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DeadlySilence

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DeadlySilence last won the day on February 15 2014

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  1. The value you changed is only the default value the script uses if there is no other value set (e.g. on the first run). To set the value you can use the command @bankadmin maxInput 100000000
  2. As far as I know it is not compatible with eAthena as eAthena lacks some of the commands used.
  3. The password cannot be read for security reasons as the player might use the same password for his account, or something like that. If a player forgot his password an admin (or someone with database access) can reset the password using this query in your MySQL client: UPDATE `bank` SET `password`=NULL WHERE `account_id`=123; You have to replace the 123 with the actual account number.
  4. Oh right, I'm sorry. I forgot I set the default to 5%. Yes, changing $interestPerDay = ($interestPerDay) ? $interestPerDay : 500; to $interestPerDay = ($interestPerDay) ? $interestPerDay : 0; will make the default value 0 while maintaining the ability to change the interest if needed. You could set it to $interestPerDay = 0; too, but with this it's not possible to change the interest later on.
  5. Well, without any information regarding map server errors or such I can't help you. =/ Sorry, I'm currently inactive because I don't have that much time on my hands. I'll add it to my todo list, but I haven't done anything scripting related in months. =/ If someone else wants to edit my script I wouldn't mind, though. The command @bankadmin interest 0 should do the trick.
  6. Could you specify what kind of error you get? A screenshot would be useful.
  7. lol'd at this. Maybe you should read some Git tutorials before trying to use it. It is not really hard but Git has a lot of features. To resolve your current problem I'd suggest to use git stash, git pull, git stash apply. This will lead to conflicts between your stashed changes and the ones you pulled. You have to resolve them manually because there's some logic Git couldn't resolve by itself.
  8. Have you minimized the skill window (i.e. using the "old" skill window style)? I experienced that the big skill tree may not show the plagiarized skill.
  9. Are you sure you are using it correctly? Preserve is not the skill that allows you to copy other skills, Plagiarism is. If you use Preserve before getting hit by a skill it won't be plagiarized, hence the name "Preserve", because it preserves the skill you currently have.
  10. I haven't tested it, but your brackets don't match. In the first line you have 2 closing but only one opening bracket.
  11. File Name: [Atcommand] displaydrop File Submitter: DeadlySilence File Submitted: 14 Dec 2013 File Category: Source Modifications Content Author: DeadlySilence Introduction On a server where I play someone suggested to add the command "displaydrop" to enable people to see something rare or valuable was dropped by a monster because autoloot is only available until a certain level. I had some free time on my hands so I decided to implement something like that. Features You can limit the command like autoloot (e.g. @displaydrop 10 will only show items with a chance equal to or below 10%) Two different ways of server side configuration are available:Show real drop (<Monster> dropped <Item> (<Amount>.) Show only an unspecific message that a monster dropped something (<Monster> dropped something with a chance equal to or below <Chance>%.) Bugs, feedback, etc. If you have found a bug or want to give feedback about my modification you can either send me a private message or post in the related thread. Click here to download this file
  12. Looks nice, the idea is a lot like the one I had when I made a source modification with an additional database file instead of a script. Here are some hints: In line 15 you set @warp without even using it. In line 31 (warp for Morocc) you check for @warp$ == "mor" and in line 61 (warp for Mora) you do the same check, however this second check is never reached. I'd also suggest that you could use the Compare function because it could shorten the whole script (not by loc, but by words). There is a "problem" with cities with a name consisting of two or more words, like El Dicastes or Port Malaya. Only the first word is read (as @go port malaya considers "port" as the first parameter and "malaya" as the second).
  13. Version 0.1.0

    216 downloads

    Introduction On a server where I play someone suggested to add the command "displaydrop" to enable people to see something rare or valuable was dropped by a monster because autoloot is only available until a certain level. I had some free time on my hands so I decided to implement something like that. Features You can limit the command like autoloot (e.g. @displaydrop 10 will only show items with a chance equal to or below 10%) Two different ways of server side configuration are available:Show real drop (<Monster> dropped <Item> (<Amount>.) Show only an unspecific message that a monster dropped something (<Monster> dropped something with a chance equal to or below <Chance>%.) Bugs, feedback, etc. If you have found a bug or want to give feedback about my modification you can either send me a private message or post in the related thread.
    Free
  14. Hello, today I found some time to start a little source mod which I will release soon. Now I'm looking for a function like clif_disp_onlyself which uses another colour than the guild chat green because I find it annoying getting my guild chat tab spammed by such messages and because it will be hard to distinguish my messages from other green messages, like the showexp command. So, in short, I'm asking if there's a method to show a coloured message to only yourself. //edit: Found it. It is clif_colormes for whoever may be looking for this in the future, too.
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