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Posts posted by M45T3R
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On 5/31/2021 at 12:39 PM, LiamJackson said:
I see that there haven't been any updates here for ages ))

well yeah, what matters is development updates in a developer community xD and you have those on github
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Since if you do this via the "skill" way you will need to comply with requeriments maybe like having an embryo and stuff, you can just call it with the use of聽 atcommand "@makehomun ID";
聽Here is an explanation on the atcommand command
*atcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly. input [email protected]$; atcommand "@nuke " + [email protected]$; Note that for atcommands bound using 'bindatcmd', this command will execute the original atcommand, not the script-bound atcommand.
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Here is a list of the homunculus ID for renewal should be the same for pre-re but I dont think all evolutions exist in pre
https://github.com/rathena/rathena/blob/master/db/re/homunculus_db.txt -
26 minutes ago, Pacman360 said:
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Try looking in the script_commands.txt file in the docs folder
*callshop "<name>",<option>; These are a series of commands used to create dynamic shops. The 'callshop' function calls an invisible shop (view -1) as if the player clicked on it. The options are: 聽聽 聽0 = The normal window (buy, sell and cancel) 聽聽 聽1 = The buy window 聽聽 聽2 = The sell window
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On 3/26/2021 at 4:53 PM, Tokei said:
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Mind making a feature for exporting sprites as SpriteSheets? and also importing them back? (the importing back should have the same coords for cuts but make it so you can tell if the sprite sheet was expanded or reduced in size when importing)
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Would something like that be possible? Just so we can work in sprite sheets instead of editing frame by frame
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On 5/24/2021 at 10:45 PM, L1nkZ said:
Yes you should be able to easily embed videos (from youtube for example). You shouldn't use Adobe Flash (SWFs) in this day and age though as it's a dead technology.
but what about making them non-clickable, the web engine supports video playback with local file loading?
Like read the file from the game directory or smt like that so it doesnt have delay on loading
What about LZMA patching?聽
Do .thor files support LZMA? they can I think with grf editor
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Do you think is it possible to support video in the background and also adding login functionality聽 with the SSO Packet聽
.......... NVM LOL you already support it great job !
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Does it support a video as background? or a SWF file? (non clickable ofc)
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On 5/11/2021 at 6:09 AM, Mael said:
Yo me refer铆a al聽msgstringtable.txt, al menos creo que es algo con lo qu茅 empezar.
Ah, algo asi es bastante sencillo..
https://raw.githubusercontent.com/llchrisll/ROenglishRE/master/Renewal/data/msgstringtable.txt
Consigues el msgstringtable aqui el de chris es el mas actualizado que conozco y vas traduciendo todo por medio de este traductor y revisas las fallas que tiene leyendo linea por linea, es exageradamente bueno, mejor que Google.Incluso reconoce syntax de codigo la mayoria de las veces. Y traduce como un humano lo haria. Si no te gusta una palabra u oracion la corrijes dandole click.
https://www.deepl.com/translator
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Listo, solo agregas los # que usualmente borra el traductor con Notepad++ y ya聽
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On 4/1/2021 at 4:14 AM, malignuz said:
Could you give me a example, that I can understand which files should be deleted?
That way I can figure out how to make this script.
Thx!聽
Ahh sorry I wasnt home for a long time, so uhm.. what I want it to do is delete everything that is not listed on accnum.lua, like actual garbage sprites or not used ones.聽
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On 4/6/2021 at 9:14 AM, Mael said:
驴Cu谩ntos estar铆an verdaderamente dispuestos en laburar en esto? 驴Podr铆an manifestarse?
Mael a menos que este sistema sea implementado oficialmente en rAthena nunca vamos a alcanzar los parches actuales.. es muy tedioso mantener traducciones por medio de archivos fuente, se necesitan los archivos .PO para que se pueda traducir bien todo y mucho mas sencillo, la verdad no se como empujar esto hacia los devs de rAthena pero bueno..聽
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From what I understand about that its enable custom enabling of certain features I guess..
Like having a button to enable Gray maps or low performance, maybe 4k HD textures ? something like that .. or just regular plain RO
Idk how something like that could work.. I mean to make it useable, like is there gonna be "uninstallation" support? I dont think so.. Hmm -
You should try making a version that deletes not matching files or "not needed" ones聽
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Good one tho
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On 1/26/2021 at 4:28 PM, Temtaime said:
Hello.
I know that much time has passed, but for now i'm getting back on the client.
Soon aesir.perfontain.ru will be shut down, so, please, stay tuned on aesir.perfontain.cc
Thanks for your support !
Im still hard locked into this proyect tem!聽
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I know it will be good !聽
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1 hour ago, Rytech said:
Sorry for the lack of updates but I wanted to get a lot more work done before showing off more. Glad I did too since some juicy stuff got added this week and well....ill let the pics speak for themselves. Keep in mind that this is a work in progress and things can change. The entire base for the systems is complete. T.Stats, T.Sub-Stats, T.Stat Points, AP system, the effects from the T.Sub-Stats, framework for the 4th jobs, and other important things is pretty much complete and stable. Also I did a few special debug commands to show off some skill animations since I don't have any skills coded yet. There's a little over 200 new skills that needs to be coded in. Finally, this has turned into a full project and more info about whats going to happen with it will be announced soon.





Nice job so far Rytech !聽聽
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Please don't let this die.聽
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At least make it up to a point where is a stable long term release !聽
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On 8/3/2020 at 7:13 AM, rapalooza said:
A lot of the new skill animations seem to have a pre聽cast/while casting animation, i wonder how they are loaded into the client, and if it would require some source modifications to support them.
It probably wont, most animations are clientside but yeah usually server tells client what its doing聽
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On 7/3/2020 at 4:41 PM, Alexander9673 said:
Thanks for that suggestion, i'll look into it
Did it die already?聽
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Great work there looks promising聽
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On 4/15/2020 at 7:24 PM, Drow said:
Estimados de momento modifique todas las skills pero quedo a la espera de sus sugerencias.
Saludos y que Odin los bendiga a todos deseo que tengan un feliz ragnarok *-*
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Utiliza algun bonus script que se active al logear, que reduzca el cooldown que quieres en 100%聽
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I have been fiddling around with it and found a way to actually make "ok" sprites with it
This was my result:
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We should try training a model with ToS Sprites maybe? --------->聽https://drive.google.com/drive/folders/0B92X6lQqXBPSbFBfQVdwcHpRaG8
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Here are the models I used and the order.. there might be better ones or better order but wtv聽
http://www.mediafire.com/file/vf04k6jz0amflzu/models.rar/file
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Can you please tell me which models did you use for rune knight?
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I have been playing around and I found that there are no Pixel res-upscalers that soften the edges which is what almost everyone wants im sure. So the only way I found is to re-pixelize it after it was upscaled to your desired size, these are my results
Tests are here:聽
http://www.framecompare.com/screenshotcomparison/7YLZLNNX
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EDIT:
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One of the most consistent ways of doing this that I've found is聽1x_Alias_200000_G.pth >聽cartoonpainted_400000.pth after that sharpen the result in Photoshop with Smooth focus 300% 3pix聽Radius 100% Noise Reduction this usually works best with sprites so Its worth tryng it
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On 4/23/2020 at 11:13 PM, Mael said:
Alguna novedad sobre este proyecto?
Realmente nunca se hizo nada, aun que HULD ya esta disponible aun no se si han implementado algo asi en rA la verdad no he estado al tanto聽
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On 6/5/2019 at 3:33 PM, Legi said:
si pero me fallan los npcs, hay muchos que se quedan tildados y tengo que cerrar el cliente, otros que no warpean como capturar la bandera, el de set de bienvenida, tengo 3 dias que pude terminar de montar el emulador y entrar y el resto me la he pasado tratando de implementar npc que hay unos que van cachando y otros no, las items customs cuando la sumoneo con @item me entrega una manzana pero el efecto que ya le habia puesto ej: +5 funciona perfectamente el problema es la visualizacion
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eso sucede porque la fecha no coincide en los packets.. casi todo te falla聽
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Uh, you could get some inspiration with NovaExt
https://www.novaragnarok.com/wiki/NovaExt
I mean you're halfway there, but the "ping" and FPS feature is very cool ! Never seen that included before
聽 neat
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Also newer clients? Like the Hercules ones, why? Well they have some new cool features like Bartner which are nice to have with this plugin
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Anything after 2019 would be cool
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Bartner starts after:
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Here is the list
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Le he pedido un cambio a HULD a Haru聽de Hercules.. si se hace algun tipo de proyecto de traduccion creo que es mucho mas rentable con archivos .PO, pero si se quiere hacer enserio entonces deberia hacer algun tipo de Patreon, para comprar Herramientas que faciliten la traduccion
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yeah.. you can, but its a little bit different, search in my posts i actually made a script for this
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eAthena VSCode syntax
in Third Party Releases
Posted
will this get updated with YAML support?聽