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Ehwaz

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Everything posted by Ehwaz

  1. This script use getitemname() to display menu, so if you wanna change, you must edit name of item have ID 6238 And edit like @HD Scripts said, for refiner function working correct
  2. I think you should align the text in the right side
  3. @hendra814 bring the item require to get the reward item ? It's just help you don't need to repeat countitem() too much Quest logic must define above function: Ex: If(BaseLevel > 99){ .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); } else { mes "You not allow to make this item"; } And ".@isSuccess" use to continue quest logic if you want, maybe after created Item NPC will "do something" Please ask if you still does not understand ...
  4. @hendra814 no SQL, only text, they not same Maybe my instruction not clearly ?
  5. View File MakeItemReq, check requirements to make a item This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; } Submitter Ehwaz Submitted 06/11/2018 Category Utilities Video Content Author Ehwaz  
  6. Version 1.0.0

    167 downloads

    This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; }
    Free
  7. View File Utility: Dynamic Shop Template Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited. Submitter Ehwaz Submitted 06/01/2018 Category Utilities Video Content Author Ehwaz
  8. Version 1.0.1

    688 downloads

    Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited.
    Free
  9. Can you change to another background image doesn't eye catcher ? P/S: I love Ace's Hat
  10. .@cost += .@item_sell_price; To .@cost += .@item_sell_price * @inventorylist_amount[.@i];
  11. Comment npc: npc/other/poring_war.txt in scripts_athena.conf
  12. Do you see it say ragnarok.test.item_db_re not exist ?
  13. use item_db_re instead ragnarok.item_db_re
  14. try use monster_Id lower 4000
  15. attach timer; after 1s check current location and last location if different, terminal script end detach timer; else reset timer;
  16. You MUST haha Write a custom warp to join instance. Good luck.
  17. Make all map except prontera is a instance.
  18. Post your script !! Or edit Level of food in item script Maybe check is exist any number "1" and change to 20
  19. The different point is the compiler. Window use Visual Studio linux using ' make' Follow this wiki: https://github.com/rathena/rathena
  20. No need know everything. Just learn how to compile source and run server. Don't worry too much. Wiki will help you. When got error, search google .
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