Try this:
//===== eAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3 - eAthena
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= A fully functional job changer.
//============================================================
prontera,162,190,6 script Job Master 123,{
function Job_Menu; function A_An;
mes "[Job Master]";
if (Class > 4049) {
mes "No more jobs are available.";
close; }
if (checkfalcon() || checkcart() || checkriding()) {
mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+" before proceeding.";
close; }
if (.SkillPointCheck && SkillPoint) {
mes "Please use all your skill points before proceeding.";
close; }
set
[email protected], eaclass();
set
[email protected], ((.ThirdClass)?roclass(
[email protected]&EAJ_UPPERMASK):Class);
if (
[email protected] > 6 &&
[email protected] < 22) {
if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
set
[email protected], .Rebirth[0]-BaseLevel; set
[email protected], .Rebirth[1]-JobLevel;
mes "You need "+((
[email protected]>0)
[email protected]+" more base levels "+((
[email protected]>0)?"/ ":""):"")+((
[email protected]>0)
[email protected]+" more job levels ":"")+"to continue.";
close; }
if (Class > 21) {
mes "Switch to third class?";
next;
Job_Menu(roclass(
[email protected]|EAJL_THIRD));
close; }
while(1) {
mes "Select an option.";
next;
set
[email protected], select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
if (
[email protected]==3) close;
mes "[Job Master]";
mes "Are you sure?";
next;
Job_Menu(((
[email protected]==1)?4001:roclass(
[email protected]|EAJL_THIRD)));
mes "[Job Master]"; } }
set
[email protected], roclass(
[email protected]|EAJL_2_1); set
[email protected],roclass(
[email protected]|EAJL_2_2);
if ((
[email protected]&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray
[email protected][0],roclass(
[email protected]|EAJL_THIRD),99;
if (Class == Job_Ninja) setarray
[email protected][0],
[email protected],70;
if (
[email protected][0] && .ThirdClass) {
if (BaseLevel < .Rebirth[0] || JobLevel <
[email protected][1]) {
set .
[email protected], .Rebirth[0]-BaseLevel; set
[email protected],
[email protected][1]-JobLevel;
mes "You need "+((
[email protected]>0)
[email protected]+" more base levels "+((
[email protected]>0)?"/ ":""):"")+((
[email protected]>0)
[email protected]+" more job levels ":"")+"to continue.";
close; }
mes "Switch to "+jobname(
[email protected][0])+"?";
next;
Job_Menu(
[email protected][0]);
close; }
if (
[email protected]&EAJL_2)
if (
[email protected]&(EAJL_UPPER|EAJL_BABY) || roclass(
[email protected]|EAJL_UPPER) == -1) {
mes "No more jobs are available.";
close; }
if ((
[email protected]&EAJ_BASEMASK) == EAJ_NOVICE) {
if (JobLevel < .JobReq[0])
mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
else if (Class == 4001 && .LastJob && lastJob) {
mes "Switch classes now?";
next;
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
else switch(Class) {
case 0: Job_Menu(1,2,3,4,5,6,23,4023);
case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
default: mes "An error has occurred."; break; }
close; }
if (roclass(
[email protected]|EAJL_2_1) == -1 || roclass(
[email protected]|EAJL_2_2) == -1)
mes "No more jobs are available.";
else if (!(
[email protected]&EAJL_2) && JobLevel < .JobReq[1])
mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
else if (.LastJob && lastJob && (
[email protected]&EAJL_UPPER)) {
mes "Switch classes now?";
next;
Job_Menu(lastJob+4001); }
else Job_Menu(
[email protected],
[email protected]);
close;
function Job_Menu {
while(1) {
if (getarg(1,0)) {
mes "Select a job.";
set
[email protected]$,"";
for(set
[email protected],0; getarg(
[email protected],0); set
[email protected],
[email protected]+1) if(getarg(
[email protected]) != 18){ set
[email protected]$,
[email protected]$+" ~ "+jobname(getarg(
[email protected]))+":"; } set
[email protected]$,
[email protected]$+" ~ ^777777Cancel^000000";
next;
set
[email protected], getarg(select(
[email protected]$)-1,0);
if (
[email protected]) close;
if (
[email protected] == 18) close;
if ((
[email protected] == 23 ||
[email protected] == 4045) && BaseLevel < .SNovice) {
mes "[Job Master]";
mes "A base level of "+.SNovice+" is required to turn into a "+jobname(
[email protected])+".";
close; }
mes "[Job Master]";
mes "Are you sure?";
next; }
else set
[email protected], getarg(0);
if (select(" ~ Change into ^0055FF"+jobname(
[email protected])+"^000000 class: ~ ^777777"+((getarg(1,0))?"Go back":"Cancel")+"^000000")==1) {
mes "[Job Master]";
mes "You are now "+A_An(jobname(
[email protected]))+"!";
if (
[email protected]==4001 && .LastJob) set lastJob, Class;
jobchange
[email protected];
if (
[email protected]==4001 ||
[email protected]==4023) resetlvl(1);
specialeffect2 338; specialeffect2 432;
if (.Platinum) callsub Get_Platinum;
close; }
if (getarg(1,0)) mes "[Job Master]";
else return; }
end; }
function A_An {
setarray
[email protected]$[0],"a","e","i","o","u";
set
[email protected]$, "_"+getarg(0);
for(set
[email protected],0;
[email protected]<5; set
[email protected],
[email protected]+1)
if (compare(
[email protected]$,"_"
[email protected]$[
[email protected]])) return "an "+getarg(0);
return "a "+getarg(0); }
Get_Platinum:
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; break;
case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
case 2: skill 157,1,0; break;
case 3: skill 147,1,0; skill 148,1,0; break;
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break; }
switch(roclass(eaclass()&EAJ_UPPERMASK)) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
case 9: skill 1006,1,0; break;
case 10: skill 1012,1,0; skill 1013,1,0; break;
case 11: skill 1009,1,0; break;
case 12: skill 1003,1,0; skill 1004,1,0; break;
case 14: skill 1002,1,0; break;
case 15: skill 1015,1,0; skill 1016,1,0; break;
case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
case 17: skill 1005,1,0; break;
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break; }
return;
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .SNovice,45; // Minimum base level to turn into Super Novice
set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
end;
}