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FXFreitas

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FXFreitas last won the day on June 29 2023

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  1. its not possible to increase the amount of frames, its a client limitation. also even if you manage to increase it, it would need to increase the number of frames on every head, headgear, costume garment, weapon and shield, because they are all tied together to work with the same amount of frames. anyway good luck.
  2. Unimplemented RO Features - Ragnarök Wiki (fandom.com)
  3. Upscalers are getting better with the AI, thats undeniable, I still don't understand that resolution fetiche people got, no offense. Pixel art is a art style, not a limitation, at least on the modern days, but its okay if you prefer modern hd graphics and all. Well what I can tell about the AI work is that it understands the newer sprites way better than the old ones, just because of the technique used, most of the new sprites comes from 3D models that then are handworked by a artist, the old sprites had less tools to give references resulting on a more interpretative art, something that a AI will not get at least for now. I personally don't like much the new sprite styles, with strong expressive lines almost like a anime drawing, and the AI really loves to emphatise these lines. Anyway, you did a good job packing all this stuff into the game, and I assume you had a lot of effort looking for the best results on the AI upscaling, good luck and keep it up.
  4. Hello people, its been a long time huh? Well I've been away from RO community for some years already, but recently I've been requested to work on some hairstyles, the idea was to rework some of the janky still beloved custom hairstyles, however things happened and this project will not go further, so I'm here to share what was done so far. Keep in mind that those are the spr and act files with the palette adapted for a specific server use, so I do not assure that it will fully work on your server, I'll leave the pngs public on my DeviantArt soon, so you can grab the heads and pack yourself if you know how to use the ACT Edtior. Also I want to note that the heads are not all mine since I've worked to fix the work of other authors, you don't need my permission to use it on your server, but as always, don't put a paywall behind the work posted here and don't try to sell or claim the job done yours. Now lets go for the screenshots and files. Here a sample of every hairstyle: Some Comparisons (New on the top, Old on the bottom): (here the new is on the bottom and the old on the top) Anf of course the DOWNLOAD: data.zip < This is a Data folder with the hairs inside, remember to rename the number to the macthing hair on your server or you'll replace the wrong ones! The names on the folder does not match with the 84 pack, so even if you use it, make sure to give the proper ids. And to finish, thank you for passing by and checking out my work, I barely visit this forum anymore so keep in mind that I'll not give support by this topic or DMs here. I also got permission to make these files public so please lets avoid the drama. See ya!
  5. Nice sprites arround. Just to Remember: Create sprites is take the image edit tool and start from 0. Here the credits goes all to you and no one more. Edit sprites is take a already done sprite and turn it on a diferent thing. Here you credit the original creatior. Animate sprites is take already done original or edited sprites and convert to RO .spr/.act format. Here you credit the original creator too, even if its just from another game. See yah!
  6. DK Skill Tree, aw man that 4370 points!
  7. maybe because haziel pallete is under kami-shi pallete, should be above, right? To make his palletes reads first than kami-shi ones. Put both haziel grfs first and see what happens.
  8. Vamos lá, primeiramente, precisará do programa ACT Editor, desenvolvido pelo Tokei, temos ele aqui na seção de downloads. Com o programa aberto, seguimos os passos: No caso aqui estou mostrando uma arma, mas você pode ver que tem uma template pra vários dos elementos do jogo, alem disso, você pode usar outro arquivo act (como por exemplo, se você quer fazer uma montaria, pegue a act de outra montaria e edite a partir dela) Aqui, você pega um frame cortado e arrasta ele pro quadro inferior, você pode tambem dar um click direito, e selecionar add. Esta parte requer um pouco mais de explicação, ao adicionar a sprite assim, ele gera automaticamente uma paleta, sprites como estilos de cabelo e classes precisam de uma paleta organizada por questões de compatibilidade, então deve-se antes configurar uma paleta, baseada nas cores que sua sprite usa. Como pode ver ele identifica as cores e aplica na paleta, se já tiver uma paleta, você pode dar a opção de ele buscar as cores na paleta e aplicar na imagem. Você pode habilitar uma referência pra alinhar as sprites, como pode ver tem varios tipos, e facilitam quando vai colocar a sprite no lugar. A imagem já explica, arrasta a imagem pra cima da referencia e alinhe, então passa pro próximo frame, até fazer todos, daí passe pra outra direção, quando alinhar todos os frames de todas as direções, passe pra próxima animação, de fato a parte mais trabalhosa, e mais longa, por sorte existe a opção de inverter os frames e tambem copiar uma action e colar em outra, para animações como a de ataque que se repetem. É isso, nas configurações tambem tem as âncoras, quando se tem uma template não precisa se preocupar com elas, mas em sprites como as de classe, será necessário configurar as âncoras, basicamente a âncora define onde que uma sprite conecta a outra, exemplo: a âncora de uma sprite de cabeça fica na base dela, e a de uma sprite de corpo fica no pescoço, quando o game vai carregar as imagens ele junta as 2 âncoras, manendo a sprite no lugar.
  9. So we can't update kRO and jRO by RSU anymore, at least without the ftp link.
  10. The reference of a hg is the head, so the head stay in the center when the body follow the anchor to keep aligned for reference, if you ate making a headgear, don't worry, keep following the head and in game everything will fits fine.
  11. nothing yet. there's already a page on jRO's site, but nothing on the files yet (at least for me, there's any change on kRO and jRO ftp recently?)
  12. Oh they finally finished it, but I still prefer the classic sprite hehehe.
  13. How Many Skill Points o.o dat super edited servers e.e
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