-
Posts
215 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Files posted by Kreustoo
-
Bomb Poring Event
By Kreustoo in Games, Events, Quests
Bomb Poring Event
Teleported on one of the 7 map, you have to survive waves of bomb poring. The longer you stay alive, the better are the chance to get a reward.
5 rounds, each seconds survived give you more % to win that stacks between rounds.
Each map has a different layout making the strategy to survive different
9 new type of bomb poring
Watch how it works here : https://www.youtube.com/watch?v=xWW9WoAfuyk
Informations
-Each bomb poring change into the red one to make it more obvious wich one is exploding. Because of how ragnarok is done, you don't see when a monster is casting outside your range
-Different layout so it'll be less repetitive
-You can add mutiple reward, but be aware a lot of players will survive the full 60 seconds, that's why I implemented a chance mecanism, letting new players having some chance to win and making the experimented one don't win too much rewards.
-The red poring can leave an item on the ground, you can remove it or change it, but the idea is that it make the things more dynamic with some player rushing to get the item and mostly... die!
How to install
-You'll find one rar containing:
*9 new colors for bomb poring
*A new map splitted in 7 mini map
*The actual script with all the sql request to implant the bomb poring and all the premade information for NPCidentity.lub and jobname.lub
-Add the monsters and the map on your server
-Follow the !!Modify!! information in the script, you'll change the position of the warper the reward ect
Buying Term
-I still retain all rights to this script.
-You are not allowed to redistribute this script in any way.
-You can modify this script as you like
-I'll share a part of the gain to the mapper Greil
Script and Sprite recolor by Kreustoo
Map by Greil
Last tested on rathena 931155ee33e54239d3459695a13ea229e3f70242
25 purchases 82 downloads
Updated
-
Claw Game
By Kreustoo in Games, Events, Quests
Always wanted a fun game where your player could play to use there badge/zeny/cash?
Instead of just having a npc with choices, make it a mini game with reflexion and strategy!
Watch the preview youtube video
How it works
A board is procedurally created, and the player can move accross the game after paying some fees. When he takes a reward from a monster, the monster becomes the base one and he can continue if he pays again. When he took everything he wanted on the board, he can reset the board and play again!
It's instance based, so multiple players can play it at the same time.
Instead of clicking on the npc to move, there's items included that make it easier to move (with battlemode you can move using asdw and q/e to continue/reset). Which is greatly easier/funnier to play.
What's inside
-The actual script
-The data folder for the arrows
-The help for iteminfo.lua/item_db.txt/map implant/instance_db
-readme to have more information about the script
Configuration
Nearly everything is editable:
-Price
-Monsters spawn
-Rewards
-View range
-Ids of items
Rewards
For the rewards, each monster will have a reward associated, some monsters can share the same rewards. Each reward can have a different type:
-One or multiple reward from a array (with or without duplicate)
-Array of id associated with % (one or multiple reward)
-All the item of the array given
-Empty reward
-Cash
-Zeny
Read the readme to have more information of what to edit/where to edit.
Buying Term
-I still retain all rights to this script.
-You are not allowed to redistribute this script in any way.
-You can modify this script as you like
-Script by Kreustoo
4 purchases 27 downloads
Updated
-
Click The Ninja
By Kreustoo in Games, Events, Quests
How it works
Every seconds some ninja will spawn (depending of the number of player on the map), the first to click on them will get a reward and will have to wait before being able to get another reward.
To launch it, you can go it by hand or Auto start it with OnClockXXXX. The players will join using @ninja.
Configuration
You can edit the number of ninja, the timing between spawn, the delay between rewards ect. Follow the !!Modify
With a small number of ninja spawning, only the fastest will get rewarded, if you spawn a lot of ninja, everybody will get a chance to have one!
There's more information to help the configuration inside the npc.
239 downloads
Submitted
-
[QOL] Costume/Shadow no weight
By Kreustoo in Source Modifications
This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
CostumeNoWeight.diff
Make only the costume having no weight on the player
ShadowAndCostumeNoWeight.diff
Make costume and shadow having no weight on the player
122 downloads
Submitted
-
Dark Blinder Recolor
7 colors for dark blinder
Inside the helper.txt, you'll have some help for accessoryid/accname/sql/iteminfo implant.
Enjoy!
52 downloads
Updated
-
Stat Player Connected
Adding two new table and a script that help you see when the players are connected and how many.
-cust_StatPlayerCo checking every hour every day how many player were actually connected.
-cust_StatPlayerIpDay checking everyday how many players were actually connected.
Compatible with gepard and last_unique_id (enable/disable in OnInit).
There's no npc to check that in game currently, only checking in database directly.
If people are interested, I could add a npc/a command that make it possible to check directly in game for gm and/or players.
180 downloads
Updated
-
News NPC
Description
A News npc that will let the players read news from the server stocked in sql. It can print colors and show an animated showevent to attract players if there's a new news.
Each news is separated in 2, the resume and more. Make a short version of your news and then explain it more. That way you have more chance to spread at least the important part of it to the players.
Installation
-Run this sql command
CREATE TABLE IF NOT EXISTS `z_custom_news` ( `id` int(11) NOT NULL AUTO_INCREMENT, `News` text NOT NULL, `Resume` text NOT NULL, `More` text NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; -Add news
-Edit the !!Modify Lines
-Check if you want to edit anything in the OnInit.
-Load the npc (news.txt) and voila!
-The news are sql and to update in game, just make a gm talk to it, no need to reload it each time. Not making it checking each time someone talk to it (or each hour ect) make the npc less ressource consuming, but you can edit it and make the request everytime.
Information
-It does not make a lot of sql request, it only update when a gm talk to it and chose to update.
-It saves the highest news seen and print an event to attract the attention of the player, commenting all the !!Saving Mecanism!! lines removes it. It does not save which one you saw.
-You can add color using ^RRGGBB and adding new lines using # (editable)
304 downloads
Updated
-
[Mapflag/QOL] NoDeath_Count
By Kreustoo in Source Modifications
A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
62 downloads
Submitted
-
(QOL) Taekwon Mission printing % every monster killed for the mission
By Kreustoo in Source Modifications
A small QOL some players asked me to add.
It justs print each time a monster is killed for the taekwon mission the % completed
82 downloads
Updated
-
Poring Search
By Kreustoo in Games, Events, Quests
One version of poring search. A lot of poring are spawned but with bad name, only some are well written.
You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map.
The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit.
Automatically end the event for no possiblity in farming the rewards/overflow the server.
You can start the event with a whisper to the npc as an admin, or add it to your event flow.
It should work on really old rathena version, it doesn't use anything really new.
318 downloads
Submitted
-
Angry Spore
By Kreustoo in Monster Sprites
Angry spore that have the aura when idle only. Used as an npc, but it's still working as a monster, but won't have the red aura when attacking/moving/dying.
132 downloads
Updated
-
Aqua Ten Gallon Hat 8 Recolors
Aqua Ten Gallon Hat recolored in 8 colors (textures/sprites).
Added the accname/accessoryid and a sql.txt for an easy implant. You may have to change the id (accessorid and sql id).
80 downloads
Submitted