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Very nice!
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
Badarosk0 replied to grenat50's topic in Source Releases
@grenat50 Very good! I would like to suggest to add verification by gepard's unique id to avoid abuse of double accounts. bomberman erro [Error]: buildin_delwall: wall "BBM1_29-38" does not exist. [Debug]: Source (NPC): 1Bomb#1 at bomberman (29,38) After finishing some BG, the message "Duplicate application" always appears when trying to enter another bg mode. -
Utility: mapusers count Functions IP/GePard
Badarosk0 replied to sader1992's topic in Utility Script Releases
Good Thank you! Is there any way to work in instance? I want to use this system to block entry in instance with dual. If any player is in instance, gepard check does not work. -
Badarosk0 donated to a project: IPS License Renewal
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Badarosk0 donated to a project: May Forum Hosting
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Badarosk0 donated to a project: November Forum Hosting
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Good work! The problem is that when time runs out it keeps counting negatively. @Zell
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Yes, what I did just allowed him to click if he didn't get another account on the day. But the next day the sql table was deleted. I think what I did has nothing to do with this problem.
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@sader1992 I am testing your script and sometimes it says the player has already redeemed the reward without redeeming it. I tested for 20 days and it occurred sometimes. Did you realize that? "You have already collected your reward today." < The message appears a few times without the player redeeming it. I created an extra check for Unique_ID when the player logs in: OnPCLoginEvent: .@charid = 0; query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+getcharid(3)+"'", .@last_unique_id$); query_sql("SELECT `char_id` FROM `Attendance_unique_id` WHERE `unique_id` = '"+.@last_unique_id$+"'", .@charid); if(.@charid != 0) { //dispbottom "Attendance has already been collected."; } else { //dispbottom "Attendance ready to be collected."; query_sql("delete from `Attendance_unique_id` where `unique_id` = '"+.@last_unique_id$+"'"); query_sql("INSERT INTO `Attendance_unique_id` (`unique_id`,`char_id`) VALUES ('"+.@last_unique_id$+"', '"+getcharid(0)+"')"); set_attendance_requirement(); } end; OnClock0001: query_sql "TRUNCATE TABLE `Attendance_unique_id`"; end;
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I noticed a problem in this script. When the player relog the character, all monsters are disappearing. @Aeclis The kill count is reset to zero (0)
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Badarosk0 donated to a project: IPS License Renewal
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Badarosk0 donated to a project: January Forum Hosting
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2018-03-07 is Intended not support over 30 Hairstyle?
Badarosk0 replied to dikapramantya's question in Client-side Support
Unfortunately, hair still does not work above 30. -
Release: @lockid - Account Protection for Gepard
Badarosk0 replied to Break's topic in Source Releases
Thank you! @Break For that part, what should I do? ------------------------------------------------------------------------------------------------------------------------- Open ../src/login/account_sql.c Search: "SELECT `account_id`,`userid`,`user_pass`,`sex`,`email`,`level`,`state`,`unban_time`,`expiration_time`,`logincount`,`lastlogin`,`last_ip`,`birthdate` FROM `%s` WHERE `account_id` = %d", Change to: "SELECT `account_id`,`userid`,`user_pass`,`sex`,`email`,`level`,`state`,`unban_time`,`expiration_time`,`logincount`,`lastlogin`,`last_ip`,`birthdate`,`lock_id` FROM `%s` WHERE `account_id` = %d", Search: Sql_GetData(sql_handle, 12, &data, NULL); safestrncpy(acc->birthdate, data, sizeof(acc->birthdate)); Adding below: Sql_GetData(sql_handle, 13, &data, NULL); acc->lock_id = strtoul(data, NULL, 10); ---------------------------------------------------------------------------------------------------------------------------------------------------- -
Release: @lockid - Account Protection for Gepard
Badarosk0 replied to Break's topic in Source Releases
Open ../src/login/account.h Search: struct global_reg account_reg2[ACCOUNT_REG2_NUM]; The above line of code no longer exists in the file. Could help? Even if you do manual the instructions are outdated with the version of rAthena. @Break -
Release: @lockid - Account Protection for Gepard
Badarosk0 replied to Break's topic in Source Releases
Could you upgrade to the latest version of rAthena? @Break There is something incompatible with src. If possible, generate a .patch. I made the purchase but could not use it. Thank you. -
Badarosk0 donated to a project: Equipment Switch Feature
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Quests, Games: Charleston Crisis
Badarosk0 replied to Alayne's topic in Game, Event, Quest Script Releases
Hello, your script is very good! There is a BUG in it. I've created a video showing the problem. Can not continue in the instance. @Alayne -
This system is very interesting, but there are some problems. - If the player is in alternate clothing and changes to 2rd clothing will give spr error. - I also noticed problems in the skill tree. It happened that players were no longer able to distribute skill points after resetting the character. I also noticed reports of points disappearing. It was enough to remove this system that everything has normalized and this problems are over. - If the players use nodelay it will remove any delay with the clothes of 2rd. As I said, the system is very good, they are just details.
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Badarosk0 donated to a project: Episode 16.1 : Banquet for Heroes