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Catalyst

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  1. Hello, I need help to add "Once player enters the fishing map, they will be kicked out every three hours". map,xxx,xxx,0 script Fishing Hole 844,{ //Fishing rod set .@Rod,xxxx; //Fishing Lure set .@Lure,xxxx; //Auto-Fish set .@Auto,1; //Auto-Fish on Fail set .@AutoFail,1; Fish: .@weight = 100 * Weight / MaxWeight; if (90 <= .@weight) { mes "^FA2103You are currently at " + .@weight + " percent of your maximum weight.^000000"; end; } if (isequipped(.@Rod)) && (isequipped(.@Lure)){ specialeffect EF_BUBBLE,"Fishing Hole"; //soundeffect "fishingrod.wav",0; dispbottom "[Fishing] Casting..."; set .@fcast,15; if (isequipped(2550)) { //Fisher's Muffler set .@fcast,.@fcast - 1; } if (isequipped(2443)) { //Fisher's Boots set .@fcast,.@fcast - 1; } if (isequipped(2764)) { //Fishing Pole set .@fcast,.@fcast - 3; } if (isequipped(2775)) { //Fishing Lure set .@fcast,.@fcast - 2; } if (isequipped(5317)) { //head set .@fcast,.@fcast - 2; } if (isequipped(5403)) { //mouth set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; if (rand(1,100) == 3){ // 3% getitem 7227,5; // TCG 3% chance specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got x5 TCG",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12210,1; // BBG specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Bubble Gum",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12203,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Steamed Scorpion",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12202,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Steamed Tongue",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12204,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Dragon Breath Cocktail",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12205,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Hwergelmir's Tonic",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12206,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Cooked Nine Tail's Tails",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } else if (rand(1,100) == 3){ // 3% getitem 12207,1; // specialeffect2 EF_TEMP_OK; //soundeffectall "success.wav",0,strcharinfo(3); mapannounce strcharinfo(3),strcharinfo(0)+" Got 1x Stew Of Immortality",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } if (rand(1,6) == 1) ||(rand(1,6) == 3) || (rand(1,6) == 6){ setarray .@Catch[0],1010,1011,984,985;// List of Junk/Other set .@CatchRand,.@Catch[rand(getarraysize(.@Catch))]; getitem .@CatchRand,1; } else { dispbottom "[Fishing] Nothing was caught..."; if(.@AutoFail == 1){ goto Fish;} else{ end;} } if (rand(1,100) == 1){ // 1% setarray .@Rare[0],7179; set .@RareCatch, .@Rare[rand(getarraysize(.@Rare))]; getitem .@RareCatch,1; //Reward set #FISHINGPOINTS,#FISHINGPOINTS+1; announce "[Fishing System]: "+strcharinfo(0)+" Got 1 "+getitemname(.@RareCatch)+".",0,0x33CC00; } if(.@Auto == 1){ goto Fish;} else{ end;} } else { dispbottom "[Fishing] You need a Rod and Lure."; end; } } map,xxx,xxx,0 duplicate(Fishing Hole) Fishing Hole#fish2-1 844 //map,xxx,xxx,0 duplicate(Fishing Hole) Fishing Hole#fish2-2 844 //map,xxx,xxx,0 duplicate(Fishing Hole) Fishing Hole#fish2-3 844 // Dealer map,xxx,xxx,6 shop Fish Dealer 958,xxx:xxxx,2775:xxxx,2443:xxxx,2550:xxxx Many thanks.
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