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iankirk

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  1. I mean, No single strip happen. Just only remove the fcp by part bump
  2. Yes sir, once the fcp remove the glistening coat has gone
  3. Btw sir patrick. When im using single strip, Example, Strip Armor = Remove chemical protection in armor i mean no single strip. only remove fcp
  4. Now its work! Thank you so much sir patskie!! Thank you thank you
  5. //Special message when trying to use strip on FCP [Jobbie] if( sd && skillid == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD] ) { clif_gospel_info(sd, 0x28); break; } if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP ) clif_skill_nodamage(src,bl,skillid,skilllv,i); //Nothing stripped. if( sd && !i ) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
  6. skill.c: In function âskill_castend_nodamage_idâ: skill.c:4587: error: âskill_idâ undeclared (first use in this function) skill.c:4587: error: (Each undeclared identifier is reported only once skill.c:4587: error: for each function it appears in.) skill.c:4599: error: âskill_lvâ undeclared (first use in this function) make[1]: *** [obj_sql/skill.o] Error 1 make[1]: Leaving directory `/root/server/src/map' Here sir pat ((( Guys please help meeeeeeee
  7. I already tried sir, Here. skill.c: In function âskill_castend_nodamage_idâ: skill.c:4587: error: âskill_idâ undeclared (first use in this function) skill.c:4587: error: (Each undeclared identifier is reported only once skill.c:4587: error: for each function it appears in.) skill.c:4599:78: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4599: error: âsc_startâ undeclared (first use in this function) skill.c:4603:78: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4607:77: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4611:76: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4614: error: âskill_lvâ undeclared (first use in this function) make[1]: *** [obj_sql/skill.o] Error 1 make[1]: Leaving directory `/root/server/src/map' make: *** [map_sql] Error 2
  8. Sorry sir pat, I hope someone help me
  9. I know i have a wrong section but please help me. I have eamod svn and many script i already tried
  10. you can use this part : quiz_01 138 368
  11. Can someone help me. I need a script for dice event / true or false using this arena : quiz_01 > not an automated event, only GMs can access and role the dice / control the game > the " RED BOX ON THE IMAGE " : once the player warped to enter the arena.. that red box only player can move. (kinda restriction area thing) > " YELLOW BOX ON THE IMAGE " : must the switches'located : once the GM started to ON the main switch " the 2 switches will appear and the players will select either on the left side or the right side. I need a main switch to control the event. Main switch : > control the 2 switches ( hide and unhide ) > nuke the player either on the left side or right side once they lose the event > then after the nuke. all players left will be warped again back to red box to start another round. Please help me guys. Thanks in advance
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