-
Posts
757 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Posts posted by Dolphin86
-
-
@Mice im using linux vps, is there a way that i can open all 4 terminal to view them ?
-
This script was created originally by @Winterfox, i currently add a feature which the script will detect if player have an item before he/she can start crafting, everything was doing great and no error was shown, but somehow when the crafting process was completed i did not recive the crafted item, could someone help me what was wrong?
Spoiler- script Armor Work Table FAKE_NPC,{ .@workbench_id = atoi(strnpcinfo(2)); .@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state"); if(.@workbench_crafting_state == 1) { soundeffect "menu.wav",0; if(countitem(.instant_craft_item_id) > 0) { mes "You have an " + getitemname(.instant_craft_item_id) + "."; mes "Do you want to use it to instantly finish crafting ?"; next; if(select("Yes.:No.")) { delitem(.instant_craft_item_id),1; stopnpctimer; goto(FINISH_CRAFTING); } } mes "Please wait until the armor crafting process is finished."; close; } if(.@workbench_crafting_state == 2) { FINISH_CRAFTING: soundeffect "menu.wav",0; mes "Here are armor."; for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) { getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]")); } delwaitingroom; setd("$workbench_" + .@workbench_id + "_crafting_state", 0); close; } //======================================================= if(countitem(40040) == 1) { callsub(Start_Armor); } soundeffect "menu.wav",0; mes "You will need Armor Crafting Tier 2"; mes "or above."; close; Start_Armor: deletearray(@product_recipe, getarraysize(@product_recipe)); soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Any item created unattended by using the Public armor can be stolen by other players!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Private armor are shared with those who have acsess only!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "Select Armor Crafting."; switch(select("- Normal Armor")){ case 1: clear; soundeffect "menu.wav",0; mes "Select Tools"; switch(select("- Stone Knife")){ case 1: clear; soundeffect "menu.wav",0; mes "Select Armor Location."; switch(select("- Upper:- Middle")){ case 1: setarray(@product_recipe, 40117, 1, 40005, 1, 1, 40115, 0, 1, 40166, 0, 1); break; case 2: setarray(@product_recipe, 40119, 1, 40005, 1, 1, 40115, 0, 1, 40166, 0, 1); break; } } } //===================================================================================== if(getarraysize(@product_recipe) == 0) { end; } .@product_id = @product_recipe[0]; .@product_amount = @product_recipe[1]; for(.@i = 2; .@i < getarraysize(@product_recipe); .@i += 3) { .@next_start_index = getarraysize(.@product_requirements); .@product_requirements[.@next_start_index] = @product_recipe[.@i]; .@product_requirements[.@next_start_index + 1] = @product_recipe[.@i + 1]; .@product_requirements[.@next_start_index + 2] = @product_recipe[.@i + 2]; } clear; soundeffect "menu.wav",0; mes "Require"; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 1) { .@item_amount = rentalcountitem(.@product_requirements[.@i]); } else { .@item_amount = countitem(.@product_requirements[.@i]); } .@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]); if(.@item_amount < .@product_requirements[.@i + 2]) { .@not_enough_items = 1; mes "^ff0000- " + .@item_requirement_text$ + "^000000"; } else { mes "^8fce00- " + .@item_requirement_text$ + "^000000"; } } if(.@not_enough_items == 1) { close; } soundeffect "menu.wav",0; select("- Start"); if(countitem(40040) == 1) { armor_points += 1; dispbottom("Gained +1 Armor Crafting Points"); } for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 0) { delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]); } } setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount); setd("$workbench_" + .@workbench_id + "_crafting_state", 1); clear; mes "The crafting armor process has started, please wait until it is finished."; OnCraftingStart: waitingroom("CRAFTING...", 0); initnpctimer; end; OnTimer60000: setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2); delwaitingroom; waitingroom("COMPLETED!", 0); end; OnInit: .@workbench_id = atoi(strnpcinfo(2)); if(.@workbench_id < 1) { .instant_craft_item_id = 40014; end; } if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) { goto(OnCraftingStart); } end; //============================================================================= } //Duplicate //===================================================== //new_1-3,91,143,6 duplicate(Armor Work Table) Public Armor Work Table#9000 11004 //new_1-3,95,143,6 duplicate(Armor Work Table) Public Armor Work Table#9001 11004 //new_1-3,99,143,6 duplicate(Armor Work Table) Public Armor Work Table#9002 11004 //new_1-3,91,149,6 duplicate(Armor Work Table) Public Armor Work Table#9003 11004 //veil //===================================================== veil,135,45,6 duplicate(Armor Work Table) Public Armor Work Table#9004 11004 veil,140,45,6 duplicate(Armor Work Table) Public Armor Work Table#9005 11004 veil,145,45,6 duplicate(Armor Work Table) Public Armor Work Table#9006 11004 veil,150,45,6 duplicate(Armor Work Table) Public Armor Work Table#9007 11004 veil,135,41,6 duplicate(Armor Work Table) Public Armor Work Table#9008 11004 veil,140,41,6 duplicate(Armor Work Table) Public Armor Work Table#9009 11004 veil,145,41,6 duplicate(Armor Work Table) Public Armor Work Table#9010 11004 veil,150,41,6 duplicate(Armor Work Table) Public Armor Work Table#9011 11004 veil,135,37,6 duplicate(Armor Work Table) Public Armor Work Table#9012 11004 veil,140,37,6 duplicate(Armor Work Table) Public Armor Work Table#9013 11004 veil,145,37,6 duplicate(Armor Work Table) Public Armor Work Table#9014 11004 veil,150,37,6 duplicate(Armor Work Table) Public Armor Work Table#9015 11004 veil,145,33,6 duplicate(Armor Work Table) Public Armor Work Table#9016 11004 veil,150,33,6 duplicate(Armor Work Table) Public Armor Work Table#9017 11004 veil,145,29,6 duplicate(Armor Work Table) Public Armor Work Table#9018 11004 veil,150,29,6 duplicate(Armor Work Table) Public Armor Work Table#9019 11004 //veil,223,55,6 duplicate(Armor Work Table) Public Armor Work Table#9020 11004 //veil,208,55,6 duplicate(Armor Work Table) Public Armor Work Table#9021 11004 //new_1-3,95,149,6 duplicate(Armor Work Table) Public Armor Work Table#9022 11004 //new_1-3,99,149,6 duplicate(Armor Work Table) Public Armor Work Table#9023 11004 //island //=============================================================== neko1,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9024 11004 neko1,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9025 11004 neko1,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9026 11004 neko1,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9027 11004 //=============================================================== neko2,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9030 11004 neko2,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9031 11004 neko2,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9032 11004 neko2,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9033 11004 //=============================================================== neko3,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9036 11004 neko3,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9037 11004 neko3,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9038 11004 neko3,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9039 11004 //=============================================================== neko4,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9042 11004 neko4,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9043 11004 neko4,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9044 11004 neko4,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9045 11004 //=============================================================== neko5,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9048 11004 neko5,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9049 11004 neko5,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9050 11004 neko5,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9051 11004 //=============================================================== neko6,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9054 11004 neko6,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9055 11004 neko6,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9056 11004 neko6,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9057 11004 //============================================================== neko7,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9060 11004 neko7,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9061 11004 neko7,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9062 11004 neko7,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9063 11004 //=============================================================== neko8,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9066 11004 neko8,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9067 11004 neko8,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9068 11004 neko8,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9069 11004 //=============================================================== neko9,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9072 11004 neko9,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9073 11004 neko9,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9074 11004 neko9,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9075 11004 //============================================================== neko10,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9078 11004 neko10,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9079 11004 neko10,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9080 11004 neko10,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9081 11004 //=============================================================== neko11,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9084 11004 neko11,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9085 11004 neko11,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9086 11004 neko11,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9087 11004 //=============================================================== neko12,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9090 11004 neko12,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9091 11004 neko12,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9092 11004 neko12,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9093 11004 //=============================================================== neko13,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9096 11004 neko13,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9097 11004 neko13,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9098 11004 neko13,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9099 11004 //=============================================================== neko14,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9102 11004 neko14,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9103 11004 neko14,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9104 11004 neko14,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9105 11004 //=============================================================== neko15,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9108 11004 neko15,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9109 11004 neko15,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9110 11004 neko15,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9111 11004 //=============================================================== neko16,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9114 11004 neko16,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9115 11004 neko16,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9116 11004 neko16,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9117 11004 //=============================================================== neko17,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9120 11004 neko17,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9121 11004 neko17,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9122 11004 neko17,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9123 11004 //=============================================================== neko18,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9126 11004 neko18,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9127 11004 neko18,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9128 11004 neko18,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9129 11004 //=============================================================== neko19,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9132 11004 neko19,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9133 11004 neko19,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9134 11004 neko19,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9135 11004 //=============================================================== neko20,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9138 11004 neko20,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9139 11004 neko20,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9140 11004 neko20,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9141 11004 //=============================================================== neko21,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9144 11004 neko21,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9145 11004 neko21,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9146 11004 neko21,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9147 11004 //=============================================================== neko22,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9150 11004 neko22,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9151 11004 neko22,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9152 11004 neko22,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9153 11004 //=============================================================== neko23,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9156 11004 neko23,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9157 11004 neko23,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9158 11004 neko23,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9159 11004 //=============================================================== neko24,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9162 11004 neko24,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9163 11004 neko24,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9164 11004 neko24,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9165 11004 //=============================================================== neko25,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9168 11004 neko25,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9169 11004 neko25,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9170 11004 neko25,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9171 11004 //=============================================================== neko26,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9174 11004 neko26,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9175 11004 neko26,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9176 11004 neko26,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9177 11004 //=============================================================== neko27,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9180 11004 neko27,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9181 11004 neko27,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9182 11004 neko27,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9183 11004 //=============================================================== neko28,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9186 11004 neko28,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9187 11004 neko28,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9188 11004 neko28,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9189 11004 //=============================================================== neko29,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9192 11004 neko29,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9193 11004 neko29,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9194 11004 neko29,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9195 11004 //=============================================================== neko30,77,136,6 duplicate(Armor Work Table) Private Armor Work Table#9198 11004 neko30,81,136,6 duplicate(Armor Work Table) Private Armor Work Table#9199 11004 neko30,85,136,6 duplicate(Armor Work Table) Private Armor Work Table#9200 11004 neko30,89,136,6 duplicate(Armor Work Table) Private Armor Work Table#9201 11004
Thank You..
-
i have set erasequest 120015, and set 120016 quest, somehow i try to talk again to the same npc just to check it wont read quest 120015 anymore, but it still reads, and still offer the same quest... can someone tell me what da hell when wrong..?
Spoilersoundeffect "menu.wav",0; cutin "3rd_scr_caracas01",2; mes "^ce7e00 === Durengo Town Manager === ^000000"; mes "Amazing, here as promise your reward."; getexp 100,100; Zeny += 1000; next; soundeffect "menu.wav",0; mes "^ce7e00 === Durengo Town Manager === ^000000"; mes "Now you need to exchange"; mes "that zeny to Durengo Coin"; mes "you can do that in Guild Hall"; next; soundeffect "menu.wav",0; mes "^ce7e00 === Durengo Town Manager === ^000000"; mes "Once you have Durengo Gold Coin"; mes "sign up as members"; mes "The Guild Admin will asist"; mes "asist you from there"; next; soundeffect "menu.wav",0; mes "^ce7e00 === Durengo Town Manager === ^000000"; mes "Oke then, let's get you sign up"; set StartAdventure,2; erasequest 120015; setquest 120016; next; warp "moc_para01",30,10; close3;
-
is there a way to block or remove it ? without manually editing each monster ?
-
information :
BeginnerQuest0: mes "^ce7e00 === DURAG === ^000000"; soundeffect "menu.wav",0; cutin "3rd_sura_master",2; mes "Durang is the name,"; mes "i have been instructed to"; mes "train all the lost soul"; mes "that drop in"; switch(select("- Please Guide Me:- No Thanks")){ case 1: next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Good, running around"; mes "without a knowledge,"; mes "is a total dumb move."; next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Your not gone survive"; mes "here or anywhere"; mes "without proper equipment,"; mes "so let us begin crafting"; mes "your first gear, let us"; mes "start with a stone knife."; next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "There is a stone pile"; mes "next to me, go and gather"; mes "4 stone pebbles"; mes "from that stone pile,"; mes "come back when you have"; mes "4 stone pebbles"; set BeginnerQuest,1; setquest 100000; close3; case 2: next; soundeffect "menu.wav",0; mes "^ce7e00 === DURAG === ^000000"; mes "Well, come back if had second thought.."; close3; }
as shown on the information above, player would need to gather 4 pebbles, so player went out and start gathring for those 4 pebbles on diffrent maps, whenplayer gather 1 pebbles, in player chat box will have a disbottom "You have gather 1 Pebbels." / "You have gather 2 Pebbles." and soo on until "You have gather all 4 Pebbles, return back to durag.
any idea how to do this? kinda like OnNPCKillEvent, but as the quest is gathering not kill count... help?
-
im still having same issue and havent figure out a solution, here is the full details..
i made some changes on questinfo_f.lub
and here is my quest_db.yml
here is my OngoingQuestInfoList_True_EN.lub
OngoingQuestInfoList_True_EN.lub
and here is my RecommendedQuestInfoList_True_EN.lub
RecommendedQuestInfoList_True_EN.lub
here is the raw exe:
2022-03-30_Ragexe_1648110506.exe
here is the same exe without Gepard infused:
here is my diff profile:
here is the quest trigger npc:
Spoilermoc_para01, 39, 36, 5 script Quest Manager 732,{ if(countitem(40056) < 1) { mes "[^FF7700Quest Manager^000000]"; mes "I am sorry, but you need to register"; mes "as a guild member before you can"; mes "take a quest.."; close; } mes "[^FF7700Quest Manager^000000]"; mes "Hello, what do you want to do?"; .@menu$ = "-> Submit all completed Quests"; .@quest_number = 1; while(getd(".quest_" + .@quest_number + "_db_id") != 0) { .@menu$ += ":" + getd(".quest_" + .@quest_number + "_title$"); .@quest_number++; } .@quest_id = select(.@menu$) - 1; clear; if(.@quest_id == 0) { .@quest_id = 1; while(getd(".quest_" + .@quest_id + "_db_id") != 0) { .@quest_db_id = getd(".quest_" + .@quest_id + "_db_id"); if(checkquest(.@quest_db_id, HUNTING) == 2) { specialeffect2(10); for(.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_item_rewards")); .@i += 2) getitem(getd(".quest_" + .@quest_id + "_item_rewards[" + .@i + "]"), getd(".quest_" + .@quest_id + "_item_rewards[" + (.@i + 1)+ "]")); getexp2(getd(".quest_" + .@quest_id + "_base_exp_reward"), getd(".quest_" + .@quest_id + "_job_exp_reward")); erasequest(.@quest_db_id); setd("#quest_" + .@quest_id + "_cooldown", gettimetick(2) + getd(".quest_" + .@quest_id + "_cooldown")); .@reward_handout = 1; } .@quest_id++; } mes "[^FF7700Quest Manager^000000]"; if(.@reward_handout) { mes "Enjoy your rewards!"; close; } mes "It seems you didn't finish any of my quests."; mes "Come back when you did!"; close; } .@quest_db_id = getd(".quest_" + .@quest_id + "_db_id"); .@quest_min_level_requirement = getd(".quest_" + .@quest_id + "_min_level_requirement"); .@quest_max_level_requirement = getd(".quest_" + .@quest_id + "_max_level_requirement"); mes "[^FF7700Quest Manager^000000]"; mes "Quest Title: " + getd(".quest_" + .@quest_id + "_title$"); mes "Quest Type: " + .quest_types$[getd(".quest_" + .@quest_id + "_type")]; mes "Cooldown Timer: ^0000DD" + callfunc("Time2Str", (gettimetick(2) + getd(".quest_" + .@quest_id + "_cooldown"))) + "^000000"; if(.@quest_min_level_requirement > 0) mes "Minimum Base Level: " + .@quest_min_level_requirement; if(.@quest_max_level_requirement > 0) mes "Maximum Base Level " + .@quest_max_level_requirement; mes "-------------------------"; mes "Please hunt the following :"; for (.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_monster_requirement")); .@i += 2) mes getd(".quest_" + .@quest_id + "_monster_requirement[" + (.@i + 1) + "]") + " " + getmonsterinfo(getd(".quest_" + .@quest_id + "_monster_requirement[" + .@i + "]"), MOB_NAME); mes "-------------------------"; mes "Reward :"; mes getd(".quest_" + .@quest_id + "_base_exp_reward") + " Base EXP"; mes getd(".quest_" + .@quest_id + "_job_exp_reward") + " Job EXP"; mes getd(".quest_" + .@quest_id + "_zeny_reward") + " Zeny"; for(.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_item_rewards")); .@i += 2) mes getd(".quest_" + .@quest_id + "_item_rewards[" + (.@i + 1)+ "]") + " " + getitemname(getd(".quest_" + .@quest_id + "_item_rewards[" + .@i + "]")); mes "-------------------------"; if(select("-> Accept Quest:-> Decline") == 2) end; clear; if(BaseLevel < .@quest_min_level_requirement) { mes "[^FF7700Quest Manager^000000]"; mes "Your Base Level is below the minimum requirement."; close; } if(BaseLevel > .@quest_max_level_requirement) { mes "[^FF7700Quest Manager^000000]"; mes "Your Base Level is above the maximum requirement."; close; } if (getd("#quest_" + .@quest_id + "_cooldown") > gettimetick(2)) { mes "[^FF7700Quest Manager^000000]"; mes "This quest is still on cooldown."; mes "( ^DD0000" + callfunc("Time2Str", getd("#quest_" + .@quest_id + "_cooldown")) + "^000000 )"; close; } if (checkquest(.@quest_db_id) == -1) { mes "[^FF7700Quest Manager^000000]"; mes "You have taken this quest, good luck !"; setquest(.@quest_db_id); close; } mes "[^FF7700Quest Manager^000000]"; mes "You have already taken this quest."; close; OnInit: // General Stuff setarray(.quest_types$, "Normal", "Daily"); // cooldown in seconds // 86400 = 1 day // quest type: 0 = normal, 1 = daily // Quest 1 // Quest Information .quest_1_db_id = 120000; .quest_1_title$ = "Prontera Field 01"; .quest_1_cooldown = 0; .quest_1_type = 0; // Quest Requirements .quest_1_min_level_requirement = 1; .quest_1_max_level_requirement = 50; setarray(.quest_1_monster_requirement, 1002, 300, 1007, 300, 1008, 300); // Quest Rewards .quest_1_base_exp_reward = 2100; .quest_1_job_exp_reward = 2100; .quest_1_zeny_reward = 5000; setarray(.quest_1_item_rewards, 40221, 1, 40222, 1); // Quest 2 // Quest Information .quest_2_db_id = 120001; .quest_2_title$ = "Prontera Field 02"; .quest_2_cooldown = 0; .quest_2_type = 0; // Quest Requirements .quest_2_min_level_requirement = 1; .quest_2_max_level_requirement = 50; setarray(.quest_2_monster_requirement, 1063, 300, 1113, 300, 1031, 300); // Quest Rewards .quest_2_base_exp_reward = 25000; .quest_2_job_exp_reward = 13000; .quest_2_zeny_reward = 5000; setarray(.quest_2_item_rewards, 40221, 1, 40222, 1); // Quest 3 // Quest Information .quest_3_db_id = 120002; .quest_3_title$ = "Prontera Field 03"; .quest_3_cooldown = 0; .quest_3_type = 0; // Quest Requirements .quest_3_min_level_requirement = 1; .quest_3_max_level_requirement = 50; setarray(.quest_3_monster_requirement, 1166, 300, 1167, 300, 1052, 300); // Quest Rewards .quest_3_base_exp_reward = 166500; .quest_3_job_exp_reward = 82800; .quest_3_zeny_reward = 5000; setarray(.quest_3_item_rewards, 40221, 1, 40222, 1); // Quest 4 // Quest Information .quest_4_db_id = 120003; .quest_4_title$ = "Prontera Field 04"; .quest_4_cooldown = 0; .quest_4_type = 0; // Quest Requirements .quest_4_min_level_requirement = 1; .quest_4_max_level_requirement = 50; setarray(.quest_4_monster_requirement, 1095, 300, 1097, 300, 1005, 300); // Quest Rewards .quest_4_base_exp_reward = 42600; .quest_4_job_exp_reward = 27000; .quest_4_zeny_reward = 5000; setarray(.quest_4_item_rewards, 40221, 1, 40222, 1); // Quest 5 // Quest Information .quest_5_db_id = 120004; .quest_5_title$ = "FIRST CLASS 01"; .quest_5_cooldown = 0; .quest_5_type = 0; // Quest Requirements .quest_5_min_level_requirement = 40; .quest_5_max_level_requirement = 70; setarray(.quest_5_monster_requirement, 1014, 300, 1026, 300, 1055, 300); // Quest Rewards .quest_5_base_exp_reward = 282000; .quest_5_job_exp_reward = 163800; .quest_5_zeny_reward = 5000; setarray(.quest_5_item_rewards, 40221, 1, 40222, 1); // Quest 6 // Quest Information .quest_6_db_id = 120005; .quest_6_title$ = "FIRST CLASS 02"; .quest_6_cooldown = 0; .quest_6_type = 0; // Quest Requirements .quest_6_min_level_requirement = 40; .quest_6_max_level_requirement = 70; setarray(.quest_6_monster_requirement, 1013, 300, 1019, 300, 1110, 300); // Quest Rewards .quest_6_base_exp_reward = 413100; .quest_6_job_exp_reward = 217800; .quest_6_zeny_reward = 5000; setarray(.quest_6_item_rewards, 40221, 1, 40222, 1); // Quest 7 // Quest Information .quest_7_db_id = 120006; .quest_7_title$ = "FIRST CLASS 03"; .quest_7_cooldown = 0; .quest_7_type = 0; // Quest Requirements .quest_7_min_level_requirement = 40; .quest_7_max_level_requirement = 70; setarray(.quest_7_monster_requirement, 1153, 300, 1273, 300, 1127, 300); // Quest Rewards .quest_7_base_exp_reward = 417000; .quest_7_job_exp_reward = 248100; .quest_7_zeny_reward = 5000; setarray(.quest_7_item_rewards, 40221, 1, 40222, 1); // Quest 8 // Quest Information .quest_8_db_id = 120007; .quest_8_title$ = "FIRST CLASS 04"; .quest_8_cooldown = 0; .quest_8_type = 0; // Quest Requirements .quest_8_min_level_requirement = 40; .quest_8_max_level_requirement = 70; setarray(.quest_8_monster_requirement, 1015, 300, 1076, 300, 1028, 300); // Quest Rewards .quest_8_base_exp_reward = 132000; .quest_8_job_exp_reward = 81900; .quest_8_zeny_reward = 5000; setarray(.quest_8_item_rewards, 40221, 1, 40222, 1); // Quest 9 // Quest Information .quest_9_db_id = 120008; .quest_9_title$ = "SECOND CLASS 01"; .quest_9_cooldown = 0; .quest_9_type = 0; // Quest Requirements .quest_9_min_level_requirement = 50; .quest_9_max_level_requirement = 99; setarray(.quest_9_monster_requirement, 1197, 300, 1201, 300, 1257, 300); // Quest Rewards .quest_9_base_exp_reward = 3321000; .quest_9_job_exp_reward = 2019600; .quest_9_zeny_reward = 10000; setarray(.quest_9_item_rewards, 40221, 2, 40222, 2); // Quest 10 // Quest Information .quest_10_db_id = 120009; .quest_10_title$ = "SECOND CLASS 02"; .quest_10_cooldown = 0; .quest_10_type = 0; // Quest Requirements .quest_10_min_level_requirement = 50; .quest_10_max_level_requirement = 99; setarray(.quest_10_monster_requirement, 1098, 300, 1297, 300, 1196, 300); // Quest Rewards .quest_10_base_exp_reward = 11551800; .quest_10_job_exp_reward = 8118300; .quest_10_zeny_reward = 10000; setarray(.quest_10_item_rewards, 40221, 2, 40222, 2); // Quest 11 // Quest Information .quest_11_db_id = 120010; .quest_11_title$ = "SECOND CLASS 03"; .quest_11_cooldown = 0; .quest_11_type = 0; // Quest Requirements .quest_11_min_level_requirement = 50; .quest_11_max_level_requirement = 99; setarray(.quest_11_monster_requirement, 1867, 300, 1869, 300, 1870, 300); // Quest Rewards .quest_11_base_exp_reward = 19500000; .quest_11_job_exp_reward = 14880000; .quest_11_zeny_reward = 10000; setarray(.quest_11_item_rewards, 40221, 2, 40222, 2); // Quest 12 // Quest Information .quest_12_db_id = 120011; .quest_12_title$ = "SECOND CLASS 04"; .quest_12_cooldown = 0; .quest_12_type = 0; // Quest Requirements .quest_12_min_level_requirement = 50; .quest_12_max_level_requirement = 99; setarray(.quest_12_monster_requirement, 1833, 300, 1831, 300, 1837, 300); // Quest Rewards .quest_12_base_exp_reward = 43860000; .quest_12_job_exp_reward = 31223100; .quest_12_zeny_reward = 10000; setarray(.quest_12_item_rewards, 40221, 2, 40222, 2); // Quest 13 // Quest Information .quest_13_db_id = 120012; .quest_13_title$ = "PAYON CAVE 01"; .quest_13_cooldown = 0; .quest_13_type = 0; // Quest Requirements .quest_13_min_level_requirement = 1; .quest_13_max_level_requirement = 60; setarray(.quest_13_monster_requirement, 1005, 300, 1015, 300, 1076, 300); // Quest Rewards .quest_13_base_exp_reward = 28800; .quest_13_job_exp_reward = 18600; .quest_13_zeny_reward = 5000; setarray(.quest_13_item_rewards, 40221, 1, 40222, 1); // Quest 14 // Quest Information .quest_14_db_id = 120013; .quest_14_title$ = "PAYON CAVE 02"; .quest_14_cooldown = 0; .quest_14_type = 0; // Quest Requirements .quest_14_min_level_requirement = 1; .quest_14_max_level_requirement = 60; setarray(.quest_14_monster_requirement, 1016, 300, 1028, 300, 1116, 300); // Quest Rewards .quest_14_base_exp_reward = 321000; .quest_14_job_exp_reward = 218700; .quest_14_zeny_reward = 5000; setarray(.quest_14_item_rewards, 40221, 1, 40222, 1); // Quest 15 // Quest Information .quest_15_db_id = 120014; .quest_15_title$ = "PAYON CAVE 03"; .quest_15_cooldown = 0; .quest_15_type = 0; // Quest Requirements .quest_15_min_level_requirement = 1; .quest_15_max_level_requirement = 60; setarray(.quest_15_monster_requirement, 1026, 300, 1188, 300, 1068, 300); // Quest Rewards .quest_15_base_exp_reward = 325200; .quest_15_job_exp_reward = 180000; .quest_15_zeny_reward = 5000; setarray(.quest_15_item_rewards, 40221, 1, 40222, 1); }
currently in game my custom quest is not showing and it state Quest Data Not Found..
-
5 minutes ago, mrfizi said:
Did you add .lub or not on this diff:
276 Change OngoingQuestInfoList*.lub path
no i did not made change on that as i read from the forum some might sugguest that was the issue or problem by adding OngoingQuest and RecommendedQuest Lub was a bad idea..
-
Spoiler
Hello guys, i keep getting these error on my custom quest, previously everthing was ok, but when i change my exe (Getting Gepard) i keep getting this error, i did seacrh for solution within rathena forum, so far i havent found a solution for my problem, here are some of the details.
Current Exe Version : 2022-03-30_Ragexe_1648110506
Diff :
Spoiler3 Chat Flood Remove Limit 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 14 Disable Hallucination Wavy Screen (Recommended) 16 Disable Swear Filter 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 34 Enable /showname (Recommended) 36 Always read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 43 Always Use Email for Char Deletion 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 73 Remove Hourly Announce (Recommended) 84 Remove Serial Display (Recommended) 88 Allow space in guild name 90 Enable DNS Support (Recommended) 96 Remove GM Sprites 105 Hide Nav Button 110 Hide Achievements Button 213 Disable Help Message on Login (Recommended) 216 Hide Cash Shop 230 Always load Korea ExternalSettings lua file (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 270 Change AchievementList*.lub path 271 Change MonsterSizeEffect*.lub path 272 Change Towninfo*.lub path 273 Change PetEvolutionCln*.lub path 274 Change Tipbox*.lub path 275 Change CheckAttendance*.lub path 276 Change OngoingQuestInfoList*.lub path 277 Change RecommendedQuestInfoList*.lub path 278 Change PrivateAirplane*.lub path 290 Hide build info in client (Recommended) 291 Hide packets from peek (Recommended) 306 Hide shop button 313 Change MapInfo*.lub path 326 Disable OTP Login Packet (Recommended) 338 Additional client validation (Recommended) 348 Send client flags to server (Recommended) 404 Use borderless mode in full screen (Recommended) 418 Hide reputation button 427 Check is servertype in xml file was set to correct value (Recommended) 432 Disable Game Guard (NProtect) (Recommended)
i thought maybe i need to update my KRO, but then my KRO is not running or updating anymore... please send help, thanks
-
1
-
-
The general idea was to add a shop feature as an option for player to view the items only, not to purches it in any posible ways,
here is the error shown on my terminal
[Debug]: npc_scriptcont: Public Weapon Table#7000 (sd->n pc_id=110147451) is not 'Unknown NPC' (id=0).
Here are the full script:
Spoiler//==== view shop ========== - script Weapon_shop_command -1,{ OnCommand: .@s = select("shop0:shop1:shop2:shop3:shop4:shop5:shop6"); callshop "Weapon_shop_" + .@s,1; end; OnInit: bindatcmd("brindes",strnpcinfo(3)+"::OnCommand",0,99); end; } - pointshop Weapon_shop_0 -1,Weapon_shop_points,502:100,503:20; //put the items here; - pointshop Weapon_shop_1 -1,Weapon_shop_points,502:100,503:20; - pointshop Weapon_shop_2 -1,Weapon_shop_points,502:100,503:20; - pointshop Weapon_shop_3 -1,Weapon_shop_points,502:100,503:20; - pointshop Weapon_shop_4 -1,Weapon_shop_points,502:100,503:20; - pointshop Weapon_shop_5 -1,Weapon_shop_points,502:100,503:20; - pointshop Weapon_shop_6 -1,Weapon_shop_points,502:100,503:20; //============================= - script Weapon Table FAKE_NPC,{ .@workbench_id = atoi(strnpcinfo(2)); .@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state"); if(.@workbench_crafting_state == 1) { soundeffect "menu.wav",0; if(countitem(.instant_craft_item_id) > 0) { mes "You have an " + getitemname(.instant_craft_item_id) + "."; mes "Do you want to use it to instantly finish crafting process?"; next; if(select("Yes.:No.")) { delitem(.instant_craft_item_id),1; stopnpctimer; goto(FINISH_CRAFTING); } } mes "Please wait until the crafting process is finished."; close; } if(.@workbench_crafting_state == 2) { FINISH_CRAFTING: soundeffect "menu.wav",0; mes "Here are your crafted items."; for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) { getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]")); } delwaitingroom; setd("$workbench_" + .@workbench_id + "_crafting_state", 0); close; } //======================== Menu Part =============================================== deletearray(@product_recipe, getarraysize(@product_recipe)); soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Any item created unattended by using the Public Weapon Table can be stolen by other players!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Private Weapon Table are shared with those who have acsess only!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "Select Option"; switch(select("- View Craftable Weapons:- Craft Weapons")) { case 1: callshop "Weapon_shop_" + .@s,1; close; case 2: switch(select("- Normal Class")) { case 1: if(countitem(40039) == 1) { callsub(S_WimpoProcessing); break; } callsub(nohave); break; } } //======================================================================= if(getarraysize(@product_recipe) == 0) { end; } .@product_id = @product_recipe[0]; .@product_amount = @product_recipe[1]; for(.@i = 2; .@i < getarraysize(@product_recipe); .@i += 3) { .@next_start_index = getarraysize(.@product_requirements); .@product_requirements[.@next_start_index] = @product_recipe[.@i]; .@product_requirements[.@next_start_index + 1] = @product_recipe[.@i + 1]; .@product_requirements[.@next_start_index + 2] = @product_recipe[.@i + 2]; } clear; soundeffect "menu.wav",0; mes "Require"; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 1) { .@item_amount = rentalcountitem(.@product_requirements[.@i]); } else { .@item_amount = countitem(.@product_requirements[.@i]); } .@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]); if(.@item_amount < .@product_requirements[.@i + 2]) { .@not_enough_items = 1; mes "^ff0000- " + .@item_requirement_text$ + "^000000"; } else { mes "^8fce00- " + .@item_requirement_text$ + "^000000"; } } if(.@not_enough_items == 1) { close; } soundeffect "menu.wav",0; select("- Start"); if(countitem(40039) == 1) { wep_points += 1; dispbottom("Gained +1 Weapon And Tools Crafting Points."); } for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 0) { delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]); } } setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount); setd("$workbench_" + .@workbench_id + "_crafting_state", 1); clear; mes "The crafting process has started, please wait until it is finished."; OnCraftingStart: waitingroom("CRAFTING...", 0); initnpctimer; end; OnTimer60000: setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2); delwaitingroom; waitingroom("COMPLETED!", 0); end; OnInit: .@workbench_id = atoi(strnpcinfo(2)); if(.@workbench_id < 1) { .instant_craft_item_id = 40014; end; } if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) { goto(OnCraftingStart); } end; //======================================== Crafting Part ==================================== S_WimpoProcessing: clear; soundeffect "menu.wav",0; mes "Select Normal Weapon To Craft"; switch(select("- Normal Dagger:- Normal Bow:- Normal Wooden Sword:- Normal Spear:- Normal Axe:- Normal Hammer:- Normal Staff:- Normal Knuckle:- Normal Katar:- Normal Gun:- Normal Shuriken")) { case 1: setarray(@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1); break; case 2: setarray(@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2); break; case 3: setarray(@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4); break; case 4: setarray(@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 5: setarray(@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 6: setarray(@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 7: setarray(@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2); break; case 8: setarray(@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2); break; case 9: setarray(@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1); break; case 10: setarray(@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1); break; case 11: setarray(@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1); break; } return; nohave: clear; soundeffect "menu.wav",0; mes "^ff0000 You will require Weapon And Tool Crafting Tier 2 and above ^000000"; close; } //veil //===================================================== veil,30,195,6 duplicate(Weapon Table) Public Weapon Table#7000 11004 veil,30,189,6 duplicate(Weapon Table) Public Weapon Table#7001 11004 veil,30,183,6 duplicate(Weapon Table) Public Weapon Table#7002 11004 veil,30,177,6 duplicate(Weapon Table) Public Weapon Table#7003 11004 veil,30,171,6 duplicate(Weapon Table) Public Weapon Table#7004 11004 veil,30,165,6 duplicate(Weapon Table) Public Weapon Table#7005 11004 veil,30,159,6 duplicate(Weapon Table) Public Weapon Table#7006 11004 veil,30,153,6 duplicate(Weapon Table) Public Weapon Table#7007 11004 veil,30,147,6 duplicate(Weapon Table) Public Weapon Table#7008 11004 veil,30,141,6 duplicate(Weapon Table) Public Weapon Table#7009 11004 veil,30,135,6 duplicate(Weapon Table) Public Weapon Table#7010 11004 veil,30,129,6 duplicate(Weapon Table) Public Weapon Table#7011 11004 veil,21,195,6 duplicate(Weapon Table) Public Weapon Table#7012 11004 veil,21,189,6 duplicate(Weapon Table) Public Weapon Table#7013 11004 veil,21,183,6 duplicate(Weapon Table) Public Weapon Table#7014 11004 veil,21,177,6 duplicate(Weapon Table) Public Weapon Table#7015 11004 veil,21,171,6 duplicate(Weapon Table) Public Weapon Table#7016 11004 veil,21,165,6 duplicate(Weapon Table) Public Weapon Table#7017 11004 veil,21,159,6 duplicate(Weapon Table) Public Weapon Table#7018 11004 veil,21,153,6 duplicate(Weapon Table) Public Weapon Table#7019 11004 veil,21,147,6 duplicate(Weapon Table) Public Weapon Table#7020 11004 veil,21,141,6 duplicate(Weapon Table) Public Weapon Table#7021 11004 veil,21,135,6 duplicate(Weapon Table) Public Weapon Table#7022 11004 veil,21,129,6 duplicate(Weapon Table) Public Weapon Table#7023 11004 //Island //===================================================== neko1,86,107,6 duplicate(Weapon Table) Private Weapon Table#7024 11004 neko1,91,107,6 duplicate(Weapon Table) Private Weapon Table#7025 11004 neko1,96,107,6 duplicate(Weapon Table) Private Weapon Table#7026 11004 neko1,101,107,6 duplicate(Weapon Table) Private Weapon Table#7027 11004 neko1,86,102,6 duplicate(Weapon Table) Private Weapon Table#7028 11004 neko1,91,102,6 duplicate(Weapon Table) Private Weapon Table#7029 11004 neko1,96,102,6 duplicate(Weapon Table) Private Weapon Table#7030 11004 neko1,101,102,6 duplicate(Weapon Table) Private Weapon Table#7031 11004 neko1,86,97,6 duplicate(Weapon Table) Private Weapon Table#7032 11004 neko1,91,97,6 duplicate(Weapon Table) Private Weapon Table#7033 11004 neko1,96,97,6 duplicate(Weapon Table) Private Weapon Table#7034 11004 neko1,101,97,6 duplicate(Weapon Table) Private Weapon Table#7035 11004 neko1,86,92,6 duplicate(Weapon Table) Private Weapon Table#7036 11004 neko1,91,92,6 duplicate(Weapon Table) Private Weapon Table#7037 11004 neko1,96,92,6 duplicate(Weapon Table) Private Weapon Table#7038 11004 neko1,101,92,6 duplicate(Weapon Table) Private Weapon Table#7039 11004 //===================================================== neko2,86,107,6 duplicate(Weapon Table) Private Weapon Table#7040 11004 neko2,91,107,6 duplicate(Weapon Table) Private Weapon Table#7041 11004 neko2,96,107,6 duplicate(Weapon Table) Private Weapon Table#7042 11004 neko2,101,107,6 duplicate(Weapon Table) Private Weapon Table#7043 11004 neko2,86,102,6 duplicate(Weapon Table) Private Weapon Table#7044 11004 neko2,91,102,6 duplicate(Weapon Table) Private Weapon Table#7045 11004 neko2,96,102,6 duplicate(Weapon Table) Private Weapon Table#7046 11004 neko2,101,102,6 duplicate(Weapon Table) Private Weapon Table#7047 11004 neko2,86,97,6 duplicate(Weapon Table) Private Weapon Table#7048 11004 neko2,91,97,6 duplicate(Weapon Table) Private Weapon Table#7049 11004 neko2,96,97,6 duplicate(Weapon Table) Private Weapon Table#7050 11004 neko2,101,97,6 duplicate(Weapon Table) Private Weapon Table#7051 11004 neko2,86,92,6 duplicate(Weapon Table) Private Weapon Table#7052 11004 neko2,91,92,6 duplicate(Weapon Table) Private Weapon Table#7053 11004 neko2,96,92,6 duplicate(Weapon Table) Private Weapon Table#7054 11004 neko2,101,92,6 duplicate(Weapon Table) Private Weapon Table#7055 11004 //===================================================== neko3,86,107,6 duplicate(Weapon Table) Private Weapon Table#7056 11004 neko3,91,107,6 duplicate(Weapon Table) Private Weapon Table#7057 11004 neko3,96,107,6 duplicate(Weapon Table) Private Weapon Table#7058 11004 neko3,101,107,6 duplicate(Weapon Table) Private Weapon Table#7059 11004 neko3,86,102,6 duplicate(Weapon Table) Private Weapon Table#7060 11004 neko3,91,102,6 duplicate(Weapon Table) Private Weapon Table#7061 11004 neko3,96,102,6 duplicate(Weapon Table) Private Weapon Table#7062 11004 neko3,101,102,6 duplicate(Weapon Table) Private Weapon Table#7063 11004 neko3,86,97,6 duplicate(Weapon Table) Private Weapon Table#7064 11004 neko3,91,97,6 duplicate(Weapon Table) Private Weapon Table#7065 11004 neko3,96,97,6 duplicate(Weapon Table) Private Weapon Table#7066 11004 neko3,101,97,6 duplicate(Weapon Table) Private Weapon Table#7067 11004 neko3,86,92,6 duplicate(Weapon Table) Private Weapon Table#7068 11004 neko3,91,92,6 duplicate(Weapon Table) Private Weapon Table#7069 11004 neko3,96,92,6 duplicate(Weapon Table) Private Weapon Table#7070 11004 neko3,101,92,6 duplicate(Weapon Table) Private Weapon Table#7071 11004 //===================================================== neko4,86,107,6 duplicate(Weapon Table) Private Weapon Table#7072 11004 neko4,91,107,6 duplicate(Weapon Table) Private Weapon Table#7073 11004 neko4,96,107,6 duplicate(Weapon Table) Private Weapon Table#7074 11004 neko4,101,107,6 duplicate(Weapon Table) Private Weapon Table#7075 11004 neko4,86,102,6 duplicate(Weapon Table) Private Weapon Table#7076 11004 neko4,91,102,6 duplicate(Weapon Table) Private Weapon Table#7077 11004 neko4,96,102,6 duplicate(Weapon Table) Private Weapon Table#7078 11004 neko4,101,102,6 duplicate(Weapon Table) Private Weapon Table#7079 11004 neko4,86,97,6 duplicate(Weapon Table) Private Weapon Table#7080 11004 neko4,91,97,6 duplicate(Weapon Table) Private Weapon Table#7081 11004 neko4,96,97,6 duplicate(Weapon Table) Private Weapon Table#7082 11004 neko4,101,97,6 duplicate(Weapon Table) Private Weapon Table#7083 11004 neko4,86,92,6 duplicate(Weapon Table) Private Weapon Table#7084 11004 neko4,91,92,6 duplicate(Weapon Table) Private Weapon Table#7085 11004 neko4,96,92,6 duplicate(Weapon Table) Private Weapon Table#7086 11004 neko4,101,92,6 duplicate(Weapon Table) Private Weapon Table#7087 11004 //===================================================== neko5,86,107,6 duplicate(Weapon Table) Private Weapon Table#7088 11004 neko5,91,107,6 duplicate(Weapon Table) Private Weapon Table#7089 11004 neko5,96,107,6 duplicate(Weapon Table) Private Weapon Table#7090 11004 neko5,101,107,6 duplicate(Weapon Table) Private Weapon Table#7091 11004 neko5,86,102,6 duplicate(Weapon Table) Private Weapon Table#7092 11004 neko5,91,102,6 duplicate(Weapon Table) Private Weapon Table#7093 11004 neko5,96,102,6 duplicate(Weapon Table) Private Weapon Table#7094 11004 neko5,101,102,6 duplicate(Weapon Table) Private Weapon Table#7095 11004 neko5,86,97,6 duplicate(Weapon Table) Private Weapon Table#7096 11004 neko5,91,97,6 duplicate(Weapon Table) Private Weapon Table#7097 11004 neko5,96,97,6 duplicate(Weapon Table) Private Weapon Table#7098 11004 neko5,101,97,6 duplicate(Weapon Table) Private Weapon Table#7099 11004 neko5,86,92,6 duplicate(Weapon Table) Private Weapon Table#7100 11004 neko5,91,92,6 duplicate(Weapon Table) Private Weapon Table#7101 11004 neko5,96,92,6 duplicate(Weapon Table) Private Weapon Table#7102 11004 neko5,101,92,6 duplicate(Weapon Table) Private Weapon Table#7103 11004 //===================================================== neko6,86,107,6 duplicate(Weapon Table) Private Weapon Table#7104 11004 neko6,91,107,6 duplicate(Weapon Table) Private Weapon Table#7105 11004 neko6,96,107,6 duplicate(Weapon Table) Private Weapon Table#7106 11004 neko6,101,107,6 duplicate(Weapon Table) Private Weapon Table#7107 11004 neko6,86,102,6 duplicate(Weapon Table) Private Weapon Table#7108 11004 neko6,91,102,6 duplicate(Weapon Table) Private Weapon Table#7109 11004 neko6,96,102,6 duplicate(Weapon Table) Private Weapon Table#7110 11004 neko6,101,102,6 duplicate(Weapon Table) Private Weapon Table#7111 11004 neko6,86,97,6 duplicate(Weapon Table) Private Weapon Table#7112 11004 neko6,91,97,6 duplicate(Weapon Table) Private Weapon Table#7113 11004 neko6,96,97,6 duplicate(Weapon Table) Private Weapon Table#7114 11004 neko6,101,97,6 duplicate(Weapon Table) Private Weapon Table#7115 11004 neko6,86,92,6 duplicate(Weapon Table) Private Weapon Table#7116 11004 neko6,91,92,6 duplicate(Weapon Table) Private Weapon Table#7117 11004 neko6,96,92,6 duplicate(Weapon Table) Private Weapon Table#7118 11004 neko6,101,92,6 duplicate(Weapon Table) Private Weapon Table#7119 11004 //===================================================== neko7,86,107,6 duplicate(Weapon Table) Private Weapon Table#7120 11004 neko7,91,107,6 duplicate(Weapon Table) Private Weapon Table#7121 11004 neko7,96,107,6 duplicate(Weapon Table) Private Weapon Table#7122 11004 neko7,101,107,6 duplicate(Weapon Table) Private Weapon Table#7123 11004 neko7,86,102,6 duplicate(Weapon Table) Private Weapon Table#7124 11004 neko7,91,102,6 duplicate(Weapon Table) Private Weapon Table#7125 11004 neko7,96,102,6 duplicate(Weapon Table) Private Weapon Table#7126 11004 neko7,101,102,6 duplicate(Weapon Table) Private Weapon Table#7127 11004 neko7,86,97,6 duplicate(Weapon Table) Private Weapon Table#7128 11004 neko7,91,97,6 duplicate(Weapon Table) Private Weapon Table#7129 11004 neko7,96,97,6 duplicate(Weapon Table) Private Weapon Table#7130 11004 neko7,101,97,6 duplicate(Weapon Table) Private Weapon Table#7131 11004 neko7,86,92,6 duplicate(Weapon Table) Private Weapon Table#7132 11004 neko7,91,92,6 duplicate(Weapon Table) Private Weapon Table#7133 11004 neko7,96,92,6 duplicate(Weapon Table) Private Weapon Table#7134 11004 neko7,101,92,6 duplicate(Weapon Table) Private Weapon Table#7135 11004 //===================================================== neko8,86,107,6 duplicate(Weapon Table) Private Weapon Table#7136 11004 neko8,91,107,6 duplicate(Weapon Table) Private Weapon Table#7137 11004 neko8,96,107,6 duplicate(Weapon Table) Private Weapon Table#7138 11004 neko8,101,107,6 duplicate(Weapon Table) Private Weapon Table#7139 11004 neko8,86,102,6 duplicate(Weapon Table) Private Weapon Table#7140 11004 neko8,91,102,6 duplicate(Weapon Table) Private Weapon Table#7141 11004 neko8,96,102,6 duplicate(Weapon Table) Private Weapon Table#7142 11004 neko8,101,102,6 duplicate(Weapon Table) Private Weapon Table#7143 11004 neko8,86,97,6 duplicate(Weapon Table) Private Weapon Table#7144 11004 neko8,91,97,6 duplicate(Weapon Table) Private Weapon Table#7145 11004 neko8,96,97,6 duplicate(Weapon Table) Private Weapon Table#7146 11004 neko8,101,97,6 duplicate(Weapon Table) Private Weapon Table#7147 11004 neko8,86,92,6 duplicate(Weapon Table) Private Weapon Table#7148 11004 neko8,91,92,6 duplicate(Weapon Table) Private Weapon Table#7149 11004 neko8,96,92,6 duplicate(Weapon Table) Private Weapon Table#7150 11004 neko8,101,92,6 duplicate(Weapon Table) Private Weapon Table#7151 11004 //===================================================== neko9,86,107,6 duplicate(Weapon Table) Private Weapon Table#7152 11004 neko9,91,107,6 duplicate(Weapon Table) Private Weapon Table#7153 11004 neko9,96,107,6 duplicate(Weapon Table) Private Weapon Table#7154 11004 neko9,101,107,6 duplicate(Weapon Table) Private Weapon Table#7155 11004 neko9,86,102,6 duplicate(Weapon Table) Private Weapon Table#7156 11004 neko9,91,102,6 duplicate(Weapon Table) Private Weapon Table#7157 11004 neko9,96,102,6 duplicate(Weapon Table) Private Weapon Table#7158 11004 neko9,101,102,6 duplicate(Weapon Table) Private Weapon Table#7159 11004 neko9,86,97,6 duplicate(Weapon Table) Private Weapon Table#7160 11004 neko9,91,97,6 duplicate(Weapon Table) Private Weapon Table#7161 11004 neko9,96,97,6 duplicate(Weapon Table) Private Weapon Table#7162 11004 neko9,101,97,6 duplicate(Weapon Table) Private Weapon Table#7163 11004 neko9,86,92,6 duplicate(Weapon Table) Private Weapon Table#7164 11004 neko9,91,92,6 duplicate(Weapon Table) Private Weapon Table#7165 11004 neko9,96,92,6 duplicate(Weapon Table) Private Weapon Table#7166 11004 neko9,101,92,6 duplicate(Weapon Table) Private Weapon Table#7167 11004 //===================================================== neko10,86,107,6 duplicate(Weapon Table) Private Weapon Table#7168 11004 neko10,91,107,6 duplicate(Weapon Table) Private Weapon Table#7169 11004 neko10,96,107,6 duplicate(Weapon Table) Private Weapon Table#7170 11004 neko10,101,107,6 duplicate(Weapon Table) Private Weapon Table#7171 11004 neko10,86,102,6 duplicate(Weapon Table) Private Weapon Table#7172 11004 neko10,91,102,6 duplicate(Weapon Table) Private Weapon Table#7173 11004 neko10,96,102,6 duplicate(Weapon Table) Private Weapon Table#7174 11004 neko10,101,102,6 duplicate(Weapon Table) Private Weapon Table#7175 11004 neko10,86,97,6 duplicate(Weapon Table) Private Weapon Table#7176 11004 neko10,91,97,6 duplicate(Weapon Table) Private Weapon Table#7177 11004 neko10,96,97,6 duplicate(Weapon Table) Private Weapon Table#7178 11004 neko10,101,97,6 duplicate(Weapon Table) Private Weapon Table#7179 11004 neko10,86,92,6 duplicate(Weapon Table) Private Weapon Table#7180 11004 neko10,91,92,6 duplicate(Weapon Table) Private Weapon Table#7181 11004 neko10,96,92,6 duplicate(Weapon Table) Private Weapon Table#7182 11004 neko10,101,92,6 duplicate(Weapon Table) Private Weapon Table#7183 11004 //===================================================== neko11,86,107,6 duplicate(Weapon Table) Private Weapon Table#7184 11004 neko11,91,107,6 duplicate(Weapon Table) Private Weapon Table#7185 11004 neko11,96,107,6 duplicate(Weapon Table) Private Weapon Table#7186 11004 neko11,101,107,6 duplicate(Weapon Table) Private Weapon Table#7187 11004 neko11,86,102,6 duplicate(Weapon Table) Private Weapon Table#7188 11004 neko11,91,102,6 duplicate(Weapon Table) Private Weapon Table#7189 11004 neko11,96,102,6 duplicate(Weapon Table) Private Weapon Table#7190 11004 neko11,101,102,6 duplicate(Weapon Table) Private Weapon Table#7191 11004 neko11,86,97,6 duplicate(Weapon Table) Private Weapon Table#7192 11004 neko11,91,97,6 duplicate(Weapon Table) Private Weapon Table#7193 11004 neko11,96,97,6 duplicate(Weapon Table) Private Weapon Table#7194 11004 neko11,101,97,6 duplicate(Weapon Table) Private Weapon Table#7195 11004 neko11,86,92,6 duplicate(Weapon Table) Private Weapon Table#7196 11004 neko11,91,92,6 duplicate(Weapon Table) Private Weapon Table#7197 11004 neko11,96,92,6 duplicate(Weapon Table) Private Weapon Table#7198 11004 neko11,101,92,6 duplicate(Weapon Table) Private Weapon Table#7199 11004 //===================================================== neko12,86,107,6 duplicate(Weapon Table) Private Weapon Table#7200 11004 neko12,91,107,6 duplicate(Weapon Table) Private Weapon Table#7201 11004 neko12,96,107,6 duplicate(Weapon Table) Private Weapon Table#7202 11004 neko12,101,107,6 duplicate(Weapon Table) Private Weapon Table#7203 11004 neko12,86,102,6 duplicate(Weapon Table) Private Weapon Table#7204 11004 neko12,91,102,6 duplicate(Weapon Table) Private Weapon Table#7205 11004 neko12,96,102,6 duplicate(Weapon Table) Private Weapon Table#7206 11004 neko12,101,102,6 duplicate(Weapon Table) Private Weapon Table#7207 11004 neko12,86,97,6 duplicate(Weapon Table) Private Weapon Table#7208 11004 neko12,91,97,6 duplicate(Weapon Table) Private Weapon Table#7209 11004 neko12,96,97,6 duplicate(Weapon Table) Private Weapon Table#7210 11004 neko12,101,97,6 duplicate(Weapon Table) Private Weapon Table#7211 11004 neko12,86,92,6 duplicate(Weapon Table) Private Weapon Table#7212 11004 neko12,91,92,6 duplicate(Weapon Table) Private Weapon Table#7213 11004 neko12,96,92,6 duplicate(Weapon Table) Private Weapon Table#7214 11004 neko12,101,92,6 duplicate(Weapon Table) Private Weapon Table#7215 11004 //===================================================== neko13,86,107,6 duplicate(Weapon Table) Private Weapon Table#7216 11004 neko13,91,107,6 duplicate(Weapon Table) Private Weapon Table#7217 11004 neko13,96,107,6 duplicate(Weapon Table) Private Weapon Table#7218 11004 neko13,101,107,6 duplicate(Weapon Table) Private Weapon Table#7219 11004 neko13,86,102,6 duplicate(Weapon Table) Private Weapon Table#7220 11004 neko13,91,102,6 duplicate(Weapon Table) Private Weapon Table#7221 11004 neko13,96,102,6 duplicate(Weapon Table) Private Weapon Table#7222 11004 neko13,101,102,6 duplicate(Weapon Table) Private Weapon Table#7223 11004 neko13,86,97,6 duplicate(Weapon Table) Private Weapon Table#7224 11004 neko13,91,97,6 duplicate(Weapon Table) Private Weapon Table#7225 11004 neko13,96,97,6 duplicate(Weapon Table) Private Weapon Table#7226 11004 neko13,101,97,6 duplicate(Weapon Table) Private Weapon Table#7227 11004 neko13,86,92,6 duplicate(Weapon Table) Private Weapon Table#7228 11004 neko13,91,92,6 duplicate(Weapon Table) Private Weapon Table#7229 11004 neko13,96,92,6 duplicate(Weapon Table) Private Weapon Table#7230 11004 neko13,101,92,6 duplicate(Weapon Table) Private Weapon Table#7231 11004 //===================================================== neko14,86,107,6 duplicate(Weapon Table) Private Weapon Table#7232 11004 neko14,91,107,6 duplicate(Weapon Table) Private Weapon Table#7233 11004 neko14,96,107,6 duplicate(Weapon Table) Private Weapon Table#7234 11004 neko14,101,107,6 duplicate(Weapon Table) Private Weapon Table#7235 11004 neko14,86,102,6 duplicate(Weapon Table) Private Weapon Table#7236 11004 neko14,91,102,6 duplicate(Weapon Table) Private Weapon Table#7237 11004 neko14,96,102,6 duplicate(Weapon Table) Private Weapon Table#7238 11004 neko14,101,102,6 duplicate(Weapon Table) Private Weapon Table#7239 11004 neko14,86,97,6 duplicate(Weapon Table) Private Weapon Table#7240 11004 neko14,91,97,6 duplicate(Weapon Table) Private Weapon Table#7241 11004 neko14,96,97,6 duplicate(Weapon Table) Private Weapon Table#7242 11004 neko14,101,97,6 duplicate(Weapon Table) Private Weapon Table#7243 11004 neko14,86,92,6 duplicate(Weapon Table) Private Weapon Table#7244 11004 neko14,91,92,6 duplicate(Weapon Table) Private Weapon Table#7245 11004 neko14,96,92,6 duplicate(Weapon Table) Private Weapon Table#7246 11004 neko14,101,92,6 duplicate(Weapon Table) Private Weapon Table#7247 11004 //===================================================== neko15,86,107,6 duplicate(Weapon Table) Private Weapon Table#7248 11004 neko15,91,107,6 duplicate(Weapon Table) Private Weapon Table#7249 11004 neko15,96,107,6 duplicate(Weapon Table) Private Weapon Table#7250 11004 neko15,101,107,6 duplicate(Weapon Table) Private Weapon Table#7251 11004 neko15,86,102,6 duplicate(Weapon Table) Private Weapon Table#7252 11004 neko15,91,102,6 duplicate(Weapon Table) Private Weapon Table#7253 11004 neko15,96,102,6 duplicate(Weapon Table) Private Weapon Table#7254 11004 neko15,101,102,6 duplicate(Weapon Table) Private Weapon Table#7255 11004 neko15,86,97,6 duplicate(Weapon Table) Private Weapon Table#7256 11004 neko15,91,97,6 duplicate(Weapon Table) Private Weapon Table#7257 11004 neko15,96,97,6 duplicate(Weapon Table) Private Weapon Table#7258 11004 neko15,101,97,6 duplicate(Weapon Table) Private Weapon Table#7259 11004 neko15,86,92,6 duplicate(Weapon Table) Private Weapon Table#7260 11004 neko15,91,92,6 duplicate(Weapon Table) Private Weapon Table#7261 11004 neko15,96,92,6 duplicate(Weapon Table) Private Weapon Table#7262 11004 neko15,101,92,6 duplicate(Weapon Table) Private Weapon Table#7263 11004 //===================================================== neko16,86,107,6 duplicate(Weapon Table) Private Weapon Table#7264 11004 neko16,91,107,6 duplicate(Weapon Table) Private Weapon Table#7265 11004 neko16,96,107,6 duplicate(Weapon Table) Private Weapon Table#7266 11004 neko16,101,107,6 duplicate(Weapon Table) Private Weapon Table#7267 11004 neko16,86,102,6 duplicate(Weapon Table) Private Weapon Table#7268 11004 neko16,91,102,6 duplicate(Weapon Table) Private Weapon Table#7269 11004 neko16,96,102,6 duplicate(Weapon Table) Private Weapon Table#7270 11004 neko16,101,102,6 duplicate(Weapon Table) Private Weapon Table#7271 11004 neko16,86,97,6 duplicate(Weapon Table) Private Weapon Table#7272 11004 neko16,91,97,6 duplicate(Weapon Table) Private Weapon Table#7273 11004 neko16,96,97,6 duplicate(Weapon Table) Private Weapon Table#7274 11004 neko16,101,97,6 duplicate(Weapon Table) Private Weapon Table#7275 11004 neko16,86,92,6 duplicate(Weapon Table) Private Weapon Table#7276 11004 neko16,91,92,6 duplicate(Weapon Table) Private Weapon Table#7277 11004 neko16,96,92,6 duplicate(Weapon Table) Private Weapon Table#7278 11004 neko16,101,92,6 duplicate(Weapon Table) Private Weapon Table#7279 11004 //===================================================== neko17,86,107,6 duplicate(Weapon Table) Private Weapon Table#7280 11004 neko17,91,107,6 duplicate(Weapon Table) Private Weapon Table#7281 11004 neko17,96,107,6 duplicate(Weapon Table) Private Weapon Table#7282 11004 neko17,101,107,6 duplicate(Weapon Table) Private Weapon Table#7283 11004 neko17,86,102,6 duplicate(Weapon Table) Private Weapon Table#7284 11004 neko17,91,102,6 duplicate(Weapon Table) Private Weapon Table#7285 11004 neko17,96,102,6 duplicate(Weapon Table) Private Weapon Table#7286 11004 neko17,101,102,6 duplicate(Weapon Table) Private Weapon Table#7287 11004 neko17,86,97,6 duplicate(Weapon Table) Private Weapon Table#7288 11004 neko17,91,97,6 duplicate(Weapon Table) Private Weapon Table#7289 11004 neko17,96,97,6 duplicate(Weapon Table) Private Weapon Table#7290 11004 neko17,101,97,6 duplicate(Weapon Table) Private Weapon Table#7291 11004 neko17,86,92,6 duplicate(Weapon Table) Private Weapon Table#7292 11004 neko17,91,92,6 duplicate(Weapon Table) Private Weapon Table#7293 11004 neko17,96,92,6 duplicate(Weapon Table) Private Weapon Table#7294 11004 neko17,101,92,6 duplicate(Weapon Table) Private Weapon Table#7295 11004 //===================================================== neko18,86,107,6 duplicate(Weapon Table) Private Weapon Table#7296 11004 neko18,91,107,6 duplicate(Weapon Table) Private Weapon Table#7297 11004 neko18,96,107,6 duplicate(Weapon Table) Private Weapon Table#7298 11004 neko18,101,107,6 duplicate(Weapon Table) Private Weapon Table#7299 11004 neko18,86,102,6 duplicate(Weapon Table) Private Weapon Table#7300 11004 neko18,91,102,6 duplicate(Weapon Table) Private Weapon Table#7301 11004 neko18,96,102,6 duplicate(Weapon Table) Private Weapon Table#7302 11004 neko18,101,102,6 duplicate(Weapon Table) Private Weapon Table#7303 11004 neko18,86,97,6 duplicate(Weapon Table) Private Weapon Table#7304 11004 neko18,91,97,6 duplicate(Weapon Table) Private Weapon Table#7305 11004 neko18,96,97,6 duplicate(Weapon Table) Private Weapon Table#7306 11004 neko18,101,97,6 duplicate(Weapon Table) Private Weapon Table#7307 11004 neko18,86,92,6 duplicate(Weapon Table) Private Weapon Table#7308 11004 neko18,91,92,6 duplicate(Weapon Table) Private Weapon Table#7309 11004 neko18,96,92,6 duplicate(Weapon Table) Private Weapon Table#7310 11004 neko18,101,92,6 duplicate(Weapon Table) Private Weapon Table#7311 11004 //===================================================== neko19,86,107,6 duplicate(Weapon Table) Private Weapon Table#7312 11004 neko19,91,107,6 duplicate(Weapon Table) Private Weapon Table#7313 11004 neko19,96,107,6 duplicate(Weapon Table) Private Weapon Table#7314 11004 neko19,101,107,6 duplicate(Weapon Table) Private Weapon Table#7315 11004 neko19,86,102,6 duplicate(Weapon Table) Private Weapon Table#7316 11004 neko19,91,102,6 duplicate(Weapon Table) Private Weapon Table#7317 11004 neko19,96,102,6 duplicate(Weapon Table) Private Weapon Table#7318 11004 neko19,101,102,6 duplicate(Weapon Table) Private Weapon Table#7319 11004 neko19,86,97,6 duplicate(Weapon Table) Private Weapon Table#7320 11004 neko19,91,97,6 duplicate(Weapon Table) Private Weapon Table#7321 11004 neko19,96,97,6 duplicate(Weapon Table) Private Weapon Table#7322 11004 neko19,101,97,6 duplicate(Weapon Table) Private Weapon Table#7323 11004 neko19,86,92,6 duplicate(Weapon Table) Private Weapon Table#7324 11004 neko19,91,92,6 duplicate(Weapon Table) Private Weapon Table#7325 11004 neko19,96,92,6 duplicate(Weapon Table) Private Weapon Table#7326 11004 neko19,101,92,6 duplicate(Weapon Table) Private Weapon Table#7327 11004 //===================================================== neko20,86,107,6 duplicate(Weapon Table) Private Weapon Table#7328 11004 neko20,91,107,6 duplicate(Weapon Table) Private Weapon Table#7329 11004 neko20,96,107,6 duplicate(Weapon Table) Private Weapon Table#7330 11004 neko20,101,107,6 duplicate(Weapon Table) Private Weapon Table#7331 11004 neko20,86,102,6 duplicate(Weapon Table) Private Weapon Table#7332 11004 neko20,91,102,6 duplicate(Weapon Table) Private Weapon Table#7333 11004 neko20,96,102,6 duplicate(Weapon Table) Private Weapon Table#7334 11004 neko20,101,102,6 duplicate(Weapon Table) Private Weapon Table#7335 11004 neko20,86,97,6 duplicate(Weapon Table) Private Weapon Table#7336 11004 neko20,91,97,6 duplicate(Weapon Table) Private Weapon Table#7337 11004 neko20,96,97,6 duplicate(Weapon Table) Private Weapon Table#7338 11004 neko20,101,97,6 duplicate(Weapon Table) Private Weapon Table#7339 11004 neko20,86,92,6 duplicate(Weapon Table) Private Weapon Table#7340 11004 neko20,91,92,6 duplicate(Weapon Table) Private Weapon Table#7341 11004 neko20,96,92,6 duplicate(Weapon Table) Private Weapon Table#7342 11004 neko20,101,92,6 duplicate(Weapon Table) Private Weapon Table#7343 11004 //===================================================== neko21,86,107,6 duplicate(Weapon Table) Private Weapon Table#7344 11004 neko21,91,107,6 duplicate(Weapon Table) Private Weapon Table#7345 11004 neko21,96,107,6 duplicate(Weapon Table) Private Weapon Table#7346 11004 neko21,101,107,6 duplicate(Weapon Table) Private Weapon Table#7347 11004 neko21,86,102,6 duplicate(Weapon Table) Private Weapon Table#7348 11004 neko21,91,102,6 duplicate(Weapon Table) Private Weapon Table#7349 11004 neko21,96,102,6 duplicate(Weapon Table) Private Weapon Table#7350 11004 neko21,101,102,6 duplicate(Weapon Table) Private Weapon Table#7351 11004 neko21,86,97,6 duplicate(Weapon Table) Private Weapon Table#7352 11004 neko21,91,97,6 duplicate(Weapon Table) Private Weapon Table#7353 11004 neko21,96,97,6 duplicate(Weapon Table) Private Weapon Table#7354 11004 neko21,101,97,6 duplicate(Weapon Table) Private Weapon Table#7355 11004 neko21,86,92,6 duplicate(Weapon Table) Private Weapon Table#7356 11004 neko21,91,92,6 duplicate(Weapon Table) Private Weapon Table#7357 11004 neko21,96,92,6 duplicate(Weapon Table) Private Weapon Table#7358 11004 neko21,101,92,6 duplicate(Weapon Table) Private Weapon Table#7359 11004 //===================================================== neko22,86,107,6 duplicate(Weapon Table) Private Weapon Table#7360 11004 neko22,91,107,6 duplicate(Weapon Table) Private Weapon Table#7361 11004 neko22,96,107,6 duplicate(Weapon Table) Private Weapon Table#7362 11004 neko22,101,107,6 duplicate(Weapon Table) Private Weapon Table#7363 11004 neko22,86,102,6 duplicate(Weapon Table) Private Weapon Table#7364 11004 neko22,91,102,6 duplicate(Weapon Table) Private Weapon Table#7365 11004 neko22,96,102,6 duplicate(Weapon Table) Private Weapon Table#7366 11004 neko22,101,102,6 duplicate(Weapon Table) Private Weapon Table#7367 11004 neko22,86,97,6 duplicate(Weapon Table) Private Weapon Table#7368 11004 neko22,91,97,6 duplicate(Weapon Table) Private Weapon Table#7369 11004 neko22,96,97,6 duplicate(Weapon Table) Private Weapon Table#7370 11004 neko22,101,97,6 duplicate(Weapon Table) Private Weapon Table#7371 11004 neko22,86,92,6 duplicate(Weapon Table) Private Weapon Table#7372 11004 neko22,91,92,6 duplicate(Weapon Table) Private Weapon Table#7373 11004 neko22,96,92,6 duplicate(Weapon Table) Private Weapon Table#7374 11004 neko22,101,92,6 duplicate(Weapon Table) Private Weapon Table#7375 11004 //===================================================== neko23,86,107,6 duplicate(Weapon Table) Private Weapon Table#7376 11004 neko23,91,107,6 duplicate(Weapon Table) Private Weapon Table#7377 11004 neko23,96,107,6 duplicate(Weapon Table) Private Weapon Table#7378 11004 neko23,101,107,6 duplicate(Weapon Table) Private Weapon Table#7379 11004 neko23,86,102,6 duplicate(Weapon Table) Private Weapon Table#7380 11004 neko23,91,102,6 duplicate(Weapon Table) Private Weapon Table#7381 11004 neko23,96,102,6 duplicate(Weapon Table) Private Weapon Table#7382 11004 neko23,101,102,6 duplicate(Weapon Table) Private Weapon Table#7383 11004 neko23,86,97,6 duplicate(Weapon Table) Private Weapon Table#7384 11004 neko23,91,97,6 duplicate(Weapon Table) Private Weapon Table#7385 11004 neko23,96,97,6 duplicate(Weapon Table) Private Weapon Table#7386 11004 neko23,101,97,6 duplicate(Weapon Table) Private Weapon Table#7387 11004 neko23,86,92,6 duplicate(Weapon Table) Private Weapon Table#7388 11004 neko23,91,92,6 duplicate(Weapon Table) Private Weapon Table#7389 11004 neko23,96,92,6 duplicate(Weapon Table) Private Weapon Table#7390 11004 neko23,101,92,6 duplicate(Weapon Table) Private Weapon Table#7391 11004 //===================================================== neko24,86,107,6 duplicate(Weapon Table) Private Weapon Table#7392 11004 neko24,91,107,6 duplicate(Weapon Table) Private Weapon Table#7393 11004 neko24,96,107,6 duplicate(Weapon Table) Private Weapon Table#7394 11004 neko24,101,107,6 duplicate(Weapon Table) Private Weapon Table#7395 11004 neko24,86,102,6 duplicate(Weapon Table) Private Weapon Table#7396 11004 neko24,91,102,6 duplicate(Weapon Table) Private Weapon Table#7397 11004 neko24,96,102,6 duplicate(Weapon Table) Private Weapon Table#7398 11004 neko24,101,102,6 duplicate(Weapon Table) Private Weapon Table#7399 11004 neko24,86,97,6 duplicate(Weapon Table) Private Weapon Table#7400 11004 neko24,91,97,6 duplicate(Weapon Table) Private Weapon Table#7401 11004 neko24,96,97,6 duplicate(Weapon Table) Private Weapon Table#7402 11004 neko24,101,97,6 duplicate(Weapon Table) Private Weapon Table#7403 11004 neko24,86,92,6 duplicate(Weapon Table) Private Weapon Table#7404 11004 neko24,91,92,6 duplicate(Weapon Table) Private Weapon Table#7405 11004 neko24,96,92,6 duplicate(Weapon Table) Private Weapon Table#7406 11004 neko24,101,92,6 duplicate(Weapon Table) Private Weapon Table#7407 11004 //===================================================== neko25,86,107,6 duplicate(Weapon Table) Private Weapon Table#7408 11004 neko25,91,107,6 duplicate(Weapon Table) Private Weapon Table#7409 11004 neko25,96,107,6 duplicate(Weapon Table) Private Weapon Table#7410 11004 neko25,101,107,6 duplicate(Weapon Table) Private Weapon Table#7411 11004 neko25,86,102,6 duplicate(Weapon Table) Private Weapon Table#7412 11004 neko25,91,102,6 duplicate(Weapon Table) Private Weapon Table#7413 11004 neko25,96,102,6 duplicate(Weapon Table) Private Weapon Table#7414 11004 neko25,101,102,6 duplicate(Weapon Table) Private Weapon Table#7415 11004 neko25,86,97,6 duplicate(Weapon Table) Private Weapon Table#7416 11004 neko25,91,97,6 duplicate(Weapon Table) Private Weapon Table#7417 11004 neko25,96,97,6 duplicate(Weapon Table) Private Weapon Table#7418 11004 neko25,101,97,6 duplicate(Weapon Table) Private Weapon Table#7419 11004 neko25,86,92,6 duplicate(Weapon Table) Private Weapon Table#7420 11004 neko25,91,92,6 duplicate(Weapon Table) Private Weapon Table#7421 11004 neko25,96,92,6 duplicate(Weapon Table) Private Weapon Table#7422 11004 neko25,101,92,6 duplicate(Weapon Table) Private Weapon Table#7423 11004 //===================================================== neko26,86,107,6 duplicate(Weapon Table) Private Weapon Table#7424 11004 neko26,91,107,6 duplicate(Weapon Table) Private Weapon Table#7425 11004 neko26,96,107,6 duplicate(Weapon Table) Private Weapon Table#7426 11004 neko26,101,107,6 duplicate(Weapon Table) Private Weapon Table#7427 11004 neko26,86,102,6 duplicate(Weapon Table) Private Weapon Table#7428 11004 neko26,91,102,6 duplicate(Weapon Table) Private Weapon Table#7429 11004 neko26,96,102,6 duplicate(Weapon Table) Private Weapon Table#7430 11004 neko26,101,102,6 duplicate(Weapon Table) Private Weapon Table#7431 11004 neko26,86,97,6 duplicate(Weapon Table) Private Weapon Table#7432 11004 neko26,91,97,6 duplicate(Weapon Table) Private Weapon Table#7433 11004 neko26,96,97,6 duplicate(Weapon Table) Private Weapon Table#7434 11004 neko26,101,97,6 duplicate(Weapon Table) Private Weapon Table#7435 11004 neko26,86,92,6 duplicate(Weapon Table) Private Weapon Table#7436 11004 neko26,91,92,6 duplicate(Weapon Table) Private Weapon Table#7437 11004 neko26,96,92,6 duplicate(Weapon Table) Private Weapon Table#7438 11004 neko26,101,92,6 duplicate(Weapon Table) Private Weapon Table#7439 11004 //===================================================== neko27,86,107,6 duplicate(Weapon Table) Private Weapon Table#7440 11004 neko27,91,107,6 duplicate(Weapon Table) Private Weapon Table#7441 11004 neko27,96,107,6 duplicate(Weapon Table) Private Weapon Table#7442 11004 neko27,101,107,6 duplicate(Weapon Table) Private Weapon Table#7443 11004 neko27,86,102,6 duplicate(Weapon Table) Private Weapon Table#7444 11004 neko27,91,102,6 duplicate(Weapon Table) Private Weapon Table#7445 11004 neko27,96,102,6 duplicate(Weapon Table) Private Weapon Table#7446 11004 neko27,101,102,6 duplicate(Weapon Table) Private Weapon Table#7447 11004 neko27,86,97,6 duplicate(Weapon Table) Private Weapon Table#7448 11004 neko27,91,97,6 duplicate(Weapon Table) Private Weapon Table#7449 11004 neko27,96,97,6 duplicate(Weapon Table) Private Weapon Table#7450 11004 neko27,101,97,6 duplicate(Weapon Table) Private Weapon Table#7451 11004 neko27,86,92,6 duplicate(Weapon Table) Private Weapon Table#7452 11004 neko27,91,92,6 duplicate(Weapon Table) Private Weapon Table#7453 11004 neko27,96,92,6 duplicate(Weapon Table) Private Weapon Table#7454 11004 neko27,101,92,6 duplicate(Weapon Table) Private Weapon Table#7455 11004 //===================================================== neko28,86,107,6 duplicate(Weapon Table) Private Weapon Table#7456 11004 neko28,91,107,6 duplicate(Weapon Table) Private Weapon Table#7457 11004 neko28,96,107,6 duplicate(Weapon Table) Private Weapon Table#7458 11004 neko28,101,107,6 duplicate(Weapon Table) Private Weapon Table#7459 11004 neko28,86,102,6 duplicate(Weapon Table) Private Weapon Table#7460 11004 neko28,91,102,6 duplicate(Weapon Table) Private Weapon Table#7461 11004 neko28,96,102,6 duplicate(Weapon Table) Private Weapon Table#7462 11004 neko28,101,102,6 duplicate(Weapon Table) Private Weapon Table#7463 11004 neko28,86,97,6 duplicate(Weapon Table) Private Weapon Table#7464 11004 neko28,91,97,6 duplicate(Weapon Table) Private Weapon Table#7465 11004 neko28,96,97,6 duplicate(Weapon Table) Private Weapon Table#7466 11004 neko28,101,97,6 duplicate(Weapon Table) Private Weapon Table#7467 11004 neko28,86,92,6 duplicate(Weapon Table) Private Weapon Table#7468 11004 neko28,91,92,6 duplicate(Weapon Table) Private Weapon Table#7469 11004 neko28,96,92,6 duplicate(Weapon Table) Private Weapon Table#7470 11004 neko28,101,92,6 duplicate(Weapon Table) Private Weapon Table#7471 11004 //===================================================== neko29,86,107,6 duplicate(Weapon Table) Private Weapon Table#7472 11004 neko29,91,107,6 duplicate(Weapon Table) Private Weapon Table#7473 11004 neko29,96,107,6 duplicate(Weapon Table) Private Weapon Table#7474 11004 neko29,101,107,6 duplicate(Weapon Table) Private Weapon Table#7475 11004 neko29,86,102,6 duplicate(Weapon Table) Private Weapon Table#7476 11004 neko29,91,102,6 duplicate(Weapon Table) Private Weapon Table#7477 11004 neko29,96,102,6 duplicate(Weapon Table) Private Weapon Table#7478 11004 neko29,101,102,6 duplicate(Weapon Table) Private Weapon Table#7479 11004 neko29,86,97,6 duplicate(Weapon Table) Private Weapon Table#7480 11004 neko29,91,97,6 duplicate(Weapon Table) Private Weapon Table#7481 11004 neko29,96,97,6 duplicate(Weapon Table) Private Weapon Table#7482 11004 neko29,101,97,6 duplicate(Weapon Table) Private Weapon Table#7483 11004 neko29,86,92,6 duplicate(Weapon Table) Private Weapon Table#7484 11004 neko29,91,92,6 duplicate(Weapon Table) Private Weapon Table#7485 11004 neko29,96,92,6 duplicate(Weapon Table) Private Weapon Table#7486 11004 neko29,101,92,6 duplicate(Weapon Table) Private Weapon Table#7487 11004 //===================================================== neko30,86,107,6 duplicate(Weapon Table) Private Weapon Table#7488 11004 neko30,91,107,6 duplicate(Weapon Table) Private Weapon Table#7489 11004 neko30,96,107,6 duplicate(Weapon Table) Private Weapon Table#7490 11004 neko30,101,107,6 duplicate(Weapon Table) Private Weapon Table#7491 11004 neko30,86,102,6 duplicate(Weapon Table) Private Weapon Table#7492 11004 neko30,91,102,6 duplicate(Weapon Table) Private Weapon Table#7493 11004 neko30,96,102,6 duplicate(Weapon Table) Private Weapon Table#7494 11004 neko30,101,102,6 duplicate(Weapon Table) Private Weapon Table#7495 11004 neko30,86,97,6 duplicate(Weapon Table) Private Weapon Table#7496 11004 neko30,91,97,6 duplicate(Weapon Table) Private Weapon Table#7497 11004 neko30,96,97,6 duplicate(Weapon Table) Private Weapon Table#7498 11004 neko30,101,97,6 duplicate(Weapon Table) Private Weapon Table#7499 11004 neko30,86,92,6 duplicate(Weapon Table) Private Weapon Table#7500 11004 neko30,91,92,6 duplicate(Weapon Table) Private Weapon Table#7501 11004 neko30,96,92,6 duplicate(Weapon Table) Private Weapon Table#7502 11004 neko30,101,92,6 duplicate(Weapon Table) Private Weapon Table#7503 11004 //=====================================================
upon cancel the shop view, my character was stuck and unable to move, unless i relogin, for error i have shown above, please help, thanks
-
it is tab, and i did make sure it is close properly
Spoilermoc_para01,46,36,4 script Guild Blacksmith 826,{ if(countitem(40056) < 1){ goto notmember; } //============================ // functions //============================ // F_restore function script F_res { .@rental_item = getarg(0); .@item_1 = getarg(1); .@item_2 = getarg(2); .@item_3 = getarg(3); if(rentalcountitem(.@rental_item) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "; mes ""+ getitemname(.@rental_item) +"."; close; } if(countitem(.@item_1) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "+ getitemname(.@item_1) +"."; close; } if(countitem(.@item_2) < 10){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have 10 "+ getitemname(.@item_2) +"."; close; } clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Great, here is your new "+ getitemname(.@item_3) +"."; delitem (.@rental_item, 1); delitem (.@item_1, 1); delitem (.@item_2, 10); getitem (.@item_3, 1); close; } // Text //============================= soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh hello there, how can I help you ?"; switch(select("- Restore:- Upgrade Item Grade:- Cancel")){ case 1: goto restore1; case 2: goto upgradeclass; case 3: end; } // Restore //============================= restore1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh, you need restore?"; switch(select("- Restore Information:- Restore Item:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Well, your item usually comes"; mes "with a 7-day rental period,"; mes "but if you wish to extend"; mes "that rental period,"; mes "you can come to me"; mes "for a complete restore."; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "To restore weapons or armor, I will need"; mes "- 1 Restore Token"; mes "- 10 Durengo Coins"; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Just for the record, I will only"; mes "restore Tier 2 and above items."; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "For tools, I will just need"; mes "- 1 Restore Token"; mes "- 5 Durengo Coins"; close; case 2: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Ok then, what item do you need to restore?"; switch(select("- Weapon:- Armor:- Tools:- Cancel")){ case 1: goto wep_restore; case 2: goto armor_restore; case 3: goto tool_restore; case 4: end; } case 3: end; } wep_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Weapon Tier"; switch(select("- Tier 2:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select the weapon you wish to restore"; switch(select("- Improvise Dagger:- Cancel")){ case 1: goto improdaggres; case 2: end; } case 2: end; } improdaggres: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Dagger Grade"; switch(select("- Grade A:- Grade B:- Grade C:- Grade D:- Grade E:- Cancel")){ case 1: callfunc "F_res",40081,40225,40016,40082; break; case 2: end; case 3: end; case 4: end; case 5: end; case 6: end; } armor_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; tool_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Upgrade //============================= upgradeclass: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Members //============================= notmember: soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You need to be a member before I can assist you."; close; }
-
well i did this
function script F_res {
came with this error now
[Error]: script error on npc/custom/guild_hall.txt line 433 expect ';' or '{' at function syntax 428 : 429 : //============================ 430 : // functions 431 : //============================ 432 : // F_restore * 433 : function script' 'F_res { 434 : .@rental_item = getarg(0); 435 : .@item_1 = getarg(1); 436 : .@item_2 = getarg(2); 437 : .@item_3 = getarg(3); 438 :
-
5 minutes ago, Poring King said:
moc_para01,46,36,4 script Guild Blacksmith 826,{ if(countitem(40056) < 1){ goto notmember; } //============================ // functions //============================ // F_restore function F_restore { .@rental_item = getarg(0); .@item_1 = getarg(1); .@item_2 = getarg(2); .@item_3 = getarg(3); if(rentalcountitem(.@rental_item) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "; mes ""+ getitemname(.@rental_item) +"."; close; } if(countitem(.@item_1) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "+ getitemname(.@item_1) +"."; close; } if(countitem(.@item_2) < 10){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have 10 "+ getitemname(.@item_2) +"."; close; } clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Great, here is your new "+ getitemname(.@item_3) +"."; delitem (.@rental_item, 1); delitem (.@item_1, 1); delitem (.@item_2, 10); getitem (.@item_3, 1); close; } // Text //============================= soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh hello there, how can I help you ?"; switch(select("- Restore:- Upgrade Item Grade:- Cancel")){ case 1: goto restore1; case 2: goto upgradeclass; case 3: end; } // Restore //============================= restore1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh, you need restore?"; switch(select("- Restore Information:- Restore Item:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Well, your item usually comes" mes "with a 7-day rental period,"; mes "but if you wish to extend"; mes "that rental period,"; mes "you can come to me"; mes "for a complete restore."; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "To restore weapons or armor, I will need"; mes "- 1 Restore Token"; mes "- 10 Durengo Coins"; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Just for the record, I will only"; mes "restore Tier 2 and above items."; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "For tools, I will just need"; mes "- 1 Restore Token"; mes "- 5 Durengo Coins"; close; case 2: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Ok then, what item do you need to restore?"; switch(select("- Weapon:- Armor:- Tools:- Cancel")){ case 1: goto wep_restore; case 2: goto armor_restore; case 3: goto tool_restore; case 4: end; } case 3: end; } wep_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Weapon Tier"; switch(select("- Tier 2:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select the weapon you wish to restore"; switch(select("- Improvise Dagger:- Cancel")){ case 1: goto improdaggres; case 2: end; } case 2: end; } improdaggres: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Dagger Grade"; switch(select("- Grade A:- Grade B:- Grade C:- Grade D:- Grade E:- Cancel")){ case 1: callfunc "F_restore",40081,40225,40016,40082; break; case 2: end; case 3: end; case 4: end; case 5: end; case 6: end; } armor_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; tool_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Upgrade //============================= upgradeclass: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Members //============================= notmember: soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You need to be a member before I can assist you."; close; }
Try this
- Added missing semicolons.
- Corrected "Upgread Item Gred" to "Upgrade Item Grade".
- Fixed indentation and logical flow.
- Corrected misspelled words.
-
Ensured all cases in switches are properly closed with
end;
orbreak;
.
still the same error
-
As state in question, kinda lost of what i did was wrong, could someone help me fix this script of mine.. thanks..
[Error]: buildin_callfunc: Function not found! [F_restore]
Spoilermoc_para01,46,36,4 script Guild Blacksmith 826,{ if(countitem(40056) < 1){ goto notmember; } //============================ // functions //============================ // F_restore function F_restore { .@rental_item = getarg(0); .@item_1 = getarg(1); .@item_2 = getarg(2); .@item_3 = getarg(3); if(rentalcountitem(.@rental_item) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "; mes ""+ getitemname(.@rental_item) +"."; close; } if(countitem(.@item_1) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "+ getitemname(.@item_1) +"."; close; } if(countitem(.@item_2) < 10){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have 10 "+ getitemname(.@item_2) +"."; close; } clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Great, here is your new "+ getitemname(.@item_3) +"."; delitem (.@rental_item), 1; delitem (.@item_1), 1; delitem (.@item_2), 10; getitem (.@item_3), 1; close; } // Text //============================= soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh hello there, how can i help you ?"; switch(select("- Restore:- Upgread Item Gred:- Cancel")){ case 1: goto restore1; case 2: goto upgreadclass; case 3: end; } // Restore //============================= restore1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh you need restore ?"; switch(select("- Restore Information:- Restore Item:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Well your item usually come" mes "with 7 days rental period,"; mes "but if you wish to extend"; mes "that rental period"; mes "you can come to me"; mes "for a complete restore"; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "To restore weapons or armor, i will need"; mes "- 1 Restore Token"; mes "- 10 Durengo Coin"; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Just for the records.. i will only"; mes "restore Tier 2 and above items.."; next; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "For tools i will just need"; mes "- 1 Restore Token"; mes "- 5 Durengo Coin"; close; case 2: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Ok then, what item do you need to restore ?"; switch(select("- Weapon:- Armor:- Tools:- Cancel")){ case 1: goto wep_restore; case 2: goto armor_restore; case 3: goto tool_restore; case 4: end; } case 3: end; } wep_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Weapon Tier"; switch(select("- Tier 2:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select the weapon you wish to restore"; switch(select("- Improvise Dagger:- Cancel")){ case 1: goto improdaggres; case 2: end; } case 2: end; } improdaggres: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Select Dagger Gred"; switch(select("- Gred A:- Gred B:- Gred C:- Gred D:- Gred E:- Cancel")){ case 1: callfunc "F_restore",40081,40225,40016,40082; case 2: end; case 3: end; case 4: end; case 5: end; case 6: end; } armor_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; tool_restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Upgrade //============================= upgreadclass: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Work In Progress"; close; // Members //============================= notmember: soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You need to be a member before i can asist you."; close; }
-
hello guys, i have a question, how should i put the script for item for as described below?
player have a weapon in inventory (equipped) and 1 more item etc in player inventory,
now when a player kill a monster it will drop a bonus item ( we call it meat for now ) which is 100% drop rate, but if player have 1 more item in player inventory (we call this item a medal for now), it will drop 100% sure drop a diffrent item ( we call it Big Meat for now ) and it wont drop (meat) but instead it drop ( Big Meat )
item drop depends on what weapon using and what type of medal player have
if player do not have medal only weapon it will just drop (meat)
but if player have both weapon and medal, it will drop (Big Meat) instend of (meat)
my plan was to make diffrent type of item drop depends on what weapon and medal combination player had
diffrent type of weapon and medal will drop diffrent type of bonus item (100% drop)
just need a working example with some guide or explaint how does the script works will do good
thanks !
-
let me clarify first, this script was created by @Winterfox, and it is beyond my knowladge on scripting,
the problem is goto command did not work, which i recently added to the script
the cmd:
goto wimprocraft;
the script did not detect item 40039 even tho it is in my inventory, (line 174)
case 3: clear; soundeffect "menu.wav",0; mes "Select Weapon Type To Craft"; switch(prompt("- Improvise Class")) { case 1: if(countitem(40039) > 1) { goto wimprocraft; } clear; soundeffect "menu.wav",0; mes "You will require Weapon And Tool Crafting Tier 2 and above"; close; }
here is the full script :
Spoiler- script Work Table FAKE_NPC,{ .@workbench_id = atoi(strnpcinfo(2)); .@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state"); if(.@workbench_crafting_state == 1) { soundeffect "menu.wav",0; if(countitem(.instant_craft_item_id) > 0) { mes "You have an " + getitemname(.instant_craft_item_id) + "."; mes "Do you want to use it to instantly crafting process?"; next; if(select("Yes.:No.")) { delitem(.instant_craft_item_id),1; stopnpctimer; goto(FINISH_CRAFTING); } } mes "Please wait until the crafting process is finished."; close; } if(.@workbench_crafting_state == 2) { FINISH_CRAFTING: soundeffect "menu.wav",0; mes "Here are your crafted items."; for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) { getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]")); } delwaitingroom; setd("$workbench_" + .@workbench_id + "_crafting_state", 0); close; } //======================================================================= soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Any item created unattended by using the Public Work Table can be stolen by other players!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Private Work Table are shared with those who have acsess only!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "Select what you want to process."; switch(prompt("- Materials:- Parts:- Weapons:- Armor")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Material to process"; switch(prompt("- Leather")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40166, 1, 40005, 1, 1, 40010, 0, 4, 40165, 0, 1); break; } break; } break; case 2: clear; soundeffect "menu.wav",0; mes "Select Part To Craft"; switch(prompt("- Fine Rope:- Fine Handle:- Bone Knife Head:- Bone Tang:- Long Rope:- Long Stick:- Fine Wooden Blade:- Sturdy Handle:- Heat Resistant Barrel:- Craved Stone")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40067, 1, 40005, 1, 1, 40031, 0, 4); break; } break; case 2: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40068, 1, 40005, 1, 1, 40023, 0, 4); break; } break; case 3: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40070, 1, 40005, 1, 1, 40069, 0, 1); break; } break; case 4: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40071, 1, 40005, 1, 1, 40009, 0, 4); break; } break; case 5: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40084, 1, 40005, 1, 1, 40067, 0, 4); break; } break; case 6: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40085, 1, 40005, 1, 1, 40023, 0, 2, 40067, 0, 2); break; } break; case 7: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Axe")) { case 1: setarray(.@product_recipe, 40110, 1, 40029, 1, 1, 40027, 0, 2); break; } break; case 8: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40066, 1, 40005, 1, 1, 40067, 0, 2, 40068, 0, 1); break; } break; case 9: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Hammer")) { case 1: setarray(.@product_recipe, 40189, 1, 40020, 1, 1, 40085, 0, 4, 40191, 0, 2, 40215, 0, 1); break; } break; case 10: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Hammer")) { case 1: setarray(.@product_recipe, 40142, 1, 40020, 1, 1, 40024, 0, 1); break; } break; } break; case 3: clear; soundeffect "menu.wav",0; mes "Select Weapon Type To Craft"; switch(prompt("- Improvise Class")) { case 1: if(countitem(40039) > 1) { goto wimprocraft; } clear; soundeffect "menu.wav",0; mes "You will require Weapon And Tool Crafting Tier 2 and above"; close; } case 4: clear; soundeffect "menu.wav",0; mes "Select Armor Type To Craft"; switch(prompt("- Improvise Leather Armor")) { case 1: setarray(.@product_recipe, 40213, 1, 40166, 0, 4, 40215, 0, 4, 40191, 0, 4); break; } break; } wimprocraft: clear; soundeffect "menu.wav",0; mes "Select Improvise Weapon To Craft"; switch(prompt("- Improvise Dagger:- Improvise Bow:- Improvise Wooden Sword:- Improvise Spear:- Improvise Axe:- Improvise Hammer:- Improvise Staff:- Improvise Knuckle:- Improvise Katar:- Improvise Gun:- Improvise Shuriken")) { case 1: setarray(.@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1); break; case 2: setarray(.@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2); break; case 3: setarray(.@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4); break; case 4: setarray(.@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 5: setarray(.@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 6: setarray(.@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 7: setarray(.@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2); break; case 8: setarray(.@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2); break; case 9: setarray(.@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1); break; case 10: setarray(.@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1); break; case 11: setarray(.@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1); break; } //======================================================================= if(getarraysize(.@product_recipe) == 0) { end; } .@product_id = .@product_recipe[0]; .@product_amount = .@product_recipe[1]; for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) { .@next_start_index = getarraysize(.@product_requirements); .@product_requirements[.@next_start_index] = .@product_recipe[.@i]; .@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1]; .@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2]; } clear; soundeffect "menu.wav",0; mes "Require"; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 1) { .@item_amount = rentalcountitem(.@product_requirements[.@i]); } else { .@item_amount = countitem(.@product_requirements[.@i]); } .@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]); if(.@item_amount < .@product_requirements[.@i + 2]) { .@not_enough_items = 1; mes "^ff0000- " + .@item_requirement_text$ + "^000000"; } else { mes "^8fce00- " + .@item_requirement_text$ + "^000000"; } } if(.@not_enough_items == 1) { close; } soundeffect "menu.wav",0; select("- Start"); if(countitem(40039) == 1) { wep_points += 1; dispbottom("Gained +1 Weapon And Tools Crafting Points."); } for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 0) { delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]); } } setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount); setd("$workbench_" + .@workbench_id + "_crafting_state", 1); clear; mes "The crafting process has started, please wait until it is finished."; OnCraftingStart: waitingroom("CRAFTING...", 0); initnpctimer; end; OnTimer60000: setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2); delwaitingroom; waitingroom("COMPLETED!", 0); end; OnInit: .@workbench_id = atoi(strnpcinfo(2)); if(.@workbench_id < 1) { .instant_craft_item_id = 40014; end; } if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) { goto OnCraftingStart; } } //veil //===================================================== veil,30,195,6 duplicate(Work Table) Public Work Table#7000 11004 veil,30,189,6 duplicate(Work Table) Public Work Table#7001 11004 veil,30,183,6 duplicate(Work Table) Public Work Table#7002 11004 veil,30,177,6 duplicate(Work Table) Public Work Table#7003 11004 veil,30,171,6 duplicate(Work Table) Public Work Table#7004 11004 veil,30,165,6 duplicate(Work Table) Public Work Table#7005 11004 veil,30,159,6 duplicate(Work Table) Public Work Table#7006 11004 veil,30,153,6 duplicate(Work Table) Public Work Table#7007 11004 veil,30,147,6 duplicate(Work Table) Public Work Table#7008 11004 veil,30,141,6 duplicate(Work Table) Public Work Table#7009 11004 veil,30,135,6 duplicate(Work Table) Public Work Table#7010 11004 veil,30,129,6 duplicate(Work Table) Public Work Table#7011 11004 veil,21,195,6 duplicate(Work Table) Public Work Table#7012 11004 veil,21,189,6 duplicate(Work Table) Public Work Table#7013 11004 veil,21,183,6 duplicate(Work Table) Public Work Table#7014 11004 veil,21,177,6 duplicate(Work Table) Public Work Table#7015 11004 veil,21,171,6 duplicate(Work Table) Public Work Table#7016 11004 veil,21,165,6 duplicate(Work Table) Public Work Table#7017 11004 veil,21,159,6 duplicate(Work Table) Public Work Table#7018 11004 veil,21,153,6 duplicate(Work Table) Public Work Table#7019 11004 veil,21,147,6 duplicate(Work Table) Public Work Table#7020 11004 veil,21,141,6 duplicate(Work Table) Public Work Table#7021 11004 veil,21,135,6 duplicate(Work Table) Public Work Table#7022 11004 veil,21,129,6 duplicate(Work Table) Public Work Table#7023 11004 //Island //===================================================== neko1,86,107,6 duplicate(Work Table) Private Work Table#7024 11004 neko1,91,107,6 duplicate(Work Table) Private Work Table#7025 11004 neko1,96,107,6 duplicate(Work Table) Private Work Table#7026 11004 neko1,101,107,6 duplicate(Work Table) Private Work Table#7027 11004 neko1,86,102,6 duplicate(Work Table) Private Work Table#7028 11004 neko1,91,102,6 duplicate(Work Table) Private Work Table#7029 11004 neko1,96,102,6 duplicate(Work Table) Private Work Table#7030 11004 neko1,101,102,6 duplicate(Work Table) Private Work Table#7031 11004 neko1,86,97,6 duplicate(Work Table) Private Work Table#7032 11004 neko1,91,97,6 duplicate(Work Table) Private Work Table#7033 11004 neko1,96,97,6 duplicate(Work Table) Private Work Table#7034 11004 neko1,101,97,6 duplicate(Work Table) Private Work Table#7035 11004 neko1,86,92,6 duplicate(Work Table) Private Work Table#7036 11004 neko1,91,92,6 duplicate(Work Table) Private Work Table#7037 11004 neko1,96,92,6 duplicate(Work Table) Private Work Table#7038 11004 neko1,101,92,6 duplicate(Work Table) Private Work Table#7039 11004 //===================================================== neko2,86,107,6 duplicate(Work Table) Private Work Table#7040 11004 neko2,91,107,6 duplicate(Work Table) Private Work Table#7041 11004 neko2,96,107,6 duplicate(Work Table) Private Work Table#7042 11004 neko2,101,107,6 duplicate(Work Table) Private Work Table#7043 11004 neko2,86,102,6 duplicate(Work Table) Private Work Table#7044 11004 neko2,91,102,6 duplicate(Work Table) Private Work Table#7045 11004 neko2,96,102,6 duplicate(Work Table) Private Work Table#7046 11004 neko2,101,102,6 duplicate(Work Table) Private Work Table#7047 11004 neko2,86,97,6 duplicate(Work Table) Private Work Table#7048 11004 neko2,91,97,6 duplicate(Work Table) Private Work Table#7049 11004 neko2,96,97,6 duplicate(Work Table) Private Work Table#7050 11004 neko2,101,97,6 duplicate(Work Table) Private Work Table#7051 11004 neko2,86,92,6 duplicate(Work Table) Private Work Table#7052 11004 neko2,91,92,6 duplicate(Work Table) Private Work Table#7053 11004 neko2,96,92,6 duplicate(Work Table) Private Work Table#7054 11004 neko2,101,92,6 duplicate(Work Table) Private Work Table#7055 11004 //===================================================== neko3,86,107,6 duplicate(Work Table) Private Work Table#7056 11004 neko3,91,107,6 duplicate(Work Table) Private Work Table#7057 11004 neko3,96,107,6 duplicate(Work Table) Private Work Table#7058 11004 neko3,101,107,6 duplicate(Work Table) Private Work Table#7059 11004 neko3,86,102,6 duplicate(Work Table) Private Work Table#7060 11004 neko3,91,102,6 duplicate(Work Table) Private Work Table#7061 11004 neko3,96,102,6 duplicate(Work Table) Private Work Table#7062 11004 neko3,101,102,6 duplicate(Work Table) Private Work Table#7063 11004 neko3,86,97,6 duplicate(Work Table) Private Work Table#7064 11004 neko3,91,97,6 duplicate(Work Table) Private Work Table#7065 11004 neko3,96,97,6 duplicate(Work Table) Private Work Table#7066 11004 neko3,101,97,6 duplicate(Work Table) Private Work Table#7067 11004 neko3,86,92,6 duplicate(Work Table) Private Work Table#7068 11004 neko3,91,92,6 duplicate(Work Table) Private Work Table#7069 11004 neko3,96,92,6 duplicate(Work Table) Private Work Table#7070 11004 neko3,101,92,6 duplicate(Work Table) Private Work Table#7071 11004 //===================================================== neko4,86,107,6 duplicate(Work Table) Private Work Table#7072 11004 neko4,91,107,6 duplicate(Work Table) Private Work Table#7073 11004 neko4,96,107,6 duplicate(Work Table) Private Work Table#7074 11004 neko4,101,107,6 duplicate(Work Table) Private Work Table#7075 11004 neko4,86,102,6 duplicate(Work Table) Private Work Table#7076 11004 neko4,91,102,6 duplicate(Work Table) Private Work Table#7077 11004 neko4,96,102,6 duplicate(Work Table) Private Work Table#7078 11004 neko4,101,102,6 duplicate(Work Table) Private Work Table#7079 11004 neko4,86,97,6 duplicate(Work Table) Private Work Table#7080 11004 neko4,91,97,6 duplicate(Work Table) Private Work Table#7081 11004 neko4,96,97,6 duplicate(Work Table) Private Work Table#7082 11004 neko4,101,97,6 duplicate(Work Table) Private Work Table#7083 11004 neko4,86,92,6 duplicate(Work Table) Private Work Table#7084 11004 neko4,91,92,6 duplicate(Work Table) Private Work Table#7085 11004 neko4,96,92,6 duplicate(Work Table) Private Work Table#7086 11004 neko4,101,92,6 duplicate(Work Table) Private Work Table#7087 11004 //===================================================== neko5,86,107,6 duplicate(Work Table) Private Work Table#7088 11004 neko5,91,107,6 duplicate(Work Table) Private Work Table#7089 11004 neko5,96,107,6 duplicate(Work Table) Private Work Table#7090 11004 neko5,101,107,6 duplicate(Work Table) Private Work Table#7091 11004 neko5,86,102,6 duplicate(Work Table) Private Work Table#7092 11004 neko5,91,102,6 duplicate(Work Table) Private Work Table#7093 11004 neko5,96,102,6 duplicate(Work Table) Private Work Table#7094 11004 neko5,101,102,6 duplicate(Work Table) Private Work Table#7095 11004 neko5,86,97,6 duplicate(Work Table) Private Work Table#7096 11004 neko5,91,97,6 duplicate(Work Table) Private Work Table#7097 11004 neko5,96,97,6 duplicate(Work Table) Private Work Table#7098 11004 neko5,101,97,6 duplicate(Work Table) Private Work Table#7099 11004 neko5,86,92,6 duplicate(Work Table) Private Work Table#7100 11004 neko5,91,92,6 duplicate(Work Table) Private Work Table#7101 11004 neko5,96,92,6 duplicate(Work Table) Private Work Table#7102 11004 neko5,101,92,6 duplicate(Work Table) Private Work Table#7103 11004 //===================================================== neko6,86,107,6 duplicate(Work Table) Private Work Table#7104 11004 neko6,91,107,6 duplicate(Work Table) Private Work Table#7105 11004 neko6,96,107,6 duplicate(Work Table) Private Work Table#7106 11004 neko6,101,107,6 duplicate(Work Table) Private Work Table#7107 11004 neko6,86,102,6 duplicate(Work Table) Private Work Table#7108 11004 neko6,91,102,6 duplicate(Work Table) Private Work Table#7109 11004 neko6,96,102,6 duplicate(Work Table) Private Work Table#7110 11004 neko6,101,102,6 duplicate(Work Table) Private Work Table#7111 11004 neko6,86,97,6 duplicate(Work Table) Private Work Table#7112 11004 neko6,91,97,6 duplicate(Work Table) Private Work Table#7113 11004 neko6,96,97,6 duplicate(Work Table) Private Work Table#7114 11004 neko6,101,97,6 duplicate(Work Table) Private Work Table#7115 11004 neko6,86,92,6 duplicate(Work Table) Private Work Table#7116 11004 neko6,91,92,6 duplicate(Work Table) Private Work Table#7117 11004 neko6,96,92,6 duplicate(Work Table) Private Work Table#7118 11004 neko6,101,92,6 duplicate(Work Table) Private Work Table#7119 11004 //===================================================== neko7,86,107,6 duplicate(Work Table) Private Work Table#7120 11004 neko7,91,107,6 duplicate(Work Table) Private Work Table#7121 11004 neko7,96,107,6 duplicate(Work Table) Private Work Table#7122 11004 neko7,101,107,6 duplicate(Work Table) Private Work Table#7123 11004 neko7,86,102,6 duplicate(Work Table) Private Work Table#7124 11004 neko7,91,102,6 duplicate(Work Table) Private Work Table#7125 11004 neko7,96,102,6 duplicate(Work Table) Private Work Table#7126 11004 neko7,101,102,6 duplicate(Work Table) Private Work Table#7127 11004 neko7,86,97,6 duplicate(Work Table) Private Work Table#7128 11004 neko7,91,97,6 duplicate(Work Table) Private Work Table#7129 11004 neko7,96,97,6 duplicate(Work Table) Private Work Table#7130 11004 neko7,101,97,6 duplicate(Work Table) Private Work Table#7131 11004 neko7,86,92,6 duplicate(Work Table) Private Work Table#7132 11004 neko7,91,92,6 duplicate(Work Table) Private Work Table#7133 11004 neko7,96,92,6 duplicate(Work Table) Private Work Table#7134 11004 neko7,101,92,6 duplicate(Work Table) Private Work Table#7135 11004 //===================================================== neko8,86,107,6 duplicate(Work Table) Private Work Table#7136 11004 neko8,91,107,6 duplicate(Work Table) Private Work Table#7137 11004 neko8,96,107,6 duplicate(Work Table) Private Work Table#7138 11004 neko8,101,107,6 duplicate(Work Table) Private Work Table#7139 11004 neko8,86,102,6 duplicate(Work Table) Private Work Table#7140 11004 neko8,91,102,6 duplicate(Work Table) Private Work Table#7141 11004 neko8,96,102,6 duplicate(Work Table) Private Work Table#7142 11004 neko8,101,102,6 duplicate(Work Table) Private Work Table#7143 11004 neko8,86,97,6 duplicate(Work Table) Private Work Table#7144 11004 neko8,91,97,6 duplicate(Work Table) Private Work Table#7145 11004 neko8,96,97,6 duplicate(Work Table) Private Work Table#7146 11004 neko8,101,97,6 duplicate(Work Table) Private Work Table#7147 11004 neko8,86,92,6 duplicate(Work Table) Private Work Table#7148 11004 neko8,91,92,6 duplicate(Work Table) Private Work Table#7149 11004 neko8,96,92,6 duplicate(Work Table) Private Work Table#7150 11004 neko8,101,92,6 duplicate(Work Table) Private Work Table#7151 11004 //===================================================== neko9,86,107,6 duplicate(Work Table) Private Work Table#7152 11004 neko9,91,107,6 duplicate(Work Table) Private Work Table#7153 11004 neko9,96,107,6 duplicate(Work Table) Private Work Table#7154 11004 neko9,101,107,6 duplicate(Work Table) Private Work Table#7155 11004 neko9,86,102,6 duplicate(Work Table) Private Work Table#7156 11004 neko9,91,102,6 duplicate(Work Table) Private Work Table#7157 11004 neko9,96,102,6 duplicate(Work Table) Private Work Table#7158 11004 neko9,101,102,6 duplicate(Work Table) Private Work Table#7159 11004 neko9,86,97,6 duplicate(Work Table) Private Work Table#7160 11004 neko9,91,97,6 duplicate(Work Table) Private Work Table#7161 11004 neko9,96,97,6 duplicate(Work Table) Private Work Table#7162 11004 neko9,101,97,6 duplicate(Work Table) Private Work Table#7163 11004 neko9,86,92,6 duplicate(Work Table) Private Work Table#7164 11004 neko9,91,92,6 duplicate(Work Table) Private Work Table#7165 11004 neko9,96,92,6 duplicate(Work Table) Private Work Table#7166 11004 neko9,101,92,6 duplicate(Work Table) Private Work Table#7167 11004 //===================================================== neko10,86,107,6 duplicate(Work Table) Private Work Table#7168 11004 neko10,91,107,6 duplicate(Work Table) Private Work Table#7169 11004 neko10,96,107,6 duplicate(Work Table) Private Work Table#7170 11004 neko10,101,107,6 duplicate(Work Table) Private Work Table#7171 11004 neko10,86,102,6 duplicate(Work Table) Private Work Table#7172 11004 neko10,91,102,6 duplicate(Work Table) Private Work Table#7173 11004 neko10,96,102,6 duplicate(Work Table) Private Work Table#7174 11004 neko10,101,102,6 duplicate(Work Table) Private Work Table#7175 11004 neko10,86,97,6 duplicate(Work Table) Private Work Table#7176 11004 neko10,91,97,6 duplicate(Work Table) Private Work Table#7177 11004 neko10,96,97,6 duplicate(Work Table) Private Work Table#7178 11004 neko10,101,97,6 duplicate(Work Table) Private Work Table#7179 11004 neko10,86,92,6 duplicate(Work Table) Private Work Table#7180 11004 neko10,91,92,6 duplicate(Work Table) Private Work Table#7181 11004 neko10,96,92,6 duplicate(Work Table) Private Work Table#7182 11004 neko10,101,92,6 duplicate(Work Table) Private Work Table#7183 11004 //===================================================== neko11,86,107,6 duplicate(Work Table) Private Work Table#7184 11004 neko11,91,107,6 duplicate(Work Table) Private Work Table#7185 11004 neko11,96,107,6 duplicate(Work Table) Private Work Table#7186 11004 neko11,101,107,6 duplicate(Work Table) Private Work Table#7187 11004 neko11,86,102,6 duplicate(Work Table) Private Work Table#7188 11004 neko11,91,102,6 duplicate(Work Table) Private Work Table#7189 11004 neko11,96,102,6 duplicate(Work Table) Private Work Table#7190 11004 neko11,101,102,6 duplicate(Work Table) Private Work Table#7191 11004 neko11,86,97,6 duplicate(Work Table) Private Work Table#7192 11004 neko11,91,97,6 duplicate(Work Table) Private Work Table#7193 11004 neko11,96,97,6 duplicate(Work Table) Private Work Table#7194 11004 neko11,101,97,6 duplicate(Work Table) Private Work Table#7195 11004 neko11,86,92,6 duplicate(Work Table) Private Work Table#7196 11004 neko11,91,92,6 duplicate(Work Table) Private Work Table#7197 11004 neko11,96,92,6 duplicate(Work Table) Private Work Table#7198 11004 neko11,101,92,6 duplicate(Work Table) Private Work Table#7199 11004 //===================================================== neko12,86,107,6 duplicate(Work Table) Private Work Table#7200 11004 neko12,91,107,6 duplicate(Work Table) Private Work Table#7201 11004 neko12,96,107,6 duplicate(Work Table) Private Work Table#7202 11004 neko12,101,107,6 duplicate(Work Table) Private Work Table#7203 11004 neko12,86,102,6 duplicate(Work Table) Private Work Table#7204 11004 neko12,91,102,6 duplicate(Work Table) Private Work Table#7205 11004 neko12,96,102,6 duplicate(Work Table) Private Work Table#7206 11004 neko12,101,102,6 duplicate(Work Table) Private Work Table#7207 11004 neko12,86,97,6 duplicate(Work Table) Private Work Table#7208 11004 neko12,91,97,6 duplicate(Work Table) Private Work Table#7209 11004 neko12,96,97,6 duplicate(Work Table) Private Work Table#7210 11004 neko12,101,97,6 duplicate(Work Table) Private Work Table#7211 11004 neko12,86,92,6 duplicate(Work Table) Private Work Table#7212 11004 neko12,91,92,6 duplicate(Work Table) Private Work Table#7213 11004 neko12,96,92,6 duplicate(Work Table) Private Work Table#7214 11004 neko12,101,92,6 duplicate(Work Table) Private Work Table#7215 11004 //===================================================== neko13,86,107,6 duplicate(Work Table) Private Work Table#7216 11004 neko13,91,107,6 duplicate(Work Table) Private Work Table#7217 11004 neko13,96,107,6 duplicate(Work Table) Private Work Table#7218 11004 neko13,101,107,6 duplicate(Work Table) Private Work Table#7219 11004 neko13,86,102,6 duplicate(Work Table) Private Work Table#7220 11004 neko13,91,102,6 duplicate(Work Table) Private Work Table#7221 11004 neko13,96,102,6 duplicate(Work Table) Private Work Table#7222 11004 neko13,101,102,6 duplicate(Work Table) Private Work Table#7223 11004 neko13,86,97,6 duplicate(Work Table) Private Work Table#7224 11004 neko13,91,97,6 duplicate(Work Table) Private Work Table#7225 11004 neko13,96,97,6 duplicate(Work Table) Private Work Table#7226 11004 neko13,101,97,6 duplicate(Work Table) Private Work Table#7227 11004 neko13,86,92,6 duplicate(Work Table) Private Work Table#7228 11004 neko13,91,92,6 duplicate(Work Table) Private Work Table#7229 11004 neko13,96,92,6 duplicate(Work Table) Private Work Table#7230 11004 neko13,101,92,6 duplicate(Work Table) Private Work Table#7231 11004 //===================================================== neko14,86,107,6 duplicate(Work Table) Private Work Table#7232 11004 neko14,91,107,6 duplicate(Work Table) Private Work Table#7233 11004 neko14,96,107,6 duplicate(Work Table) Private Work Table#7234 11004 neko14,101,107,6 duplicate(Work Table) Private Work Table#7235 11004 neko14,86,102,6 duplicate(Work Table) Private Work Table#7236 11004 neko14,91,102,6 duplicate(Work Table) Private Work Table#7237 11004 neko14,96,102,6 duplicate(Work Table) Private Work Table#7238 11004 neko14,101,102,6 duplicate(Work Table) Private Work Table#7239 11004 neko14,86,97,6 duplicate(Work Table) Private Work Table#7240 11004 neko14,91,97,6 duplicate(Work Table) Private Work Table#7241 11004 neko14,96,97,6 duplicate(Work Table) Private Work Table#7242 11004 neko14,101,97,6 duplicate(Work Table) Private Work Table#7243 11004 neko14,86,92,6 duplicate(Work Table) Private Work Table#7244 11004 neko14,91,92,6 duplicate(Work Table) Private Work Table#7245 11004 neko14,96,92,6 duplicate(Work Table) Private Work Table#7246 11004 neko14,101,92,6 duplicate(Work Table) Private Work Table#7247 11004 //===================================================== neko15,86,107,6 duplicate(Work Table) Private Work Table#7248 11004 neko15,91,107,6 duplicate(Work Table) Private Work Table#7249 11004 neko15,96,107,6 duplicate(Work Table) Private Work Table#7250 11004 neko15,101,107,6 duplicate(Work Table) Private Work Table#7251 11004 neko15,86,102,6 duplicate(Work Table) Private Work Table#7252 11004 neko15,91,102,6 duplicate(Work Table) Private Work Table#7253 11004 neko15,96,102,6 duplicate(Work Table) Private Work Table#7254 11004 neko15,101,102,6 duplicate(Work Table) Private Work Table#7255 11004 neko15,86,97,6 duplicate(Work Table) Private Work Table#7256 11004 neko15,91,97,6 duplicate(Work Table) Private Work Table#7257 11004 neko15,96,97,6 duplicate(Work Table) Private Work Table#7258 11004 neko15,101,97,6 duplicate(Work Table) Private Work Table#7259 11004 neko15,86,92,6 duplicate(Work Table) Private Work Table#7260 11004 neko15,91,92,6 duplicate(Work Table) Private Work Table#7261 11004 neko15,96,92,6 duplicate(Work Table) Private Work Table#7262 11004 neko15,101,92,6 duplicate(Work Table) Private Work Table#7263 11004 //===================================================== neko16,86,107,6 duplicate(Work Table) Private Work Table#7264 11004 neko16,91,107,6 duplicate(Work Table) Private Work Table#7265 11004 neko16,96,107,6 duplicate(Work Table) Private Work Table#7266 11004 neko16,101,107,6 duplicate(Work Table) Private Work Table#7267 11004 neko16,86,102,6 duplicate(Work Table) Private Work Table#7268 11004 neko16,91,102,6 duplicate(Work Table) Private Work Table#7269 11004 neko16,96,102,6 duplicate(Work Table) Private Work Table#7270 11004 neko16,101,102,6 duplicate(Work Table) Private Work Table#7271 11004 neko16,86,97,6 duplicate(Work Table) Private Work Table#7272 11004 neko16,91,97,6 duplicate(Work Table) Private Work Table#7273 11004 neko16,96,97,6 duplicate(Work Table) Private Work Table#7274 11004 neko16,101,97,6 duplicate(Work Table) Private Work Table#7275 11004 neko16,86,92,6 duplicate(Work Table) Private Work Table#7276 11004 neko16,91,92,6 duplicate(Work Table) Private Work Table#7277 11004 neko16,96,92,6 duplicate(Work Table) Private Work Table#7278 11004 neko16,101,92,6 duplicate(Work Table) Private Work Table#7279 11004 //===================================================== neko17,86,107,6 duplicate(Work Table) Private Work Table#7280 11004 neko17,91,107,6 duplicate(Work Table) Private Work Table#7281 11004 neko17,96,107,6 duplicate(Work Table) Private Work Table#7282 11004 neko17,101,107,6 duplicate(Work Table) Private Work Table#7283 11004 neko17,86,102,6 duplicate(Work Table) Private Work Table#7284 11004 neko17,91,102,6 duplicate(Work Table) Private Work Table#7285 11004 neko17,96,102,6 duplicate(Work Table) Private Work Table#7286 11004 neko17,101,102,6 duplicate(Work Table) Private Work Table#7287 11004 neko17,86,97,6 duplicate(Work Table) Private Work Table#7288 11004 neko17,91,97,6 duplicate(Work Table) Private Work Table#7289 11004 neko17,96,97,6 duplicate(Work Table) Private Work Table#7290 11004 neko17,101,97,6 duplicate(Work Table) Private Work Table#7291 11004 neko17,86,92,6 duplicate(Work Table) Private Work Table#7292 11004 neko17,91,92,6 duplicate(Work Table) Private Work Table#7293 11004 neko17,96,92,6 duplicate(Work Table) Private Work Table#7294 11004 neko17,101,92,6 duplicate(Work Table) Private Work Table#7295 11004 //===================================================== neko18,86,107,6 duplicate(Work Table) Private Work Table#7296 11004 neko18,91,107,6 duplicate(Work Table) Private Work Table#7297 11004 neko18,96,107,6 duplicate(Work Table) Private Work Table#7298 11004 neko18,101,107,6 duplicate(Work Table) Private Work Table#7299 11004 neko18,86,102,6 duplicate(Work Table) Private Work Table#7300 11004 neko18,91,102,6 duplicate(Work Table) Private Work Table#7301 11004 neko18,96,102,6 duplicate(Work Table) Private Work Table#7302 11004 neko18,101,102,6 duplicate(Work Table) Private Work Table#7303 11004 neko18,86,97,6 duplicate(Work Table) Private Work Table#7304 11004 neko18,91,97,6 duplicate(Work Table) Private Work Table#7305 11004 neko18,96,97,6 duplicate(Work Table) Private Work Table#7306 11004 neko18,101,97,6 duplicate(Work Table) Private Work Table#7307 11004 neko18,86,92,6 duplicate(Work Table) Private Work Table#7308 11004 neko18,91,92,6 duplicate(Work Table) Private Work Table#7309 11004 neko18,96,92,6 duplicate(Work Table) Private Work Table#7310 11004 neko18,101,92,6 duplicate(Work Table) Private Work Table#7311 11004 //===================================================== neko19,86,107,6 duplicate(Work Table) Private Work Table#7312 11004 neko19,91,107,6 duplicate(Work Table) Private Work Table#7313 11004 neko19,96,107,6 duplicate(Work Table) Private Work Table#7314 11004 neko19,101,107,6 duplicate(Work Table) Private Work Table#7315 11004 neko19,86,102,6 duplicate(Work Table) Private Work Table#7316 11004 neko19,91,102,6 duplicate(Work Table) Private Work Table#7317 11004 neko19,96,102,6 duplicate(Work Table) Private Work Table#7318 11004 neko19,101,102,6 duplicate(Work Table) Private Work Table#7319 11004 neko19,86,97,6 duplicate(Work Table) Private Work Table#7320 11004 neko19,91,97,6 duplicate(Work Table) Private Work Table#7321 11004 neko19,96,97,6 duplicate(Work Table) Private Work Table#7322 11004 neko19,101,97,6 duplicate(Work Table) Private Work Table#7323 11004 neko19,86,92,6 duplicate(Work Table) Private Work Table#7324 11004 neko19,91,92,6 duplicate(Work Table) Private Work Table#7325 11004 neko19,96,92,6 duplicate(Work Table) Private Work Table#7326 11004 neko19,101,92,6 duplicate(Work Table) Private Work Table#7327 11004 //===================================================== neko20,86,107,6 duplicate(Work Table) Private Work Table#7328 11004 neko20,91,107,6 duplicate(Work Table) Private Work Table#7329 11004 neko20,96,107,6 duplicate(Work Table) Private Work Table#7330 11004 neko20,101,107,6 duplicate(Work Table) Private Work Table#7331 11004 neko20,86,102,6 duplicate(Work Table) Private Work Table#7332 11004 neko20,91,102,6 duplicate(Work Table) Private Work Table#7333 11004 neko20,96,102,6 duplicate(Work Table) Private Work Table#7334 11004 neko20,101,102,6 duplicate(Work Table) Private Work Table#7335 11004 neko20,86,97,6 duplicate(Work Table) Private Work Table#7336 11004 neko20,91,97,6 duplicate(Work Table) Private Work Table#7337 11004 neko20,96,97,6 duplicate(Work Table) Private Work Table#7338 11004 neko20,101,97,6 duplicate(Work Table) Private Work Table#7339 11004 neko20,86,92,6 duplicate(Work Table) Private Work Table#7340 11004 neko20,91,92,6 duplicate(Work Table) Private Work Table#7341 11004 neko20,96,92,6 duplicate(Work Table) Private Work Table#7342 11004 neko20,101,92,6 duplicate(Work Table) Private Work Table#7343 11004 //===================================================== neko21,86,107,6 duplicate(Work Table) Private Work Table#7344 11004 neko21,91,107,6 duplicate(Work Table) Private Work Table#7345 11004 neko21,96,107,6 duplicate(Work Table) Private Work Table#7346 11004 neko21,101,107,6 duplicate(Work Table) Private Work Table#7347 11004 neko21,86,102,6 duplicate(Work Table) Private Work Table#7348 11004 neko21,91,102,6 duplicate(Work Table) Private Work Table#7349 11004 neko21,96,102,6 duplicate(Work Table) Private Work Table#7350 11004 neko21,101,102,6 duplicate(Work Table) Private Work Table#7351 11004 neko21,86,97,6 duplicate(Work Table) Private Work Table#7352 11004 neko21,91,97,6 duplicate(Work Table) Private Work Table#7353 11004 neko21,96,97,6 duplicate(Work Table) Private Work Table#7354 11004 neko21,101,97,6 duplicate(Work Table) Private Work Table#7355 11004 neko21,86,92,6 duplicate(Work Table) Private Work Table#7356 11004 neko21,91,92,6 duplicate(Work Table) Private Work Table#7357 11004 neko21,96,92,6 duplicate(Work Table) Private Work Table#7358 11004 neko21,101,92,6 duplicate(Work Table) Private Work Table#7359 11004 //===================================================== neko22,86,107,6 duplicate(Work Table) Private Work Table#7360 11004 neko22,91,107,6 duplicate(Work Table) Private Work Table#7361 11004 neko22,96,107,6 duplicate(Work Table) Private Work Table#7362 11004 neko22,101,107,6 duplicate(Work Table) Private Work Table#7363 11004 neko22,86,102,6 duplicate(Work Table) Private Work Table#7364 11004 neko22,91,102,6 duplicate(Work Table) Private Work Table#7365 11004 neko22,96,102,6 duplicate(Work Table) Private Work Table#7366 11004 neko22,101,102,6 duplicate(Work Table) Private Work Table#7367 11004 neko22,86,97,6 duplicate(Work Table) Private Work Table#7368 11004 neko22,91,97,6 duplicate(Work Table) Private Work Table#7369 11004 neko22,96,97,6 duplicate(Work Table) Private Work Table#7370 11004 neko22,101,97,6 duplicate(Work Table) Private Work Table#7371 11004 neko22,86,92,6 duplicate(Work Table) Private Work Table#7372 11004 neko22,91,92,6 duplicate(Work Table) Private Work Table#7373 11004 neko22,96,92,6 duplicate(Work Table) Private Work Table#7374 11004 neko22,101,92,6 duplicate(Work Table) Private Work Table#7375 11004 //===================================================== neko23,86,107,6 duplicate(Work Table) Private Work Table#7376 11004 neko23,91,107,6 duplicate(Work Table) Private Work Table#7377 11004 neko23,96,107,6 duplicate(Work Table) Private Work Table#7378 11004 neko23,101,107,6 duplicate(Work Table) Private Work Table#7379 11004 neko23,86,102,6 duplicate(Work Table) Private Work Table#7380 11004 neko23,91,102,6 duplicate(Work Table) Private Work Table#7381 11004 neko23,96,102,6 duplicate(Work Table) Private Work Table#7382 11004 neko23,101,102,6 duplicate(Work Table) Private Work Table#7383 11004 neko23,86,97,6 duplicate(Work Table) Private Work Table#7384 11004 neko23,91,97,6 duplicate(Work Table) Private Work Table#7385 11004 neko23,96,97,6 duplicate(Work Table) Private Work Table#7386 11004 neko23,101,97,6 duplicate(Work Table) Private Work Table#7387 11004 neko23,86,92,6 duplicate(Work Table) Private Work Table#7388 11004 neko23,91,92,6 duplicate(Work Table) Private Work Table#7389 11004 neko23,96,92,6 duplicate(Work Table) Private Work Table#7390 11004 neko23,101,92,6 duplicate(Work Table) Private Work Table#7391 11004 //===================================================== neko24,86,107,6 duplicate(Work Table) Private Work Table#7392 11004 neko24,91,107,6 duplicate(Work Table) Private Work Table#7393 11004 neko24,96,107,6 duplicate(Work Table) Private Work Table#7394 11004 neko24,101,107,6 duplicate(Work Table) Private Work Table#7395 11004 neko24,86,102,6 duplicate(Work Table) Private Work Table#7396 11004 neko24,91,102,6 duplicate(Work Table) Private Work Table#7397 11004 neko24,96,102,6 duplicate(Work Table) Private Work Table#7398 11004 neko24,101,102,6 duplicate(Work Table) Private Work Table#7399 11004 neko24,86,97,6 duplicate(Work Table) Private Work Table#7400 11004 neko24,91,97,6 duplicate(Work Table) Private Work Table#7401 11004 neko24,96,97,6 duplicate(Work Table) Private Work Table#7402 11004 neko24,101,97,6 duplicate(Work Table) Private Work Table#7403 11004 neko24,86,92,6 duplicate(Work Table) Private Work Table#7404 11004 neko24,91,92,6 duplicate(Work Table) Private Work Table#7405 11004 neko24,96,92,6 duplicate(Work Table) Private Work Table#7406 11004 neko24,101,92,6 duplicate(Work Table) Private Work Table#7407 11004 //===================================================== neko25,86,107,6 duplicate(Work Table) Private Work Table#7408 11004 neko25,91,107,6 duplicate(Work Table) Private Work Table#7409 11004 neko25,96,107,6 duplicate(Work Table) Private Work Table#7410 11004 neko25,101,107,6 duplicate(Work Table) Private Work Table#7411 11004 neko25,86,102,6 duplicate(Work Table) Private Work Table#7412 11004 neko25,91,102,6 duplicate(Work Table) Private Work Table#7413 11004 neko25,96,102,6 duplicate(Work Table) Private Work Table#7414 11004 neko25,101,102,6 duplicate(Work Table) Private Work Table#7415 11004 neko25,86,97,6 duplicate(Work Table) Private Work Table#7416 11004 neko25,91,97,6 duplicate(Work Table) Private Work Table#7417 11004 neko25,96,97,6 duplicate(Work Table) Private Work Table#7418 11004 neko25,101,97,6 duplicate(Work Table) Private Work Table#7419 11004 neko25,86,92,6 duplicate(Work Table) Private Work Table#7420 11004 neko25,91,92,6 duplicate(Work Table) Private Work Table#7421 11004 neko25,96,92,6 duplicate(Work Table) Private Work Table#7422 11004 neko25,101,92,6 duplicate(Work Table) Private Work Table#7423 11004 //===================================================== neko26,86,107,6 duplicate(Work Table) Private Work Table#7424 11004 neko26,91,107,6 duplicate(Work Table) Private Work Table#7425 11004 neko26,96,107,6 duplicate(Work Table) Private Work Table#7426 11004 neko26,101,107,6 duplicate(Work Table) Private Work Table#7427 11004 neko26,86,102,6 duplicate(Work Table) Private Work Table#7428 11004 neko26,91,102,6 duplicate(Work Table) Private Work Table#7429 11004 neko26,96,102,6 duplicate(Work Table) Private Work Table#7430 11004 neko26,101,102,6 duplicate(Work Table) Private Work Table#7431 11004 neko26,86,97,6 duplicate(Work Table) Private Work Table#7432 11004 neko26,91,97,6 duplicate(Work Table) Private Work Table#7433 11004 neko26,96,97,6 duplicate(Work Table) Private Work Table#7434 11004 neko26,101,97,6 duplicate(Work Table) Private Work Table#7435 11004 neko26,86,92,6 duplicate(Work Table) Private Work Table#7436 11004 neko26,91,92,6 duplicate(Work Table) Private Work Table#7437 11004 neko26,96,92,6 duplicate(Work Table) Private Work Table#7438 11004 neko26,101,92,6 duplicate(Work Table) Private Work Table#7439 11004 //===================================================== neko27,86,107,6 duplicate(Work Table) Private Work Table#7440 11004 neko27,91,107,6 duplicate(Work Table) Private Work Table#7441 11004 neko27,96,107,6 duplicate(Work Table) Private Work Table#7442 11004 neko27,101,107,6 duplicate(Work Table) Private Work Table#7443 11004 neko27,86,102,6 duplicate(Work Table) Private Work Table#7444 11004 neko27,91,102,6 duplicate(Work Table) Private Work Table#7445 11004 neko27,96,102,6 duplicate(Work Table) Private Work Table#7446 11004 neko27,101,102,6 duplicate(Work Table) Private Work Table#7447 11004 neko27,86,97,6 duplicate(Work Table) Private Work Table#7448 11004 neko27,91,97,6 duplicate(Work Table) Private Work Table#7449 11004 neko27,96,97,6 duplicate(Work Table) Private Work Table#7450 11004 neko27,101,97,6 duplicate(Work Table) Private Work Table#7451 11004 neko27,86,92,6 duplicate(Work Table) Private Work Table#7452 11004 neko27,91,92,6 duplicate(Work Table) Private Work Table#7453 11004 neko27,96,92,6 duplicate(Work Table) Private Work Table#7454 11004 neko27,101,92,6 duplicate(Work Table) Private Work Table#7455 11004 //===================================================== neko28,86,107,6 duplicate(Work Table) Private Work Table#7456 11004 neko28,91,107,6 duplicate(Work Table) Private Work Table#7457 11004 neko28,96,107,6 duplicate(Work Table) Private Work Table#7458 11004 neko28,101,107,6 duplicate(Work Table) Private Work Table#7459 11004 neko28,86,102,6 duplicate(Work Table) Private Work Table#7460 11004 neko28,91,102,6 duplicate(Work Table) Private Work Table#7461 11004 neko28,96,102,6 duplicate(Work Table) Private Work Table#7462 11004 neko28,101,102,6 duplicate(Work Table) Private Work Table#7463 11004 neko28,86,97,6 duplicate(Work Table) Private Work Table#7464 11004 neko28,91,97,6 duplicate(Work Table) Private Work Table#7465 11004 neko28,96,97,6 duplicate(Work Table) Private Work Table#7466 11004 neko28,101,97,6 duplicate(Work Table) Private Work Table#7467 11004 neko28,86,92,6 duplicate(Work Table) Private Work Table#7468 11004 neko28,91,92,6 duplicate(Work Table) Private Work Table#7469 11004 neko28,96,92,6 duplicate(Work Table) Private Work Table#7470 11004 neko28,101,92,6 duplicate(Work Table) Private Work Table#7471 11004 //===================================================== neko29,86,107,6 duplicate(Work Table) Private Work Table#7472 11004 neko29,91,107,6 duplicate(Work Table) Private Work Table#7473 11004 neko29,96,107,6 duplicate(Work Table) Private Work Table#7474 11004 neko29,101,107,6 duplicate(Work Table) Private Work Table#7475 11004 neko29,86,102,6 duplicate(Work Table) Private Work Table#7476 11004 neko29,91,102,6 duplicate(Work Table) Private Work Table#7477 11004 neko29,96,102,6 duplicate(Work Table) Private Work Table#7478 11004 neko29,101,102,6 duplicate(Work Table) Private Work Table#7479 11004 neko29,86,97,6 duplicate(Work Table) Private Work Table#7480 11004 neko29,91,97,6 duplicate(Work Table) Private Work Table#7481 11004 neko29,96,97,6 duplicate(Work Table) Private Work Table#7482 11004 neko29,101,97,6 duplicate(Work Table) Private Work Table#7483 11004 neko29,86,92,6 duplicate(Work Table) Private Work Table#7484 11004 neko29,91,92,6 duplicate(Work Table) Private Work Table#7485 11004 neko29,96,92,6 duplicate(Work Table) Private Work Table#7486 11004 neko29,101,92,6 duplicate(Work Table) Private Work Table#7487 11004 //===================================================== neko30,86,107,6 duplicate(Work Table) Private Work Table#7488 11004 neko30,91,107,6 duplicate(Work Table) Private Work Table#7489 11004 neko30,96,107,6 duplicate(Work Table) Private Work Table#7490 11004 neko30,101,107,6 duplicate(Work Table) Private Work Table#7491 11004 neko30,86,102,6 duplicate(Work Table) Private Work Table#7492 11004 neko30,91,102,6 duplicate(Work Table) Private Work Table#7493 11004 neko30,96,102,6 duplicate(Work Table) Private Work Table#7494 11004 neko30,101,102,6 duplicate(Work Table) Private Work Table#7495 11004 neko30,86,97,6 duplicate(Work Table) Private Work Table#7496 11004 neko30,91,97,6 duplicate(Work Table) Private Work Table#7497 11004 neko30,96,97,6 duplicate(Work Table) Private Work Table#7498 11004 neko30,101,97,6 duplicate(Work Table) Private Work Table#7499 11004 neko30,86,92,6 duplicate(Work Table) Private Work Table#7500 11004 neko30,91,92,6 duplicate(Work Table) Private Work Table#7501 11004 neko30,96,92,6 duplicate(Work Table) Private Work Table#7502 11004 neko30,101,92,6 duplicate(Work Table) Private Work Table#7503 11004 //=====================================================
please help...
-
let me clarify first, this script was created by @Winterfox, and it is beyond my knowladge on scripting,
the problem is goto command did not work, which i recently added to the script
the cmd:
goto wimprocraft;
here is the full script :
Spoiler- script Work Table FAKE_NPC,{ .@workbench_id = atoi(strnpcinfo(2)); .@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state"); if(.@workbench_crafting_state == 1) { soundeffect "menu.wav",0; if(countitem(.instant_craft_item_id) > 0) { mes "You have an " + getitemname(.instant_craft_item_id) + "."; mes "Do you want to use it to instantly crafting process?"; next; if(select("Yes.:No.")) { delitem(.instant_craft_item_id),1; stopnpctimer; goto(FINISH_CRAFTING); } } mes "Please wait until the crafting process is finished."; close; } if(.@workbench_crafting_state == 2) { FINISH_CRAFTING: soundeffect "menu.wav",0; mes "Here are your crafted items."; for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) { getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]")); } delwaitingroom; setd("$workbench_" + .@workbench_id + "_crafting_state", 0); close; } //======================================================================= soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Any item created unattended by using the Public Work Table can be stolen by other players!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "^ff0000=============================="; mes "Private Work Table are shared with those who have acsess only!"; mes "==============================^000000"; next; soundeffect "menu.wav",0; mes "Select what you want to process."; switch(prompt("- Materials:- Parts:- Weapons:- Armor")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Material to process"; switch(prompt("- Leather")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40166, 1, 40005, 1, 1, 40010, 0, 4, 40165, 0, 1); break; } break; } break; case 2: clear; soundeffect "menu.wav",0; mes "Select Part To Craft"; switch(prompt("- Fine Rope:- Fine Handle:- Bone Knife Head:- Bone Tang:- Long Rope:- Long Stick:- Fine Wooden Blade:- Sturdy Handle:- Heat Resistant Barrel:- Craved Stone")) { case 1: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40067, 1, 40005, 1, 1, 40031, 0, 4); break; } break; case 2: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40068, 1, 40005, 1, 1, 40023, 0, 4); break; } break; case 3: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40070, 1, 40005, 1, 1, 40069, 0, 1); break; } break; case 4: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40071, 1, 40005, 1, 1, 40009, 0, 4); break; } break; case 5: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40084, 1, 40005, 1, 1, 40067, 0, 4); break; } break; case 6: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40085, 1, 40005, 1, 1, 40023, 0, 2, 40067, 0, 2); break; } break; case 7: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Axe")) { case 1: setarray(.@product_recipe, 40110, 1, 40029, 1, 1, 40027, 0, 2); break; } break; case 8: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Stone Knife")) { case 1: setarray(.@product_recipe, 40066, 1, 40005, 1, 1, 40067, 0, 2, 40068, 0, 1); break; } break; case 9: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Hammer")) { case 1: setarray(.@product_recipe, 40189, 1, 40020, 1, 1, 40085, 0, 4, 40191, 0, 2, 40215, 0, 1); break; } break; case 10: clear; soundeffect "menu.wav",0; mes "Select Tool"; switch(prompt("- Makeshift Hammer")) { case 1: setarray(.@product_recipe, 40142, 1, 40020, 1, 1, 40024, 0, 1); break; } break; } break; case 3: clear; soundeffect "menu.wav",0; mes "Select Weapon Type To Craft"; switch(prompt("- Improvise Class")) { case 1: if(countitem(40039) > 1) { goto wimprocraft; } clear; soundeffect "menu.wav",0; mes "You will require Weapon And Tool Crafting Tier 2 and above"; close; } case 4: clear; soundeffect "menu.wav",0; mes "Select Armor Type To Craft"; switch(prompt("- Improvise Leather Armor")) { case 1: setarray(.@product_recipe, 40213, 1, 40166, 0, 4, 40215, 0, 4, 40191, 0, 4); break; } break; } wimprocraft: clear; soundeffect "menu.wav",0; mes "Select Improvise Weapon To Craft"; switch(prompt("- Improvise Dagger:- Improvise Bow:- Improvise Wooden Sword:- Improvise Spear:- Improvise Axe:- Improvise Hammer:- Improvise Staff:- Improvise Knuckle:- Improvise Katar:- Improvise Gun:- Improvise Shuriken")) { case 1: setarray(.@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1); break; case 2: setarray(.@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2); break; case 3: setarray(.@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4); break; case 4: setarray(.@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 5: setarray(.@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 6: setarray(.@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2); break; case 7: setarray(.@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2); break; case 8: setarray(.@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2); break; case 9: setarray(.@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1); break; case 10: setarray(.@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1); break; case 11: setarray(.@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1); break; } //======================================================================= if(getarraysize(.@product_recipe) == 0) { end; } .@product_id = .@product_recipe[0]; .@product_amount = .@product_recipe[1]; for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) { .@next_start_index = getarraysize(.@product_requirements); .@product_requirements[.@next_start_index] = .@product_recipe[.@i]; .@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1]; .@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2]; } clear; soundeffect "menu.wav",0; mes "Require"; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 1) { .@item_amount = rentalcountitem(.@product_requirements[.@i]); } else { .@item_amount = countitem(.@product_requirements[.@i]); } .@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]); if(.@item_amount < .@product_requirements[.@i + 2]) { .@not_enough_items = 1; mes "^ff0000- " + .@item_requirement_text$ + "^000000"; } else { mes "^8fce00- " + .@item_requirement_text$ + "^000000"; } } if(.@not_enough_items == 1) { close; } soundeffect "menu.wav",0; select("- Start"); if(countitem(40039) == 1) { wep_points += 1; dispbottom("Gained +1 Weapon And Tools Crafting Points."); } for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 0) { delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]); } } setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount); setd("$workbench_" + .@workbench_id + "_crafting_state", 1); clear; mes "The crafting process has started, please wait until it is finished."; OnCraftingStart: waitingroom("CRAFTING...", 0); initnpctimer; end; OnTimer60000: setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2); delwaitingroom; waitingroom("COMPLETED!", 0); end; OnInit: .@workbench_id = atoi(strnpcinfo(2)); if(.@workbench_id < 1) { .instant_craft_item_id = 40014; end; } if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) { goto OnCraftingStart; } } //veil //===================================================== veil,30,195,6 duplicate(Work Table) Public Work Table#7000 11004 veil,30,189,6 duplicate(Work Table) Public Work Table#7001 11004 veil,30,183,6 duplicate(Work Table) Public Work Table#7002 11004 veil,30,177,6 duplicate(Work Table) Public Work Table#7003 11004 veil,30,171,6 duplicate(Work Table) Public Work Table#7004 11004 veil,30,165,6 duplicate(Work Table) Public Work Table#7005 11004 veil,30,159,6 duplicate(Work Table) Public Work Table#7006 11004 veil,30,153,6 duplicate(Work Table) Public Work Table#7007 11004 veil,30,147,6 duplicate(Work Table) Public Work Table#7008 11004 veil,30,141,6 duplicate(Work Table) Public Work Table#7009 11004 veil,30,135,6 duplicate(Work Table) Public Work Table#7010 11004 veil,30,129,6 duplicate(Work Table) Public Work Table#7011 11004 veil,21,195,6 duplicate(Work Table) Public Work Table#7012 11004 veil,21,189,6 duplicate(Work Table) Public Work Table#7013 11004 veil,21,183,6 duplicate(Work Table) Public Work Table#7014 11004 veil,21,177,6 duplicate(Work Table) Public Work Table#7015 11004 veil,21,171,6 duplicate(Work Table) Public Work Table#7016 11004 veil,21,165,6 duplicate(Work Table) Public Work Table#7017 11004 veil,21,159,6 duplicate(Work Table) Public Work Table#7018 11004 veil,21,153,6 duplicate(Work Table) Public Work Table#7019 11004 veil,21,147,6 duplicate(Work Table) Public Work Table#7020 11004 veil,21,141,6 duplicate(Work Table) Public Work Table#7021 11004 veil,21,135,6 duplicate(Work Table) Public Work Table#7022 11004 veil,21,129,6 duplicate(Work Table) Public Work Table#7023 11004 //Island //===================================================== neko1,86,107,6 duplicate(Work Table) Private Work Table#7024 11004 neko1,91,107,6 duplicate(Work Table) Private Work Table#7025 11004 neko1,96,107,6 duplicate(Work Table) Private Work Table#7026 11004 neko1,101,107,6 duplicate(Work Table) Private Work Table#7027 11004 neko1,86,102,6 duplicate(Work Table) Private Work Table#7028 11004 neko1,91,102,6 duplicate(Work Table) Private Work Table#7029 11004 neko1,96,102,6 duplicate(Work Table) Private Work Table#7030 11004 neko1,101,102,6 duplicate(Work Table) Private Work Table#7031 11004 neko1,86,97,6 duplicate(Work Table) Private Work Table#7032 11004 neko1,91,97,6 duplicate(Work Table) Private Work Table#7033 11004 neko1,96,97,6 duplicate(Work Table) Private Work Table#7034 11004 neko1,101,97,6 duplicate(Work Table) Private Work Table#7035 11004 neko1,86,92,6 duplicate(Work Table) Private Work Table#7036 11004 neko1,91,92,6 duplicate(Work Table) Private Work Table#7037 11004 neko1,96,92,6 duplicate(Work Table) Private Work Table#7038 11004 neko1,101,92,6 duplicate(Work Table) Private Work Table#7039 11004 //===================================================== neko2,86,107,6 duplicate(Work Table) Private Work Table#7040 11004 neko2,91,107,6 duplicate(Work Table) Private Work Table#7041 11004 neko2,96,107,6 duplicate(Work Table) Private Work Table#7042 11004 neko2,101,107,6 duplicate(Work Table) Private Work Table#7043 11004 neko2,86,102,6 duplicate(Work Table) Private Work Table#7044 11004 neko2,91,102,6 duplicate(Work Table) Private Work Table#7045 11004 neko2,96,102,6 duplicate(Work Table) Private Work Table#7046 11004 neko2,101,102,6 duplicate(Work Table) Private Work Table#7047 11004 neko2,86,97,6 duplicate(Work Table) Private Work Table#7048 11004 neko2,91,97,6 duplicate(Work Table) Private Work Table#7049 11004 neko2,96,97,6 duplicate(Work Table) Private Work Table#7050 11004 neko2,101,97,6 duplicate(Work Table) Private Work Table#7051 11004 neko2,86,92,6 duplicate(Work Table) Private Work Table#7052 11004 neko2,91,92,6 duplicate(Work Table) Private Work Table#7053 11004 neko2,96,92,6 duplicate(Work Table) Private Work Table#7054 11004 neko2,101,92,6 duplicate(Work Table) Private Work Table#7055 11004 //===================================================== neko3,86,107,6 duplicate(Work Table) Private Work Table#7056 11004 neko3,91,107,6 duplicate(Work Table) Private Work Table#7057 11004 neko3,96,107,6 duplicate(Work Table) Private Work Table#7058 11004 neko3,101,107,6 duplicate(Work Table) Private Work Table#7059 11004 neko3,86,102,6 duplicate(Work Table) Private Work Table#7060 11004 neko3,91,102,6 duplicate(Work Table) Private Work Table#7061 11004 neko3,96,102,6 duplicate(Work Table) Private Work Table#7062 11004 neko3,101,102,6 duplicate(Work Table) Private Work Table#7063 11004 neko3,86,97,6 duplicate(Work Table) Private Work Table#7064 11004 neko3,91,97,6 duplicate(Work Table) Private Work Table#7065 11004 neko3,96,97,6 duplicate(Work Table) Private Work Table#7066 11004 neko3,101,97,6 duplicate(Work Table) Private Work Table#7067 11004 neko3,86,92,6 duplicate(Work Table) Private Work Table#7068 11004 neko3,91,92,6 duplicate(Work Table) Private Work Table#7069 11004 neko3,96,92,6 duplicate(Work Table) Private Work Table#7070 11004 neko3,101,92,6 duplicate(Work Table) Private Work Table#7071 11004 //===================================================== neko4,86,107,6 duplicate(Work Table) Private Work Table#7072 11004 neko4,91,107,6 duplicate(Work Table) Private Work Table#7073 11004 neko4,96,107,6 duplicate(Work Table) Private Work Table#7074 11004 neko4,101,107,6 duplicate(Work Table) Private Work Table#7075 11004 neko4,86,102,6 duplicate(Work Table) Private Work Table#7076 11004 neko4,91,102,6 duplicate(Work Table) Private Work Table#7077 11004 neko4,96,102,6 duplicate(Work Table) Private Work Table#7078 11004 neko4,101,102,6 duplicate(Work Table) Private Work Table#7079 11004 neko4,86,97,6 duplicate(Work Table) Private Work Table#7080 11004 neko4,91,97,6 duplicate(Work Table) Private Work Table#7081 11004 neko4,96,97,6 duplicate(Work Table) Private Work Table#7082 11004 neko4,101,97,6 duplicate(Work Table) Private Work Table#7083 11004 neko4,86,92,6 duplicate(Work Table) Private Work Table#7084 11004 neko4,91,92,6 duplicate(Work Table) Private Work Table#7085 11004 neko4,96,92,6 duplicate(Work Table) Private Work Table#7086 11004 neko4,101,92,6 duplicate(Work Table) Private Work Table#7087 11004 //===================================================== neko5,86,107,6 duplicate(Work Table) Private Work Table#7088 11004 neko5,91,107,6 duplicate(Work Table) Private Work Table#7089 11004 neko5,96,107,6 duplicate(Work Table) Private Work Table#7090 11004 neko5,101,107,6 duplicate(Work Table) Private Work Table#7091 11004 neko5,86,102,6 duplicate(Work Table) Private Work Table#7092 11004 neko5,91,102,6 duplicate(Work Table) Private Work Table#7093 11004 neko5,96,102,6 duplicate(Work Table) Private Work Table#7094 11004 neko5,101,102,6 duplicate(Work Table) Private Work Table#7095 11004 neko5,86,97,6 duplicate(Work Table) Private Work Table#7096 11004 neko5,91,97,6 duplicate(Work Table) Private Work Table#7097 11004 neko5,96,97,6 duplicate(Work Table) Private Work Table#7098 11004 neko5,101,97,6 duplicate(Work Table) Private Work Table#7099 11004 neko5,86,92,6 duplicate(Work Table) Private Work Table#7100 11004 neko5,91,92,6 duplicate(Work Table) Private Work Table#7101 11004 neko5,96,92,6 duplicate(Work Table) Private Work Table#7102 11004 neko5,101,92,6 duplicate(Work Table) Private Work Table#7103 11004 //===================================================== neko6,86,107,6 duplicate(Work Table) Private Work Table#7104 11004 neko6,91,107,6 duplicate(Work Table) Private Work Table#7105 11004 neko6,96,107,6 duplicate(Work Table) Private Work Table#7106 11004 neko6,101,107,6 duplicate(Work Table) Private Work Table#7107 11004 neko6,86,102,6 duplicate(Work Table) Private Work Table#7108 11004 neko6,91,102,6 duplicate(Work Table) Private Work Table#7109 11004 neko6,96,102,6 duplicate(Work Table) Private Work Table#7110 11004 neko6,101,102,6 duplicate(Work Table) Private Work Table#7111 11004 neko6,86,97,6 duplicate(Work Table) Private Work Table#7112 11004 neko6,91,97,6 duplicate(Work Table) Private Work Table#7113 11004 neko6,96,97,6 duplicate(Work Table) Private Work Table#7114 11004 neko6,101,97,6 duplicate(Work Table) Private Work Table#7115 11004 neko6,86,92,6 duplicate(Work Table) Private Work Table#7116 11004 neko6,91,92,6 duplicate(Work Table) Private Work Table#7117 11004 neko6,96,92,6 duplicate(Work Table) Private Work Table#7118 11004 neko6,101,92,6 duplicate(Work Table) Private Work Table#7119 11004 //===================================================== neko7,86,107,6 duplicate(Work Table) Private Work Table#7120 11004 neko7,91,107,6 duplicate(Work Table) Private Work Table#7121 11004 neko7,96,107,6 duplicate(Work Table) Private Work Table#7122 11004 neko7,101,107,6 duplicate(Work Table) Private Work Table#7123 11004 neko7,86,102,6 duplicate(Work Table) Private Work Table#7124 11004 neko7,91,102,6 duplicate(Work Table) Private Work Table#7125 11004 neko7,96,102,6 duplicate(Work Table) Private Work Table#7126 11004 neko7,101,102,6 duplicate(Work Table) Private Work Table#7127 11004 neko7,86,97,6 duplicate(Work Table) Private Work Table#7128 11004 neko7,91,97,6 duplicate(Work Table) Private Work Table#7129 11004 neko7,96,97,6 duplicate(Work Table) Private Work Table#7130 11004 neko7,101,97,6 duplicate(Work Table) Private Work Table#7131 11004 neko7,86,92,6 duplicate(Work Table) Private Work Table#7132 11004 neko7,91,92,6 duplicate(Work Table) Private Work Table#7133 11004 neko7,96,92,6 duplicate(Work Table) Private Work Table#7134 11004 neko7,101,92,6 duplicate(Work Table) Private Work Table#7135 11004 //===================================================== neko8,86,107,6 duplicate(Work Table) Private Work Table#7136 11004 neko8,91,107,6 duplicate(Work Table) Private Work Table#7137 11004 neko8,96,107,6 duplicate(Work Table) Private Work Table#7138 11004 neko8,101,107,6 duplicate(Work Table) Private Work Table#7139 11004 neko8,86,102,6 duplicate(Work Table) Private Work Table#7140 11004 neko8,91,102,6 duplicate(Work Table) Private Work Table#7141 11004 neko8,96,102,6 duplicate(Work Table) Private Work Table#7142 11004 neko8,101,102,6 duplicate(Work Table) Private Work Table#7143 11004 neko8,86,97,6 duplicate(Work Table) Private Work Table#7144 11004 neko8,91,97,6 duplicate(Work Table) Private Work Table#7145 11004 neko8,96,97,6 duplicate(Work Table) Private Work Table#7146 11004 neko8,101,97,6 duplicate(Work Table) Private Work Table#7147 11004 neko8,86,92,6 duplicate(Work Table) Private Work Table#7148 11004 neko8,91,92,6 duplicate(Work Table) Private Work Table#7149 11004 neko8,96,92,6 duplicate(Work Table) Private Work Table#7150 11004 neko8,101,92,6 duplicate(Work Table) Private Work Table#7151 11004 //===================================================== neko9,86,107,6 duplicate(Work Table) Private Work Table#7152 11004 neko9,91,107,6 duplicate(Work Table) Private Work Table#7153 11004 neko9,96,107,6 duplicate(Work Table) Private Work Table#7154 11004 neko9,101,107,6 duplicate(Work Table) Private Work Table#7155 11004 neko9,86,102,6 duplicate(Work Table) Private Work Table#7156 11004 neko9,91,102,6 duplicate(Work Table) Private Work Table#7157 11004 neko9,96,102,6 duplicate(Work Table) Private Work Table#7158 11004 neko9,101,102,6 duplicate(Work Table) Private Work Table#7159 11004 neko9,86,97,6 duplicate(Work Table) Private Work Table#7160 11004 neko9,91,97,6 duplicate(Work Table) Private Work Table#7161 11004 neko9,96,97,6 duplicate(Work Table) Private Work Table#7162 11004 neko9,101,97,6 duplicate(Work Table) Private Work Table#7163 11004 neko9,86,92,6 duplicate(Work Table) Private Work Table#7164 11004 neko9,91,92,6 duplicate(Work Table) Private Work Table#7165 11004 neko9,96,92,6 duplicate(Work Table) Private Work Table#7166 11004 neko9,101,92,6 duplicate(Work Table) Private Work Table#7167 11004 //===================================================== neko10,86,107,6 duplicate(Work Table) Private Work Table#7168 11004 neko10,91,107,6 duplicate(Work Table) Private Work Table#7169 11004 neko10,96,107,6 duplicate(Work Table) Private Work Table#7170 11004 neko10,101,107,6 duplicate(Work Table) Private Work Table#7171 11004 neko10,86,102,6 duplicate(Work Table) Private Work Table#7172 11004 neko10,91,102,6 duplicate(Work Table) Private Work Table#7173 11004 neko10,96,102,6 duplicate(Work Table) Private Work Table#7174 11004 neko10,101,102,6 duplicate(Work Table) Private Work Table#7175 11004 neko10,86,97,6 duplicate(Work Table) Private Work Table#7176 11004 neko10,91,97,6 duplicate(Work Table) Private Work Table#7177 11004 neko10,96,97,6 duplicate(Work Table) Private Work Table#7178 11004 neko10,101,97,6 duplicate(Work Table) Private Work Table#7179 11004 neko10,86,92,6 duplicate(Work Table) Private Work Table#7180 11004 neko10,91,92,6 duplicate(Work Table) Private Work Table#7181 11004 neko10,96,92,6 duplicate(Work Table) Private Work Table#7182 11004 neko10,101,92,6 duplicate(Work Table) Private Work Table#7183 11004 //===================================================== neko11,86,107,6 duplicate(Work Table) Private Work Table#7184 11004 neko11,91,107,6 duplicate(Work Table) Private Work Table#7185 11004 neko11,96,107,6 duplicate(Work Table) Private Work Table#7186 11004 neko11,101,107,6 duplicate(Work Table) Private Work Table#7187 11004 neko11,86,102,6 duplicate(Work Table) Private Work Table#7188 11004 neko11,91,102,6 duplicate(Work Table) Private Work Table#7189 11004 neko11,96,102,6 duplicate(Work Table) Private Work Table#7190 11004 neko11,101,102,6 duplicate(Work Table) Private Work Table#7191 11004 neko11,86,97,6 duplicate(Work Table) Private Work Table#7192 11004 neko11,91,97,6 duplicate(Work Table) Private Work Table#7193 11004 neko11,96,97,6 duplicate(Work Table) Private Work Table#7194 11004 neko11,101,97,6 duplicate(Work Table) Private Work Table#7195 11004 neko11,86,92,6 duplicate(Work Table) Private Work Table#7196 11004 neko11,91,92,6 duplicate(Work Table) Private Work Table#7197 11004 neko11,96,92,6 duplicate(Work Table) Private Work Table#7198 11004 neko11,101,92,6 duplicate(Work Table) Private Work Table#7199 11004 //===================================================== neko12,86,107,6 duplicate(Work Table) Private Work Table#7200 11004 neko12,91,107,6 duplicate(Work Table) Private Work Table#7201 11004 neko12,96,107,6 duplicate(Work Table) Private Work Table#7202 11004 neko12,101,107,6 duplicate(Work Table) Private Work Table#7203 11004 neko12,86,102,6 duplicate(Work Table) Private Work Table#7204 11004 neko12,91,102,6 duplicate(Work Table) Private Work Table#7205 11004 neko12,96,102,6 duplicate(Work Table) Private Work Table#7206 11004 neko12,101,102,6 duplicate(Work Table) Private Work Table#7207 11004 neko12,86,97,6 duplicate(Work Table) Private Work Table#7208 11004 neko12,91,97,6 duplicate(Work Table) Private Work Table#7209 11004 neko12,96,97,6 duplicate(Work Table) Private Work Table#7210 11004 neko12,101,97,6 duplicate(Work Table) Private Work Table#7211 11004 neko12,86,92,6 duplicate(Work Table) Private Work Table#7212 11004 neko12,91,92,6 duplicate(Work Table) Private Work Table#7213 11004 neko12,96,92,6 duplicate(Work Table) Private Work Table#7214 11004 neko12,101,92,6 duplicate(Work Table) Private Work Table#7215 11004 //===================================================== neko13,86,107,6 duplicate(Work Table) Private Work Table#7216 11004 neko13,91,107,6 duplicate(Work Table) Private Work Table#7217 11004 neko13,96,107,6 duplicate(Work Table) Private Work Table#7218 11004 neko13,101,107,6 duplicate(Work Table) Private Work Table#7219 11004 neko13,86,102,6 duplicate(Work Table) Private Work Table#7220 11004 neko13,91,102,6 duplicate(Work Table) Private Work Table#7221 11004 neko13,96,102,6 duplicate(Work Table) Private Work Table#7222 11004 neko13,101,102,6 duplicate(Work Table) Private Work Table#7223 11004 neko13,86,97,6 duplicate(Work Table) Private Work Table#7224 11004 neko13,91,97,6 duplicate(Work Table) Private Work Table#7225 11004 neko13,96,97,6 duplicate(Work Table) Private Work Table#7226 11004 neko13,101,97,6 duplicate(Work Table) Private Work Table#7227 11004 neko13,86,92,6 duplicate(Work Table) Private Work Table#7228 11004 neko13,91,92,6 duplicate(Work Table) Private Work Table#7229 11004 neko13,96,92,6 duplicate(Work Table) Private Work Table#7230 11004 neko13,101,92,6 duplicate(Work Table) Private Work Table#7231 11004 //===================================================== neko14,86,107,6 duplicate(Work Table) Private Work Table#7232 11004 neko14,91,107,6 duplicate(Work Table) Private Work Table#7233 11004 neko14,96,107,6 duplicate(Work Table) Private Work Table#7234 11004 neko14,101,107,6 duplicate(Work Table) Private Work Table#7235 11004 neko14,86,102,6 duplicate(Work Table) Private Work Table#7236 11004 neko14,91,102,6 duplicate(Work Table) Private Work Table#7237 11004 neko14,96,102,6 duplicate(Work Table) Private Work Table#7238 11004 neko14,101,102,6 duplicate(Work Table) Private Work Table#7239 11004 neko14,86,97,6 duplicate(Work Table) Private Work Table#7240 11004 neko14,91,97,6 duplicate(Work Table) Private Work Table#7241 11004 neko14,96,97,6 duplicate(Work Table) Private Work Table#7242 11004 neko14,101,97,6 duplicate(Work Table) Private Work Table#7243 11004 neko14,86,92,6 duplicate(Work Table) Private Work Table#7244 11004 neko14,91,92,6 duplicate(Work Table) Private Work Table#7245 11004 neko14,96,92,6 duplicate(Work Table) Private Work Table#7246 11004 neko14,101,92,6 duplicate(Work Table) Private Work Table#7247 11004 //===================================================== neko15,86,107,6 duplicate(Work Table) Private Work Table#7248 11004 neko15,91,107,6 duplicate(Work Table) Private Work Table#7249 11004 neko15,96,107,6 duplicate(Work Table) Private Work Table#7250 11004 neko15,101,107,6 duplicate(Work Table) Private Work Table#7251 11004 neko15,86,102,6 duplicate(Work Table) Private Work Table#7252 11004 neko15,91,102,6 duplicate(Work Table) Private Work Table#7253 11004 neko15,96,102,6 duplicate(Work Table) Private Work Table#7254 11004 neko15,101,102,6 duplicate(Work Table) Private Work Table#7255 11004 neko15,86,97,6 duplicate(Work Table) Private Work Table#7256 11004 neko15,91,97,6 duplicate(Work Table) Private Work Table#7257 11004 neko15,96,97,6 duplicate(Work Table) Private Work Table#7258 11004 neko15,101,97,6 duplicate(Work Table) Private Work Table#7259 11004 neko15,86,92,6 duplicate(Work Table) Private Work Table#7260 11004 neko15,91,92,6 duplicate(Work Table) Private Work Table#7261 11004 neko15,96,92,6 duplicate(Work Table) Private Work Table#7262 11004 neko15,101,92,6 duplicate(Work Table) Private Work Table#7263 11004 //===================================================== neko16,86,107,6 duplicate(Work Table) Private Work Table#7264 11004 neko16,91,107,6 duplicate(Work Table) Private Work Table#7265 11004 neko16,96,107,6 duplicate(Work Table) Private Work Table#7266 11004 neko16,101,107,6 duplicate(Work Table) Private Work Table#7267 11004 neko16,86,102,6 duplicate(Work Table) Private Work Table#7268 11004 neko16,91,102,6 duplicate(Work Table) Private Work Table#7269 11004 neko16,96,102,6 duplicate(Work Table) Private Work Table#7270 11004 neko16,101,102,6 duplicate(Work Table) Private Work Table#7271 11004 neko16,86,97,6 duplicate(Work Table) Private Work Table#7272 11004 neko16,91,97,6 duplicate(Work Table) Private Work Table#7273 11004 neko16,96,97,6 duplicate(Work Table) Private Work Table#7274 11004 neko16,101,97,6 duplicate(Work Table) Private Work Table#7275 11004 neko16,86,92,6 duplicate(Work Table) Private Work Table#7276 11004 neko16,91,92,6 duplicate(Work Table) Private Work Table#7277 11004 neko16,96,92,6 duplicate(Work Table) Private Work Table#7278 11004 neko16,101,92,6 duplicate(Work Table) Private Work Table#7279 11004 //===================================================== neko17,86,107,6 duplicate(Work Table) Private Work Table#7280 11004 neko17,91,107,6 duplicate(Work Table) Private Work Table#7281 11004 neko17,96,107,6 duplicate(Work Table) Private Work Table#7282 11004 neko17,101,107,6 duplicate(Work Table) Private Work Table#7283 11004 neko17,86,102,6 duplicate(Work Table) Private Work Table#7284 11004 neko17,91,102,6 duplicate(Work Table) Private Work Table#7285 11004 neko17,96,102,6 duplicate(Work Table) Private Work Table#7286 11004 neko17,101,102,6 duplicate(Work Table) Private Work Table#7287 11004 neko17,86,97,6 duplicate(Work Table) Private Work Table#7288 11004 neko17,91,97,6 duplicate(Work Table) Private Work Table#7289 11004 neko17,96,97,6 duplicate(Work Table) Private Work Table#7290 11004 neko17,101,97,6 duplicate(Work Table) Private Work Table#7291 11004 neko17,86,92,6 duplicate(Work Table) Private Work Table#7292 11004 neko17,91,92,6 duplicate(Work Table) Private Work Table#7293 11004 neko17,96,92,6 duplicate(Work Table) Private Work Table#7294 11004 neko17,101,92,6 duplicate(Work Table) Private Work Table#7295 11004 //===================================================== neko18,86,107,6 duplicate(Work Table) Private Work Table#7296 11004 neko18,91,107,6 duplicate(Work Table) Private Work Table#7297 11004 neko18,96,107,6 duplicate(Work Table) Private Work Table#7298 11004 neko18,101,107,6 duplicate(Work Table) Private Work Table#7299 11004 neko18,86,102,6 duplicate(Work Table) Private Work Table#7300 11004 neko18,91,102,6 duplicate(Work Table) Private Work Table#7301 11004 neko18,96,102,6 duplicate(Work Table) Private Work Table#7302 11004 neko18,101,102,6 duplicate(Work Table) Private Work Table#7303 11004 neko18,86,97,6 duplicate(Work Table) Private Work Table#7304 11004 neko18,91,97,6 duplicate(Work Table) Private Work Table#7305 11004 neko18,96,97,6 duplicate(Work Table) Private Work Table#7306 11004 neko18,101,97,6 duplicate(Work Table) Private Work Table#7307 11004 neko18,86,92,6 duplicate(Work Table) Private Work Table#7308 11004 neko18,91,92,6 duplicate(Work Table) Private Work Table#7309 11004 neko18,96,92,6 duplicate(Work Table) Private Work Table#7310 11004 neko18,101,92,6 duplicate(Work Table) Private Work Table#7311 11004 //===================================================== neko19,86,107,6 duplicate(Work Table) Private Work Table#7312 11004 neko19,91,107,6 duplicate(Work Table) Private Work Table#7313 11004 neko19,96,107,6 duplicate(Work Table) Private Work Table#7314 11004 neko19,101,107,6 duplicate(Work Table) Private Work Table#7315 11004 neko19,86,102,6 duplicate(Work Table) Private Work Table#7316 11004 neko19,91,102,6 duplicate(Work Table) Private Work Table#7317 11004 neko19,96,102,6 duplicate(Work Table) Private Work Table#7318 11004 neko19,101,102,6 duplicate(Work Table) Private Work Table#7319 11004 neko19,86,97,6 duplicate(Work Table) Private Work Table#7320 11004 neko19,91,97,6 duplicate(Work Table) Private Work Table#7321 11004 neko19,96,97,6 duplicate(Work Table) Private Work Table#7322 11004 neko19,101,97,6 duplicate(Work Table) Private Work Table#7323 11004 neko19,86,92,6 duplicate(Work Table) Private Work Table#7324 11004 neko19,91,92,6 duplicate(Work Table) Private Work Table#7325 11004 neko19,96,92,6 duplicate(Work Table) Private Work Table#7326 11004 neko19,101,92,6 duplicate(Work Table) Private Work Table#7327 11004 //===================================================== neko20,86,107,6 duplicate(Work Table) Private Work Table#7328 11004 neko20,91,107,6 duplicate(Work Table) Private Work Table#7329 11004 neko20,96,107,6 duplicate(Work Table) Private Work Table#7330 11004 neko20,101,107,6 duplicate(Work Table) Private Work Table#7331 11004 neko20,86,102,6 duplicate(Work Table) Private Work Table#7332 11004 neko20,91,102,6 duplicate(Work Table) Private Work Table#7333 11004 neko20,96,102,6 duplicate(Work Table) Private Work Table#7334 11004 neko20,101,102,6 duplicate(Work Table) Private Work Table#7335 11004 neko20,86,97,6 duplicate(Work Table) Private Work Table#7336 11004 neko20,91,97,6 duplicate(Work Table) Private Work Table#7337 11004 neko20,96,97,6 duplicate(Work Table) Private Work Table#7338 11004 neko20,101,97,6 duplicate(Work Table) Private Work Table#7339 11004 neko20,86,92,6 duplicate(Work Table) Private Work Table#7340 11004 neko20,91,92,6 duplicate(Work Table) Private Work Table#7341 11004 neko20,96,92,6 duplicate(Work Table) Private Work Table#7342 11004 neko20,101,92,6 duplicate(Work Table) Private Work Table#7343 11004 //===================================================== neko21,86,107,6 duplicate(Work Table) Private Work Table#7344 11004 neko21,91,107,6 duplicate(Work Table) Private Work Table#7345 11004 neko21,96,107,6 duplicate(Work Table) Private Work Table#7346 11004 neko21,101,107,6 duplicate(Work Table) Private Work Table#7347 11004 neko21,86,102,6 duplicate(Work Table) Private Work Table#7348 11004 neko21,91,102,6 duplicate(Work Table) Private Work Table#7349 11004 neko21,96,102,6 duplicate(Work Table) Private Work Table#7350 11004 neko21,101,102,6 duplicate(Work Table) Private Work Table#7351 11004 neko21,86,97,6 duplicate(Work Table) Private Work Table#7352 11004 neko21,91,97,6 duplicate(Work Table) Private Work Table#7353 11004 neko21,96,97,6 duplicate(Work Table) Private Work Table#7354 11004 neko21,101,97,6 duplicate(Work Table) Private Work Table#7355 11004 neko21,86,92,6 duplicate(Work Table) Private Work Table#7356 11004 neko21,91,92,6 duplicate(Work Table) Private Work Table#7357 11004 neko21,96,92,6 duplicate(Work Table) Private Work Table#7358 11004 neko21,101,92,6 duplicate(Work Table) Private Work Table#7359 11004 //===================================================== neko22,86,107,6 duplicate(Work Table) Private Work Table#7360 11004 neko22,91,107,6 duplicate(Work Table) Private Work Table#7361 11004 neko22,96,107,6 duplicate(Work Table) Private Work Table#7362 11004 neko22,101,107,6 duplicate(Work Table) Private Work Table#7363 11004 neko22,86,102,6 duplicate(Work Table) Private Work Table#7364 11004 neko22,91,102,6 duplicate(Work Table) Private Work Table#7365 11004 neko22,96,102,6 duplicate(Work Table) Private Work Table#7366 11004 neko22,101,102,6 duplicate(Work Table) Private Work Table#7367 11004 neko22,86,97,6 duplicate(Work Table) Private Work Table#7368 11004 neko22,91,97,6 duplicate(Work Table) Private Work Table#7369 11004 neko22,96,97,6 duplicate(Work Table) Private Work Table#7370 11004 neko22,101,97,6 duplicate(Work Table) Private Work Table#7371 11004 neko22,86,92,6 duplicate(Work Table) Private Work Table#7372 11004 neko22,91,92,6 duplicate(Work Table) Private Work Table#7373 11004 neko22,96,92,6 duplicate(Work Table) Private Work Table#7374 11004 neko22,101,92,6 duplicate(Work Table) Private Work Table#7375 11004 //===================================================== neko23,86,107,6 duplicate(Work Table) Private Work Table#7376 11004 neko23,91,107,6 duplicate(Work Table) Private Work Table#7377 11004 neko23,96,107,6 duplicate(Work Table) Private Work Table#7378 11004 neko23,101,107,6 duplicate(Work Table) Private Work Table#7379 11004 neko23,86,102,6 duplicate(Work Table) Private Work Table#7380 11004 neko23,91,102,6 duplicate(Work Table) Private Work Table#7381 11004 neko23,96,102,6 duplicate(Work Table) Private Work Table#7382 11004 neko23,101,102,6 duplicate(Work Table) Private Work Table#7383 11004 neko23,86,97,6 duplicate(Work Table) Private Work Table#7384 11004 neko23,91,97,6 duplicate(Work Table) Private Work Table#7385 11004 neko23,96,97,6 duplicate(Work Table) Private Work Table#7386 11004 neko23,101,97,6 duplicate(Work Table) Private Work Table#7387 11004 neko23,86,92,6 duplicate(Work Table) Private Work Table#7388 11004 neko23,91,92,6 duplicate(Work Table) Private Work Table#7389 11004 neko23,96,92,6 duplicate(Work Table) Private Work Table#7390 11004 neko23,101,92,6 duplicate(Work Table) Private Work Table#7391 11004 //===================================================== neko24,86,107,6 duplicate(Work Table) Private Work Table#7392 11004 neko24,91,107,6 duplicate(Work Table) Private Work Table#7393 11004 neko24,96,107,6 duplicate(Work Table) Private Work Table#7394 11004 neko24,101,107,6 duplicate(Work Table) Private Work Table#7395 11004 neko24,86,102,6 duplicate(Work Table) Private Work Table#7396 11004 neko24,91,102,6 duplicate(Work Table) Private Work Table#7397 11004 neko24,96,102,6 duplicate(Work Table) Private Work Table#7398 11004 neko24,101,102,6 duplicate(Work Table) Private Work Table#7399 11004 neko24,86,97,6 duplicate(Work Table) Private Work Table#7400 11004 neko24,91,97,6 duplicate(Work Table) Private Work Table#7401 11004 neko24,96,97,6 duplicate(Work Table) Private Work Table#7402 11004 neko24,101,97,6 duplicate(Work Table) Private Work Table#7403 11004 neko24,86,92,6 duplicate(Work Table) Private Work Table#7404 11004 neko24,91,92,6 duplicate(Work Table) Private Work Table#7405 11004 neko24,96,92,6 duplicate(Work Table) Private Work Table#7406 11004 neko24,101,92,6 duplicate(Work Table) Private Work Table#7407 11004 //===================================================== neko25,86,107,6 duplicate(Work Table) Private Work Table#7408 11004 neko25,91,107,6 duplicate(Work Table) Private Work Table#7409 11004 neko25,96,107,6 duplicate(Work Table) Private Work Table#7410 11004 neko25,101,107,6 duplicate(Work Table) Private Work Table#7411 11004 neko25,86,102,6 duplicate(Work Table) Private Work Table#7412 11004 neko25,91,102,6 duplicate(Work Table) Private Work Table#7413 11004 neko25,96,102,6 duplicate(Work Table) Private Work Table#7414 11004 neko25,101,102,6 duplicate(Work Table) Private Work Table#7415 11004 neko25,86,97,6 duplicate(Work Table) Private Work Table#7416 11004 neko25,91,97,6 duplicate(Work Table) Private Work Table#7417 11004 neko25,96,97,6 duplicate(Work Table) Private Work Table#7418 11004 neko25,101,97,6 duplicate(Work Table) Private Work Table#7419 11004 neko25,86,92,6 duplicate(Work Table) Private Work Table#7420 11004 neko25,91,92,6 duplicate(Work Table) Private Work Table#7421 11004 neko25,96,92,6 duplicate(Work Table) Private Work Table#7422 11004 neko25,101,92,6 duplicate(Work Table) Private Work Table#7423 11004 //===================================================== neko26,86,107,6 duplicate(Work Table) Private Work Table#7424 11004 neko26,91,107,6 duplicate(Work Table) Private Work Table#7425 11004 neko26,96,107,6 duplicate(Work Table) Private Work Table#7426 11004 neko26,101,107,6 duplicate(Work Table) Private Work Table#7427 11004 neko26,86,102,6 duplicate(Work Table) Private Work Table#7428 11004 neko26,91,102,6 duplicate(Work Table) Private Work Table#7429 11004 neko26,96,102,6 duplicate(Work Table) Private Work Table#7430 11004 neko26,101,102,6 duplicate(Work Table) Private Work Table#7431 11004 neko26,86,97,6 duplicate(Work Table) Private Work Table#7432 11004 neko26,91,97,6 duplicate(Work Table) Private Work Table#7433 11004 neko26,96,97,6 duplicate(Work Table) Private Work Table#7434 11004 neko26,101,97,6 duplicate(Work Table) Private Work Table#7435 11004 neko26,86,92,6 duplicate(Work Table) Private Work Table#7436 11004 neko26,91,92,6 duplicate(Work Table) Private Work Table#7437 11004 neko26,96,92,6 duplicate(Work Table) Private Work Table#7438 11004 neko26,101,92,6 duplicate(Work Table) Private Work Table#7439 11004 //===================================================== neko27,86,107,6 duplicate(Work Table) Private Work Table#7440 11004 neko27,91,107,6 duplicate(Work Table) Private Work Table#7441 11004 neko27,96,107,6 duplicate(Work Table) Private Work Table#7442 11004 neko27,101,107,6 duplicate(Work Table) Private Work Table#7443 11004 neko27,86,102,6 duplicate(Work Table) Private Work Table#7444 11004 neko27,91,102,6 duplicate(Work Table) Private Work Table#7445 11004 neko27,96,102,6 duplicate(Work Table) Private Work Table#7446 11004 neko27,101,102,6 duplicate(Work Table) Private Work Table#7447 11004 neko27,86,97,6 duplicate(Work Table) Private Work Table#7448 11004 neko27,91,97,6 duplicate(Work Table) Private Work Table#7449 11004 neko27,96,97,6 duplicate(Work Table) Private Work Table#7450 11004 neko27,101,97,6 duplicate(Work Table) Private Work Table#7451 11004 neko27,86,92,6 duplicate(Work Table) Private Work Table#7452 11004 neko27,91,92,6 duplicate(Work Table) Private Work Table#7453 11004 neko27,96,92,6 duplicate(Work Table) Private Work Table#7454 11004 neko27,101,92,6 duplicate(Work Table) Private Work Table#7455 11004 //===================================================== neko28,86,107,6 duplicate(Work Table) Private Work Table#7456 11004 neko28,91,107,6 duplicate(Work Table) Private Work Table#7457 11004 neko28,96,107,6 duplicate(Work Table) Private Work Table#7458 11004 neko28,101,107,6 duplicate(Work Table) Private Work Table#7459 11004 neko28,86,102,6 duplicate(Work Table) Private Work Table#7460 11004 neko28,91,102,6 duplicate(Work Table) Private Work Table#7461 11004 neko28,96,102,6 duplicate(Work Table) Private Work Table#7462 11004 neko28,101,102,6 duplicate(Work Table) Private Work Table#7463 11004 neko28,86,97,6 duplicate(Work Table) Private Work Table#7464 11004 neko28,91,97,6 duplicate(Work Table) Private Work Table#7465 11004 neko28,96,97,6 duplicate(Work Table) Private Work Table#7466 11004 neko28,101,97,6 duplicate(Work Table) Private Work Table#7467 11004 neko28,86,92,6 duplicate(Work Table) Private Work Table#7468 11004 neko28,91,92,6 duplicate(Work Table) Private Work Table#7469 11004 neko28,96,92,6 duplicate(Work Table) Private Work Table#7470 11004 neko28,101,92,6 duplicate(Work Table) Private Work Table#7471 11004 //===================================================== neko29,86,107,6 duplicate(Work Table) Private Work Table#7472 11004 neko29,91,107,6 duplicate(Work Table) Private Work Table#7473 11004 neko29,96,107,6 duplicate(Work Table) Private Work Table#7474 11004 neko29,101,107,6 duplicate(Work Table) Private Work Table#7475 11004 neko29,86,102,6 duplicate(Work Table) Private Work Table#7476 11004 neko29,91,102,6 duplicate(Work Table) Private Work Table#7477 11004 neko29,96,102,6 duplicate(Work Table) Private Work Table#7478 11004 neko29,101,102,6 duplicate(Work Table) Private Work Table#7479 11004 neko29,86,97,6 duplicate(Work Table) Private Work Table#7480 11004 neko29,91,97,6 duplicate(Work Table) Private Work Table#7481 11004 neko29,96,97,6 duplicate(Work Table) Private Work Table#7482 11004 neko29,101,97,6 duplicate(Work Table) Private Work Table#7483 11004 neko29,86,92,6 duplicate(Work Table) Private Work Table#7484 11004 neko29,91,92,6 duplicate(Work Table) Private Work Table#7485 11004 neko29,96,92,6 duplicate(Work Table) Private Work Table#7486 11004 neko29,101,92,6 duplicate(Work Table) Private Work Table#7487 11004 //===================================================== neko30,86,107,6 duplicate(Work Table) Private Work Table#7488 11004 neko30,91,107,6 duplicate(Work Table) Private Work Table#7489 11004 neko30,96,107,6 duplicate(Work Table) Private Work Table#7490 11004 neko30,101,107,6 duplicate(Work Table) Private Work Table#7491 11004 neko30,86,102,6 duplicate(Work Table) Private Work Table#7492 11004 neko30,91,102,6 duplicate(Work Table) Private Work Table#7493 11004 neko30,96,102,6 duplicate(Work Table) Private Work Table#7494 11004 neko30,101,102,6 duplicate(Work Table) Private Work Table#7495 11004 neko30,86,97,6 duplicate(Work Table) Private Work Table#7496 11004 neko30,91,97,6 duplicate(Work Table) Private Work Table#7497 11004 neko30,96,97,6 duplicate(Work Table) Private Work Table#7498 11004 neko30,101,97,6 duplicate(Work Table) Private Work Table#7499 11004 neko30,86,92,6 duplicate(Work Table) Private Work Table#7500 11004 neko30,91,92,6 duplicate(Work Table) Private Work Table#7501 11004 neko30,96,92,6 duplicate(Work Table) Private Work Table#7502 11004 neko30,101,92,6 duplicate(Work Table) Private Work Table#7503 11004 //=====================================================
please help...
-
fixed !
Spoilermoc_para01,51,33,4 script Guild Blacksmith2 826,{ function F_restore { .@rental_item = getarg(0); .@item_1 = getarg(1); .@item_2 = getarg(2); .@item_3 = getarg(3); if(rentalcountitem(.@rental_item) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "+ getitemname(.@rental_item) +"."; close; } if(countitem(.@item_1) < 1){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have a "+ getitemname(.@item_1) +"."; close; } if(countitem(.@item_2) < 10){ clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "You don't have 10 "+ getitemname(.@item_2) +"."; close; } clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Great, here is your new "+ getitemname(.@item_3) +"."; delitem (.@rental_item), 1; delitem (.@item_1), 1; delitem (.@item_2), 10; getitem (.@item_3), 1; close; } soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Yes how can i help you ?"; switch(select("- Restore:- Cancel")){ case 1: //rental,1st,2nd,reward F_restore(40005,40225,40016,40004); case 2: end; } }
-
i got this error
[Error]: script error on npc/custom/guild_hall.txt line 637 expect ';' or '{' at function syntax 635 : { 636 : * 637 : function script' 'F_restore { 638 : .@rental_item = getarg(0); 639 : .@second_item = getarg(1); 640 : .@third_item = getarg(2); 641 : .@give_item = getarg(3); 642 :
and here is the script, also is the script even correct ??
anyone have more simpler way for this script ?
i was trying or testing..
Spoilermoc_para01,51,33,4 script Guild Blacksmith2 826,{ function script F_restore { .@rental_item = getarg(0); .@second_item = getarg(1); .@third_item = getarg(2); .@give_item = getarg(3); if(rentalcountitem(.@rental_item) < 1){ clear; mes "You don't have a "+ getitemname(.@rental_item) +"."; close; } if(countitem(.@second_item) < 1){ clear; mes "You don't have a "+ getitemname(.@second_item) +"."; close; } if(countitem(.@third_item) < 10){ clear; mes "You don't have 10 "+ getitemname(.@third_item) +"."; close; } clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Great, here is your new "+ getitemname(.@give_item) +"."; delitem (.@rental_item), 1; delitem (.@second_item), 1; delitem (.@third_item), 10; getitem (.@give_item), 1; close; } soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Yes how can i help you ?"; switch(select("- Restore:- Cancel")){ case 1: //rental,1st,2nd,reward callfunc "F_restore",40005,40225,40016,40004; case 2: end; } }
-
44 minutes ago, Poring King said:
Your script works like getting item from NPC and it works like getting item from NPC single item with no rental features. You should use the rentalitem3 instead of "getitem". The rentalitem4 is very specific rental reward base item
rentitem4 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<grade>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
Please read the rental item infohttps://github.com/rathena/rathena/blob/master/doc/script_commands.txt
If you want to do it using getitem . Then add a script to your item look for script attribute and add your custom function that it will delete the item . If you dont know how to do that then just use the rentitem4 instead of using getitem
Advise:
Please before you explore so much at least give time to read the script_commands.txt file that you can find in your server files . It will enhance your scripting ... even the search engine is available
the script was created by @Winterfox and it is way too complicated for my script knowladge.. i was hoping someone could re-write the script for me, i do know how to make it happen with my current script knowladge but it would be manually item per item, line per line which could lead to tons of line... here is an example working script that i try which is way too much...
Spoilermoc_para01,46,36,4 script Guild Blacksmith 826,{ if(countitem(40056) < 1){ goto notmember; } soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "I am the Guild Blacksmith,"; mes "what do you need ?"; switch(select("- Restore :- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "I can restore your rental item"; mes "back to box, so you can keep your"; mes "rental item much longer"; switch(select("- Restore:- Requirement:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Good, now please select the type."; switch(select("- Weapons:- Armor:- Tools:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Please select the weapon tier."; switch(select("- Tier 1:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Now please select the weapon."; switch(select("- Stone Knife:- Makeshift Axe:- Makeshift Hammer:- Cancel")){ case 1: if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40005) < 1){ goto notenough; } delitem 40005, 1; delitem 40016, 10; delitem 40225, 1; getitem 40004, 1; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Here is your new Stone Knife"; close; case 2: if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40029) < 1){ goto notenough; } delitem 40005, 1; delitem 40016, 10; delitem 40029, 1; getitem 40030, 1; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Here is your new Makeshift Axe"; close; case 3: if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40020) < 1){ goto notenough; } delitem 40005, 1; delitem 40016, 10; delitem 40020, 1; getitem 40022, 1; clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Here is your new Makeshift Hammer"; close; case 4: end; } case 2: end; } case 2: end; case 3: end; case 4: end; } case 2: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "In order to restore your rental item"; mes "i will require:"; mes "1 Restore Token"; mes "10 Durengo Coin"; mes "1 Selected rental item"; close; case 3: end; } case 2: end; } notenough: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "Sorry did not have enough material"; close; notmember: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Amir === ^000000"; mes "I am sorry, you need to become a guild member."; close; }
way too much unessary line for each items...
-
as title my current script does not delete the rental item right after it is completed.
setarray(.@product_recipe,40004,1, 40005,1,1, 40225,0,1, 40016,0,10);
as u can see 40005 is a rental item but it does not deleted right after completed..
full script below.
Spoilermoc_para01,46,36,4 script Guild Blacksmith 826,{ if(countitem(40056) < 1){ goto notmember; } soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh hello there, how can i help you ?"; switch(select("- Restore :- Cancel")){ case 1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Oh you need to restore ?"; switch(select("- Restore:- Restore Information :- Cancel")){ case 1: goto restore; case 2: goto restoreinfo; case 3: end; } case 2: end; } restore: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Ok then, what type of item you wish to restore ?"; switch(select("- Weapon:- Armor :- Tool:- Cancel")){ case 1: goto weapon; case 2: end; case 3: end; case 4: end; } restoreinfo: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Well you do have an equipment or tool"; mes "with you right?, well those item have"; mes "rental period, which means when the"; mes "time is up, your rental item will be"; mes "gone for good.."; next; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "But i can restore those item"; mes "back to box form, which means"; mes "you can use it much more longer"; next; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "But i do need 1 Restore Token"; mes "and 10 Durengo Coin"; mes "in oder for me to restore"; close; weapon: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "And the weapon tiers ?"; switch(select("- Tier 1:- Cancel")){ case 1: goto wt1; case 2: end; } wt1: clear; soundeffect "menu.wav",0; mes "^ce7e00 === Hafiz === ^000000"; mes "Ok then, what is the weapon ?"; switch(select("- Stone Knife:- Cancel")){ case 1: clear; soundeffect "menu.wav",0; setarray(.@product_recipe, 40004, 1, 40005, 1, 1, 40225, 0, 1, 40016, 0, 10); break; case 2: end; } if(getarraysize(.@product_recipe) == 0) { end; } .@product_id = .@product_recipe[0]; .@product_amount = .@product_recipe[1]; for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) { .@next_start_index = getarraysize(.@product_requirements); .@product_requirements[.@next_start_index] = .@product_recipe[.@i]; .@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1]; .@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2]; } clear; soundeffect "menu.wav",0; mes "Require"; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 1) { .@item_amount = rentalcountitem(.@product_requirements[.@i]); } else { .@item_amount = countitem(.@product_requirements[.@i]); } .@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]); if(.@item_amount < .@product_requirements[.@i + 2]) { .@not_enough_items = 1; mes "^ff0000- " + .@item_requirement_text$ + "^000000"; } else { mes "^8fce00- " + .@item_requirement_text$ + "^000000"; } } if(.@not_enough_items == 1) { close; } next; soundeffect "menu.wav",0; select("- Start"); close2; progressbar("ffffff", 3); soundeffect "make.wav",0; for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) { if(.@product_requirements[.@i + 1] == 0) { delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]); } } getitem(.@product_id, .@product_amount); }
please help?
-
my server had bunch of item mostly are rental items, now then, is there a way that player simply just talk to an npc and give that npc an item and the npc can reset the rental period?,
the npc will restore back the rental time, example the item have 7 days of rental period, and player had already use 6 days, which means player still have 1 more days before the rental period is up and the item is gone.
now, using this npc, it will reset player item rental period back to day 1, which means player have another additional 7 days to use that rental item.
or making the whole thing simpler just use a useable item to reset the rental period, without the need of player to talk to an npc.
player just need to choose what item he/she wish to reset the rental period within his/her inventory only.
thanks in advance..
-
7 minutes ago, Questune said:
Specs is low that's why the termination of server is slow as well.
i dont think the vps spec is an issue atm...
-
Just now, Chaos92 said:
thats not an error. that means its waiting for the process to end. either map server are hang, or maybe your server spec is low.
no, im just showing the process that when i shut down the server, the system wont shut down as map server keeps repeating that, im just showing that coz maybe someone it can point out what was wrong..
-
now this is weird, even i have use an npc for cash shop, im still getting the same error
here is the error when i try to stop the server:
'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end 'map-server' is still running p18836 waiting for the process to end
NPC did not give item after complete
in Scripting Support
Posted
how can i do that?