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Zopokx

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Posts posted by Zopokx

  1. BTW, what is the official behaviour of mounts? don't you have to get dismount automatically when you get hit? The 12622 item is not an accesory or something like that? It doesn't dissapear when is used!

  2. In general, for duplicates in pre-re/re split files, we keep a floating NPC in the root folder and duplicates in the pre-re/re paths. All duplicates in mixed folders (merchants, other, etc.) should be self-contained. Do you have any specific examples?

    I know that (although I think that rAthena shouldn't support pre-re anymore, but it is just my opinion) In fact, I don't have more examples; it was just an example about NPCs and the existance of grouped vs distributed duplicates.

    BTW, the main goal of this proposal is about warps.

  3. Mainly, I want to propose a change in the internal script structure. There are 2 kind of scripts that I think would be better if reorganize in another way:

    - Warps

    - Duplicates

    I think with an example is easier to understand:

    Actually:

    - If you have an NPC duplicated, you usually try to put it in the city/map where it belongs (ex: /npc/re/cities/alberta.txt)

    - Every warp from a map/zone are in the same file.

    Proposal:

    - When you have a duplicate, it should stay in the original script file, with every other duplicate of the same NPC.

    - In every warp file should be only every warp that teleport you to that zone/region/map, not the warps that actually are in that map. (ex: The warp that teleports you from mjolnir to yuno fields should be in the warps/fields/yuno_fild.txt instead the mjolnir_fild.txt one. The warp that teleports you from yuno field to mjolnir should be with mjolnir warps)

    Pros:

    - By this way, you can easyly deactivate or activate zones/maps/region, letting them totally independent.

    - You will never have problems like a map that is reachable, but from where you cannot come back. (!)

    - NPCs would be easy to find, searching in the original scripts, instead of looking in the cities files.

    Cons:

    - Maybe individual warps would be more hard to find.

    If you think that is a good idea, I can start helping with this.

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