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budek

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Everything posted by budek

  1. I'm not sure where to put this. But may I request for a copy of this sprite both .act at .spr. this file can't be found in my data grf.
  2. Hello Guys, Could anyone help me on this? I was able to change the warp of @go 0 (will warp to hugel) and @go 22 (will warp to prontera). However, i'm missing the part where to update the map list when player typed the @go command. I followed this but for this part, i'm not seeing the below script in my src/map/atcommand.c if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) { clif_displaymessage(fd, msg_txt(38)); // Invalid location number, or name. clif_displaymessage(fd, msg_txt(82)); // Please provide a name or number from the list provided: clif_displaymessage(fd, " 0=Prontera 1=Morroc 2=Geffen"); clif_displaymessage(fd, " 3=Payon 4=Alberta 5=Izlude"); clif_displaymessage(fd, " 6=Al De Baran 7=Lutie 8=Comodo"); clif_displaymessage(fd, " 9=Yuno 10=Amatsu 11=Gonryun"); clif_displaymessage(fd, " 12=Umbala 13=Niflheim 14=Louyang"); clif_displaymessage(fd, " 15=Novice Grounds 16=Prison 17=Jawaii"); clif_displaymessage(fd, " 18=Ayothaya 19=Einbroch 20=Lighthalzen"); clif_displaymessage(fd, " 21=Einbech 22=Hugel 23=Rachel"); clif_displaymessage(fd, " 24=Veins 25=Moscovia 26=Brasilis"); clif_displaymessage(fd, " 27=Manuk 28=Splendide"); return -1; } the suggestion from this link is also not available on my conf. so when i @go, prontera is still assigned to 0 on text msg. attaching as well the edited version of my @go atcommand.c /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ ACMD_FUNC(go) { int i; int town; char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { //{ MAP_PRONTERA, 156, 191 }, // 0=Prontera /default { MAP_HUGEL, 96, 145 }, // 0=hugel // { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta #ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) #else { MAP_IZLUDE, 128, 114 }, // 5=Izlude #endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang #ifdef RENEWAL { MAP_NOVICE, 18, 26 }, // 15=Training Grounds (Renewal) #else { MAP_NOVICE, 53, 111 }, // 15=Training Grounds #endif { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech //{ MAP_HUGEL, 96, 145 }, // 22=Hugel //default changed to pront { MAP_PRONTERA, 156, 191 }, // 22=Prontera { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage { MAP_LASAGNA, 193, 182 }, // 36=Lasagna }; nullpo_retr(-1, sd); if( map_getmapflag(sd->bl.m, MF_NOGO) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { clif_displaymessage(sd->fd,msg_txt(sd,995)); // You cannot use @go on this map. return 0; } memset(map_name, '\0', sizeof(map_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); // get the number town = atoi(message); if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) {// no value matched so send the list of locations const char* text; // attempt to find the text help string text = atcommand_help_string( command ); clif_displaymessage(fd, msg_txt(sd,38)); // Invalid location number, or name. if( text ) {// send the text to the client clif_displaymessage( fd, text ); } return -1; } // get possible name of the city map_name[MAP_NAME_LENGTH-1] = '\0'; for (i = 0; map_name[i]; i++) map_name[i] = TOLOWER(map_name[i]); // try to identify the map name //if (strncmp(map_name, "prontera", 3) == 0) { //budekzkie default if (strncmp(map_name, "hugel", 3) == 0) { town = 0; } else if (strncmp(map_name, "morocc", 4) == 0 || strncmp(map_name, "morroc", 4) == 0) { town = 1; } else if (strncmp(map_name, "geffen", 3) == 0) { town = 2; } else if (strncmp(map_name, "payon", 3) == 0) { town = 3; } else if (strncmp(map_name, "alberta", 3) == 0) { town = 4; } else if (strncmp(map_name, "izlude", 3) == 0) { town = 5; } else if (strncmp(map_name, "aldebaran", 3) == 0) { town = 6; } else if (strncmp(map_name, "lutie", 3) == 0 || strcmp(map_name, "christmas") == 0 || strncmp(map_name, "xmas", 3) == 0 || strncmp(map_name, "x-mas", 3) == 0) { town = 7; } else if (strncmp(map_name, "comodo", 3) == 0) { town = 8; } else if (strncmp(map_name, "juno", 3) == 0 || strncmp(map_name, "yuno", 3) == 0) { town = 9; } else if (strncmp(map_name, "amatsu", 3) == 0) { town = 10; } else if (strncmp(map_name, "kunlun", 3) == 0 || strncmp(map_name, "gonryun", 3) == 0) { town = 11; } else if (strncmp(map_name, "umbala", 3) == 0) { town = 12; } else if (strncmp(map_name, "niflheim", 3) == 0) { town = 13; } else if (strncmp(map_name, "louyang", 3) == 0) { town = 14; } else if (strncmp(map_name, "new_1-1", 3) == 0 || strncmp(map_name, "startpoint", 3) == 0 || strncmp(map_name, "beginning", 3) == 0) { town = 15; } else if (strncmp(map_name, "sec_pri", 3) == 0 || strncmp(map_name, "prison", 3) == 0 || strncmp(map_name, "jail", 3) == 0) { town = 16; } else if (strncmp(map_name, "jawaii", 3) == 0) { town = 17; } else if (strncmp(map_name, "ayothaya", 3) == 0) { town = 18; } else if (strncmp(map_name, "einbroch", 5) == 0) { town = 19; } else if (strncmp(map_name, "lighthalzen", 3) == 0) { town = 20; } else if (strncmp(map_name, "einbech", 5) == 0) { town = 21; // } else if (strncmp(map_name, "hugel", 3) == 0) { //default change to pront } else if (strncmp(map_name, "prontera", 3) == 0) { town = 22; } else if (strncmp(map_name, "rachel", 3) == 0) { town = 23; } else if (strncmp(map_name, "veins", 3) == 0) { town = 24; } else if (strncmp(map_name, "moscovia", 3) == 0) { town = 25; } else if (strncmp(map_name, "mid_camp", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 29; } else if (strncmp(map_name, "dicastes01", 3) == 0) { town = 30; } else if (strcmp(map_name, "mora") == 0) { town = 31; } else if (strncmp(map_name, "dewata", 3) == 0) { town = 32; } else if (strncmp(map_name, "malangdo", 5) == 0) { town = 33; } else if (strncmp(map_name, "malaya", 5) == 0) { town = 34; } else if (strncmp(map_name, "eclage", 3) == 0) { town = 35; } else if (strncmp(map_name, "lasagna", 2) == 0) { town = 36; } if (town >= 0 && town < ARRAYLENGTH(data)) { int16 m = map_mapname2mapid(data[town].map); if (m >= 0 && map_getmapflag(m, MF_NOWARPTO) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,247)); // You are not authorized to warp to this map. return -1; } if (sd->bl.m >= 0 && map_getmapflag(sd->bl.m, MF_NOWARP) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,248)); // You are not authorized to warp from your current map. return -1; } if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == SETPOS_OK) { clif_displaymessage(fd, msg_txt(sd,0)); // Warped. } else { clif_displaymessage(fd, msg_txt(sd,1)); // Map not found. return -1; } } else { // if you arrive here, you have an error in town variable when reading of names clif_displaymessage(fd, msg_txt(sd,38)); // Invalid location number or name. return -1; } return 0; }
  3. Hi, Just tried. But it didn't reach my goal. My goal is to spam the Sonic Blow. Below is my skill settings. - Id: 136 Name: AS_SONICBLOW Description: Sonic Blow MaxLevel: 10 Type: Weapon TargetType: Attack Range: 1 Hit: Multi_Hit HitCount: -8 Element: Weapon # AfterCastActDelay: 2000 AfterCastWalkDelay: 0 # Duration2: 5000 # Duration2: 3000 # CastDelayFlags: # IgnoreStatus: true Requires: SpCost: - Level: 1 Amount: 16 - Level: 2 Amount: 18 - Level: 3 Amount: 20 - Level: 4 Amount: 22 - Level: 5 Amount: 24 - Level: 6 Amount: 26 - Level: 7 Amount: 28 - Level: 8 Amount: 30 - Level: 9 Amount: 32 - Level: 10 Amount: 34 Weapon: Katar: true
  4. Hello, I'm not sure if I'm in the right section. I would like to ask. How to remove Sonic Blow animation?
  5. budek

    R>Autopots

    Hello, I would like to ask someone if you have @autopots script or source mod? The ff. autopot released are not working on my rathena version. https://github.com/rathena/rathena/blob/master/npc/custom/etc/autopot.txt - Comment: ygg and see not considered as healing item. when trying to use "@autopot hp list" command, you will be asked to pick one from your equipment as your healing item. Comment: Other lines that i need to find is no longer available on my source file. Comment: No error in script: only warning. But still the autopot not working.
  6. Anyone have similar to this script which includes a NPC to consume the points? Consuming the points like registering the guild for 1 week use of customize buffer npc.
  7. Here, don't forget to change the map //budekzkie castle drop exchanger mall01,100,134,5 script Castle Drop Exchanger 719,{ mes "Hi!"; mes "I can trade your castle drop to any castle drop you like"; mes "You just need to pay "+ .req_zeny +" zeny"; next; if ( zeny < .req_zeny ) { mes "you don't have enough zeny"; close; } getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( compare( .itemidcompare$, ":"+ @inventorylist_id[.@i] +":" ) ) { .@menu$ = .@menu$ + getitemname( @inventorylist_id[.@i] ) +":"; .@select[ .@c ] = @inventorylist_id[.@i]; .@c++; } } if ( .@c == 0 ) { mes "you don't have required items in your inventory"; close; } .@pickid = .@select[ select( .@menu$ ) -1 ]; mes "picked : "+ getitemname( .@pickid ); next; .@menu$ = getitemname( .itemid ); for ( .@i = 1; .@i < .itemidsize; .@i++ ) .@menu$ = .@menu$ +":"+ getitemname( .itemid[.@i] ); .@buyid = .itemid[ select( .@menu$ ) -1 ]; mes "are you sure you want to spend "+ .req_zeny +" zeny"; mes "trade "+ getitemname( .@pickid ) +" into "+ getitemname( .@buyid ) +"?"; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( countitem( .@pickid ) == 0 || zeny < .req_zeny ) { mes "don't cheat by sending mail away !"; close; } delitem .@pickid, 1; getitem .@buyid, 1; announce "Announcement: "+strcharinfo(0)+" exchanged his/her "+ getitemname( .@pickid ) +" into "+ getitemname( .@buyid ) +". ",0; zeny = zeny - .req_zeny; mes "traded successfully"; close; OnInit: .req_zeny = 750000000; // payment setarray .itemid, 7073, 7074, 7075, 7076, 7077, 7078, 7079, 7080, 7081, 7082, 7083, 7084, 7085, 7086, 7087, 7088, 7089, 7090, 7091, 7092; // cdrops id's set .itemidsize, getarraysize( .itemid ); set .itemidcompare$, ":"+ .itemid[0]; for ( .@i = 1; .@i < .itemidsize; .@i++ ) .itemidcompare$ = .itemidcompare$ +":"+ .itemid[.@i] +":"; waitingroom "Castle Drop Exchanger",0; end; }
  8. After few days been of searching and trying. Finally got the answer! Thanks
  9. Hi Experts! Need help from the above title description. I'm using pre-re. When a player cast the mentioned skills when they are using GTB, the effect/skill won't work. Found this one but the source is not the same with the one I'm using.
  10. Does the fix for this already released?
  11. Hi, In my server, if the player is using GTB, he won't be able to use ruwach (can cast but will not work). And when he step on Pnuema while using GTB, he/she is able to be attacked. I want to remove this effect when player using GTB. Tried to google and search from this forum but no avail. This is what only I see from status.c. don't see where can i remove the gtb effect for Pnuema and Ruwach. (Not sure as well if i'm looking at the right place.) TIA! if (status_isimmune(bl)) { std::shared_ptr<s_skill_db> skill = skill_db.find(battle_getcurrentskill(src)); if (skill != nullptr && skill->skill_type == BF_MAGIC) return 0; }
  12. R> schg_cas01 - my map floor is broken on first entrance. Tried to download the map from here http://xellie.com/home/maps but it shows color blue instead.
  13. Hello, Beside rathena, could someone please suggest where can i download custom sprites?
  14. Hello Guys, I need help on how i will be able to show the skill cooldown after cast. I'm refering to the skills cooldown effect from F1 to F9. My server is pre-re and i'm using 20180620.
  15. Hello Experts, I would like to seek help to add gepard's unique_id for token quest cooldown. Here is the script of my token quest. I'm specifically pointing out to token quest 1 hour and 2-3 hours cooldown. Thanks in advance. //===== rAthena Script ======================================= //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= //= Event_THQS - Used to check if you have already registered //= #Treasure_Token - used to keep track of tokens //= 1.0 - Straight conversionof Aegis NPC file //= 1.1 Added time penalty to prevent get quests to often [Lupus] //= 1.2 Fixed not working penalty, added anti-cheat [Lupus] //= 1.3 Changed some bad RGB Codes. (bugreport:211) [Samuray22] //= 1.4 Fixed typos. (bugreport:2607) [Kisuka] //============================================================ yuno_in01,112,151,6 script Quest Manager 62,{ mes "[Guy]"; mes "Welcome to the Treasure Hunters Guild "+strcharinfo(0)+"."; next; if (On_Quest == 0) goto N_NewQuest; mes "[Guy]"; mes "Look " +strcharinfo(0)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up."; mes "Giving up will cost you ^FF000050,000,000z^000000."; next; menu "No, never would I leave a quest!",-,"Yah I'm pathetic... Pay 2500z",N_PayZeny; mes "[Guy]"; mes "Good well get back out there."; close; N_PayZeny: if (Zeny < 50000000) goto N_ZenyFail; set one_qset, 0; set two_qset, 0; set three_qset, 0; set four_qset, 0; set five_qset, 0; set six_qset, 0; set seven_qset, 0; set eight_qset, 0; set nine_qset, 0; set ten_qset, 0; set On_Quest, 0; set Zeny,Zeny-50000000; //add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus] set #THQ_DELAY, (GetTime(DT_YEAR)*12*31*24+GetTime(DT_MONTH)*31*24+GetTime(DT_DAYOFMONTH)*24+GetTime(DT_HOUR)+rand(2,3)); mes "[Guy]"; mes "Its sad to see someone give a quest up..."; mes "Shame on you."; emotion ET_ANGER; close; N_ZenyFail: mes "[Guy]"; mes "Thats sad you don't even have ^FF00002500z^000000."; close; N_NewQuest: if (Event_THQS == 0) goto N_Signup; //checking if time penalty is over [Lupus] if (#THQ_DELAY > (GetTime(DT_YEAR)*12*31*24 + GetTime(DT_MONTH)*31*24 + GetTime(DT_DAYOFMONTH)*24 + GetTime(DT_HOUR)) ) goto L_NoQuestsForYet; mes "[Guy]"; mes "Ahh welcome fellow Treasure Hunter."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; mes "Would you like me to assign you a Quest?"; next; menu "Yes I would like a Quest Please.",-,"Sorry Guy no time today.",N_NoTime; mes "[Guy]"; mes "Ok lets see what quest we can give you today."; mes "The quest names in ^FF0000This Colour^000000 mean that they are more challenging then the rest, but have better rewards."; next; set #THQ_DELAY,(GetTime(DT_YEAR)*12*31*24+GetTime(DT_MONTH)*31*24+GetTime(DT_DAYOFMONTH)*24+GetTime(DT_HOUR) + 1); //you can get another quest after 1 hour [Lupus] if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want if(@treasure_job==2) goto N_JobList2; if(@treasure_job==3) goto N_JobList3; if(@treasure_job==4) goto N_JobList4; if(@treasure_job==5) goto N_JobList5; if(@treasure_job==6) goto N_JobList6; if(@treasure_job==7) goto N_JobList7; if(@treasure_job==8) goto N_JobList8; if(@treasure_job==9) goto N_JobList9; if(@treasure_job==10) goto N_JobList10; goto N_JobList1; //if(@treasure_job==1) N_NoTime: mes "[Guy]"; mes "Alright maybe next time "+strcharinfo(0)+"."; emotion ET_SCRATCH; close; N_Signup: mes "[Guy]"; mes "I'm afraid you must sign up for the guild before you can go on a quest!"; emotion ET_SORRY; close; L_NoQuestsForYet: mes "[Guy]"; mes "I'm afraid there aren't any Quests for you yet."; mes "Call in "+ (#THQ_DELAY - (GetTime(DT_YEAR)*12*31*24+GetTime(DT_MONTH)*31*24+GetTime(DT_DAYOFMONTH)*24+GetTime(DT_HOUR)) )+" hours later."; emotion ET_SORRY; close; L_QuestGiven: set On_Quest,1; set @treasure_job,0; //next time u get random quest close; ///////Job list 1/////// N_JobList1: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Lost Old Man.",-,"Master needs his Bow.",N_MasterBow,"The Hit List.",N_HitList,"^FF0000The Sad Widow.^000000",N_SadWidow; mes "[Guy]"; mes "^FF0000Lost Old Man^000000"; mes "^FF0000------------^000000"; mes "This is an easy and low payed quest."; mes " "; mes "A wife came in asking us to find his husband, she seems to come in a lot asking us to find him over and over again."; next; mes "[Guy]"; mes "But he always seems to be around the same place so there isn't much looking involved,check the mountains 1 west and 1 north of Prontera."; set one_qset,1; goto L_QuestGiven; N_MasterBow: mes "[Guy]"; mes "^FF0000Master needs his Bow^000000"; mes "^FF0000--------------------^000000"; mes "This is just a package delivery run, no big deal or anything."; mes " "; mes "Take this to an archer in the Archer Village outside of Payon."; getitem 1072,1; //Delivery_Box set one_qset,2; goto L_QuestGiven; N_HitList: mes "[Guy]"; mes "^FF0000The Hit List^000000"; mes "^FF0000------------^000000"; mes "In this quest you get to see some action."; mes " "; mes "There has been a farmer that keeps having all his crops eaten by ^FF0000Thief Bugs, Porings, and Lunatics^000000 here is a lost of what I need you to do. He is waiting East of Prontera."; next; mes "[Guy]"; mes "Ok go to the east and bash those little bastards like there is no tomorrow. When you are done with that list you have just discard it, but you will NOT get another one!."; set one_qset,3; goto L_QuestGiven; N_SadWidow: mes "^FF0000The Sad Widow^000000"; mes "^FF0000*************^000000"; mes "This is just another quest with possible well pay."; mes " "; mes "There is an old Widow in Prontera, she recently lost her husband due to a monster attack.She has requested a Guild member to come talk to her at the Prontera Graveyard."; set one_qset,4; goto L_QuestGiven; ///////Job list 2/////// N_JobList2: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Strange Letter",-,"Jur for Jeramiah",N_JurJeramiah,"Bee Keepers Hunny",N_BeeHunny,"^FF0000The Wander Man^000000",N_WanderMan; mes "^FF0000The Strange Letter^000000"; mes "^FF0000------------------^000000"; mes "I do not know much about this quest."; mes " "; mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morocc. Knowing us we do not ask questions so you must take care of this delivery."; mes "The Woman is in located in Morocc and her name is Erika."; getitem 1072,1; //Delivery_Message set two_qset, 1; goto L_QuestGiven; N_JurJeramiah: mes "^FF0000Jur for Jeramiah^000000"; mes "^FF0000----------------^000000"; mes "Standard delivery quest."; mes " "; mes "Jeramiah ordered a Special Jur from our weapon shop.Your Job is to deliver it to him in the Assasin Temple."; getitem 1998,1; //Jeramiah's_Jur set two_qset,2; goto L_QuestGiven; N_BeeHunny: mes "^FF0000Bee Keepers Hunny^000000"; mes "^FF0000-----------------^000000"; mes "Strange man in the marsh need your help."; mes " "; mes "There is a strange man in the forest in ^FF00001 south and 1 west^000000 of Prontera, he need your help with something."; set two_qset,3; goto L_QuestGiven; N_WanderMan: mes "^FF0000The Wander Man^000000"; mes "^FF0000**************^000000"; mes "There is a woman in Payon that is in desperate for aid."; mes " "; mes "There is a woman in Payon named Molly please get to her as soon as possible the letter she sent here sounded like someone was killing her."; set two_qset,4; goto L_QuestGiven; ///////Job list 3/////// N_JobList3: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Damn Pixies!",-,"Package Delivery",N_Delivery1,"Prontera Culvert",N_ProntCulvert,"^FF0000Trouble at the Coal Mine^000000",N_CoalMine; mes "^FF0000Damn Pixies!^000000"; mes "^FF0000------------^000000"; mes "Have you ever been to Hell?"; mes " "; mes "A man outside of ^FF0000Ant Hell^000000 has requested your audience, I suggest you hurry."; set three_qset,1; goto L_QuestGiven; N_Delivery1: mes "^FF0000Package Delivery^000000"; mes "^FF0000----------------^000000"; mes "Standard drop off quest."; mes " "; mes "In this quest you need to deliver a mystery box to someone names ^FF0000Flank at the bridge between Aldebaran and Juno^000000."; getitem 1082,1; //Delivery_Box_ set three_qset,2; goto L_QuestGiven; N_ProntCulvert: mes "^FF0000Prontera Culvert^000000"; mes "^FF0000----------------^000000"; mes "The bugs,They are everywhere!."; mes " "; mes "The ^FF0000Prontera Culvert^000000 is out of control!Sign up as a volunteer to clean out some of the culvert."; next; mes "I know it seems like there is no stopping them but however many you kill does makes a difference. After you have signed up, inside the Culvert there will be a Knight that will give you a quest."; set three_qset,3; goto L_QuestGiven; N_CoalMine: mes "^FF0000Trouble at the Coal Mine^000000"; mes "^FF0000************************^000000"; mes "The fun...err...trouble never stops in Rune-Midgarts."; mes " "; mes "Recently there was an accident at the coal mines. There was a huge chasm that released some undead Evil Druids."; next; mes "The Evil Druids started to turn all the workers into the undead. We do not know why, but we do not want to find out, contact a man named Rudolfo outside the Coal Mines."; set three_qset,4; goto L_QuestGiven; ///////Job list 4/////// N_JobList4: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Zombie Attack",-,"Mystic Wizard",N_MWizard,"Aww shoot!",N_Shoot,"^FF0000Emperium^000000",N_Emp; mes "^FF0000Zombie Attack^000000"; mes "^FF0000-------------^000000"; mes "The undead have invaded Payon Cave!"; mes " "; mes "I remember when Payon Cave used to be a safe place to visit, but now undead Zombies have infested the cave! Please contact ^FF0000Flora outside on Payon Cave^000000 and aid her."; set four_qset,1; goto L_QuestGiven; N_MWizard: mes "^FF0000Mystic Wizard^000000"; mes "^FF0000-------------^000000"; mes "Proto-type of a Staff must be delivered to Zed the Wizard."; mes " "; mes "Zed the Wizard has requested to try out a new un-named proto-type staff. It will be your job to deliver this to him. Zed tend to stay within the general area of Juno."; getitem 1999,1; //Zed's_Staff set four_qset,2; goto L_QuestGiven; N_Shoot: mes "^FF0000Aww shoot!^000000"; mes "^FF0000----------^000000"; mes "A little girl is in trouble."; mes " "; mes "There is a little girl in trouble, her name is Dassy and she is ^FF0000east of the Prontera fountain^000000."; set four_qset,3; goto L_QuestGiven; N_Emp: mes "^FF0000Emperium^000000"; mes "^FF0000********^000000"; mes "This is a strange quest that I know little about."; mes " "; mes "Someone in ^FF0000Prontera Guild Hall^000000 has requested to see one of our members, his name is Czhore."; set four_qset,4; goto L_QuestGiven; ///////Job list 5/////// N_JobList5: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Savage Land",-,"Pyramid's part 1",N_PyrPRT1,"Thinking first",N_Thinkfirst,"^FF0000The not so friendly ghost^000000",N_Ghost; mes "^FF0000Savage Land^000000"; mes "^FF0000-----------^000000"; mes "Easy for some very hard for others."; mes " "; mes "A man named Lithin wishes to give you a quest, you can find him north of Prontera inside of ^FF0000The Hidden Temple^000000"; set five_qset,1; goto L_QuestGiven; N_PyrPRT1: mes "^FF0000Pyramid's^000000"; mes "^FF0000---------^000000"; mes "Its funny cause no one knows how these were really made."; mes " "; mes "Apparently the Pyramids have are beginning to be infested with undead activity,outside the pyramids a man will be waiting for you. He did no give us his name but he asked for you to hurry."; set five_qset,2; goto L_QuestGiven; N_Thinkfirst: mes "^FF0000Thinking first^000000"; mes "^FF0000--------------^000000"; mes "This sounds like another one of those ditzy girl quests..."; mes " "; mes "Dazzy the local blond around Geffen has asked for you to deliver her these flowers. I don't know why someone would send flowers to herself..."; getitem 744,1; //Bouquet set five_qset,3; goto L_QuestGiven; N_Ghost: mes "^FF0000The not so friendly ghost^000000"; mes "^FF0000*************************^000000"; mes "Well no one ever said Casper was nice behind the scenes."; mes " "; mes "A wizard on the 3rd floor of Geffen tower wants to talk to you about the ancient ruins underneath the city."; set five_qset,4; goto L_QuestGiven; ///////Job list 6/////// N_JobList6: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Package for thieves",-,"Pyramid's part 2",N_PyrPRT2,"Special delivery",N_Delivery2,"^FF0000Geffenia^000000",N_Gef; mes "^FF0000Package for thieves^000000"; mes "^FF0000------------------^000000"; mes "How ironic."; mes " "; mes "Deliver this Box to the Thieves guild."; getitem 1083,1; //Delivery_Box__ set six_qset,1; goto L_QuestGiven; N_PyrPRT2: mes "^FF0000Pyramid's part 2^000000"; mes "^FF0000----------------^000000"; mes "More undead action in this triangle!"; mes " "; mes "Talk to a man outside the entrance of the pyramids, he seems to have another quest for you."; set six_qset,2; goto L_QuestGiven; N_Delivery2: mes "^FF0000Special delivery^000000"; mes "^FF0000----------------^000000"; mes "Well most of what we do is run packages, this is no different from other's."; mes " "; mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around Santa."; getitem 1083,1; //Delivery_Box__ set six_qset,3; goto L_QuestGiven; N_Gef: mes "^FF0000Geffenia^000000"; mes "^FF0000********^000000"; mes "The little children of Geffen have been having strange nightmares."; mes " "; mes "We believe that the ruins underneath Geffen are causing this problem, talk to a Wizard named Zuuzuu inside Geffen Tower for your mission."; set six_qset,4; goto L_QuestGiven; ///////Job list 7/////// N_JobList7: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Apple Juice",-,"Delivery",N_Delivery3,"^FF0000Golden Thief Bug^000000",N_GTB,"^FF0000Evil Pirates^000000",N_EvilPirates; mes "^FF0000Apple Juice^000000"; mes "^FF0000-----------^000000"; mes "Can't say no to some good apple juice."; mes " "; mes "There is a little girl up in Prontera Square a bit north from the fountain, go talk to her."; set seven_qset,1; goto L_QuestGiven; N_Delivery3: mes "^FF0000Delivery^000000"; mes "^FF0000--------^000000"; mes "So many packages so little time."; mes " "; mes "Take this box to a man in Alberta named Charles."; getitem 1082,1; //Delivery_Box_ set seven_qset,2; goto L_QuestGiven; N_GTB: mes "^FF0000Golden Thief Bug^000000"; mes "^FF0000****************^000000"; mes "The Prontera Culvert has never been the same..."; mes " "; mes "Well there have been reports of a Golden Thief Bug running around the bottom of the Culvert. Talk to a Knight inside the Culvert."; set seven_qset,3; goto L_QuestGiven; N_EvilPirates: mes "^FF0000Evil Pirates^000000"; mes "^FF0000************^000000"; mes "A ghost ship has washed up on shore on an island outside of Izlude."; mes " "; mes "A female assassin has a quest for you, she is waiting outside the Ghost Ship. There have been reports of evil undead pirates lurking around inside the ship."; set seven_qset,4; goto L_QuestGiven; ///////Job list 8/////// N_JobList8: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Banana Juice",-,"Another Delivery",N_Delivery4,"My lost beeds",N_LostBeeds,"^FF0000Baphomet!^000000",N_Bapho; mes "^FF0000Banana Juice^000000"; mes "^FF0000------------^000000"; mes "Sound gross to some good to others."; mes " "; mes "There is a little girl up in Prontera Square a bit north from the fountain, go talk to her."; set eight_qset,1; goto L_QuestGiven; N_Delivery4: mes "^FF0000Another Delivery^000000"; mes "^FF0000----------------^000000"; mes "Well yah box delivering is in high demand,lots of lazy people."; mes " "; mes "Take this package to a man in Morocc named Klye."; getitem 1081,1; //Delivery_Box set eight_qset,2; goto L_QuestGiven; N_Bapho: mes "^FF0000Baphomet!^000000"; mes "^FF0000*********^000000"; mes "Hidden in the Temple he watches and guards."; mes " "; mes "Rumor has it that a Goat Man is lurking in the Hidden Temple, There is also a man in the Hidden Temple names Zack that needs you help with this Goat Man known as Baphomet."; set eight_qset,3; goto L_QuestGiven; N_LostBeeds: mes "^FF0000My lost Beeds^000000"; mes "^FF0000-------------^000000"; mes "Oh great I smell stupidity..."; mes " "; mes "A little girl in Payon wants to talk to you, her name is Flower, What a stupid name,Hahaha."; set eight_qset,4; goto L_QuestGiven; ///////Job list 9/////// N_JobList9: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Smelly Box",-,"Payon Cave",N_PayonC,"^FF0000Sohee's Everywhere!^000000",N_Sohee,"^FF0000Moonlight Flower^000000",N_Moonlight; mes "^FF0000Smelly Box^000000"; mes "^FF0000----------^000000"; mes "Oh god please get this out of here fast."; mes " "; mes "Oh man smells like someone died in here.Take this to the Magic School in Geffen and hurry,ahh the smell its burning my eye's!!!"; getitem 1082,1; //Delivery_Box_ set nine_qset,1; goto L_QuestGiven; N_Sohee: mes "^FF0000Sohee's Everywhere!^000000"; mes "^FF0000******************^000000" ; mes "Hmmm seems a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well what we know about Payon is that a while ago there was a freak fire that burnt down the old school."; next; mes "The strange thing about what happened was that the children inside did not seem to die from the flames."; mes "Speak to the little school girl somewhere in Payon."; set nine_qset,2; goto L_QuestGiven; N_Moonlight: mes "^FF0000Moonlight Flower^000000"; mes "^FF0000****************^000000" ; mes "Hmmm seems a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well I don't know much about this, it has to do with the deepest regions of Payon Cave, We don't know much because no one ever seems to make it back alive."; set nine_qset,3; goto L_QuestGiven; N_PayonC: mes "^FF0000Payon Cave^000000"; mes "^FF0000----------^000000" ; mes "Hmmm seems a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "The farther we go into the cave the stranger it gets."; set nine_qset,4; goto L_QuestGiven; ///////Job list 10/////// N_JobList10: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Blank Box",-,"^FF0000Eddga^000000",N_Eddga,"^FF0000Phreeoni^000000",N_Phreeoni,"^FF0000Maya^000000",N_Maya; mes "^FF0000The Blank Box^000000"; mes "^FF0000-------------^000000"; mes "Package to Morocc"; mes " "; mes "There is nothing written on this box but a notice to deliver it to a man Kreg."; getitem 1082,1; //Delivery_Box_ set ten_qset,1; goto L_QuestGiven; N_Eddga: mes "^FF0000Eddga^000000"; mes "^FF0000*****^000000"; mes "Tony the Tiger is on crack and destroying the forest."; mes " "; mes "Talk to a man outside the 'Hidden' Hunter Guild, He needs your help."; set ten_qset,2; goto L_QuestGiven; N_Phreeoni: mes "^FF0000Phreeoni^000000"; mes "^FF0000********^000000"; mes "He is big and Pink and you run and hide!"; mes " "; mes "This guy just poped into some hole one day, He doesn't look that tough but you would be surprised. Talk to a man named Caral outside of Ant Hell."; set ten_qset,3; goto L_QuestGiven; N_Maya: mes "^FF0000Maya^000000"; mes "^FF0000****^000000"; mes "Something scary!"; mes " "; mes "This half naked freak need an army to take down, now its your job, good luck. Meet a girl named Jeni outside of the back entrance to Ant Hell."; set ten_qset,4; goto L_QuestGiven; }
  16. Solved. The npc i needed is availble from renewal npc folder.
  17. Thanks. but I'm not using refine UI. ?
  18. Hello Sir's, I would like to ask if you have a script that will perform safe refine? The goal are the ff. 1. I'm going to have 2 tickets that will be use for NPC. These tickets will guarantee 100% success refine rate. 1st ticket +7 -- This will ensure your equipment will successfully refined. If item is already >=+7, refine would not work and the ticket will not be consumed. 2nd ticket +10 -- This will ensure your equipment will successfully refined. If item is already +10, refine would not work and the ticket will not be consumed. 2. script will Safe refine npc.
  19. budek

    R> Ifrit Ears

    Yes that one, Found out this is already in data.grf. I will now mark this thread as closed. Thank you for looking on this, id# 5421 - Ifrit ears
  20. Finally found the fix! diff --git a/src/custom/defines_post.hpp b/src/custom/defines_post.hpp index 253b8cdbf..4c10c0623 100644 --- a/src/custom/defines_post.hpp +++ b/src/custom/defines_post.hpp @@ -9,6 +9,8 @@ * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ - +#ifdef OFFICIAL_GUILD_STORAGE +#undef OFFICIAL_GUILD_STORAGE +#endif #endif /* CONFIG_CUSTOM_DEFINES_POST_HPP */
  21. I need help with the stated issue above. It's been two days that I'm searching on how to fix this but still no avail. Maybe someone could help me on this. Server info: PRE-RE Recent changes: adjusted the guild max cap to 20 here is the prompt message when using @gstorage below is the guild skill. seems there's still 7 skill points that i haven't used. But there's no available skill to use it for. here's the error when i tried to add the GD_GUILD_STORAGE in guild_skill_tree.yml.
  22. Hello, Can anyone provide Ifrit Ears sprite? Thanks in advance.
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