complete controller script
- script WoEInfoBase -1,{
OnStartMenu:
if(.init == 0)
donpcevent strnpcinfo(3)+"::OnInit";
OnStartMenu2:
mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
mes " ";
mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
mes "^000000Region:";
set
[email protected]_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected]$, getd(
[email protected]_strs$ + "[" +
[email protected] + "]");
if(
[email protected]$ != "")
mes "^000000- ^0000DD" +
[email protected]$;
}
next;
if(getgmlevel() >= .gm_access)
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
((!.state)?"Start next WoE":"End current WoE"),
((.state)?"":"Skip next WoE session")
);
else
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times");
switch(@menu) {
case 1: //warp
mes "Which region would you like to warp to?";
next;
select(.region_warp$[.woe_state[.woe_index]]);
if(@menu < 1 || @menu > .num_regions)
close;
close2;
warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
end;
case 2: //view
set
[email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected], 0;
set
[email protected]$, ".castles_" + .regions$[
[email protected]] + "$";
set
[email protected]_check, getd(
[email protected]_state_array$ + "[" +
[email protected] + "]");
while(
[email protected]_check &&
[email protected] < .num_castles[
[email protected]]) {
if(
[email protected]_check & (1 <<
[email protected])) {
set
[email protected]$, getd(
[email protected]$+"["
[email protected]+"]");
if (GetCastleData(
[email protected]$,1)) {
dispbottom "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently held by the [" + GetGuildName(GetCastleData(
[email protected]$,1)) + "] guild.";
} else {
dispbottom "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently unoccupied.";
}
set
[email protected]_check,
[email protected]_check - (1 <<
[email protected]);
}
set
[email protected],
[email protected] + 1;
}
}
break;
case 3: //woe times
for(set
[email protected], 0;
[email protected] < .num_woes; set
[email protected],
[email protected] + 1) {
dispbottom "- " + .daysOfWeek$[.woe_day[
[email protected]]] + " " + .woe_0_str$[
[email protected]] + "-" + .woe_1_str$[
[email protected]];
set
[email protected]_state_str_array$, ".woe_state_str_" + .woe_state[
[email protected]] + "$";
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected]$, getd(
[email protected]_state_str_array$ + "[" +
[email protected] + "]");
if(
[email protected]$ != "")
dispbottom " " +
[email protected]$;
}
}
break;
case 4: //start next;
if(getgmlevel() <.gm_access) close;
mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
next;
if(select("Yes:No") == 2) break;
set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
break;
case 5: //skip next;
if(getgmlevel() <.gm_access || .state) close;
mes "^FF0000Are you sure you want to skip the next WoE session^000000";
next;
if(select("Yes:No") == 2) break;
if(.state) { //you really can't do this with woe active
next;
mes "Sorry, in the time you took making your decision, WoE started";
mes "Please either manually end it first or wait";
break;
}
set .woe_index, (.woe_index + 1) % .num_woes;
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep2 .timer_refresh_rate;
break;
default: close;
}
goto OnStartMenu2;
OnInit:
//-----------------------------------------------------------------------------------------//
//CONFIG START //
//-----------------------------------------------------------------------------------------//
set .gm_access, 60;
//WoE timings needs to be ordered ascendingly unless you want to do weird
//stuff like skip a region every other week or so...
//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
// don't change it either since it's dynamically used
// Also..woe has to end on the same day it starts (it's easier that way..)
setarray .woe_day[0], 0, 3, 6;
setarray .woe_0[0], 68400,68400,68400;
setarray .woe_1[0], 72000,72000,72000;
setarray .woe_state[0], 0, 1, 2;
//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
//.woe_state_#[%] = $
// # - state number
// % - region number
// $ - binary representation of castles that are active for that region in that state (
// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
setarray .woe_state_0[0],4,0,0,0,0,0,0;
setarray .woe_state_1[0],1,0,0,0,0,0,0;
setarray .woe_state_2[0],2,0,0,0,0,0,0;
//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
//For if you want to use something else to handle your woe stuff but only this script
//to show info (1 - on, 0 - off...duh)
set .active_woe, 1;
//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
//WoE active or not
set .notify_woe, 1;
//-----------------------------------------------------------------------------------------//
//CONFIG END //
//-----------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------//
//CONSTANTS START - Don't touch this unless you know what you are doing //
//-----------------------------------------------------------------------------------------//
//castle maps by region
setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
//woe kill functions for each castle
setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";
setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
//region prefixs
setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
//region info
setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
//coords to warp player to region (0 is random)
setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
set .ticks_in_day, 86400; //mmm...magic numbers
setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
//Make sure WoE sessions are longer than this xD
set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
//-----------------------------------------------------------------------------------------//
//CONSTANTS END //
//-----------------------------------------------------------------------------------------//
set .num_regions, getarraysize(.regions$);
set .num_woes, getarraysize(.woe_1);
//force WoE to end if active
callfunc "WoEToggler", 0;
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
//count num castles per region
set .num_castles[
[email protected]], getarraysize(getd(".castles_" + .regions$[
[email protected]] + "$"));
}
//convert timestamps to readable format
for(set
[email protected], 0;
[email protected] < .num_woes; set
[email protected],
[email protected] + 1)
{
set
[email protected], .woe_0[
[email protected]] / 3600;
set
[email protected], .woe_0[
[email protected]] % 3600 / 60;
set
[email protected]$, ((
[email protected] % 12)
[email protected]%12:12) + ":" + ((
[email protected] < 10)?"0"
[email protected]:
[email protected]) + " " + ((
[email protected] > 12)?"PM":"AM");
set .woe_0_str$[
[email protected]],
[email protected]$;
set
[email protected], .woe_1[
[email protected]] / 3600;
set
[email protected], .woe_1[
[email protected]] % 3600 / 60;
set
[email protected]$, ((
[email protected] % 12)
[email protected]%12:12) + ":" + ((
[email protected] < 10)?"0"
[email protected]:
[email protected]) + " " + ((
[email protected] > 12)?"PM":"AM");
set .woe_1_str$[
[email protected]],
[email protected]$;
}
//calc number of woe states and consolidate states to create list of castles used
set .num_states, 0;
while(getarraysize(getd(".woe_state_" + (.num_states)))) {
set
[email protected]$, ".woe_state_" + .num_states;
set
[email protected], 0;
while(
[email protected] < getarraysize(getd(
[email protected]$))) {
set .castleUsage[
[email protected]], .castleUsage[
[email protected]] | getd(
[email protected]$ + "[" +
[email protected] + "]");
set
[email protected],
[email protected] + 1;
}
set .num_states, .num_states + 1;
}
for(set
[email protected], 0;
[email protected] < .num_states; set
[email protected],
[email protected] + 1) {
set
[email protected]_state_array$, ".woe_state_" +
[email protected];
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
if(.castleUsage[
[email protected]] > 0) {
set
[email protected]$, ".castles_" + .regions$[
[email protected]] + "$";
set
[email protected]_check, getd(
[email protected]_state_array$ + "[" +
[email protected] + "]");
if(
[email protected]_check == 0) { //region not in this state
//region warp menu string
set .region_warp$[
[email protected]], .region_warp$[
[email protected]] + "^DD0000" + .region_names$[
[email protected]] + "^000000:";
continue;
} else {
if(
[email protected]_check >= ((1 << .num_castles[
[email protected]]) - 1)) {
//includes all castles...just list as region.
setd(".woe_state_str_" +
[email protected] + "$[" +
[email protected] + "]", .region_names$[
[email protected]]);
//region warp menu string
set .region_warp$[
[email protected]], .region_warp$[
[email protected]] + "^00DD00" + .region_names$[
[email protected]] + "^000000:";
} else {
set
[email protected], 0;
set
[email protected]$, "";
while(
[email protected] < .num_castles[
[email protected]]) {
if(
[email protected]_check & (1 <<
[email protected])) {
set
[email protected]$,
[email protected]$ + GetCastleName(getd(
[email protected]$+"["
[email protected]+"]"));
set
[email protected]_check,
[email protected]_check - (1 <<
[email protected]);
if(
[email protected]astle_check) {
if(
[email protected]$ != "")
set
[email protected]$,
[email protected]$ + ", ";
} else
break;
}
set
[email protected],
[email protected] + 1;
}
setd(".woe_state_str_" +
[email protected] + "$[" +
[email protected] + "]", .region_names$[
[email protected]] + " ("+
[email protected]$ + ")");
//region warp menu string
set .region_warp$[
[email protected]], .region_warp$[
[email protected]] + "^00DD00" + .region_names$[
[email protected]] + " ("+
[email protected]$ + ")^000000:";
}
}
} else {
set .region_warp$[
[email protected]], .region_warp$[
[email protected]] + ":";
}
}
}
donpcevent strnpcinfo(3)+"::OnFindCurIndex";
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
if(.active_woe) {
if(.notify_woe) {
//set mapflag for all castle maps
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected]_array$, ".castles_" + .regions$[
[email protected]] + "$";
for(set
[email protected], 0;
[email protected] < .num_castles[
[email protected]]; set
[email protected],
[email protected] + 1) {
setmapflag getd(
[email protected]_array$ + "[" +
[email protected] + "]"), mf_loadevent;
setd(".loadmap_region_" + getd(
[email protected]_array$ + "[" +
[email protected] + "]"),
[email protected] + 1);
setd(".loadmap_castleIndex_" + getd(
[email protected]_array$ + "[" +
[email protected] + "]"),
[email protected]);
}
}
}
//activates WoE if needed
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
//flag that init occured
set .init, 1;
OnWoETimer:
//timer stuff
while (1) {
set .remainTime, .count_tick - gettimetick(2);
set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
set .min, .bannerTimer / 60;
set .sec, .bannerTimer - .min * 60;
set .hr, .min / 60;
set .min, .min - .hr * 60;
set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
sleep .timer_refresh_rate;
if(.remainTime <= 0) {
if(.active_woe) {
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
set .roomMsg$, .startMsg$[.state];
set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
set .state, (.state + 1) % 2; //flip state
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep .change_state_sleep;
}
}
end; //obligatory end =D
OnUpdateCountTick:
set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
if(gettimetick(2) > .count_tick)
set .count_tick, .count_tick + 7 * .ticks_in_day;
end;
OnFindCurIndex:
set
[email protected]_day, gettime(4);
set
[email protected]_tick, gettimetick(1);
set .woe_index, 0;
set .state, 0;
for(set
[email protected], 0;
[email protected] < .num_woes; set
[email protected],
[email protected] + 1) {
if(.woe_day[
[email protected]] <
[email protected]_day)
continue;
if(.woe_day[
[email protected]] ==
[email protected]_day) {
if(.woe_0[
[email protected]] >=
[email protected]_tick) {
set .woe_index,
[email protected];
set .state, 0;
break;
}
if(.woe_1[
[email protected]] >=
[email protected]_tick) {
set .woe_index,
[email protected];
set .state, 1;
break;
}
}
if(.woe_day[
[email protected]] >
[email protected]_day) {
set .woe_index,
[email protected];
set .state, 0;
break;
}
}
end;
//On map notifier
//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
OnPCLoadMapEvent:
if(.state && .notify_woe) {
getmapxy(
[email protected]$,
[email protected],
[email protected], 0);
set
[email protected], getd(".loadmap_region_" +
[email protected]$) - 1;
if(
[email protected] >= 0) {
set
[email protected], getd(".loadmap_castleIndex_" +
[email protected]$);
if(getd(".woe_state_" + .woe_state[.woe_index] + "[" +
[email protected] + "]") & 1 <<
[email protected])
dispbottom "The [" + GetCastleName(
[email protected]$) + "] castle is available for conquering during this WoE session";
else
dispbottom "The [" + GetCastleName(
[email protected]$) + "] castle is NOT available for conquering during this WoE session";
}
}
end;
//------------------------------------------------------------------------------
// WoE Controller Stuff Here
//------------------------------------------------------------------------------
OnDoWoE:
if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
callfunc "WoEToggler", 1;
//kills WoE in all castles that shouldn't have WoE
set
[email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected]$, ".castles_" + .regions$[
[email protected]] + "$";
set
[email protected]_check, getd(
[email protected]_state_array$ + "[" +
[email protected] + "]");
for(set
[email protected], 0;
[email protected] < .num_castles[
[email protected]]; set
[email protected],
[email protected] + 1) {
set
[email protected]$, getd(
[email protected]$+"["
[email protected]+"]");
if((
[email protected]_check & (1 <<
[email protected])) == 0) {
donpcevent getd(".woe_kill_" + .regions$[
[email protected]] + "$[" +
[email protected] + "]");
}
}
}
announce "The War Of Emperium has begun!",bc_all;
donpcevent strnpcinfo(3)+"::OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
donpcevent strnpcinfo(3)+"::OnDisplayOwners";
}
}
end;
OnDisplayOwners: //displays based on current region
set
[email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected], 0;
set
[email protected]_check, getd(
[email protected]_state_array$ + "[" +
[email protected] + "]");
set
[email protected]$, ".castles_" + .regions$[
[email protected]] + "$";
while(
[email protected]_check &&
[email protected] < .num_castles[
[email protected]]) {
if(
[email protected]_check & (1 <<
[email protected])) {
set
[email protected]$, getd(
[email protected]$+"["
[email protected]+"]");
if (GetCastleData(
[email protected]$,1)) {
announce "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently held by the [" + GetGuildName(GetCastleData(
[email protected]$,1)) + "] guild.",bc_all;
} else {
announce "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently unoccupied.",bc_all;
}
set
[email protected]_check,
[email protected]_check - (1 <<
[email protected]);
}
set
[email protected],
[email protected] + 1;
}
}
end;
}
cydonia,125,166,4 script WoE Info 837,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
donpcevent strnpcinfo(3)+"::OnInit";
doevent "WoEInfoBase::OnStartMenu";
end;
OnInit:
while (1) {
//only updates if msg is different
set .banner$, getwaitingroomstate(4, strnpcinfo(3));
if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
delwaitingroom;
waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
}
sleep 500;
}
end;
}
//zomg! it duplicates!!
cydonia,137,109,6 duplicate(WoE Info) WoE Info#2winfo 837
//---------------------------------------------------------------------------------------------------------------------
//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,
//using the trunk version will result in catastrophic failure of the script. Double declaration of the following
//functions fixes this (you will get warning messages though)
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
AgitStart;
} else {
AgitEnd;
}
return;
}
//if stable script will fail parsing this function, but the rest of the script will still be usable
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
AgitStart;
AgitStart2;
} else {
AgitEnd;
AgitEnd2;
}
return;
}
My friend helped me Capuche here to be the solution
fix
announce "The War Of Emperium has begun!",bc_all;
callsub "OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
callsub "OnDisplayOwners",1;
}
}
end;
OnDisplayOwners: //displays based on current region
set
[email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set
[email protected], 0;
[email protected] < .num_regions; set
[email protected],
[email protected] + 1) {
set
[email protected], 0;
set
[email protected]_check, getd(
[email protected]_state_array$ + "[" +
[email protected] + "]");
set
[email protected]$, ".castles_" + .regions$[
[email protected]] + "$";
while(
[email protected]_check &&
[email protected] < .num_castles[
[email protected]]) {
if(
[email protected]_check & (1 <<
[email protected])) {
set
[email protected]$, getd(
[email protected]$+"["
[email protected]+"]");
set
[email protected], GetCastleData(
[email protected]$,1);
if (
[email protected] ) {
announce "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently held by the [" + GetGuildName(GetCastleData(
[email protected]$,1)) + "] guild.",bc_all;
if ( getarg(0,0) ) {
set
[email protected], query_sql( "select account_id from `char` where guild_id = "+
[email protected] +" and online = 1",
[email protected] );
for ( set
[email protected], 0;
[email protected] <
[email protected]; set
[email protected],
[email protected] +1 )
getitem 7539,15,
[email protected][
[email protected]];
}
} else {
announce "The [" + GetCastleName(
[email protected]$) + "] castle of the [" + .region_names$[
[email protected]] + "] region is currently unoccupied.",bc_all;
}
set
[email protected]_check,
[email protected]_check - (1 <<
[email protected]);
}
set
[email protected],
[email protected] + 1;
}
}
end;
}