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EIysium

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EIysium last won the day on March 6 2020

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About EIysium

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    Santa Poring

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    Chile

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  1. Dices que cure más o que cure más rápido? Si es para que cure más, solo basta con el script que pusiste. Yo le coloqué el ID de la skill por lo que sería: bonus2 bSkillHeal,322,3000; Lo probé en un instrumento y funcionó bien.
  2. EIysium

    Jur Weapon

    Can you show me the katar code on item_db? The code by default is 0x00001000 or if you are using new db should be: - Id: 1250 AegisName: Jur Name: Jur Type: Weapon SubType: Katar Buy: 19500 Weight: 800 Attack: 125 Range: 1 Slots: 2 Jobs: Assassin: true Locations: Both_Hand: true WeaponLevel: 2 EquipLevelMin: 18 Refineable: true
  3. ? I use sql if you want, or rename to conserve the old log just sader said.
  4. Picklog burns your cpu usage, because record everything. mine was 99% because the size of picklog was 5gb lol. i recommend clean picklog file every 15 days or configure log_athena.conf to usefull logs like trades only.
  5. Because you're trying put Third Class in classes who doesn't have Third Class (Novice, and First Classes). you need put a condition when classes like Swordman doesn't affect when equips. There you go: 2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,4,0xFFFFFFFF,63,2,16,,0,1,0,{ if(Class == 4008){ skill "RK_DRAGONTRAINING",5; } else if (Class == 10 || Class == 4011 || Class == 4033 ){ skill "NC_MADOLICENCE",5; }else if(Class == 4012){ skill "RA_WUGMASTERY",1; skill "RA_WUGRIDER",3; } },{ if ( BaseClass==Job_Novice || BaseClass==Job_Summoner || BaseClass==Job_Taekwon || BaseClass==Job_Gunslinger || BaseClass==Job_Ninja || BaseJob==Job_Swordman || BaseJob==Job_Mage || BaseJob==Job_Archer || BaseJob==Job_Merchant || BaseJob==Job_Thief || BaseJob==Job_Acolyte ) end; changebase roclass(eaclass()|EAJL_THIRD); },{ changebase Class; }
  6. Hello, good evening! I'm trying to make different item effects but is doesn't update until i change my equipment or update my stats... is this normal? Tried to make for example every 100 weight = 50 STR (The effect is on my headgear) bonus bStr,50*readparam(Weight)/1000; Hope someone can clarify this, thank you!
  7. Search: - Id: 434 Name: SG_HATE Description: Hatred of the Sun Moon and Stars MaxLevel: 3 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Range: 9 Hit: Single HitCount: 1 CastCancel: true CastTime: 1000 Requires: SpCost: 100 Replace: - Id: 434 Name: SG_HATE Description: Hatred of the Sun Moon and Stars MaxLevel: 3 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Flags: TargetEmperium: true Range: 9 Hit: Single HitCount: 1 CastCancel: true CastTime: 1000 Requires: SpCost: 100
  8. You comented or erased SN_SIGHT: from line 6904? then copy paste the code above like this: case SN_SIGHT: clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); status_change_start(src,bl,SC_INTRAVISION,10000,skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NORATEDEF); break; case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
  9. Try compile in Release mode i tested in a clean rAthena and works fine too... You comented SN_SIGHT: in skill.cpp before you put the code? try putting the code below: case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
  10. I've tested and works fine :)! skill_cast_db.txt Search: //-- SN_SIGHT 380,0,0,0,30000,0,0 Change to: //-- SN_SIGHT 380,0,0,0,30000,1000,0 skill.cpp case SN_SIGHT: clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); status_change_start(src,bl,SC_INTRAVISION,10000,skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NORATEDEF); break;
  11. When you create your client (.exe), there is an option you can increase attack display.
  12. You mean zeny from mobs? conf/battle/monster.conf zeny_from_mobs: yes > zeny_from_mobs: no
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