Ehwaz
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Everything posted by Ehwaz
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True, tested haha
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http://nemo.herc.ws/downloads/
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Put in: db/mob_avail.txt
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This script use getitemname() to display menu, so if you wanna change, you must edit name of item have ID 6238 And edit like @HD Scripts said, for refiner function working correct
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L2624 ?
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I think you should align the text in the right side
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Utility: MakeItemReq, check requirements to make a item
Ehwaz replied to Ehwaz's topic in Utility Script Releases
@hendra814 bring the item require to get the reward item ? It's just help you don't need to repeat countitem() too much Quest logic must define above function: Ex: If(BaseLevel > 99){ .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); } else { mes "You not allow to make this item"; } And ".@isSuccess" use to continue quest logic if you want, maybe after created Item NPC will "do something" Please ask if you still does not understand ... -
Utility: MakeItemReq, check requirements to make a item
Ehwaz replied to Ehwaz's topic in Utility Script Releases
@hendra814 no SQL, only text, they not same Maybe my instruction not clearly ? -
View File MakeItemReq, check requirements to make a item This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; } Submitter Ehwaz Submitted 06/11/2018 Category Utilities Video Content Author Ehwaz
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Version 1.0.0
167 downloads
This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; }Free -
View File Utility: Dynamic Shop Template Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited. Submitter Ehwaz Submitted 06/01/2018 Category Utilities Video Content Author Ehwaz
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Version 1.0.1
688 downloads
Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited.Free -
[ Showcase + Release ] Katakuri's Gallery
Ehwaz replied to Katakuri's topic in Spriting & Palette Showcase
Can you change to another background image doesn't eye catcher ? P/S: I love Ace's Hat -
NPC Sell All Items Script (Loot and Unequipped Items)
Ehwaz replied to Alenovo's question in Scripting Support
.@cost += .@item_sell_price; To .@cost += .@item_sell_price * @inventorylist_amount[.@i]; -
binkw32.dll Error _BinkShouldSkip@4 could not be located
Ehwaz replied to Vietlubu's question in Client-side Support
Try to replace new binkw32.dll -
Comment npc: npc/other/poring_war.txt in scripts_athena.conf
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Do you see it say ragnarok.test.item_db_re not exist ?
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use item_db_re instead ragnarok.item_db_re
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try use monster_Id lower 4000
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script command to terminate script when trying to move
Ehwaz replied to Litro Endemic's question in Source Requests
attach timer; after 1s check current location and last location if different, terminal script end detach timer; else reset timer; -
You MUST haha Write a custom warp to join instance. Good luck.
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Make all map except prontera is a instance.
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Post your script !! Or edit Level of food in item script Maybe check is exist any number "1" and change to 20
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The different point is the compiler. Window use Visual Studio linux using ' make' Follow this wiki: https://github.com/rathena/rathena
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No need know everything. Just learn how to compile source and run server. Don't worry too much. Wiki will help you. When got error, search google .