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Files posted by Kreustoo
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Click The Ninja
By Kreustoo in Games, Events, Quests
How it works
Every seconds some ninja will spawn (depending of the number of player on the map), the first to click on them will get a reward and will have to wait before being able to get another reward.
To launch it, you can go it by hand or Auto start it with OnClockXXXX. The players will join using @ninja.
Configuration
You can edit the number of ninja, the timing between spawn, the delay between rewards ect. Follow the !!Modify
With a small number of ninja spawning, only the fastest will get rewarded, if you spawn a lot of ninja, everybody will get a chance to have one!
There's more information to help the configuration inside the npc.
299 downloads
Submitted
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[QOL] Costume/Shadow no weight
By Kreustoo in Source Modifications
This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
CostumeNoWeight.diff
Make only the costume having no weight on the player
ShadowAndCostumeNoWeight.diff
Make costume and shadow having no weight on the player
167 downloads
Submitted
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Dark Blinder Recolor
7 colors for dark blinder
Inside the helper.txt, you'll have some help for accessoryid/accname/sql/iteminfo implant.
Enjoy!
81 downloads
Updated
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Stat Player Connected
Adding two new table and a script that help you see when the players are connected and how many.
-cust_StatPlayerCo checking every hour every day how many player were actually connected.
-cust_StatPlayerIpDay checking everyday how many players were actually connected.
Compatible with gepard and last_unique_id (enable/disable in OnInit).
There's no npc to check that in game currently, only checking in database directly.
If people are interested, I could add a npc/a command that make it possible to check directly in game for gm and/or players.
269 downloads
Updated
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News NPC
Description
A News npc that will let the players read news from the server stocked in sql. It can print colors and show an animated showevent to attract players if there's a new news.
Each news is separated in 2, the resume and more. Make a short version of your news and then explain it more. That way you have more chance to spread at least the important part of it to the players.
Installation
-Run this sql command
CREATE TABLE IF NOT EXISTS `z_custom_news` ( `id` int(11) NOT NULL AUTO_INCREMENT, `News` text NOT NULL, `Resume` text NOT NULL, `More` text NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -Add news
-Edit the !!Modify Lines
-Check if you want to edit anything in the OnInit.
-Load the npc (news.txt) and voila!
-The news are sql and to update in game, just make a gm talk to it, no need to reload it each time. Not making it checking each time someone talk to it (or each hour ect) make the npc less ressource consuming, but you can edit it and make the request everytime.
Information
-It does not make a lot of sql request, it only update when a gm talk to it and chose to update.
-It saves the highest news seen and print an event to attract the attention of the player, commenting all the !!Saving Mecanism!! lines removes it. It does not save which one you saw.
-You can add color using ^RRGGBB and adding new lines using # (editable)
423 downloads
Updated
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[Mapflag/QOL] NoDeath_Count
By Kreustoo in Source Modifications
A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
75 downloads
Submitted
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(QOL) Taekwon Mission printing % every monster killed for the mission
By Kreustoo in Source Modifications
A small QOL some players asked me to add.
It justs print each time a monster is killed for the taekwon mission the % completed
115 downloads
Updated
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Poring Search
By Kreustoo in Games, Events, Quests
One version of poring search. A lot of poring are spawned but with bad name, only some are well written.
You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map.
The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit.
Automatically end the event for no possiblity in farming the rewards/overflow the server.
You can start the event with a whisper to the npc as an admin, or add it to your event flow.
It should work on really old rathena version, it doesn't use anything really new.
459 downloads
Submitted
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Angry Spore
By Kreustoo in Monster Sprites
Angry spore that have the aura when idle only. Used as an npc, but it's still working as a monster, but won't have the red aura when attacking/moving/dying.
192 downloads
Updated
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Aqua Ten Gallon Hat 8 Recolors
Aqua Ten Gallon Hat recolored in 8 colors (textures/sprites).
Added the accname/accessoryid and a sql.txt for an easy implant. You may have to change the id (accessorid and sql id).
95 downloads
Submitted