks for reading.
  15. AHUEHUEHUE

    1. Yuki

      Yuki

      You need an epic background to go with your awesome profile ;D.

    2. ragnazorg
    3. Olrox

      Olrox

      Hiyah! yeah I need it :(

  16. Olrox

    Awesome profile! D: I love this background haha

    1. Yuki

      Yuki

      I love the wallpapers from 5 Centimeters Per Second <3. I should get some Spirited Away pictures as well =D.

  17. Olrox

    Hellow!

    Hi pal I'm rly glad that you are here too. Bye!
  18. Olrox

    Hi !

    LOL I made a random topic here, and it became a hot topic, of people introducing themselfs in this new board! Im proud of this topic now Edit: welcome all!
  19. *** Update, Map Realeased, see below *** This is the market map realeased in eA a long ago. It has like 1 thousands of downloads actually . Map Sketch Blue rings, are the areas where merchies will be able to use @autotrade only. (with the needed mapflags). Red area, is the respawn or the warp point. There will be unable to use @autotrade as also there I will put tool dealers and such things. Black areas are the stands. Blank area between the blue rings are the "passages" where the users will walk trough the merchies. So here is the sketch now in the map I did: This is an simetric map. I mean, every distance between block per block, is perfectly calculated, so the map is really exact. Btw those blue blocks are the areas where they can use @autotrade except the corners obviously (that I need to feel with models, or just with nowalk cell). I would apreciate any feedback or suggestions about this simple but useful map that I made. ============================ Download Link ---> http://rathena.org/board/files/file/2263-market-map-by-olrox/ Script Included (fits for 250 - 300 vending cells, you can modify or wait for small, medium & bigger population restricted vending zones realease, thx) ============================
  20. I have a google account, since about 5 years. That is my primary email address used in msn, and almost everything. Google accounts, are, better than hotmail accounts. Since, with google you have: picassa, google + social network, youtube, android syncs (with my phone), live google docs, ... etc.
  21. Excuse me, but if you forget it, some of us don't speak english as our primary language. Me included. And thank you for calling us "childish".
  22. I will kill BrianL, its not the first time this man, made me be like a joke with his forums mods/rules like this >>
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