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CandyCandy

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Posts posted by CandyCandy

    1. Would prevent such exp amount on current high-end dungeons (Abyss, Nameless, Thor)

    Would prevent appearing of BG equipment, Ulle's Cap and Satanic equipment

    Would change current ways of avoiding skill cooldowns, to prevent pvp-gameplay with 10 skills in one second, which resulted in needed potion autohotkey eating, because without it you wouldn't live enough, which resulted in overall laziness about collecting enough potions before each WoE, which resulted in popularity of fast highrate WoE-servers where you don't need to do anything, just take consumptions and go war, which is cancer of all other good things at RO

  1. I'm shocked that this project have reached this far...

     

    I wouldn't burn my energy on something fancy and not necessary at this point (like shadow modification etc), but ability to implement them are all those little things that we missed in past. Skybox - wow, why they still left it pinch black?! Looks soo ugly on high angle zoom...

     

    @curiosity, you have such deep client infrastructure understanding... :o

    No doubt you would reach pre-re pre-lua milestone.

    Really grateful that you working on it the way you do.

  2. Sorry, I don't know where to post this but my server have massive lags during WoE.

    I have tried to remove almost 70% of the custom NPCs and it is still lagging. If players are just within 100-120, then it is bearable, but there is unimaginable lag during the time around 120++

    Server specs:

    CPU Cores - 2 Physical Cores

    Memory (RAM) - 2048 MB

    Swap (KVM Swap) - 2048 MB

    Pure SSD Storage - 40 GB

    What is missing from my specs? To be honest from my eyes, this is already a good set up, how come it lags so much  during WOE? (SE)

     

     

    Are you sure it's related to emulator?

    You see CPU performance spikes at top/htop?

  3. 
    

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  4. i got question pls help me..im making my very1st ragnarok offline and im having a hard time making it..

     

    im still on building my server..but whem i try to open the map,char and the one server its always close in an instant..thats why i cant post a screenshot 

     

    Try shift+right click inside your folder with those server files, and choose "Open Command Window Here".

    Try to execute servers from here. That way, if they would close, this cmd window would stay and you could see the reason why server stopped.

  5. Like the tittle I want edit the success rate from Enrich elu/Ori. Like we know, the enrich give more percentage to success rate in refine item dan elunium or oridecon. Can help me someone?Thx Before.

     

     

    Enriched minerals using chances of normal minerals, but trying to roll them 2 times until success. They don't have their own chances. You can edit this behavior here: https://github.com/rathena/rathena/blob/master/npc/merchants/advanced_refiner.txt#L81

     

     

    [2014-10-16 12:35:43] <mathibas> is there a way i could increase the refine success of enriched stuff?

    [2014-10-16 12:45:38] <Nebraskka> mathibas, it's right in the refiner script: https://github.com/rathena/rathena/blob/master/npc/merchants/advanced_refiner.txt#L81

    [2014-10-16 12:47:35] <mathibas> Nebraskka, yeah i have read that but how?

    [2014-10-16 12:48:05] <Nebraskka> mathibas, dunno, what do you want to change?

    [2014-10-16 12:48:37] <mathibas> Nebraskka, just increase the rate

    [2014-10-16 12:54:22] <Nebraskka> mathibas, did you checked this? https://github.com/rathena/rathena/blob/master/db/re/refine_db.txt

    [2014-10-16 12:54:40] <mathibas> yes

    [2014-10-16 12:56:03] <Nebraskka> you can change them here <3

    [2014-10-16 12:56:15] <mathibas> but thats the normal right?

    [2014-10-16 12:56:37] <Nebraskka> oh wait

    [2014-10-16 12:57:35] * [Neo] ([email protected]) joins #rathena

    [2014-10-16 12:58:25] <Nebraskka> mathibas, what do you mean?

    [2014-10-16 12:59:39] <mathibas> Nebraskka, that refine_db is for the normal elu and ori?

    [2014-10-16 12:59:54] <Nebraskka> mathibas, yes

    [2014-10-16 13:00:06] <Nebraskka> enriched one not changing chanses, it's only doubling the try

    [2014-10-16 13:00:17] <Nebraskka> like in first URL i mentioned

    [2014-10-16 13:00:21] <mathibas> Nebraskka, ah so if i increased it in the refine db

    [2014-10-16 13:00:33] <mathibas> it should be increased as well?

    [2014-10-16 13:02:22] <Nebraskka> well... yes, but i didn't understanding what are you trying to do. Enriched minerals not changing chances, it's only doubling the try of normal chances, mentioned in refine_db.

    [2014-10-16 13:02:44] <Nebraskka> Changing them here will change chances for every mineral, even not enriched one

    [2014-10-16 13:03:09] <Nebraskka> So if you want, for example, not double but triple chance of enriched, do this:

    [2014-10-16 13:03:17] <Nebraskka> if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {

    [2014-10-16 13:04:53] <mathibas> ic

    [2014-10-16 13:05:31] <Nebraskka> <3

    [2014-10-16 13:32:24] <ultramage> wasn't enriched just supposed to let you re-roll again if the first one failed?

    [2014-10-16 13:32:33] <ultramage> oh, that's what it does :D

    [2014-10-16 13:32:51] <ultramage> rolling 3 times doesn't really equate to tripling the chance, you know

    [2014-10-16 13:33:59] <ultramage> it increases it from p to 100 - (100 - p)^n

    [2014-10-16 13:34:14] <[Neo]> ultramath

    [2014-10-16 13:34:21] <ultramage> div 100

    [2014-10-16 13:38:12] <ultramage> it only equates when p = around 10% :)

  6. good day... can anyone help me... i buy a VPS but when i try my ragnarok theres no BGM ... can any1 solve my problem please?.. .thanks in advance

     

    Can you show your Setup.exe sound-related parameters?

  7. As I can remember, there's nothing bad to start char_id from "1".

    Do you really need to start them from "150000"? You can't just change it for existing data without any kind of self-writed parser, which would change char_id for every character on every gameDB table.

     

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