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Digos

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Digos last won the day on July 25 2015

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About Digos

  • Birthday 05/12/1990

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  1. @Seravy First, congratulations! This is an amazing work. I see a lot of potential on it. Are you planning to implement the AI for 3rd jobs ? If you authorize, I can make a patch file from your git to easily apply it on the latest rAthena repository. I hope you keep the project going and thanks for share it.
  2. Hello @Tokei I don't know the exact reason, but the GRF encryption feature is not working on Wine versions after 2.7, I was using it to protect my palettes. After the above wine version, the client shows a black palette for head and body, the same effect as if the file was missing. Tested on older client (2016) and a new one (2018). Can you to help me on this issue? Thank you!
  3. Can you tell us how you fixed it?
  4. Confirmed to work on 2016-12-28aRagexeRE. Thanks for the fix! Oops game crashed after a while ?
  5. This change proposed by Feilor should increase the performance in all queries related to items stolen since will not be necessary lookup the charlog table with a 'like' clause (it's so more slow than a query with =). I would suggest also add a guild_id field in picklog since we already have an enum with a value that means the item was moved to the guild storage but currently is very hard to find out what guild was. If the changes are made should be considered that currently the picklog table can be quite big in running servers so everyone must be careful on 'alter table' queries that will take much time to finish.
  6. I've successfully compiled on macOS High Sierra with the following steps: Install the latest Xcode from Apple App Store Install homebrew https://brew.sh Install the following packages using homebrew on Terminal brew install mysql brew install pcre Go to the server directory on Terminal and type ./configure CC=clang CXX=clang++ --with-mysql=/usr/local/opt/mysql/bin/mysql_config --with-pcre=/usr/local/opt/pcre/ make clean && make server
  7. Hello, After the rathena changed to c++11 support I can't successful compile the server on macOS (High Sierra). Even using gcc-6/g++-6 from homebrew the compilation fails. The error is the following: ... LD char-server Undefined symbols for architecture x86_64: "std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::find_last_not_of(char, unsigned long) const", referenced from: YAML::ScanScalar[abi:cxx11](YAML::Stream&, YAML::ScanScalarParams&) in yaml-cpp.a(scanscalar.o) ... The undefined symbols error repeats many times. So I ask if someone have successfully compiled on macOS can tell how this was done? Thanks!
  8. Some time ago I was experiencing map-server crashes caused by the usage of "instance_announce -1," command (with the -1 param). Also it's a good practice to debug the map-server using gdb to troubleshoot crashes. Or at least inspect the coredump with gdb. How to run gdb: https://www.youtube.com/watch?v=USPvePv1uzE https://www.youtube.com/watch?v=mlfz6c9frSU
  9. Yes you can set a mapflag via script. It certainly is more flexible but if it's easier it's a point of view as it need to be invoked from a running script. To disable all kind of commands, you should use mf_nocommand
  10. I've made a pull request to fix this error https://github.com/rathena/rathena/pull/2461 You can check the changes and apply to your repo https://github.com/rathena/rathena/pull/2461/files Also is recommended to use a C++11 compiler as it don't raise errors for that syntax
  11. A very similar problem was solved in this post: https://github.com/rathena/rathena/issues/2127
  12. I think getd / setd are the commands that you are looking for setd ".@" + .@var$ + "123$", "Poporing is cool"; mes getd ".@" + .@var$ + "123$";
  13. I also had issue like this before by using a broken text editor that mess the encoding of text areas not modified like the Akkarin's comment above. Usually I edit all the Korean text using the Windows Latin 1 encoding that works fine. If you like to see the Korean characters, I suggest you to use the Korean Windows DOS encoding. Note that if you open the text as Windows Latin 1 and reinterpret it as Korean Windows DOS it should work without need to convert the text, convertion that could mess the text encoding.
  14. Hello, I know that there's an issue open at Nemo github regarding the patch Ignore Resource Errors which is not working in some clients. Currently I'm using 2016-02-03 and the same as explained in the Nemo Issue #155 happens: There's no error when patching on Nemo. But the errors in the game are not ignored. My question is if someone know a newer (2016 or 2017) hexed that this patch is working properly. Thanks
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