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Posts posted by Zopokx
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I have reuploaded it to my webspace. It won't get deleted there
Is your webspace down?
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I'm rather new here (rAthena). What happened? Could someone explain this to me? Thank You!
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BTW, what is the official behaviour of mounts? don't you have to get dismount automatically when you get hit? The 12622 item is not an accesory or something like that? It doesn't dissapear when is used!
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OMFG! Please re-do the payon dungeon's Zombie Dragon! xDD
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In general, for duplicates in pre-re/re split files, we keep a floating NPC in the root folder and duplicates in the pre-re/re paths. All duplicates in mixed folders (merchants, other, etc.) should be self-contained. Do you have any specific examples?
I know that (although I think that rAthena shouldn't support pre-re anymore, but it is just my opinion) In fact, I don't have more examples; it was just an example about NPCs and the existance of grouped vs distributed duplicates.
BTW, the main goal of this proposal is about warps.
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Mainly, I want to propose a change in the internal script structure. There are 2 kind of scripts that I think would be better if reorganize in another way:
- Warps
- Duplicates
I think with an example is easier to understand:
Actually:
- If you have an NPC duplicated, you usually try to put it in the city/map where it belongs (ex: /npc/re/cities/alberta.txt)
- Every warp from a map/zone are in the same file.
Proposal:
- When you have a duplicate, it should stay in the original script file, with every other duplicate of the same NPC.
- In every warp file should be only every warp that teleport you to that zone/region/map, not the warps that actually are in that map. (ex: The warp that teleports you from mjolnir to yuno fields should be in the warps/fields/yuno_fild.txt instead the mjolnir_fild.txt one. The warp that teleports you from yuno field to mjolnir should be with mjolnir warps)
Pros:
- By this way, you can easyly deactivate or activate zones/maps/region, letting them totally independent.
- You will never have problems like a map that is reachable, but from where you cannot come back. (!)
- NPCs would be easy to find, searching in the original scripts, instead of looking in the cities files.
Cons:
- Maybe individual warps would be more hard to find.
If you think that is a good idea, I can start helping with this.
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Have you tried /web <address> ?
LOL! I didn't read about this change
And It works! Thanks!
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Does anyone knows what happened with the Integrated Web Browser that was added to RO Clients on June 2011?
I'm using 2012-04-10 client and this feature is not on it.
I took a break about RO for several months. Gravity removed it?
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I would like to donate you some money for the development of this awesome project. Where can I do it?
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Yay! Very nice!
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As always, if a castle is untaken by a guild (when you change castle or start new server), every castle that will be 'active' for WoEs is free-to-take.
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I think I remember your nickname... Is it possible?
Welcome back. I hope you will have enought time to get into spriting again!
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Pues lo más seguro es que sea necesaria una mínima edición del código ^^u.
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Es custom. Creo que ha sido o es oficial en algún servidor en concreto, pero no en kRO.
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If is official, please try to activate it.
It doesn't mind if it is irritating to players, it adds more security to the login process, so it is welcome!
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Everything that is an official feature is welcome. +1 for this proposal.
Coloured items are good, but commands related to this are mandatory too!
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I totally agree with Kisuka
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Técnicamente no necesitas consentimiento de nadie, ya que la licencia que se utiliza es GPLv3. Eso sí, debes respetar la licencia: http://www.gnu.org/licenses/gpl.html
Aunque nunca está de más avisar
Suerte con el proyecto si decides tirarlo adelante!
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Good idea!
As always, brilliant!
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in Source Releases
Posted
An excellent work! Thank you!