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CandyCandy

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  1. As a player, I would like to hang out there for sure <3
  2. Great usage of lightings and shadows. <3
  3. Would prevent such exp amount on current high-end dungeons (Abyss, Nameless, Thor) Would prevent appearing of BG equipment, Ulle's Cap and Satanic equipment Would change current ways of avoiding skill cooldowns, to prevent pvp-gameplay with 10 skills in one second, which resulted in needed potion autohotkey eating, because without it you wouldn't live enough, which resulted in overall laziness about collecting enough potions before each WoE, which resulted in popularity of fast highrate WoE-servers where you don't need to do anything, just take consumptions and go war, which is cancer of all other good things at RO
  4. It's an ancient post Asura Strike visual bug. RO clients have it for a long time now, 2010-07-30 and older.
  5. It's could be a good idea to ask shield's developer about this ^ ^
  6. I'm shocked that this project have reached this far... I wouldn't burn my energy on something fancy and not necessary at this point (like shadow modification etc), but ability to implement them are all those little things that we missed in past. Skybox - wow, why they still left it pinch black?! Looks soo ugly on high angle zoom... @curiosity, you have such deep client infrastructure understanding... No doubt you would reach pre-re pre-lua milestone. Really grateful that you working on it the way you do.
  7. Another reason for this - is unability to quickly migrate all your custom src stuff to more modern emulators. Our server sticked with eAthena until we would finally migrate all our stuff to something else. It's not an easy process.
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