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Posts posted by Bolby91
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On 2/5/2016 at 11:28 AM, Aureon said:
Installing FluxCP theme:
- Add your custom theme on your "themes" folder
- Edit application.php, on line '14' which is "ThemeName" and add your custom theme.
'ThemeName' => array('default', 'bootstrap', 'YOURCUSTOMTHEMEHERE'),
- Save and reload your page.
You can now change your theme located at the bottom of the your website.
hi followed all the steps but why the theme is not changing
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hello why is it like this?? it won't detect headgear but instead its detecting weapons.
// ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- firstcity,187,69,4 script Costume Clown 715,{ mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 1, 9, 10; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 13, 12, 11; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } a = getequipid(.@Part); delitem a,1; getitem a,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; } } // -------------------------------------------------------------------------- // Use duplicates to put your npc on different cities // -------------------------------------------------------------------------- //prontera,155,181,4 duplicate(Costume Clown) Costume Clown#1 715
can someone help me with this one please
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nvm already solve it just use getlook instead of setlook
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On 6/5/2018 at 1:14 AM, TheDerpySupport said:
i = getlook(LOOK_CLOTHES_COLOR); setlook LOOK_CLOTHES_COLOR,1;
setlook LOOK_CLOTHES_COLOR, i;
The top part you put in your OnEquip and the 2nd part is OnUnequip;
hello thanks for the script i already tried it and it works, however I saw a problem when the item is equipped clicks the healer npc the color won't go back to normal when you unequipped it. Any help with this?
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10 hours ago, Katakuri said:
did you use the gunslinger mount as a headgear? I see the foot of the gunslinger job
what should i use then? but the problem is the sprite is overlapping the head.
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hi just a question why do i get " it not a working copy "
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hi does anyone know how to fix this??

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1 minute ago, HaureN said:
If u want sonic blow and grimtooth 1% per refine, yes
thanks!
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thanks!
{ [email protected] = getRefine(); bonus2 bSkillAtk, "AS_SONICBLOW", [email protected]/2; bonus2 bSkillAtk, "AS_GRIMTOOTH", [email protected]/2; }like that?
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hi i want to know if my script is right? for Increase Acid Demonstraton by 1% per refine.
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",getrefine();and i would like to know what would i change if i want it Increase 1% by 2 refines
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11 hours ago, mharkeke said:
same problem
let me see your accename.lub and accessoryid.lub and itemdb.txt maybe i can help you.
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hi i downloaded the SRC folder from WINSCP into my desktop.
What i did is I right Click .diff Files > Tortoise SVN > Apply Patch > into the src folder but it said that src is not a working copy.
I don't understand how to properly install the .Diff file can somebody please help me understand this properly step by step. The answers in the other threads were shortcutted that newbies like me won't understand. Thank you for your help.
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Hi guys i noticed that when I'm putting multiple HG at once in the Acceid.lub and accename.lub all the HG in-game are not showing up, but when you add it 1 by 1 it works.
My question is how am I gonna add multiple items to the .lub files to make my work easier?
I am using Notepad++
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hey guys i went through that problem too and i fixed it. How did i fixed it? i tried adding the custom item 1 by 1 to the acceid.lub and accename.lub and it works for example add the first HG save put it in the GRF save then so on.
my question is how am i gonna add multiples of HG at once. I'm Using is Notepad++
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hi i just recently added my custom weapon banryu and i'm wondering why my weapon sprite is not showing up when attacking no sounds aswell.
here's what i did in the picture below.

I tried to followed steps from the bible.




item_db.txt = 30003,_banryu,Banryu,5,1,1,80,200,0,1,4,0x00000080,7,2,2,1,2,4,3,{},{},{
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6 hours ago, Zack- said:
- script tet12332 -1,{ OnInit: bindatcmd "shop",strnpcinfo(3)+"::tesst"; end; tesst: switch(select("Usable:Potion")){ case 1: callshop "usable",0; end; case 2: callshop "potion",0; end; } } - shop usable 89,505:10,506:15 - shop potion 89,505:10,506:15like this
its not working tho
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how about by typing @shop the tool dealer shop will pop out
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13 minutes ago, Zack- said:
You can make bind atcmd and use callshop
canyou give me an example?
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Hi my only problem in my goldroom script is i don't get points when i kill mobs. When i try to put it on my offline server 2018 client it is working how come on my online server it doesnt work i will you the script below please help me
// _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ \ / __ \ / / / / /__ \ / / /_/ __/ /_ / // / / /__/ / /__ \ / /__ / __ \ _____ // / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ \ // / / / __ \ / ____/ / / / / / / / / / __ / / / / / / / \_ / / // /// / __ / / __/ / ____/ / / /_/ // / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ \ / /__ / / ///_/ /_/ /_/ \____/ \_______/ \____/ \____/ /_/ /_/ /_/ \__/ /_//_/// \____/ /_/ \_\ \____/ /_/ //============================================================================= // // Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit \\ //============================================================================= //===== Compatible With: ================================================================= //= Any eAthena Version //=============Gold Room Settings=================== //This should always be enable for a better Gold Room System. //================================================== //ordeal_1-2 mapflag noskill ordeal_1-2 mapflag nomemo ordeal_1-2 mapflag nobranch ordeal_1-2 mapflag noloot ordeal_1-2 mapflag noexp ordeal_1-2 mapflag nodrop ordeal_1-2 mapflag novending ordeal_1-2 mapflag nowarp //ordeal_1-2 mapflag nowarpto ordeal_1-2 mapflag pvp //ordeal_1-2 mapflag noreturn //================================================= ordeal_1-2,0,0,0 script Gold Room -1,{ OnInit: //No. of Mine Guardian. //For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50; //Type of guardian. 0 = normal 1 = extreme set [email protected],0; if([email protected] == 0){ monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,""; } end; OnNPCKillEvent: //===== Configurations: ======================================================================== //Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set [email protected],5; //Apply gold penalty. 0 = no 1 = yes set [email protected],0; //The Maximum no. of gold Penalty. set [email protected],0; //Apply speed & HP penalty. 0 = no 1 = yes set [email protected],0; //Gold limitation penalty must be enable set [email protected]ld,9999; //The maximum no. of hp penalty by %. set [email protected],0; //Enable luk bonus. 0=no 1=yes set [email protected],0; //If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and [email protected] must not grater than 5 to avoid over mining. set [email protected],49; //Show Server Name. 0=no 1=yes set [email protected],1; //Name of your Server set [email protected]$,"[The Quality Maker]"; //========================================================================================= if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand ([email protected]); //Luk bonus if ([email protected] != 0){ set @bonus,readparam(bLuk)/[email protected]; } //Gold Penalty if ([email protected] != 0){ set @deduction,rand([email protected]); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set gold, gold + @gain ; //Displaying Gained Gold if([email protected] != 0){ if(gold%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + [email protected]$ +"=============="; } } if(@gain){ dispbottom "-|You got: " [email protected]+ " gold| - |Total: " +gold+ " gold|- "; }else{ dispbottom "-|You got: NOTHING! |- "; } if ([email protected] != 0){ if (gold >= [email protected]/2 && gold <[email protected]/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(gold >[email protected]){ percentheal ([email protected]*-1),([email protected]*-1); heal 0,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set gold,0; warp "prontera", 172, 152; } end; } OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will be gone!"; set alive, 0; set paid, 0; end; } L_Finish: end; } //=============================================== //warper //=============================================== ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; if(gold >=50){ goto wa; } mes "Want to go now?"; mes "Your gold is just "+gold+" you can still get more."; end; wa: mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 156, 188; } end; } prontera,158,180,4 script Gold Room#pront 813,{ set @name$,"prontera"; callfunc "goldmain"; } aldebaran,133,116,6 script Gold Room Warperer#alde 813,{ set @name$,"aldebaran"; callfunc "goldmain"; end; } alberta,32,242,4 script Gold Room Warperer#alb 813,{ set @name$,"alberta"; callfunc "goldmain"; end; } payon,184,106,4 script Gold Room Warperer#pay 813,{ set @name$,"payon"; callfunc "goldmain"; end; } geffen,117,108,6 script Gold Room Warperer#gef 813,{ set @name$,"geffen"; callfunc "goldmain"; end; } function script goldmain { if (getgmlevel() >= 90){ mes "[Gold Room Warperer]"; if(sex != 0){ mes "Hello Sir what can I do for you?"; }else{ mes "Hello Maam what can I do for you?"; } next; menu "Enter Mining Site",start,"Please end the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Gold Room Warperer]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to end the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Gold Room Warperer]"; mes "............."; mes "........"; next; mes "[Gold Room Warperer]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 156, 105; OnInit: waitingroom "Hunting Gold Room",0; end; } if(.opengoldroom == 0){ goto start; }else{ mes "[Gold Room Warperer]"; mes "Sorry!"; mes "The Mining Site is endd."; end; } G_open: mes "[Gold Room Warperer]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0; end; start: if ( alive == 0){ set gold,0; } mes "[Gold Room Warperer]"; mes "What do you want?"; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Gold Room Warperer]"; mes "Hmm.."; mes "It cost 100,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 1) { if(@name$ == "prontera") savepoint "prontera", 172, 152; if(@name$ == "aldebaran") savepoint "aldebaran",154, 120; if(@name$ == "alberta") savepoint "alberta",32, 234; if(@name$ == "payon") savepoint "payon",184, 98; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 100000) goto nomoney; set Zeny, Zeny - 100000; set alive, 1; set paid, 1; warp "ordeal_1-2", 156, 155; } end; nomoney: mes "[Gold Room Warperer]"; mes "Sorry insufficient balance"; end; exchange: setarray [email protected][0],969; for( set [email protected],0; [email protected] < getarraysize( [email protected] ); set [email protected],[email protected] + 1 ) set [email protected]$,[email protected]$ + getitemname( [email protected][[email protected]] )+":"; if( gold < 1 ){ mes "bobo wala kana"; }else{ mes "How many do you want ma nigga?"; mes "Amount: "+( gold / 1 ); set [email protected],( select( [email protected]$ ) - 1 ); input [email protected],0,( gold / 1 ); if( [email protected] ){ getitem [email protected][[email protected]],[email protected]; set gold,gold - ( [email protected] * 1 ); mes "Done"; } } end; L_OverWeight: mes "[Gold Room Warperer]"; mes "Sorry your overweight"; end; nogold: end; C_s: end; } //============================================================ //=========================================================== //======================================== //warps you may edit this one for your convenience //======================================== ordeal_1-2,73,265,0 warp ord500 1,1,prontera,156,188 ordeal_1-2,129,194,0 warp ord501 1,1,prontera,156,188 ordeal_1-2,130,194,0 warp ord502 1,1,prontera,156,188 ordeal_1-2,178,193,0 warp ord503 1,1,prontera,156,188 ordeal_1-2,290,130,0 warp ord504 1,1,prontera,156,188 ordeal_1-2,241,281,0 warp ord505 1,1,prontera,156,188 ordeal_1-2,66,25,0 warp ord506 1,1,prontera,156,188 ordeal_1-2,202,129,0 warp ord509 1,1,prontera,156,188 ordeal_1-2,105,154,0 warp ord510 1,1,prontera,156,188 //============Spawns================= ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,1000,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,1000,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,1000,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,1000,0,0,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,50,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,20,40000,20000,0 -
Hi may i ask everyone if you guys know how to make a @shop command where you able to access tool dealer or potion npc anytime any place, and @sell to access seller npc thanks!
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whats wrong with this one?

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11 hours ago, NakedWolf said:
provide the script which you are using so some can check what the issue
sorry, I already solved it it's because its summoning the wrong ID
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On 5/3/2020 at 10:19 AM, Chaos92 said:
- Loc: Equipment location of armor and arrow-type items. Values below can be combined, i. e. 136 would indicate both accessory slots (typical value for accessories).
(2^0) 1 = Lower headgear(2^1) 2 = Right hand(2^2) 4 = Garment/Robe(2^3) 8 = Accessory 1(2^4) 16 = Armor(2^5) 32 = Left hand(2^6) 64 = Shoes(2^7) 128 = Accessory 2(2^8) 256 = Upper headgear(2^9) 512 = Middle headgear(2^10) 1024 = Costume Upper headgear(2^11) 2048 = Costume Middle headgear(2^12) 4096 = Costume Lower headgear(2^13) 8192 = Costume Garment/Robe(2^15) 32768 = Arrow (arrow-type items only)(2^16) 65536 = Shadow Armor(2^17) 131072 = Shadow Weapon(2^18) 262144 = Shadow Shield(2^18) 524288 = Shadow Shoes(2^20) 1048576 = Shadow Accessory 2(2^21) 2097152 = Shadow Accessory 1no costume armor bro i went to that site like 100x already.
On 5/3/2020 at 8:40 PM, iraciz said:Armor type is 12
Location form costume armor slot is 65536
You need to edit those structures in the item id in order to make them equip properly.
Use this structure as example
31056,C_Furious_Wave,Costume Furious Wave,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ hateffect(HAT_EF_DOUBLEGUMGANG,true); },{},{ hateffect(HAT_EF_DOUBLEGUMGANG,false); }
regards
thankyou
Request > After Cast Delay Cap
in Source Requests
Posted
hi guys anyone want to teach me how to put a cap on my after cast delay. For example even though i have 4 kiels on my headgear which is supposed to be 120% after castdelay the after cast delay stays 95%.