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_Terra's Achievements
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No se puede aumentar, lo que puedes hacer es que escale menos y ajustar el daño mágico de cada skill o también que no aumentele matk al llegar al máximo.
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Bring back Sonic Blow, Arrow Vulcan and a few others
_Terra replied to Syon's question in Client Requests
https://github.com/rathena/rathena/pull/8088 -
who knows how to change number on Max Party?
_Terra replied to Cyborg's question in Client-side Support
Diff your exe again and search 'Change Party Value' -
data/msgstringtable.txt
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5 means 5% stun chance and stun chance start at level 6 so when you have bash level 10 you have 25% then if you put 10 stun will increase 10% per level (50% at level 10).
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case SM_BASH: if( sd && skill_lv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){ //BaseChance gets multiplied with BaseLevel/50.0; 500/50 simplifies to 10 [Playtester] status_change_start(src,bl,SC_STUN,(skill_lv-5)*sd->status.base_level*10, skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NONE); } break; Stun % starts at level 6 so in this line: status_change_start(src,bl,SC_STUN,(skill_lv-5)*sd->status.base_level*10, on skill_lv-5 means 5% when you have bash lvl 6, if lvl 7 bash stun chance increases to 10%... and base_level has a aditional chance to stun. So you need change skill_lv-5 to skill_lv-10 that means every level you have 10% aditional chance.
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Failed to load ITEM_DB database file from 'db/import/item_db.yml'
_Terra replied to Dolphin86's question in Database Support
- Id: 40024 AegisName: Stone Blade Name: Stone Blade Type: Weapon SubType: Dagger Weight: 600 Attack: 73 Range: 1 Jobs: Alchemist: true Archer: true Assassin: true BardDancer: true Blacksmith: true Crusader: true Hunter: true Knight: true Mage: true Merchant: true Ninja: true Novice: true Rogue: true Sage: true SoulLinker: true SuperNovice: true Swordman: true Thief: true Wizard: true Locations: Right_Hand: true WeaponLevel: 1 EquipLevelMin: 1 Trade: NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true NoStorage: true Trade had extra spaces. If you're using notepad++ you can activate show symbol It can activate in view window > show symbol > show white space and tab -
Try sc_start4 EquipScript: | sc_start4 SC_Summer,-1,0,0,0,1; UnEquipScript: | sc_end SC_Summer;
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Lift your sprite a little bit on X like 1 or 2
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You can increase in conf/battle/client.conf max_body_style: 1 <<< switch to 2 If you want to use third job sprites on second job class you need rename third job sprite file like you have a Royal Guard sprite in that folder °¡µå_³²_2 you need rename to Æȶóµò_³²
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You want use 3rd job japanese sprites on second trans job? First you need put these sprites in sprite/Àΰ£Á·/¸öÅë/³²/costume_2 don't put directly these sprites you need rename it before. For example you need rename MECHANIC_SPRITE_³² to ÈÀÌÆ®½º¹Ì½º_³²_2 so your Whitesmith will able to use that sprite. And in your item script put this: EquipScript: | setlook LOOK_BODY2,2; UnEquipScript: | setlook LOOK_BODY2,0;
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You can create your own bonus resist based on elemental resist potion for example SC_ARMOR_ELEMENT_EARTH
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You can take a look: SC_ARMOR_RESIST Reference item: 12279