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khaigh21

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  1. wrong section. post it in grapic support. there is a problem in your texture/collection or in your idnum2itemresnametable.txt
  2. wrong section.. post it in graphic support. anyway i'll answer your prob. the problem is in your \data\sprite\Àΰ£Á·\¾î¼¼½Å. weapon sprites in assasin has two different combinations. there are sword,sword or dagger,sword or even axe,sword. please refer to http://ratemyserver.net/index.php?page=riot_bible_section&section=6 for sprites. thanks!
  3. 1. do you have a drop sprite in every custom weapon you made? drop sprites are located in data\sprite\¾ÆÀÌÅÛ <---- put here. 2. do you put the names of your custom weapon in idnum2itemresnametable? something like this 9147#wingofbalance#
  4. the sprite that you are currently using located at /data/sprite/Àΰ£Á·/±â»ç is the default sprite for LK. if you want to change it like the way you want. you should edit the sprite file or make a new sprite corresponded to your custom weapon.
  5. Here's my suggestion to ur problem First, verify your client if it reads lua files or lub. 1.Check the name of the data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/"my_item.bmp" is the same name you put in idnum2itemresnametable.txt (example 1: 19524#my_item#) in addition the data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/"myitem.bmp" should have the same name also. 2.Check the drop sprite. The name of the drop sprite should be the same name with the item.(example 2: my_item.spr) 3. Check your accessoryid.lua and accname.lua located at data\luafiles514\lua files\datainfo. the item view that you'll have to put in your item_db.txt( 19524,My_Item,My Item,5,20,,0,,10,,1,0xFFFFFFFE,11,2,256,,20,1,"1005"<---this one, },{},{}) should be found in ur accessoryid.lua and accname.lua. example 3: accessoryid.lua ACCESSORY_MY_ITEM = 1005 accname.lua [ACCESSORY_IDs.ACCESSORY_MY_ITEM] = "_My_Item"
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