iankirk
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I mean, No single strip happen. Just only remove the fcp by part bump
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Yes sir, once the fcp remove the glistening coat has gone
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Btw sir patrick. When im using single strip, Example, Strip Armor = Remove chemical protection in armor i mean no single strip. only remove fcp
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Now its work! Thank you so much sir patskie!! Thank you thank you
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The skill.c file?
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//Special message when trying to use strip on FCP [Jobbie] if( sd && skillid == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD] ) { clif_gospel_info(sd, 0x28); break; } if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP ) clif_skill_nodamage(src,bl,skillid,skilllv,i); //Nothing stripped. if( sd && !i ) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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skill.c: In function âskill_castend_nodamage_idâ: skill.c:4587: error: âskill_idâ undeclared (first use in this function) skill.c:4587: error: (Each undeclared identifier is reported only once skill.c:4587: error: for each function it appears in.) skill.c:4599: error: âskill_lvâ undeclared (first use in this function) make[1]: *** [obj_sql/skill.o] Error 1 make[1]: Leaving directory `/root/server/src/map' Here sir pat ((( Guys please help meeeeeeee
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I already tried sir, Here. skill.c: In function âskill_castend_nodamage_idâ: skill.c:4587: error: âskill_idâ undeclared (first use in this function) skill.c:4587: error: (Each undeclared identifier is reported only once skill.c:4587: error: for each function it appears in.) skill.c:4599:78: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4599: error: âsc_startâ undeclared (first use in this function) skill.c:4603:78: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4607:77: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4611:76: error: macro "sc_start" passed 6 arguments, but takes just 5 skill.c:4614: error: âskill_lvâ undeclared (first use in this function) make[1]: *** [obj_sql/skill.o] Error 1 make[1]: Leaving directory `/root/server/src/map' make: *** [map_sql] Error 2
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Sorry sir pat, I hope someone help me
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I know i have a wrong section but please help me. I have eamod svn and many script i already tried
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BUMP !
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you can use this part : quiz_01 138 368
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BUMP
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Can someone help me. I need a script for dice event / true or false using this arena : quiz_01 > not an automated event, only GMs can access and role the dice / control the game > the " RED BOX ON THE IMAGE " : once the player warped to enter the arena.. that red box only player can move. (kinda restriction area thing) > " YELLOW BOX ON THE IMAGE " : must the switches'located : once the GM started to ON the main switch " the 2 switches will appear and the players will select either on the left side or the right side. I need a main switch to control the event. Main switch : > control the 2 switches ( hide and unhide ) > nuke the player either on the left side or right side once they lose the event > then after the nuke. all players left will be warped again back to red box to start another round. Please help me guys. Thanks in advance