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nobigdeal

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  1. I tried adding a browser check to use OGG for firefox. It works but it is probably not the right way to do things. Only Chromium and Firefox were tested and I'm concerned other browsers might not have "navigator.userAgent" and crash. In js/sound/SoundPlayer.js: playBgm: function(name) { var format = ".mp3"; //console.info(navigator.userAgent); if(navigator.userAgent.indexOf("Firefox") != -1) { format = ".ogg"; } SoundPlayer.bgm.loop = true; SoundPlayer.bgm.src = "BGM/" + name + format; SoundPlayer.bgm.autoplay = true; SoundPlayer.bgm.volume = 0.5; //SoundPlayer.bgm.onload = function() { // SoundPlayer.bgm.play(); //}; }, I haven't really done any real collaboration on github either, so I used this for the request: https://help.github.com/articles/using-pull-requests Haven't heard of Arcturus and Google doesn't seem to know much about it but found a screenshot. Those ground textures.
  2. Been playing around with this the past few days and got multiple people talking. Also noticed the wandering monsters! Found an issue when warping between maps in Firefox and we figured out how to fix it. Got a pull request coming your way. Loading with PNGs seems to be working, though I notice the minimaps still use BMP. Another funny thing to note, i found that the feuschia color in "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map/prontera.bmp" is RGB FE00FF instead of FF00FF. Thanks Gravity! Wrote a quick script to convert the textures to png with an alpha channel. One more thing. Just noticed... "rangarok-js"
  3. Those flowers are pretty blurry. Does WebGL blend textures with alpha channels like that by default?
  4. @Asura I was having that problem until I closed the version already running in my browser. Not sure what else it might be. When running in Chrome do you got websockify going for each of the 3 servers? The command would look like this for login, "python websockify.py 6899 127.0.0.1:6900" and just change the ports for the other two. @Curiosity Haven't tried multiclient but looking good so far over here. I want to try tinkering with it later when I get time, though I'm not very experienced with js.
  5. I was finally able to figure out websockify and got a connection to login, char, and map! There were a couple packet warnings with 20120410, is that the right version? It's been getting better. I'm running graphics off a Haswell CPU and the MapLoader runs at full speed in Firefox (For whatever reason my WebGL is now broken in Chromium). Supposedly Nvidia's Linux drivers sometimes outperform Windows. I haven't seen the benchmark so can't say if it is valid or marketing bull.
  6. This is really neat! I was able to get the map loader working in Linux after passing a couple bumps: 1. The filenames in Linux are case sensitive, so sprparser.js and actparser.js (as referred in both html) should be SprParser.js and ActParser.js or they will not be found. 2. Some data files are going to use whatever case they want (BLACK.BMP won't find black.bmp). There isn't really anything that can be done in ragnarok-js to "fix" this AFAIK, but in Apache you can get around it by adding the following to httpd.conf: <Directory /path/to/ragnarok/data> CheckSpelling On </Directory> After doing that I'm walking around Payon. As for Ragnarok.html, it seems to have a problem loading include/CustomControl.js, which actually doesn't exist in the folder. The login window still comes up though.
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