Jump to content

Montella

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by Montella

  1. Thanks for reply. I know I have to set it to .Party = 3 I already set it to 3 before. Then i tried and it didnt work, cause of that problem of getmapxy i guess. I tried all of those objects as u said and it is still not working. If I use "BL_PC" it doesn't say any error, but script still not working on "screen area" its still like "on map" others: BL_NPC - Invalid Type 128 or Invalid Type 256 @Euphy Any idea? ? https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt#L280 Its is this line. Thank you! I used everywhere in getmapxy function number 0 what represent BL_PC and its working. for example: getmapxy(.@map2$,.@x2,.@y2,0,rid2name($@partymemberaid[.@i])); getmapxy(.@map1$,.@x1,.@y1,0);
  2. Hello, I am using hunting mission script. https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt At the first I want to thank you Euphy for making this, but when i load this script it says parse_callfunc: not enough arguments, expected ',' ... getmapxy(.@map1$,.@x1,.@y1); .... So I changed it to getmapxy(.@map1$,.@x1,.@y1,3); Then load script is fine but killing on the screen doesn't work and i mean this part .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) It still count monsters if im not in the screen with the character who has active hunt. Any idea where could be problem? Thank you! ?
  3. Do you mean edit source and store every killed mob to database + items or store it to some global variable? I was looking for those informations in logs, found something at picklog but it store only items picked from ground (or autolooted to your inv). Is any way how to add to log or I really need to edit source. Thanks for any advice ?
  4. Hello guys, is there any way how to detect drooped items from monster? For example i can use fucntion OnNPCKillEvent: to detect that player killed some monster, but i cannot acces to items data what he dropped. Any advice? Thank you!
  5. Hello everybody, I would like to make clown/bard skill for example Arrow Vulcan or Double Strafe active while he is playing songs. For example bard is playing Poem of Bragi, and he could use Arrow Vulcan as well, while he is playing. Is any way how to do it? I basicaly need same functions as Melody strike/Musical strike, because you can use it while you play a song. Thank you!
  6. Hello I need to modify Soul Breaker/Soul destroyer skill, to make him always HIT. 100% HIT. Is there any way please? Thanks!
  7. Omg dude you are awesome Ididn't realize that it could by so easy!!! Thank you very much
  8. Hello i got a question, is there any possible how to change different color when i am zooming out or keep it in 1 color? I mean I allowed in client zooming max at 75% but when i log in into the game and scroll out colors are different, they are more lighter. They are not colorful colors. When i played on different servers it worked, screen had 1 same color when i tried scrolling in and out. I was looking for something in .exe file to change it, but i didnt find anything, so is any way how to fix it? Screens with collors are attached. Thanks for everyone who reply. Hope someone will help me.
  9. Hello everyone, i got a problem. Everytime i want to open world map by ctrl+~ or by menu alt+v -> map, my client will crash and shutdown without errors. I already checked if exist worldmap.bmp and worldmap_mob.bmp in my grf's (they do). Do i need to set up on server side? Shall i HEX client or Diff ? Any ideas? Thanky you very much
  10. Ok so how implement icon for character by script?
  11. Hello guys, I would like to ask you if possible to make character's icon above him? Like on WoE(Emblems) or Battlegrouds(CrossSwords) etc. I want to make 2 groups which can fight each other, so I need mark enemy characters or mark friendly characters. Can anyone help me please? Thank you for your reply and sorry for my english.
×
×
  • Create New...