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15peaces

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Posts posted by 15peaces

  1. On 10/23/2022 at 3:37 PM, Tokei said:

    The client can read up to uint32, so ~4GB. But you are indeed correct, GRF Editor shouldn't allow more than that either for obvious reasons. Though the check put in place for size limit is obviously not working, so I'd have to fix that.

    If this is the case, I wonder why my client (2017-06-14) is unable to read the grf files >2GB. It always fails with an error message once it hits the 2GB o.o

  2. Just found out, the error will only appear if the killed monster has a space in his name... If the name has no space, the tomb is working fine...

    Edit:

    Fixed it. It was a langtype issue using langtype 10. It's working fine using langtype 1. ^^

  3. Hey all,

    I'm not sure if this is an issue on my side or if it's an issue with the client I'm using.

    I was setting up a rAthena test server for me a while ago and now I wanted to test some stuff with a 2018 client for some reason. The Client I used for testing is a 2018-09-19aRagexe with up-to-date kRO data files.
    The rA hash is 4bc9e24b with no source edits, custom npc or something else. The only thing I did was changing configuration files and compile the server with the correct packetver set.

    Everything is working fine, the only problem are the tomb stones. They spawn after an mvp is killed.
    But after clicking on them I get an gravity error and the client closes...

    Is this a known problem with this client? Or is this an issue that was fixed a few commits ago and I only need to update rA?
    I also tested the 2018-06-21aRagexeRE. It crashed without an gravity error...

  4. ebm Converter


    Overview

    This is a small and easy-to-use tool for converting Gravity’s Emblem files. It can decode ebm files to bmp and bmp files back to ebm format. This is the first tool of my long planned RO-Tool project. Orginally it was only a test-tool for testing my libebm. But after the work was done I’ve decided to release it as a simple standalone tool. I didn't update this for long time, but it's working fine.

     

    Features:

    • Encode bmp files to Gravity’s ebm-format
    • Decode ebm-files to bmp

     

    latest Changes:

    • Fixed Bug in For-loops (first file in folder was skipped)
    • now uses libebm 1.01
    • first release version

     

    Project page: http://15peaces.com/blog/index.php/ebm-converter/

     


     

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