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Dolphin86

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Posts posted by Dolphin86

  1. This script was created originally by @Winterfox, i currently add a feature which the script will detect if player have an item before he/she can start crafting, everything was doing great and no error was shown, but somehow when the crafting process was completed i did not recive the crafted item, could someone help me what was wrong?

    Spoiler
    -	script	Armor Work Table	FAKE_NPC,{
    	.@workbench_id = atoi(strnpcinfo(2));
    
    	.@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state");
    
    	if(.@workbench_crafting_state == 1) {
    		soundeffect "menu.wav",0;
    
    		if(countitem(.instant_craft_item_id) > 0) {
    			mes "You have an " + getitemname(.instant_craft_item_id) + ".";
    			mes "Do you want to use it to instantly finish crafting ?";
    			next;
    			if(select("Yes.:No.")) {
    				delitem(.instant_craft_item_id),1;
    				stopnpctimer;
    				goto(FINISH_CRAFTING);
    			}
    		} 
    
    		mes "Please wait until the armor crafting process is finished.";
    		close;
    	}
    
    	if(.@workbench_crafting_state == 2) {
    		FINISH_CRAFTING:
    		soundeffect "menu.wav",0;
    		mes "Here are armor.";
    		for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) {
    			getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]"));
    		}
    
    		delwaitingroom;
    		setd("$workbench_" + .@workbench_id + "_crafting_state", 0);
    		close;
    	}
    //=======================================================
    	if(countitem(40040) == 1) {
    	callsub(Start_Armor);
    	}
    	soundeffect "menu.wav",0;
    	mes "You will need Armor Crafting Tier 2";
    	mes "or above.";
    	close;
    	
    Start_Armor:
    	deletearray(@product_recipe, getarraysize(@product_recipe));
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Any item created unattended by using the Public armor can be stolen by other players!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Private armor are shared with those who have acsess only!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "Select Armor Crafting.";
    	switch(select("- Normal Armor")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Tools";
    			switch(select("- Stone Knife")){
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Armor Location.";
    					switch(select("- Upper:- Middle")){
    						case 1:
    							setarray(@product_recipe, 40117, 1, 40005, 1, 1, 40115, 0, 1, 40166, 0, 1);
    							break;
    						case 2:
    							setarray(@product_recipe, 40119, 1, 40005, 1, 1, 40115, 0, 1, 40166, 0, 1);
    							break;
    					}
    			}
    	}
    //=====================================================================================
    	if(getarraysize(@product_recipe) == 0) {
    		end;
    	}
    
    	.@product_id = @product_recipe[0];
    	.@product_amount = @product_recipe[1];
    
    	for(.@i = 2; .@i < getarraysize(@product_recipe); .@i += 3) {
    		.@next_start_index = getarraysize(.@product_requirements);
    
    		.@product_requirements[.@next_start_index] = @product_recipe[.@i];
    		.@product_requirements[.@next_start_index + 1] = @product_recipe[.@i + 1];
    		.@product_requirements[.@next_start_index + 2] = @product_recipe[.@i + 2];
    	}
    
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Require";
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 1) {
    			.@item_amount = rentalcountitem(.@product_requirements[.@i]);
    		} else {
    			.@item_amount = countitem(.@product_requirements[.@i]);
    		}
    
    		.@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]);
    		if(.@item_amount < .@product_requirements[.@i + 2]) {
    			.@not_enough_items = 1;
    
    			mes "^ff0000- " + .@item_requirement_text$ + "^000000";
    		} else {
    			mes "^8fce00- " + .@item_requirement_text$ + "^000000";
    		}
    	}
    
    	if(.@not_enough_items == 1) {
    		close;
    	}
    
    	soundeffect "menu.wav",0;
    	select("- Start");
    
    	if(countitem(40040) == 1) {
    		armor_points += 1;
    		dispbottom("Gained +1 Armor Crafting Points");
    	}
    
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 0) {
    			delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]);
    		}
    	}
    
    	setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount);
    	setd("$workbench_" + .@workbench_id + "_crafting_state", 1);
    
    	clear;
    	mes "The crafting armor process has started, please wait until it is finished.";
    
    	OnCraftingStart:
    		waitingroom("CRAFTING...", 0);
    		initnpctimer;
    		end;
    
    	OnTimer60000:
    		setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2);
    		delwaitingroom;
    		waitingroom("COMPLETED!", 0);
    		end;
    
    	OnInit:
    		.@workbench_id = atoi(strnpcinfo(2));
    		if(.@workbench_id < 1) {
    			.instant_craft_item_id = 40014;
    			end;
    		}
    
    		if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) {
    			goto(OnCraftingStart);
    		}
    		end;
    //=============================================================================
    }
    //Duplicate
    //=====================================================
    //new_1-3,91,143,6	duplicate(Armor Work Table)	Public Armor Work Table#9000	11004
    //new_1-3,95,143,6	duplicate(Armor Work Table)	Public Armor Work Table#9001	11004
    //new_1-3,99,143,6	duplicate(Armor Work Table)	Public Armor Work Table#9002	11004
    //new_1-3,91,149,6	duplicate(Armor Work Table)	Public Armor Work Table#9003	11004
    
    
    //veil
    //=====================================================
    veil,135,45,6	duplicate(Armor Work Table)	Public Armor Work Table#9004	11004
    veil,140,45,6	duplicate(Armor Work Table)	Public Armor Work Table#9005	11004
    veil,145,45,6	duplicate(Armor Work Table)	Public Armor Work Table#9006	11004
    veil,150,45,6	duplicate(Armor Work Table)	Public Armor Work Table#9007	11004
    
    veil,135,41,6	duplicate(Armor Work Table)	Public Armor Work Table#9008	11004
    veil,140,41,6	duplicate(Armor Work Table)	Public Armor Work Table#9009	11004
    veil,145,41,6	duplicate(Armor Work Table)	Public Armor Work Table#9010	11004
    veil,150,41,6	duplicate(Armor Work Table)	Public Armor Work Table#9011	11004
    
    veil,135,37,6	duplicate(Armor Work Table)	Public Armor Work Table#9012	11004
    veil,140,37,6	duplicate(Armor Work Table)	Public Armor Work Table#9013	11004
    veil,145,37,6	duplicate(Armor Work Table)	Public Armor Work Table#9014	11004
    veil,150,37,6	duplicate(Armor Work Table)	Public Armor Work Table#9015	11004
    
    veil,145,33,6	duplicate(Armor Work Table)	Public Armor Work Table#9016	11004
    veil,150,33,6	duplicate(Armor Work Table)	Public Armor Work Table#9017	11004
    veil,145,29,6	duplicate(Armor Work Table)	Public Armor Work Table#9018	11004
    veil,150,29,6	duplicate(Armor Work Table)	Public Armor Work Table#9019	11004
    //veil,223,55,6	duplicate(Armor Work Table)	Public Armor Work Table#9020	11004
    //veil,208,55,6	duplicate(Armor Work Table)	Public Armor Work Table#9021	11004
    
    //new_1-3,95,149,6	duplicate(Armor Work Table)	Public Armor Work Table#9022	11004
    //new_1-3,99,149,6	duplicate(Armor Work Table)	Public Armor Work Table#9023	11004
    
    //island
    //===============================================================
    neko1,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9024	11004
    neko1,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9025	11004
    neko1,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9026	11004
    neko1,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9027	11004
    
    //===============================================================
    neko2,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9030	11004
    neko2,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9031	11004
    neko2,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9032	11004
    neko2,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9033	11004
    
    //===============================================================
    neko3,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9036	11004
    neko3,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9037	11004
    neko3,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9038	11004
    neko3,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9039	11004
    
    //===============================================================
    neko4,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9042	11004
    neko4,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9043	11004
    neko4,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9044	11004
    neko4,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9045	11004
    
    //===============================================================
    neko5,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9048	11004
    neko5,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9049	11004
    neko5,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9050	11004
    neko5,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9051	11004
    
    //===============================================================
    neko6,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9054	11004
    neko6,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9055	11004
    neko6,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9056	11004
    neko6,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9057	11004
    
    //==============================================================
    neko7,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9060	11004
    neko7,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9061	11004
    neko7,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9062	11004
    neko7,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9063	11004
    
    //===============================================================
    neko8,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9066	11004
    neko8,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9067	11004
    neko8,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9068	11004
    neko8,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9069	11004
    
    //===============================================================
    neko9,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9072	11004
    neko9,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9073	11004
    neko9,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9074	11004
    neko9,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9075	11004
    
    //==============================================================
    neko10,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9078	11004
    neko10,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9079	11004
    neko10,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9080	11004
    neko10,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9081	11004
    
    //===============================================================
    neko11,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9084	11004
    neko11,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9085	11004
    neko11,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9086	11004
    neko11,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9087	11004
    
    //===============================================================
    neko12,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9090	11004
    neko12,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9091	11004
    neko12,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9092	11004
    neko12,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9093	11004
    
    //===============================================================
    neko13,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9096	11004
    neko13,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9097	11004
    neko13,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9098	11004
    neko13,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9099	11004
    
    //===============================================================
    neko14,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9102	11004
    neko14,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9103	11004
    neko14,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9104	11004
    neko14,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9105	11004
    
    //===============================================================
    neko15,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9108	11004
    neko15,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9109	11004
    neko15,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9110	11004
    neko15,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9111	11004
    
    //===============================================================
    neko16,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9114	11004
    neko16,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9115	11004
    neko16,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9116	11004
    neko16,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9117	11004
    
    //===============================================================
    neko17,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9120	11004
    neko17,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9121	11004
    neko17,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9122	11004
    neko17,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9123	11004
    
    //===============================================================
    neko18,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9126	11004
    neko18,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9127	11004
    neko18,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9128	11004
    neko18,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9129	11004
    
    //===============================================================
    neko19,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9132	11004
    neko19,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9133	11004
    neko19,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9134	11004
    neko19,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9135	11004
    
    //===============================================================
    neko20,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9138	11004
    neko20,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9139	11004
    neko20,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9140	11004
    neko20,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9141	11004
    
    //===============================================================
    neko21,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9144	11004
    neko21,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9145	11004
    neko21,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9146	11004
    neko21,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9147	11004
    
    //===============================================================
    neko22,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9150	11004
    neko22,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9151	11004
    neko22,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9152	11004
    neko22,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9153	11004
    
    //===============================================================
    neko23,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9156	11004
    neko23,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9157	11004
    neko23,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9158	11004
    neko23,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9159	11004
    
    //===============================================================
    neko24,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9162	11004
    neko24,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9163	11004
    neko24,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9164	11004
    neko24,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9165	11004
    
    //===============================================================
    neko25,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9168	11004
    neko25,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9169	11004
    neko25,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9170	11004
    neko25,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9171	11004
    
    //===============================================================
    neko26,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9174	11004
    neko26,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9175	11004
    neko26,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9176	11004
    neko26,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9177	11004
    
    //===============================================================
    neko27,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9180	11004
    neko27,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9181	11004
    neko27,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9182	11004
    neko27,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9183	11004
    
    //===============================================================
    neko28,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9186	11004
    neko28,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9187	11004
    neko28,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9188	11004
    neko28,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9189	11004
    
    //===============================================================
    neko29,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9192	11004
    neko29,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9193	11004
    neko29,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9194	11004
    neko29,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9195	11004
    
    //===============================================================
    neko30,77,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9198	11004
    neko30,81,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9199	11004
    neko30,85,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9200	11004
    neko30,89,136,6	duplicate(Armor Work Table)	Private Armor Work Table#9201	11004
    
    

     

    Thank You..

  2. i have set erasequest 120015, and set 120016 quest, somehow i try to talk again to the same npc just to check it wont read quest 120015 anymore, but it still reads, and still offer the same quest... can someone tell me what da hell when wrong..?

    Spoiler
    soundeffect "menu.wav",0;
    			cutin "3rd_scr_caracas01",2;
    			mes "^ce7e00 === Durengo Town Manager === ^000000";
    			mes "Amazing, here as promise your reward.";
    			getexp 100,100;
    			Zeny += 1000;
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Durengo Town Manager === ^000000";
    			mes "Now you need to exchange";
    			mes "that zeny to Durengo Coin";
    			mes "you can do that in Guild Hall";
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Durengo Town Manager === ^000000";
    			mes "Once you have Durengo Gold Coin";
    			mes "sign up as members";
    			mes "The Guild Admin will asist";
    			mes "asist you from there";
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Durengo Town Manager === ^000000";
    			mes "Oke then, let's get you sign up";
    			set StartAdventure,2;
    			erasequest 120015;
    			setquest 120016;
    			next;
    			warp "moc_para01",30,10;
    			close3;

     

     

  3. information :

    BeginnerQuest0:
    	mes "^ce7e00 === DURAG === ^000000";
    	soundeffect "menu.wav",0;
    	cutin "3rd_sura_master",2;
    	mes "Durang is the name,";
    	mes "i have been instructed to";
    	mes "train all the lost soul";
    	mes "that drop in";
    	switch(select("- Please Guide Me:- No Thanks")){
    		case 1:
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === DURAG === ^000000";
    			mes "Good, running around";
    			mes "without a knowledge,";
    			mes "is a total dumb move.";
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === DURAG === ^000000";
    			mes "Your not gone survive";
    			mes "here or anywhere";
    			mes "without proper equipment,";
    			mes "so let us begin crafting";
    			mes "your first gear, let us";
    			mes "start with a stone knife.";
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === DURAG === ^000000";
    			mes "There is a stone pile";
    			mes "next to me, go and gather";
    			mes "4 stone pebbles";
    			mes "from that stone pile,";
    			mes "come back when you have";
    			mes "4 stone pebbles";
    			set BeginnerQuest,1;
    			setquest 100000;
    			close3;
    		case 2:
    			next;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === DURAG === ^000000";
    			mes "Well, come back if had second thought..";
    			close3;
    	}

    as shown on the information above,  player would need to gather 4 pebbles, so player went out and start gathring for those 4 pebbles on diffrent maps, whenplayer gather 1 pebbles, in player chat box will have a disbottom "You have gather 1 Pebbels." / "You have gather 2 Pebbles." and soo on until "You have gather all 4 Pebbles, return back to durag.

    any idea how to do this? kinda like OnNPCKillEvent, but as the quest is gathering not kill count... help?

  4. im still having same issue and havent figure out a solution, here is the full details..

    i made some changes on questinfo_f.lub

    questinfo_f.lub

    and here is my quest_db.yml

    quest_db.yml

    here is my OngoingQuestInfoList_True_EN.lub

    OngoingQuestInfoList_True_EN.lub

    and here is my RecommendedQuestInfoList_True_EN.lub

    RecommendedQuestInfoList_True_EN.lub

    here is the raw exe:

    2022-03-30_Ragexe_1648110506.exe

    here is the same exe without Gepard infused:

    ragna.exe

    here is my diff profile:

    profile-aku3.log

    here is the quest trigger npc:

    Spoiler
    moc_para01, 39, 36, 5	script	Quest Manager	732,{
    	
    	if(countitem(40056) < 1) {
    		mes "[^FF7700Quest Manager^000000]";
    		mes "I am sorry, but you need to register";
    		mes "as a guild member before you can";
    		mes "take a quest..";
    		close;
    	}
    	
    	mes "[^FF7700Quest Manager^000000]";
    	mes "Hello, what do you want to do?";
    	.@menu$ = "-> Submit all completed Quests";
    	.@quest_number = 1;
    	while(getd(".quest_" + .@quest_number + "_db_id") != 0) {
    		.@menu$ += ":" + getd(".quest_" + .@quest_number + "_title$");
    		.@quest_number++;
    	}
    
    	.@quest_id = select(.@menu$) - 1;
    	clear;
    
    	if(.@quest_id == 0) {
    		.@quest_id = 1;
    		while(getd(".quest_" + .@quest_id + "_db_id") != 0) {
    			.@quest_db_id = getd(".quest_" + .@quest_id + "_db_id");
    
    			if(checkquest(.@quest_db_id, HUNTING) == 2) {
    				specialeffect2(10);
    				for(.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_item_rewards")); .@i += 2) 
    					getitem(getd(".quest_" + .@quest_id + "_item_rewards[" + .@i + "]"), getd(".quest_" + .@quest_id + "_item_rewards[" + (.@i + 1)+ "]"));
    
    				getexp2(getd(".quest_" + .@quest_id + "_base_exp_reward"), getd(".quest_" + .@quest_id + "_job_exp_reward"));
    				erasequest(.@quest_db_id);
    				setd("#quest_" + .@quest_id + "_cooldown", gettimetick(2) + getd(".quest_" + .@quest_id + "_cooldown"));
    				.@reward_handout = 1;
    			}
    			.@quest_id++;
    		}
    
    		mes "[^FF7700Quest Manager^000000]";
    		if(.@reward_handout) {
    			mes "Enjoy your rewards!";
    			close;
    		}
    
    		mes "It seems you didn't finish any of my quests.";
    		mes "Come back when you did!";
    		close;
    	}
    
    	.@quest_db_id = getd(".quest_" + .@quest_id + "_db_id");
    	.@quest_min_level_requirement = getd(".quest_" + .@quest_id + "_min_level_requirement");
    	.@quest_max_level_requirement = getd(".quest_" + .@quest_id + "_max_level_requirement");
    
    	mes "[^FF7700Quest Manager^000000]";
    	mes "Quest Title: " + getd(".quest_" + .@quest_id + "_title$");
    	mes "Quest Type: " + .quest_types$[getd(".quest_" + .@quest_id + "_type")];
    	mes "Cooldown Timer: ^0000DD" + callfunc("Time2Str", (gettimetick(2) + getd(".quest_" + .@quest_id + "_cooldown"))) + "^000000";
    
    	if(.@quest_min_level_requirement > 0)
    		mes "Minimum Base Level: " + .@quest_min_level_requirement;
    
    	if(.@quest_max_level_requirement > 0)
    		mes "Maximum Base Level " + .@quest_max_level_requirement;
    
    	mes "-------------------------";
    	mes "Please hunt the following :";
    	for (.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_monster_requirement")); .@i += 2) 
    		mes getd(".quest_" + .@quest_id + "_monster_requirement[" + (.@i + 1) + "]") + " " + getmonsterinfo(getd(".quest_" + .@quest_id + "_monster_requirement[" + .@i + "]"), MOB_NAME);
    
    	mes "-------------------------";
    	mes "Reward :";
    	mes getd(".quest_" + .@quest_id + "_base_exp_reward") + " Base EXP";
    	mes getd(".quest_" + .@quest_id + "_job_exp_reward") + " Job EXP";
    	mes getd(".quest_" + .@quest_id + "_zeny_reward") + " Zeny";
    	for(.@i = 0; .@i < getarraysize(getd(".quest_" + .@quest_id + "_item_rewards")); .@i += 2) 
    		mes getd(".quest_" + .@quest_id + "_item_rewards[" + (.@i + 1)+ "]") + " " + getitemname(getd(".quest_" + .@quest_id + "_item_rewards[" + .@i + "]"));
    
    	mes "-------------------------";
    	
    	if(select("-> Accept Quest:-> Decline") == 2) end;
    
    	clear;
    	if(BaseLevel < .@quest_min_level_requirement) {
    		mes "[^FF7700Quest Manager^000000]";
    		mes "Your Base Level is below the minimum requirement.";
    		close;
    	}
    
    	if(BaseLevel > .@quest_max_level_requirement) {
    		mes "[^FF7700Quest Manager^000000]";
    		mes "Your Base Level is above the maximum requirement.";
    		close;
    	}
    
    	if (getd("#quest_" + .@quest_id + "_cooldown") > gettimetick(2)) {
    		mes "[^FF7700Quest Manager^000000]";
    		mes "This quest is still on cooldown.";
    		mes "( ^DD0000" + callfunc("Time2Str", getd("#quest_" + .@quest_id + "_cooldown")) + "^000000 )";
    		close;
    	}
    
    	if (checkquest(.@quest_db_id) == -1) {
    		mes "[^FF7700Quest Manager^000000]";
    		mes "You have taken this quest, good luck !";
    		setquest(.@quest_db_id);
    		close;
    	}
    
    	mes "[^FF7700Quest Manager^000000]";
    	mes "You have already taken this quest.";
    	close;
    
    	OnInit:
    		// General Stuff
    		setarray(.quest_types$, "Normal", "Daily");
    		// cooldown in seconds
    		// 86400 = 1 day
    		// quest type: 0 = normal, 1 = daily
    
    		// Quest 1
    		// Quest Information
    		.quest_1_db_id = 120000;
    		.quest_1_title$ = "Prontera Field 01";
    		.quest_1_cooldown = 0;
    		.quest_1_type = 0;
    
    		// Quest Requirements
    		.quest_1_min_level_requirement = 1;
    		.quest_1_max_level_requirement = 50;
    		setarray(.quest_1_monster_requirement, 1002, 300, 1007, 300, 1008, 300);
    
    		// Quest Rewards
    		.quest_1_base_exp_reward = 2100;
    		.quest_1_job_exp_reward = 2100;
    		.quest_1_zeny_reward = 5000;
    		setarray(.quest_1_item_rewards, 40221, 1, 40222, 1);
    
    		// Quest 2
    		// Quest Information
    		.quest_2_db_id = 120001;
    		.quest_2_title$ = "Prontera Field 02";
    		.quest_2_cooldown = 0;
    		.quest_2_type = 0;
    
    		// Quest Requirements
    		.quest_2_min_level_requirement = 1;
    		.quest_2_max_level_requirement = 50;
    		setarray(.quest_2_monster_requirement, 1063, 300, 1113, 300, 1031, 300);
    
    		// Quest Rewards
    		.quest_2_base_exp_reward = 25000;
    		.quest_2_job_exp_reward = 13000;
    		.quest_2_zeny_reward = 5000;
    		setarray(.quest_2_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 3
    		// Quest Information
    		.quest_3_db_id = 120002;
    		.quest_3_title$ = "Prontera Field 03";
    		.quest_3_cooldown = 0;
    		.quest_3_type = 0;
    
    		// Quest Requirements
    		.quest_3_min_level_requirement = 1;
    		.quest_3_max_level_requirement = 50;
    		setarray(.quest_3_monster_requirement, 1166, 300, 1167, 300, 1052, 300);
    
    		// Quest Rewards
    		.quest_3_base_exp_reward = 166500;
    		.quest_3_job_exp_reward = 82800;
    		.quest_3_zeny_reward = 5000;
    		setarray(.quest_3_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 4
    		// Quest Information
    		.quest_4_db_id = 120003;
    		.quest_4_title$ = "Prontera Field 04";
    		.quest_4_cooldown = 0;
    		.quest_4_type = 0;
    
    		// Quest Requirements
    		.quest_4_min_level_requirement = 1;
    		.quest_4_max_level_requirement = 50;
    		setarray(.quest_4_monster_requirement, 1095, 300, 1097, 300, 1005, 300);
    
    		// Quest Rewards
    		.quest_4_base_exp_reward = 42600;
    		.quest_4_job_exp_reward = 27000;
    		.quest_4_zeny_reward = 5000;
    		setarray(.quest_4_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 5
    		// Quest Information
    		.quest_5_db_id = 120004;
    		.quest_5_title$ = "FIRST CLASS 01";
    		.quest_5_cooldown = 0;
    		.quest_5_type = 0;
    
    		// Quest Requirements
    		.quest_5_min_level_requirement = 40;
    		.quest_5_max_level_requirement = 70;
    		setarray(.quest_5_monster_requirement, 1014, 300, 1026, 300, 1055, 300);
    
    		// Quest Rewards
    		.quest_5_base_exp_reward = 282000;
    		.quest_5_job_exp_reward = 163800;
    		.quest_5_zeny_reward = 5000;
    		setarray(.quest_5_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 6
    		// Quest Information
    		.quest_6_db_id = 120005;
    		.quest_6_title$ = "FIRST CLASS 02";
    		.quest_6_cooldown = 0;
    		.quest_6_type = 0;
    
    		// Quest Requirements
    		.quest_6_min_level_requirement = 40;
    		.quest_6_max_level_requirement = 70;
    		setarray(.quest_6_monster_requirement, 1013, 300, 1019, 300, 1110, 300);
    
    		// Quest Rewards
    		.quest_6_base_exp_reward = 413100;
    		.quest_6_job_exp_reward = 217800;
    		.quest_6_zeny_reward = 5000;
    		setarray(.quest_6_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 7
    		// Quest Information
    		.quest_7_db_id = 120006;
    		.quest_7_title$ = "FIRST CLASS 03";
    		.quest_7_cooldown = 0;
    		.quest_7_type = 0;
    
    		// Quest Requirements
    		.quest_7_min_level_requirement = 40;
    		.quest_7_max_level_requirement = 70;
    		setarray(.quest_7_monster_requirement, 1153, 300, 1273, 300, 1127, 300);
    
    		// Quest Rewards
    		.quest_7_base_exp_reward = 417000;
    		.quest_7_job_exp_reward = 248100;
    		.quest_7_zeny_reward = 5000;
    		setarray(.quest_7_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 8
    		// Quest Information
    		.quest_8_db_id = 120007;
    		.quest_8_title$ = "FIRST CLASS 04";
    		.quest_8_cooldown = 0;
    		.quest_8_type = 0;
    
    		// Quest Requirements
    		.quest_8_min_level_requirement = 40;
    		.quest_8_max_level_requirement = 70;
    		setarray(.quest_8_monster_requirement, 1015, 300, 1076, 300, 1028, 300);
    
    		// Quest Rewards
    		.quest_8_base_exp_reward = 132000;
    		.quest_8_job_exp_reward = 81900;
    		.quest_8_zeny_reward = 5000;
    		setarray(.quest_8_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 9
    		// Quest Information
    		.quest_9_db_id = 120008;
    		.quest_9_title$ = "SECOND CLASS 01";
    		.quest_9_cooldown = 0;
    		.quest_9_type = 0;
    
    		// Quest Requirements
    		.quest_9_min_level_requirement = 50;
    		.quest_9_max_level_requirement = 99;
    		setarray(.quest_9_monster_requirement, 1197, 300, 1201, 300, 1257, 300);
    
    		// Quest Rewards
    		.quest_9_base_exp_reward = 3321000;
    		.quest_9_job_exp_reward = 2019600;
    		.quest_9_zeny_reward = 10000;
    		setarray(.quest_9_item_rewards, 40221, 2, 40222, 2);
    		
    		// Quest 10
    		// Quest Information
    		.quest_10_db_id = 120009;
    		.quest_10_title$ = "SECOND CLASS 02";
    		.quest_10_cooldown = 0;
    		.quest_10_type = 0;
    
    		// Quest Requirements
    		.quest_10_min_level_requirement = 50;
    		.quest_10_max_level_requirement = 99;
    		setarray(.quest_10_monster_requirement, 1098, 300, 1297, 300, 1196, 300);
    
    		// Quest Rewards
    		.quest_10_base_exp_reward = 11551800;
    		.quest_10_job_exp_reward = 8118300;
    		.quest_10_zeny_reward = 10000;
    		setarray(.quest_10_item_rewards, 40221, 2, 40222, 2);
    		
    		// Quest 11
    		// Quest Information
    		.quest_11_db_id = 120010;
    		.quest_11_title$ = "SECOND CLASS 03";
    		.quest_11_cooldown = 0;
    		.quest_11_type = 0;
    
    		// Quest Requirements
    		.quest_11_min_level_requirement = 50;
    		.quest_11_max_level_requirement = 99;
    		setarray(.quest_11_monster_requirement, 1867, 300, 1869, 300, 1870, 300);
    
    		// Quest Rewards
    		.quest_11_base_exp_reward = 19500000;
    		.quest_11_job_exp_reward = 14880000;
    		.quest_11_zeny_reward = 10000;
    		setarray(.quest_11_item_rewards, 40221, 2, 40222, 2);
    		
    		// Quest 12
    		// Quest Information
    		.quest_12_db_id = 120011;
    		.quest_12_title$ = "SECOND CLASS 04";
    		.quest_12_cooldown = 0;
    		.quest_12_type = 0;
    
    		// Quest Requirements
    		.quest_12_min_level_requirement = 50;
    		.quest_12_max_level_requirement = 99;
    		setarray(.quest_12_monster_requirement, 1833, 300, 1831, 300, 1837, 300);
    
    		// Quest Rewards
    		.quest_12_base_exp_reward = 43860000;
    		.quest_12_job_exp_reward = 31223100;
    		.quest_12_zeny_reward = 10000;
    		setarray(.quest_12_item_rewards, 40221, 2, 40222, 2);
    		
    		// Quest 13
    		// Quest Information
    		.quest_13_db_id = 120012;
    		.quest_13_title$ = "PAYON CAVE 01";
    		.quest_13_cooldown = 0;
    		.quest_13_type = 0;
    
    		// Quest Requirements
    		.quest_13_min_level_requirement = 1;
    		.quest_13_max_level_requirement = 60;
    		setarray(.quest_13_monster_requirement, 1005, 300, 1015, 300, 1076, 300);
    
    		// Quest Rewards
    		.quest_13_base_exp_reward = 28800;
    		.quest_13_job_exp_reward = 18600;
    		.quest_13_zeny_reward = 5000;
    		setarray(.quest_13_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 14
    		// Quest Information
    		.quest_14_db_id = 120013;
    		.quest_14_title$ = "PAYON CAVE 02";
    		.quest_14_cooldown = 0;
    		.quest_14_type = 0;
    
    		// Quest Requirements
    		.quest_14_min_level_requirement = 1;
    		.quest_14_max_level_requirement = 60;
    		setarray(.quest_14_monster_requirement, 1016, 300, 1028, 300, 1116, 300);
    
    		// Quest Rewards
    		.quest_14_base_exp_reward = 321000;
    		.quest_14_job_exp_reward = 218700;
    		.quest_14_zeny_reward = 5000;
    		setarray(.quest_14_item_rewards, 40221, 1, 40222, 1);
    		
    		// Quest 15
    		// Quest Information
    		.quest_15_db_id = 120014;
    		.quest_15_title$ = "PAYON CAVE 03";
    		.quest_15_cooldown = 0;
    		.quest_15_type = 0;
    
    		// Quest Requirements
    		.quest_15_min_level_requirement = 1;
    		.quest_15_max_level_requirement = 60;
    		setarray(.quest_15_monster_requirement, 1026, 300, 1188, 300, 1068, 300);
    
    		// Quest Rewards
    		.quest_15_base_exp_reward = 325200;
    		.quest_15_job_exp_reward = 180000;
    		.quest_15_zeny_reward = 5000;
    		setarray(.quest_15_item_rewards, 40221, 1, 40222, 1);
    }

     

    currently in game my custom quest is not showing and it state Quest Data Not Found..

    1.thumb.png.3e3aa341e0b01992b3bf65e67dfea546.png

  5. 5 minutes ago, mrfizi said:

    Did you add .lub or not on this diff:

    276 Change OngoingQuestInfoList*.lub path

     

    no i did not made change on that as i read from the forum some might sugguest that was the issue or problem by adding OngoingQuest and RecommendedQuest Lub was a bad idea..

  6. Spoiler

    1.png.9e348155c47979094360087b60096d1e.png2.png.725c34b6a9dc60f29032d331bcb9c43f.png3.png.408b634e2966a739d0abee71eb934b17.png

    Hello guys, i keep getting these error on my custom quest, previously everthing was ok, but when i change my exe (Getting Gepard) i keep getting this error, i did seacrh for solution within rathena forum, so far i havent found a solution for my problem, here are some of the details.

     

    Current Exe Version : 2022-03-30_Ragexe_1648110506

    Diff :

    Spoiler
    3 Chat Flood Remove Limit
    8 Custom Window Title
    9 Disable 1rag1 type parameters (Recommended)
    13 Disable Ragexe Filename Check (Recommended)
    14 Disable Hallucination Wavy Screen (Recommended)
    16 Disable Swear Filter
    23 Enable /who command (Recommended)
    24 Fix Camera Angles (Recommended)
    34 Enable /showname (Recommended)
    36 Always read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    39 Remove Gravity Logo (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    43 Always Use Email for Char Deletion
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    48 Use Plain Text Descriptions (Recommended)
    49 Enable Multiple GRFs (Recommended)
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    73 Remove Hourly Announce (Recommended)
    84 Remove Serial Display (Recommended)
    88 Allow space in guild name
    90 Enable DNS Support (Recommended)
    96 Remove GM Sprites
    105 Hide Nav Button
    110 Hide Achievements Button
    213 Disable Help Message on Login (Recommended)
    216 Hide Cash Shop
    230 Always load Korea ExternalSettings lua file (Recommended)
    231 Remove hardcoded address/port (Recommended)
    232 Restore old login packet (Recommended)
    270 Change AchievementList*.lub path
    271 Change MonsterSizeEffect*.lub path
    272 Change Towninfo*.lub path
    273 Change PetEvolutionCln*.lub path
    274 Change Tipbox*.lub path
    275 Change CheckAttendance*.lub path
    276 Change OngoingQuestInfoList*.lub path
    277 Change RecommendedQuestInfoList*.lub path
    278 Change PrivateAirplane*.lub path
    290 Hide build info in client (Recommended)
    291 Hide packets from peek (Recommended)
    306 Hide shop button
    313 Change MapInfo*.lub path
    326 Disable OTP Login Packet (Recommended)
    338 Additional client validation (Recommended)
    348 Send client flags to server (Recommended)
    404 Use borderless mode in full screen (Recommended)
    418 Hide reputation button
    427 Check is servertype in xml file was set to correct value (Recommended)
    432 Disable Game Guard (NProtect) (Recommended)

     

    i thought maybe i need to update my KRO, but then my KRO is not running or updating anymore... please send help, thanks

    • Upvote 1
  7. The general idea was to add a shop feature as an option for player to view the items only, not to purches it in any posible ways,

    here is the error shown on my terminal 

    [Debug]: npc_scriptcont: Public Weapon Table#7000 (sd->n                                                                                                                              pc_id=110147451) is not 'Unknown NPC' (id=0).

    Here are the full script:

    Spoiler
    //==== view shop ==========
    -	script	Weapon_shop_command	-1,{
    OnCommand:
    	.@s = select("shop0:shop1:shop2:shop3:shop4:shop5:shop6");
    	callshop "Weapon_shop_" + .@s,1;
    end;
    OnInit:
    	bindatcmd("brindes",strnpcinfo(3)+"::OnCommand",0,99);
    end;
    }
    -	pointshop	Weapon_shop_0	-1,Weapon_shop_points,502:100,503:20; //put the items here;
    -	pointshop	Weapon_shop_1	-1,Weapon_shop_points,502:100,503:20;
    -	pointshop	Weapon_shop_2	-1,Weapon_shop_points,502:100,503:20;
    -	pointshop	Weapon_shop_3	-1,Weapon_shop_points,502:100,503:20;
    -	pointshop	Weapon_shop_4	-1,Weapon_shop_points,502:100,503:20;
    -	pointshop	Weapon_shop_5	-1,Weapon_shop_points,502:100,503:20;
    -	pointshop	Weapon_shop_6	-1,Weapon_shop_points,502:100,503:20;
    //=============================
    
    -	script	Weapon Table	FAKE_NPC,{
    	.@workbench_id = atoi(strnpcinfo(2));
    
    	.@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state");
    
    	if(.@workbench_crafting_state == 1) {
    		soundeffect "menu.wav",0;
    
    		if(countitem(.instant_craft_item_id) > 0) {
    			mes "You have an " + getitemname(.instant_craft_item_id) + ".";
    			mes "Do you want to use it to instantly finish crafting process?";
    			next;
    			if(select("Yes.:No.")) {
    				delitem(.instant_craft_item_id),1;
    				stopnpctimer;
    				goto(FINISH_CRAFTING);
    			}
    		} 
    
    		mes "Please wait until the crafting process is finished.";
    		close;
    	}
    
    	if(.@workbench_crafting_state == 2) {
    		FINISH_CRAFTING:
    		soundeffect "menu.wav",0;
    		mes "Here are your crafted items.";
    		for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) {
    			getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]"));
    		}
    
    		delwaitingroom;
    		setd("$workbench_" + .@workbench_id + "_crafting_state", 0);
    		close;
    	}
    //======================== Menu Part ===============================================
    	deletearray(@product_recipe, getarraysize(@product_recipe));
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Any item created unattended by using the Public Weapon Table can be stolen by other players!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Private Weapon Table are shared with those who have acsess only!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "Select Option";
    	switch(select("- View Craftable Weapons:- Craft Weapons")) {
    		case 1:
    			callshop "Weapon_shop_" + .@s,1;
    			close;
    		case 2:
    			switch(select("- Normal Class")) {
    			case 1:
    				if(countitem(40039) == 1) {
    					callsub(S_WimpoProcessing);
    					break;
    				}
    				callsub(nohave);
    				break;
    			}
    	}
    	
    //=======================================================================
    	if(getarraysize(@product_recipe) == 0) {
    		end;
    	}
    
    	.@product_id = @product_recipe[0];
    	.@product_amount = @product_recipe[1];
    
    	for(.@i = 2; .@i < getarraysize(@product_recipe); .@i += 3) {
    		.@next_start_index = getarraysize(.@product_requirements);
    
    		.@product_requirements[.@next_start_index] = @product_recipe[.@i];
    		.@product_requirements[.@next_start_index + 1] = @product_recipe[.@i + 1];
    		.@product_requirements[.@next_start_index + 2] = @product_recipe[.@i + 2];
    	}
    
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Require";
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 1) {
    			.@item_amount = rentalcountitem(.@product_requirements[.@i]);
    		} else {
    			.@item_amount = countitem(.@product_requirements[.@i]);
    		}
    
    		.@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]);
    		if(.@item_amount < .@product_requirements[.@i + 2]) {
    			.@not_enough_items = 1;
    
    			mes "^ff0000- " + .@item_requirement_text$ + "^000000";
    		} else {
    			mes "^8fce00- " + .@item_requirement_text$ + "^000000";
    		}
    	}
    
    	if(.@not_enough_items == 1) {
    		close;
    	}
    
    	soundeffect "menu.wav",0;
    	select("- Start");
    
    	if(countitem(40039) == 1) {
    		wep_points += 1;
    		dispbottom("Gained +1 Weapon And Tools Crafting Points.");
    	}
    
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 0) {
    			delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]);
    		}
    	}
    
    	setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount);
    	setd("$workbench_" + .@workbench_id + "_crafting_state", 1);
    
    	clear;
    	mes "The crafting process has started, please wait until it is finished.";
    
    	OnCraftingStart:
    		waitingroom("CRAFTING...", 0);
    		initnpctimer;
    		end;
    
    	OnTimer60000:
    		setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2);
    		delwaitingroom;
    		waitingroom("COMPLETED!", 0);
    		end;
    
    	OnInit:
    		.@workbench_id = atoi(strnpcinfo(2));
    		if(.@workbench_id < 1) {
    			.instant_craft_item_id = 40014;
    			end;
    		}
    
    		if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) {
    			goto(OnCraftingStart);
    		}
    		end;
    
    //======================================== Crafting Part ====================================
    	S_WimpoProcessing:
    		clear;
    		soundeffect "menu.wav",0;
    		mes "Select Normal Weapon To Craft";
    		switch(select("- Normal Dagger:- Normal Bow:- Normal Wooden Sword:- Normal Spear:- Normal Axe:- Normal Hammer:- Normal Staff:- Normal Knuckle:- Normal Katar:- Normal Gun:- Normal Shuriken")) {
    			case 1:
    				setarray(@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1);
    				break;
    			case 2:
    				setarray(@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2);
    				break;
    			case 3:
    				setarray(@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4);
    				break;
    			case 4:
    				setarray(@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    				break;
    			case 5:
    				setarray(@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    				break;
    			case 6:
    				setarray(@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    				break;
    			case 7:
    				setarray(@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2);
    				break;
    			case 8:
    				setarray(@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2);
    				break;
    			case 9:
    				setarray(@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1);
    				break;
    			case 10:
    				setarray(@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1);
    				break;
    			case 11:
    				setarray(@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1);
    				break;
    		}
    
    		return;
    		
    		nohave:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ff0000 You will require Weapon And Tool Crafting Tier 2 and above ^000000";
    			close;
    }
    
    //veil
    //=====================================================
    veil,30,195,6	duplicate(Weapon Table)	Public Weapon Table#7000	11004
    veil,30,189,6	duplicate(Weapon Table)	Public Weapon Table#7001	11004
    veil,30,183,6	duplicate(Weapon Table)	Public Weapon Table#7002	11004
    veil,30,177,6	duplicate(Weapon Table)	Public Weapon Table#7003	11004
    veil,30,171,6	duplicate(Weapon Table)	Public Weapon Table#7004	11004
    veil,30,165,6	duplicate(Weapon Table)	Public Weapon Table#7005	11004
    veil,30,159,6	duplicate(Weapon Table)	Public Weapon Table#7006	11004
    veil,30,153,6	duplicate(Weapon Table)	Public Weapon Table#7007	11004
    veil,30,147,6	duplicate(Weapon Table)	Public Weapon Table#7008	11004
    veil,30,141,6	duplicate(Weapon Table)	Public Weapon Table#7009	11004
    veil,30,135,6	duplicate(Weapon Table)	Public Weapon Table#7010	11004
    veil,30,129,6	duplicate(Weapon Table)	Public Weapon Table#7011	11004
    
    veil,21,195,6	duplicate(Weapon Table)	Public Weapon Table#7012	11004
    veil,21,189,6	duplicate(Weapon Table)	Public Weapon Table#7013	11004
    veil,21,183,6	duplicate(Weapon Table)	Public Weapon Table#7014	11004
    veil,21,177,6	duplicate(Weapon Table)	Public Weapon Table#7015	11004
    veil,21,171,6	duplicate(Weapon Table)	Public Weapon Table#7016	11004
    veil,21,165,6	duplicate(Weapon Table)	Public Weapon Table#7017	11004
    veil,21,159,6	duplicate(Weapon Table)	Public Weapon Table#7018	11004
    veil,21,153,6	duplicate(Weapon Table)	Public Weapon Table#7019	11004
    veil,21,147,6	duplicate(Weapon Table)	Public Weapon Table#7020	11004
    veil,21,141,6	duplicate(Weapon Table)	Public Weapon Table#7021	11004
    veil,21,135,6	duplicate(Weapon Table)	Public Weapon Table#7022	11004
    veil,21,129,6	duplicate(Weapon Table)	Public Weapon Table#7023	11004
    //Island
    //=====================================================
    neko1,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7024	11004
    neko1,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7025	11004
    neko1,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7026	11004
    neko1,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7027	11004
    neko1,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7028	11004
    neko1,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7029	11004
    neko1,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7030	11004
    neko1,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7031	11004
    neko1,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7032	11004
    neko1,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7033	11004
    neko1,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7034	11004
    neko1,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7035	11004
    neko1,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7036	11004
    neko1,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7037	11004
    neko1,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7038	11004
    neko1,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7039	11004
    //=====================================================
    neko2,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7040	11004
    neko2,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7041	11004
    neko2,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7042	11004
    neko2,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7043	11004
    neko2,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7044	11004
    neko2,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7045	11004
    neko2,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7046	11004
    neko2,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7047	11004
    neko2,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7048	11004
    neko2,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7049	11004
    neko2,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7050	11004
    neko2,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7051	11004
    neko2,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7052	11004
    neko2,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7053	11004
    neko2,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7054	11004
    neko2,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7055	11004
    //=====================================================
    neko3,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7056	11004
    neko3,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7057	11004
    neko3,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7058	11004
    neko3,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7059	11004
    neko3,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7060	11004
    neko3,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7061	11004
    neko3,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7062	11004
    neko3,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7063	11004
    neko3,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7064	11004
    neko3,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7065	11004
    neko3,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7066	11004
    neko3,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7067	11004
    neko3,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7068	11004
    neko3,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7069	11004
    neko3,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7070	11004
    neko3,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7071	11004
    //=====================================================
    neko4,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7072	11004
    neko4,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7073	11004
    neko4,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7074	11004
    neko4,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7075	11004
    neko4,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7076	11004
    neko4,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7077	11004
    neko4,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7078	11004
    neko4,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7079	11004
    neko4,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7080	11004
    neko4,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7081	11004
    neko4,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7082	11004
    neko4,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7083	11004
    neko4,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7084	11004
    neko4,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7085	11004
    neko4,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7086	11004
    neko4,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7087	11004
    //=====================================================
    neko5,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7088	11004
    neko5,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7089	11004
    neko5,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7090	11004
    neko5,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7091	11004
    neko5,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7092	11004
    neko5,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7093	11004
    neko5,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7094	11004
    neko5,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7095	11004
    neko5,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7096	11004
    neko5,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7097	11004
    neko5,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7098	11004
    neko5,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7099	11004
    neko5,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7100	11004
    neko5,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7101	11004
    neko5,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7102	11004
    neko5,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7103	11004
    //=====================================================
    neko6,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7104	11004
    neko6,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7105	11004
    neko6,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7106	11004
    neko6,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7107	11004
    neko6,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7108	11004
    neko6,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7109	11004
    neko6,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7110	11004
    neko6,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7111	11004
    neko6,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7112	11004
    neko6,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7113	11004
    neko6,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7114	11004
    neko6,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7115	11004
    neko6,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7116	11004
    neko6,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7117	11004
    neko6,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7118	11004
    neko6,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7119	11004
    //=====================================================
    neko7,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7120	11004
    neko7,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7121	11004
    neko7,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7122	11004
    neko7,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7123	11004
    neko7,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7124	11004
    neko7,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7125	11004
    neko7,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7126	11004
    neko7,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7127	11004
    neko7,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7128	11004
    neko7,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7129	11004
    neko7,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7130	11004
    neko7,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7131	11004
    neko7,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7132	11004
    neko7,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7133	11004
    neko7,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7134	11004
    neko7,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7135	11004
    //=====================================================
    neko8,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7136	11004
    neko8,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7137	11004
    neko8,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7138	11004
    neko8,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7139	11004
    neko8,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7140	11004
    neko8,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7141	11004
    neko8,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7142	11004
    neko8,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7143	11004
    neko8,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7144	11004
    neko8,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7145	11004
    neko8,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7146	11004
    neko8,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7147	11004
    neko8,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7148	11004
    neko8,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7149	11004
    neko8,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7150	11004
    neko8,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7151	11004
    //=====================================================
    neko9,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7152	11004
    neko9,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7153	11004
    neko9,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7154	11004
    neko9,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7155	11004
    neko9,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7156	11004
    neko9,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7157	11004
    neko9,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7158	11004
    neko9,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7159	11004
    neko9,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7160	11004
    neko9,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7161	11004
    neko9,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7162	11004
    neko9,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7163	11004
    neko9,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7164	11004
    neko9,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7165	11004
    neko9,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7166	11004
    neko9,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7167	11004
    //=====================================================
    neko10,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7168	11004
    neko10,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7169	11004
    neko10,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7170	11004
    neko10,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7171	11004
    neko10,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7172	11004
    neko10,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7173	11004
    neko10,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7174	11004
    neko10,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7175	11004
    neko10,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7176	11004
    neko10,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7177	11004
    neko10,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7178	11004
    neko10,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7179	11004
    neko10,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7180	11004
    neko10,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7181	11004
    neko10,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7182	11004
    neko10,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7183	11004
    //=====================================================
    neko11,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7184	11004
    neko11,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7185	11004
    neko11,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7186	11004
    neko11,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7187	11004
    neko11,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7188	11004
    neko11,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7189	11004
    neko11,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7190	11004
    neko11,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7191	11004
    neko11,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7192	11004
    neko11,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7193	11004
    neko11,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7194	11004
    neko11,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7195	11004
    neko11,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7196	11004
    neko11,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7197	11004
    neko11,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7198	11004
    neko11,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7199	11004
    //=====================================================
    neko12,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7200	11004
    neko12,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7201	11004
    neko12,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7202	11004
    neko12,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7203	11004
    neko12,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7204	11004
    neko12,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7205	11004
    neko12,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7206	11004
    neko12,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7207	11004
    neko12,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7208	11004
    neko12,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7209	11004
    neko12,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7210	11004
    neko12,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7211	11004
    neko12,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7212	11004
    neko12,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7213	11004
    neko12,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7214	11004
    neko12,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7215	11004
    //=====================================================
    neko13,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7216	11004
    neko13,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7217	11004
    neko13,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7218	11004
    neko13,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7219	11004
    neko13,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7220	11004
    neko13,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7221	11004
    neko13,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7222	11004
    neko13,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7223	11004
    neko13,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7224	11004
    neko13,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7225	11004
    neko13,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7226	11004
    neko13,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7227	11004
    neko13,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7228	11004
    neko13,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7229	11004
    neko13,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7230	11004
    neko13,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7231	11004
    //=====================================================
    neko14,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7232	11004
    neko14,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7233	11004
    neko14,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7234	11004
    neko14,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7235	11004
    neko14,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7236	11004
    neko14,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7237	11004
    neko14,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7238	11004
    neko14,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7239	11004
    neko14,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7240	11004
    neko14,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7241	11004
    neko14,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7242	11004
    neko14,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7243	11004
    neko14,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7244	11004
    neko14,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7245	11004
    neko14,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7246	11004
    neko14,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7247	11004
    //=====================================================
    neko15,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7248	11004
    neko15,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7249	11004
    neko15,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7250	11004
    neko15,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7251	11004
    neko15,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7252	11004
    neko15,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7253	11004
    neko15,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7254	11004
    neko15,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7255	11004
    neko15,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7256	11004
    neko15,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7257	11004
    neko15,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7258	11004
    neko15,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7259	11004
    neko15,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7260	11004
    neko15,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7261	11004
    neko15,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7262	11004
    neko15,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7263	11004
    //=====================================================
    neko16,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7264	11004
    neko16,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7265	11004
    neko16,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7266	11004
    neko16,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7267	11004
    neko16,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7268	11004
    neko16,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7269	11004
    neko16,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7270	11004
    neko16,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7271	11004
    neko16,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7272	11004
    neko16,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7273	11004
    neko16,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7274	11004
    neko16,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7275	11004
    neko16,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7276	11004
    neko16,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7277	11004
    neko16,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7278	11004
    neko16,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7279	11004
    //=====================================================
    neko17,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7280	11004
    neko17,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7281	11004
    neko17,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7282	11004
    neko17,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7283	11004
    neko17,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7284	11004
    neko17,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7285	11004
    neko17,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7286	11004
    neko17,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7287	11004
    neko17,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7288	11004
    neko17,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7289	11004
    neko17,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7290	11004
    neko17,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7291	11004
    neko17,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7292	11004
    neko17,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7293	11004
    neko17,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7294	11004
    neko17,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7295	11004
    //=====================================================
    neko18,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7296	11004
    neko18,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7297	11004
    neko18,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7298	11004
    neko18,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7299	11004
    neko18,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7300	11004
    neko18,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7301	11004
    neko18,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7302	11004
    neko18,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7303	11004
    neko18,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7304	11004
    neko18,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7305	11004
    neko18,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7306	11004
    neko18,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7307	11004
    neko18,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7308	11004
    neko18,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7309	11004
    neko18,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7310	11004
    neko18,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7311	11004
    //=====================================================
    neko19,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7312	11004
    neko19,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7313	11004
    neko19,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7314	11004
    neko19,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7315	11004
    neko19,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7316	11004
    neko19,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7317	11004
    neko19,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7318	11004
    neko19,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7319	11004
    neko19,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7320	11004
    neko19,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7321	11004
    neko19,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7322	11004
    neko19,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7323	11004
    neko19,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7324	11004
    neko19,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7325	11004
    neko19,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7326	11004
    neko19,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7327	11004
    //=====================================================
    neko20,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7328	11004
    neko20,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7329	11004
    neko20,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7330	11004
    neko20,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7331	11004
    neko20,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7332	11004
    neko20,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7333	11004
    neko20,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7334	11004
    neko20,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7335	11004
    neko20,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7336	11004
    neko20,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7337	11004
    neko20,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7338	11004
    neko20,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7339	11004
    neko20,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7340	11004
    neko20,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7341	11004
    neko20,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7342	11004
    neko20,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7343	11004
    //=====================================================
    neko21,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7344	11004
    neko21,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7345	11004
    neko21,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7346	11004
    neko21,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7347	11004
    neko21,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7348	11004
    neko21,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7349	11004
    neko21,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7350	11004
    neko21,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7351	11004
    neko21,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7352	11004
    neko21,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7353	11004
    neko21,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7354	11004
    neko21,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7355	11004
    neko21,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7356	11004
    neko21,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7357	11004
    neko21,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7358	11004
    neko21,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7359	11004
    //=====================================================
    neko22,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7360	11004
    neko22,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7361	11004
    neko22,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7362	11004
    neko22,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7363	11004
    neko22,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7364	11004
    neko22,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7365	11004
    neko22,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7366	11004
    neko22,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7367	11004
    neko22,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7368	11004
    neko22,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7369	11004
    neko22,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7370	11004
    neko22,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7371	11004
    neko22,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7372	11004
    neko22,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7373	11004
    neko22,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7374	11004
    neko22,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7375	11004
    //=====================================================
    neko23,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7376	11004
    neko23,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7377	11004
    neko23,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7378	11004
    neko23,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7379	11004
    neko23,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7380	11004
    neko23,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7381	11004
    neko23,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7382	11004
    neko23,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7383	11004
    neko23,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7384	11004
    neko23,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7385	11004
    neko23,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7386	11004
    neko23,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7387	11004
    neko23,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7388	11004
    neko23,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7389	11004
    neko23,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7390	11004
    neko23,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7391	11004
    //=====================================================
    neko24,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7392	11004
    neko24,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7393	11004
    neko24,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7394	11004
    neko24,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7395	11004
    neko24,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7396	11004
    neko24,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7397	11004
    neko24,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7398	11004
    neko24,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7399	11004
    neko24,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7400	11004
    neko24,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7401	11004
    neko24,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7402	11004
    neko24,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7403	11004
    neko24,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7404	11004
    neko24,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7405	11004
    neko24,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7406	11004
    neko24,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7407	11004
    //=====================================================
    neko25,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7408	11004
    neko25,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7409	11004
    neko25,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7410	11004
    neko25,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7411	11004
    neko25,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7412	11004
    neko25,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7413	11004
    neko25,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7414	11004
    neko25,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7415	11004
    neko25,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7416	11004
    neko25,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7417	11004
    neko25,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7418	11004
    neko25,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7419	11004
    neko25,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7420	11004
    neko25,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7421	11004
    neko25,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7422	11004
    neko25,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7423	11004
    //=====================================================
    neko26,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7424	11004
    neko26,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7425	11004
    neko26,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7426	11004
    neko26,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7427	11004
    neko26,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7428	11004
    neko26,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7429	11004
    neko26,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7430	11004
    neko26,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7431	11004
    neko26,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7432	11004
    neko26,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7433	11004
    neko26,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7434	11004
    neko26,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7435	11004
    neko26,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7436	11004
    neko26,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7437	11004
    neko26,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7438	11004
    neko26,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7439	11004
    //=====================================================
    neko27,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7440	11004
    neko27,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7441	11004
    neko27,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7442	11004
    neko27,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7443	11004
    neko27,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7444	11004
    neko27,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7445	11004
    neko27,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7446	11004
    neko27,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7447	11004
    neko27,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7448	11004
    neko27,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7449	11004
    neko27,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7450	11004
    neko27,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7451	11004
    neko27,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7452	11004
    neko27,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7453	11004
    neko27,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7454	11004
    neko27,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7455	11004
    //=====================================================
    neko28,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7456	11004
    neko28,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7457	11004
    neko28,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7458	11004
    neko28,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7459	11004
    neko28,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7460	11004
    neko28,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7461	11004
    neko28,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7462	11004
    neko28,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7463	11004
    neko28,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7464	11004
    neko28,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7465	11004
    neko28,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7466	11004
    neko28,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7467	11004
    neko28,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7468	11004
    neko28,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7469	11004
    neko28,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7470	11004
    neko28,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7471	11004
    //=====================================================
    neko29,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7472	11004
    neko29,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7473	11004
    neko29,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7474	11004
    neko29,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7475	11004
    neko29,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7476	11004
    neko29,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7477	11004
    neko29,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7478	11004
    neko29,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7479	11004
    neko29,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7480	11004
    neko29,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7481	11004
    neko29,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7482	11004
    neko29,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7483	11004
    neko29,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7484	11004
    neko29,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7485	11004
    neko29,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7486	11004
    neko29,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7487	11004
    //=====================================================
    neko30,86,107,6	duplicate(Weapon Table)	Private Weapon Table#7488	11004
    neko30,91,107,6	duplicate(Weapon Table)	Private Weapon Table#7489	11004
    neko30,96,107,6	duplicate(Weapon Table)	Private Weapon Table#7490	11004
    neko30,101,107,6	duplicate(Weapon Table)	Private Weapon Table#7491	11004
    neko30,86,102,6	duplicate(Weapon Table)	Private Weapon Table#7492	11004
    neko30,91,102,6	duplicate(Weapon Table)	Private Weapon Table#7493	11004
    neko30,96,102,6	duplicate(Weapon Table)	Private Weapon Table#7494	11004
    neko30,101,102,6	duplicate(Weapon Table)	Private Weapon Table#7495	11004
    neko30,86,97,6	duplicate(Weapon Table)	Private Weapon Table#7496	11004
    neko30,91,97,6	duplicate(Weapon Table)	Private Weapon Table#7497	11004
    neko30,96,97,6	duplicate(Weapon Table)	Private Weapon Table#7498	11004
    neko30,101,97,6	duplicate(Weapon Table)	Private Weapon Table#7499	11004
    neko30,86,92,6	duplicate(Weapon Table)	Private Weapon Table#7500	11004
    neko30,91,92,6	duplicate(Weapon Table)	Private Weapon Table#7501	11004
    neko30,96,92,6	duplicate(Weapon Table)	Private Weapon Table#7502	11004
    neko30,101,92,6	duplicate(Weapon Table)	Private Weapon Table#7503	11004
    //=====================================================

     

    upon cancel the shop view, my character was stuck and unable to move, unless i relogin, for error i have shown above, please help, thanks

  8. it is tab, and i did make sure it is close properly

    Spoiler
    moc_para01,46,36,4	script	Guild Blacksmith	826,{
    
    	if(countitem(40056) < 1){
    		goto notmember;
    	}
    	
    //============================
    // functions
    //============================
    // F_restore 
    function	script	F_res	{
    		.@rental_item = getarg(0);
    		.@item_1 = getarg(1);
    		.@item_2 = getarg(2);
    		.@item_3 = getarg(3);
    		
    		if(rentalcountitem(.@rental_item) < 1){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have a ";
    			mes ""+ getitemname(.@rental_item) +".";
    			close;
    		}
    		if(countitem(.@item_1) < 1){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have a "+ getitemname(.@item_1) +"."; 
    			close;
    		}
    		if(countitem(.@item_2) < 10){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have 10 "+ getitemname(.@item_2) +"."; 
    			close;
    		}
    		
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "Great, here is your new "+ getitemname(.@item_3) +".";
    		delitem (.@rental_item, 1);
    		delitem (.@item_1, 1);
    		delitem (.@item_2, 10);
    		getitem (.@item_3, 1);
    		close;
    	}
    
    // Text
    //=============================
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh hello there, how can I help you ?";
    	switch(select("- Restore:- Upgrade Item Grade:- Cancel")){
    		case 1:
    			goto restore1;
    		case 2:
    			goto upgradeclass;
    		case 3:
    			end;
    	}
    
    // Restore
    //=============================
    restore1:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh, you need restore?";
    	switch(select("- Restore Information:- Restore Item:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Well, your item usually comes";
    			mes "with a 7-day rental period,";
    			mes "but if you wish to extend";
    			mes "that rental period,";
    			mes "you can come to me";
    			mes "for a complete restore.";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "To restore weapons or armor, I will need";
    			mes "- 1 Restore Token";
    			mes "- 10 Durengo Coins";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Just for the record, I will only";
    			mes "restore Tier 2 and above items.";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "For tools, I will just need";
    			mes "- 1 Restore Token";
    			mes "- 5 Durengo Coins";
    			close;
    		case 2:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Ok then, what item do you need to restore?";
    			switch(select("- Weapon:- Armor:- Tools:- Cancel")){
    				case 1:
    					goto wep_restore;
    				case 2:
    					goto armor_restore;
    				case 3:
    					goto tool_restore;
    				case 4:
    					end;
    			}
    		case 3:
    			end;
    	}
    	
    wep_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Select Weapon Tier";
    	switch(select("- Tier 2:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Select the weapon you wish to restore";
    			switch(select("- Improvise Dagger:- Cancel")){
    				case 1:
    					goto improdaggres;
    				case 2:
    					end;
    			}
    		case 2:
    			end;
    	}
    		
    improdaggres:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Select Dagger Grade";
    	switch(select("- Grade A:- Grade B:- Grade C:- Grade D:- Grade E:- Cancel")){
    		case 1:
    			callfunc "F_res",40081,40225,40016,40082;
    			break;
    		case 2:
    			end;
    		case 3:
    			end;
    		case 4:
    			end;
    		case 5:
    			end;
    		case 6:
    			end;
    	}
    		
    armor_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    tool_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    // Upgrade
    //=============================
    upgradeclass:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    
    // Members
    //=============================
    notmember:
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "You need to be a member before I can assist you.";
    	close;
    }

     

     

  9. well i did this

    function	script	F_res	{

    came with this error now

    [Error]:
    script error on npc/custom/guild_hall.txt line 433
        expect ';' or '{' at function syntax
       428 :
       429 : //============================
       430 : // functions
       431 : //============================
       432 : // F_restore
    *  433 : function       script' 'F_res  {
       434 :                .@rental_item = getarg(0);
       435 :                .@item_1 = getarg(1);
       436 :                .@item_2 = getarg(2);
       437 :                .@item_3 = getarg(3);
       438 :

     

  10. 5 minutes ago, Poring King said:
    moc_para01,46,36,4	script	Guild Blacksmith	826,{
    
    	if(countitem(40056) < 1){
    		goto notmember;
    	}
    	
    //============================
    // functions
    //============================
    // F_restore 
    	function	F_restore	{
    		.@rental_item = getarg(0);
    		.@item_1 = getarg(1);
    		.@item_2 = getarg(2);
    		.@item_3 = getarg(3);
    		
    		if(rentalcountitem(.@rental_item) < 1){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have a ";
    			mes ""+ getitemname(.@rental_item) +".";
    			close;
    		}
    		if(countitem(.@item_1) < 1){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have a "+ getitemname(.@item_1) +"."; 
    			close;
    		}
    		if(countitem(.@item_2) < 10){
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "You don't have 10 "+ getitemname(.@item_2) +"."; 
    			close;
    		}
    		
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "Great, here is your new "+ getitemname(.@item_3) +".";
    		delitem (.@rental_item, 1);
    		delitem (.@item_1, 1);
    		delitem (.@item_2, 10);
    		getitem (.@item_3, 1);
    		close;
    	}
    
    // Text
    //=============================
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh hello there, how can I help you ?";
    	switch(select("- Restore:- Upgrade Item Grade:- Cancel")){
    		case 1:
    			goto restore1;
    		case 2:
    			goto upgradeclass;
    		case 3:
    			end;
    	}
    
    // Restore
    //=============================
    restore1:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh, you need restore?";
    	switch(select("- Restore Information:- Restore Item:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Well, your item usually comes"
    			mes "with a 7-day rental period,";
    			mes "but if you wish to extend";
    			mes "that rental period,";
    			mes "you can come to me";
    			mes "for a complete restore.";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "To restore weapons or armor, I will need";
    			mes "- 1 Restore Token";
    			mes "- 10 Durengo Coins";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Just for the record, I will only";
    			mes "restore Tier 2 and above items.";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "For tools, I will just need";
    			mes "- 1 Restore Token";
    			mes "- 5 Durengo Coins";
    			close;
    		case 2:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Ok then, what item do you need to restore?";
    			switch(select("- Weapon:- Armor:- Tools:- Cancel")){
    				case 1:
    					goto wep_restore;
    				case 2:
    					goto armor_restore;
    				case 3:
    					goto tool_restore;
    				case 4:
    					end;
    			}
    		case 3:
    			end;
    	}
    	
    wep_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Select Weapon Tier";
    	switch(select("- Tier 2:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Select the weapon you wish to restore";
    			switch(select("- Improvise Dagger:- Cancel")){
    				case 1:
    					goto improdaggres;
    				case 2:
    					end;
    			}
    		case 2:
    			end;
    	}
    		
    improdaggres:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Select Dagger Grade";
    	switch(select("- Grade A:- Grade B:- Grade C:- Grade D:- Grade E:- Cancel")){
    		case 1:
    			callfunc "F_restore",40081,40225,40016,40082;
    			break;
    		case 2:
    			end;
    		case 3:
    			end;
    		case 4:
    			end;
    		case 5:
    			end;
    		case 6:
    			end;
    	}
    		
    armor_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    tool_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    // Upgrade
    //=============================
    upgradeclass:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    
    // Members
    //=============================
    notmember:
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "You need to be a member before I can assist you.";
    	close;
    }

    Try this
     

    • Added missing semicolons.
    • Corrected "Upgread Item Gred" to "Upgrade Item Grade".
    • Fixed indentation and logical flow.
    • Corrected misspelled words.
    • Ensured all cases in switches are properly closed with end; or break;.

    still the same error

  11. As state in question, kinda lost of what i did was wrong, could someone help me fix this script of mine.. thanks..

    [Error]: buildin_callfunc: Function not found! [F_restore]
    Spoiler
    moc_para01,46,36,4	script	Guild Blacksmith	826,{
    	
    	if(countitem(40056) < 1){
    		goto notmember;
    	}
    //============================
    // functions
    //============================
    // F_restore 
    	function	F_restore	{
    	.@rental_item = getarg(0);
    	.@item_1 = getarg(1);
    	.@item_2 = getarg(2);
    	.@item_3 = getarg(3);
    	
    	if(rentalcountitem(.@rental_item) < 1){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have a ";
    		mes ""+ getitemname(.@rental_item) +".";
    		close;
    	}
    	if(countitem(.@item_1) < 1){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have a "+ getitemname(.@item_1) +"."; 
    		close;
    	}
    	if(countitem(.@item_2) < 10){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have 10 "+ getitemname(.@item_2) +"."; 
    		close;
    	}
    	
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Great, here is your new "+ getitemname(.@item_3) +".";
    	delitem (.@rental_item), 1;
    	delitem (.@item_1), 1;
    	delitem (.@item_2), 10;
    	getitem (.@item_3), 1;
    	close;
    
    	}
    
    // Text
    //=============================
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh hello there, how can i help you ?";
    	switch(select("- Restore:- Upgread Item Gred:- Cancel")){
    		case 1:
    			goto restore1;
    		case 2:
    			goto upgreadclass;
    		case 3:
    			end;
    	}
    
    // Restore
    //=============================
    restore1:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh you need restore ?";
    	switch(select("- Restore Information:- Restore Item:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Well your item usually come"
    			mes "with 7 days rental period,";
    			mes "but if you wish to extend";
    			mes "that rental period";
    			mes "you can come to me";
    			mes "for a complete restore";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "To restore weapons or armor, i will need";
    			mes "- 1 Restore Token";
    			mes "- 10 Durengo Coin";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Just for the records.. i will only";
    			mes "restore Tier 2 and above items..";
    			next;
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "For tools i will just need";
    			mes "- 1 Restore Token";
    			mes "- 5 Durengo Coin";
    			close;
    		case 2:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Ok then, what item do you need to restore ?";
    			switch(select("- Weapon:- Armor:- Tools:- Cancel")){
    				case 1:
    					goto wep_restore;
    				case 2:
    					goto armor_restore;
    				case 3:
    					goto tool_restore;
    				case 4:
    					end;
    			}
    		case 3:
    			end;
    	}
    	
    wep_restore:
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "Select Weapon Tier";
    		switch(select("- Tier 2:- Cancel")){
    			case 1:
    				clear;
    				soundeffect "menu.wav",0;
    				mes "^ce7e00 === Hafiz === ^000000";
    				mes "Select the weapon you wish to restore";
    				switch(select("- Improvise Dagger:- Cancel")){
    					case 1:
    						goto improdaggres;
    					case 2:
    						end;
    				}
    			case 2:
    				end;
    		}
    		
    improdaggres:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Select Dagger Gred";
    	switch(select("- Gred A:- Gred B:- Gred C:- Gred D:- Gred E:- Cancel")){
    		case 1:
    			callfunc "F_restore",40081,40225,40016,40082;
    		case 2:
    			end;
    		case 3:
    			end;
    		case 4:
    			end;
    		case 5:
    			end;
    		case 6:
    			end;
    	}
    		
    armor_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    tool_restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    	
    // Upgrade
    //=============================
    upgreadclass:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Work In Progress";
    	close;
    
    // Members
    //=============================
    notmember:
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "You need to be a member before i can asist you.";
    	close;
    }

     

     

  12. hello guys, i have a question, how should i put the script for item for as described below?

    player have a weapon in inventory (equipped) and 1 more item etc in player inventory, 

    now when a player kill a monster it will drop a bonus item ( we call it meat for now ) which is 100% drop rate, but if player have 1 more item in player inventory (we call this item a medal for now), it will drop 100% sure drop a diffrent item ( we call it Big Meat for now ) and it wont drop (meat) but instead it drop ( Big Meat )

    item drop depends on what weapon using and what type of medal player have

    if player do not have medal only weapon it will just drop (meat)

    but if player have both weapon and medal, it will drop (Big Meat) instend of (meat)

    my plan was to make diffrent type of item drop depends on what weapon and medal combination player had

    diffrent type of weapon and medal will drop diffrent type of bonus item (100% drop) 

    just need a working example with some guide or explaint how does the script works will do good

    thanks !

     

  13. let me clarify first, this script was created by @Winterfox, and it is beyond my knowladge on scripting,

    the problem is goto command did not work, which i recently added to the script

    the cmd:

    goto wimprocraft;

    the script did not detect item 40039 even tho it is in my inventory, (line 174)

    case 3:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Select Weapon Type To Craft";
    	switch(prompt("- Improvise Class")) {
    		case 1:
    			if(countitem(40039) > 1) {
    			goto wimprocraft;
    			}
    			clear;
    			soundeffect "menu.wav",0;
    			mes "You will require Weapon And Tool Crafting Tier 2 and above";
    			close;
    	}

    here is the full script :

    Spoiler
    -	script	Work Table	FAKE_NPC,{
    	.@workbench_id = atoi(strnpcinfo(2));
    
    	.@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state");
    
    	if(.@workbench_crafting_state == 1) {
    		soundeffect "menu.wav",0;
    
    		if(countitem(.instant_craft_item_id) > 0) {
    			mes "You have an " + getitemname(.instant_craft_item_id) + ".";
    			mes "Do you want to use it to instantly crafting process?";
    			next;
    			if(select("Yes.:No.")) {
    				delitem(.instant_craft_item_id),1;
    				stopnpctimer;
    				goto(FINISH_CRAFTING);
    			}
    		} 
    
    		mes "Please wait until the crafting process is finished.";
    		close;
    	}
    
    	if(.@workbench_crafting_state == 2) {
    		FINISH_CRAFTING:
    		soundeffect "menu.wav",0;
    		mes "Here are your crafted items.";
    		for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) {
    			getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]"));
    		}
    
    		delwaitingroom;
    		setd("$workbench_" + .@workbench_id + "_crafting_state", 0);
    		close;
    	}
    //=======================================================================
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Any item created unattended by using the Public Work Table can be stolen by other players!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Private Work Table are shared with those who have acsess only!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "Select what you want to process.";
    	switch(prompt("- Materials:- Parts:- Weapons:- Armor")) {
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Material to process";
    			switch(prompt("- Leather")) {
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40166, 1, 40005, 1, 1, 40010, 0, 4, 40165, 0, 1);
    							break;
    					}
    					break;
    			}
    			break;
    		case 2:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Part To Craft";
    			switch(prompt("- Fine Rope:- Fine Handle:- Bone Knife Head:- Bone Tang:- Long Rope:- Long Stick:- Fine Wooden Blade:- Sturdy Handle:- Heat Resistant Barrel:- Craved Stone")) {
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40067, 1, 40005, 1, 1, 40031, 0, 4);
    							break;
    					}
    					break;
    				case 2:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40068, 1, 40005, 1, 1, 40023, 0, 4);
    							break;
    					}
    					break;
    				case 3:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40070, 1, 40005, 1, 1, 40069, 0, 1);
    							break;
    					}
    					break;
    				case 4:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40071, 1, 40005, 1, 1, 40009, 0, 4);
    							break;
    					}
    					break;
    				case 5:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40084, 1, 40005, 1, 1, 40067, 0, 4);
    							break;
    					}
    					break;
    				case 6:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40085, 1, 40005, 1, 1, 40023, 0, 2, 40067, 0, 2);
    							break;
    					}
    					break;
    				case 7:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Axe")) {
    						case 1:
    							setarray(.@product_recipe, 40110, 1, 40029, 1, 1, 40027, 0, 2);
    							break;
    					}
    					break;
    				case 8:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40066, 1, 40005, 1, 1, 40067, 0, 2, 40068, 0, 1);
    							break;
    					}
    					break;
    				case 9:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Hammer")) {
    						case 1:
    							setarray(.@product_recipe, 40189, 1, 40020, 1, 1, 40085, 0, 4, 40191, 0, 2, 40215, 0, 1);
    							break;
    					}
    					break;
    				case 10:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Hammer")) {
    						case 1:
    							setarray(.@product_recipe, 40142, 1, 40020, 1, 1, 40024, 0, 1);
    							break;
    					}
    					break;
    			}
    			break;
    		case 3:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Weapon Type To Craft";
    			switch(prompt("- Improvise Class")) {
    				case 1:
    				if(countitem(40039) > 1) {
    				goto wimprocraft;
    				}
    				clear;
    				soundeffect "menu.wav",0;
    				mes "You will require Weapon And Tool Crafting Tier 2 and above";
    				close;
    			}
    			
    		case 4:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Armor Type To Craft";
    			switch(prompt("- Improvise Leather Armor")) {
    				case 1:
    					setarray(.@product_recipe, 40213, 1, 40166, 0, 4, 40215, 0, 4, 40191, 0, 4);
    					break;
    			}
    			break;
    	}
    	
    wimprocraft:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Select Improvise Weapon To Craft";
    	switch(prompt("- Improvise Dagger:- Improvise Bow:- Improvise Wooden Sword:- Improvise Spear:- Improvise Axe:- Improvise Hammer:- Improvise Staff:- Improvise Knuckle:- Improvise Katar:- Improvise Gun:- Improvise Shuriken")) {
    		case 1:
    			setarray(.@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1);
    			break;
    		case 2:
    			setarray(.@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2);
    			break;
    		case 3:
    			setarray(.@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4);
    			break;
    		case 4:
    			setarray(.@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 5:
    			setarray(.@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 6:
    			setarray(.@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 7:
    			setarray(.@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2);
    			break;
    		case 8:
    			setarray(.@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2);
    			break;
    		case 9:
    			setarray(.@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1);
    			break;
    		case 10:
    			setarray(.@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1);
    			break;
    		case 11:
    			setarray(.@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1);
    			break;
    		}
    //=======================================================================
    	if(getarraysize(.@product_recipe) == 0) {
    		end;
    	}
    
    	.@product_id = .@product_recipe[0];
    	.@product_amount = .@product_recipe[1];
    
    	for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) {
    		.@next_start_index = getarraysize(.@product_requirements);
    
    		.@product_requirements[.@next_start_index] = .@product_recipe[.@i];
    		.@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1];
    		.@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2];
    	}
    
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Require";
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 1) {
    			.@item_amount = rentalcountitem(.@product_requirements[.@i]);
    		} else {
    			.@item_amount = countitem(.@product_requirements[.@i]);
    		}
    
    		.@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]);
    		if(.@item_amount < .@product_requirements[.@i + 2]) {
    			.@not_enough_items = 1;
    
    			mes "^ff0000- " + .@item_requirement_text$ + "^000000";
    		} else {
    			mes "^8fce00- " + .@item_requirement_text$ + "^000000";
    		}
    	}
    
    	if(.@not_enough_items == 1) {
    		close;
    	}
    
    	soundeffect "menu.wav",0;
    	select("- Start");
    
    	if(countitem(40039) == 1) {
    		wep_points += 1;
    		dispbottom("Gained +1 Weapon And Tools Crafting Points.");
    	}
    
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 0) {
    			delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]);
    		}
    	}
    
    	setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount);
    	setd("$workbench_" + .@workbench_id + "_crafting_state", 1);
    
    	clear;
    	mes "The crafting process has started, please wait until it is finished.";
    
    	OnCraftingStart:
    		waitingroom("CRAFTING...", 0);
    		initnpctimer;
    		end;
    
    	OnTimer60000:
    		setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2);
    		delwaitingroom;
    		waitingroom("COMPLETED!", 0);
    		end;
    
    	OnInit:
    		.@workbench_id = atoi(strnpcinfo(2));
    		if(.@workbench_id < 1) {
    			.instant_craft_item_id = 40014;
    			end;
    		}
    
    		if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) {
    			goto OnCraftingStart;
    		}
    }
    
    //veil
    //=====================================================
    veil,30,195,6	duplicate(Work Table)	Public Work Table#7000	11004
    veil,30,189,6	duplicate(Work Table)	Public Work Table#7001	11004
    veil,30,183,6	duplicate(Work Table)	Public Work Table#7002	11004
    veil,30,177,6	duplicate(Work Table)	Public Work Table#7003	11004
    veil,30,171,6	duplicate(Work Table)	Public Work Table#7004	11004
    veil,30,165,6	duplicate(Work Table)	Public Work Table#7005	11004
    veil,30,159,6	duplicate(Work Table)	Public Work Table#7006	11004
    veil,30,153,6	duplicate(Work Table)	Public Work Table#7007	11004
    veil,30,147,6	duplicate(Work Table)	Public Work Table#7008	11004
    veil,30,141,6	duplicate(Work Table)	Public Work Table#7009	11004
    veil,30,135,6	duplicate(Work Table)	Public Work Table#7010	11004
    veil,30,129,6	duplicate(Work Table)	Public Work Table#7011	11004
    
    veil,21,195,6	duplicate(Work Table)	Public Work Table#7012	11004
    veil,21,189,6	duplicate(Work Table)	Public Work Table#7013	11004
    veil,21,183,6	duplicate(Work Table)	Public Work Table#7014	11004
    veil,21,177,6	duplicate(Work Table)	Public Work Table#7015	11004
    veil,21,171,6	duplicate(Work Table)	Public Work Table#7016	11004
    veil,21,165,6	duplicate(Work Table)	Public Work Table#7017	11004
    veil,21,159,6	duplicate(Work Table)	Public Work Table#7018	11004
    veil,21,153,6	duplicate(Work Table)	Public Work Table#7019	11004
    veil,21,147,6	duplicate(Work Table)	Public Work Table#7020	11004
    veil,21,141,6	duplicate(Work Table)	Public Work Table#7021	11004
    veil,21,135,6	duplicate(Work Table)	Public Work Table#7022	11004
    veil,21,129,6	duplicate(Work Table)	Public Work Table#7023	11004
    //Island
    //=====================================================
    neko1,86,107,6	duplicate(Work Table)	Private Work Table#7024	11004
    neko1,91,107,6	duplicate(Work Table)	Private Work Table#7025	11004
    neko1,96,107,6	duplicate(Work Table)	Private Work Table#7026	11004
    neko1,101,107,6	duplicate(Work Table)	Private Work Table#7027	11004
    neko1,86,102,6	duplicate(Work Table)	Private Work Table#7028	11004
    neko1,91,102,6	duplicate(Work Table)	Private Work Table#7029	11004
    neko1,96,102,6	duplicate(Work Table)	Private Work Table#7030	11004
    neko1,101,102,6	duplicate(Work Table)	Private Work Table#7031	11004
    neko1,86,97,6	duplicate(Work Table)	Private Work Table#7032	11004
    neko1,91,97,6	duplicate(Work Table)	Private Work Table#7033	11004
    neko1,96,97,6	duplicate(Work Table)	Private Work Table#7034	11004
    neko1,101,97,6	duplicate(Work Table)	Private Work Table#7035	11004
    neko1,86,92,6	duplicate(Work Table)	Private Work Table#7036	11004
    neko1,91,92,6	duplicate(Work Table)	Private Work Table#7037	11004
    neko1,96,92,6	duplicate(Work Table)	Private Work Table#7038	11004
    neko1,101,92,6	duplicate(Work Table)	Private Work Table#7039	11004
    //=====================================================
    neko2,86,107,6	duplicate(Work Table)	Private Work Table#7040	11004
    neko2,91,107,6	duplicate(Work Table)	Private Work Table#7041	11004
    neko2,96,107,6	duplicate(Work Table)	Private Work Table#7042	11004
    neko2,101,107,6	duplicate(Work Table)	Private Work Table#7043	11004
    neko2,86,102,6	duplicate(Work Table)	Private Work Table#7044	11004
    neko2,91,102,6	duplicate(Work Table)	Private Work Table#7045	11004
    neko2,96,102,6	duplicate(Work Table)	Private Work Table#7046	11004
    neko2,101,102,6	duplicate(Work Table)	Private Work Table#7047	11004
    neko2,86,97,6	duplicate(Work Table)	Private Work Table#7048	11004
    neko2,91,97,6	duplicate(Work Table)	Private Work Table#7049	11004
    neko2,96,97,6	duplicate(Work Table)	Private Work Table#7050	11004
    neko2,101,97,6	duplicate(Work Table)	Private Work Table#7051	11004
    neko2,86,92,6	duplicate(Work Table)	Private Work Table#7052	11004
    neko2,91,92,6	duplicate(Work Table)	Private Work Table#7053	11004
    neko2,96,92,6	duplicate(Work Table)	Private Work Table#7054	11004
    neko2,101,92,6	duplicate(Work Table)	Private Work Table#7055	11004
    //=====================================================
    neko3,86,107,6	duplicate(Work Table)	Private Work Table#7056	11004
    neko3,91,107,6	duplicate(Work Table)	Private Work Table#7057	11004
    neko3,96,107,6	duplicate(Work Table)	Private Work Table#7058	11004
    neko3,101,107,6	duplicate(Work Table)	Private Work Table#7059	11004
    neko3,86,102,6	duplicate(Work Table)	Private Work Table#7060	11004
    neko3,91,102,6	duplicate(Work Table)	Private Work Table#7061	11004
    neko3,96,102,6	duplicate(Work Table)	Private Work Table#7062	11004
    neko3,101,102,6	duplicate(Work Table)	Private Work Table#7063	11004
    neko3,86,97,6	duplicate(Work Table)	Private Work Table#7064	11004
    neko3,91,97,6	duplicate(Work Table)	Private Work Table#7065	11004
    neko3,96,97,6	duplicate(Work Table)	Private Work Table#7066	11004
    neko3,101,97,6	duplicate(Work Table)	Private Work Table#7067	11004
    neko3,86,92,6	duplicate(Work Table)	Private Work Table#7068	11004
    neko3,91,92,6	duplicate(Work Table)	Private Work Table#7069	11004
    neko3,96,92,6	duplicate(Work Table)	Private Work Table#7070	11004
    neko3,101,92,6	duplicate(Work Table)	Private Work Table#7071	11004
    //=====================================================
    neko4,86,107,6	duplicate(Work Table)	Private Work Table#7072	11004
    neko4,91,107,6	duplicate(Work Table)	Private Work Table#7073	11004
    neko4,96,107,6	duplicate(Work Table)	Private Work Table#7074	11004
    neko4,101,107,6	duplicate(Work Table)	Private Work Table#7075	11004
    neko4,86,102,6	duplicate(Work Table)	Private Work Table#7076	11004
    neko4,91,102,6	duplicate(Work Table)	Private Work Table#7077	11004
    neko4,96,102,6	duplicate(Work Table)	Private Work Table#7078	11004
    neko4,101,102,6	duplicate(Work Table)	Private Work Table#7079	11004
    neko4,86,97,6	duplicate(Work Table)	Private Work Table#7080	11004
    neko4,91,97,6	duplicate(Work Table)	Private Work Table#7081	11004
    neko4,96,97,6	duplicate(Work Table)	Private Work Table#7082	11004
    neko4,101,97,6	duplicate(Work Table)	Private Work Table#7083	11004
    neko4,86,92,6	duplicate(Work Table)	Private Work Table#7084	11004
    neko4,91,92,6	duplicate(Work Table)	Private Work Table#7085	11004
    neko4,96,92,6	duplicate(Work Table)	Private Work Table#7086	11004
    neko4,101,92,6	duplicate(Work Table)	Private Work Table#7087	11004
    //=====================================================
    neko5,86,107,6	duplicate(Work Table)	Private Work Table#7088	11004
    neko5,91,107,6	duplicate(Work Table)	Private Work Table#7089	11004
    neko5,96,107,6	duplicate(Work Table)	Private Work Table#7090	11004
    neko5,101,107,6	duplicate(Work Table)	Private Work Table#7091	11004
    neko5,86,102,6	duplicate(Work Table)	Private Work Table#7092	11004
    neko5,91,102,6	duplicate(Work Table)	Private Work Table#7093	11004
    neko5,96,102,6	duplicate(Work Table)	Private Work Table#7094	11004
    neko5,101,102,6	duplicate(Work Table)	Private Work Table#7095	11004
    neko5,86,97,6	duplicate(Work Table)	Private Work Table#7096	11004
    neko5,91,97,6	duplicate(Work Table)	Private Work Table#7097	11004
    neko5,96,97,6	duplicate(Work Table)	Private Work Table#7098	11004
    neko5,101,97,6	duplicate(Work Table)	Private Work Table#7099	11004
    neko5,86,92,6	duplicate(Work Table)	Private Work Table#7100	11004
    neko5,91,92,6	duplicate(Work Table)	Private Work Table#7101	11004
    neko5,96,92,6	duplicate(Work Table)	Private Work Table#7102	11004
    neko5,101,92,6	duplicate(Work Table)	Private Work Table#7103	11004
    //=====================================================
    neko6,86,107,6	duplicate(Work Table)	Private Work Table#7104	11004
    neko6,91,107,6	duplicate(Work Table)	Private Work Table#7105	11004
    neko6,96,107,6	duplicate(Work Table)	Private Work Table#7106	11004
    neko6,101,107,6	duplicate(Work Table)	Private Work Table#7107	11004
    neko6,86,102,6	duplicate(Work Table)	Private Work Table#7108	11004
    neko6,91,102,6	duplicate(Work Table)	Private Work Table#7109	11004
    neko6,96,102,6	duplicate(Work Table)	Private Work Table#7110	11004
    neko6,101,102,6	duplicate(Work Table)	Private Work Table#7111	11004
    neko6,86,97,6	duplicate(Work Table)	Private Work Table#7112	11004
    neko6,91,97,6	duplicate(Work Table)	Private Work Table#7113	11004
    neko6,96,97,6	duplicate(Work Table)	Private Work Table#7114	11004
    neko6,101,97,6	duplicate(Work Table)	Private Work Table#7115	11004
    neko6,86,92,6	duplicate(Work Table)	Private Work Table#7116	11004
    neko6,91,92,6	duplicate(Work Table)	Private Work Table#7117	11004
    neko6,96,92,6	duplicate(Work Table)	Private Work Table#7118	11004
    neko6,101,92,6	duplicate(Work Table)	Private Work Table#7119	11004
    //=====================================================
    neko7,86,107,6	duplicate(Work Table)	Private Work Table#7120	11004
    neko7,91,107,6	duplicate(Work Table)	Private Work Table#7121	11004
    neko7,96,107,6	duplicate(Work Table)	Private Work Table#7122	11004
    neko7,101,107,6	duplicate(Work Table)	Private Work Table#7123	11004
    neko7,86,102,6	duplicate(Work Table)	Private Work Table#7124	11004
    neko7,91,102,6	duplicate(Work Table)	Private Work Table#7125	11004
    neko7,96,102,6	duplicate(Work Table)	Private Work Table#7126	11004
    neko7,101,102,6	duplicate(Work Table)	Private Work Table#7127	11004
    neko7,86,97,6	duplicate(Work Table)	Private Work Table#7128	11004
    neko7,91,97,6	duplicate(Work Table)	Private Work Table#7129	11004
    neko7,96,97,6	duplicate(Work Table)	Private Work Table#7130	11004
    neko7,101,97,6	duplicate(Work Table)	Private Work Table#7131	11004
    neko7,86,92,6	duplicate(Work Table)	Private Work Table#7132	11004
    neko7,91,92,6	duplicate(Work Table)	Private Work Table#7133	11004
    neko7,96,92,6	duplicate(Work Table)	Private Work Table#7134	11004
    neko7,101,92,6	duplicate(Work Table)	Private Work Table#7135	11004
    //=====================================================
    neko8,86,107,6	duplicate(Work Table)	Private Work Table#7136	11004
    neko8,91,107,6	duplicate(Work Table)	Private Work Table#7137	11004
    neko8,96,107,6	duplicate(Work Table)	Private Work Table#7138	11004
    neko8,101,107,6	duplicate(Work Table)	Private Work Table#7139	11004
    neko8,86,102,6	duplicate(Work Table)	Private Work Table#7140	11004
    neko8,91,102,6	duplicate(Work Table)	Private Work Table#7141	11004
    neko8,96,102,6	duplicate(Work Table)	Private Work Table#7142	11004
    neko8,101,102,6	duplicate(Work Table)	Private Work Table#7143	11004
    neko8,86,97,6	duplicate(Work Table)	Private Work Table#7144	11004
    neko8,91,97,6	duplicate(Work Table)	Private Work Table#7145	11004
    neko8,96,97,6	duplicate(Work Table)	Private Work Table#7146	11004
    neko8,101,97,6	duplicate(Work Table)	Private Work Table#7147	11004
    neko8,86,92,6	duplicate(Work Table)	Private Work Table#7148	11004
    neko8,91,92,6	duplicate(Work Table)	Private Work Table#7149	11004
    neko8,96,92,6	duplicate(Work Table)	Private Work Table#7150	11004
    neko8,101,92,6	duplicate(Work Table)	Private Work Table#7151	11004
    //=====================================================
    neko9,86,107,6	duplicate(Work Table)	Private Work Table#7152	11004
    neko9,91,107,6	duplicate(Work Table)	Private Work Table#7153	11004
    neko9,96,107,6	duplicate(Work Table)	Private Work Table#7154	11004
    neko9,101,107,6	duplicate(Work Table)	Private Work Table#7155	11004
    neko9,86,102,6	duplicate(Work Table)	Private Work Table#7156	11004
    neko9,91,102,6	duplicate(Work Table)	Private Work Table#7157	11004
    neko9,96,102,6	duplicate(Work Table)	Private Work Table#7158	11004
    neko9,101,102,6	duplicate(Work Table)	Private Work Table#7159	11004
    neko9,86,97,6	duplicate(Work Table)	Private Work Table#7160	11004
    neko9,91,97,6	duplicate(Work Table)	Private Work Table#7161	11004
    neko9,96,97,6	duplicate(Work Table)	Private Work Table#7162	11004
    neko9,101,97,6	duplicate(Work Table)	Private Work Table#7163	11004
    neko9,86,92,6	duplicate(Work Table)	Private Work Table#7164	11004
    neko9,91,92,6	duplicate(Work Table)	Private Work Table#7165	11004
    neko9,96,92,6	duplicate(Work Table)	Private Work Table#7166	11004
    neko9,101,92,6	duplicate(Work Table)	Private Work Table#7167	11004
    //=====================================================
    neko10,86,107,6	duplicate(Work Table)	Private Work Table#7168	11004
    neko10,91,107,6	duplicate(Work Table)	Private Work Table#7169	11004
    neko10,96,107,6	duplicate(Work Table)	Private Work Table#7170	11004
    neko10,101,107,6	duplicate(Work Table)	Private Work Table#7171	11004
    neko10,86,102,6	duplicate(Work Table)	Private Work Table#7172	11004
    neko10,91,102,6	duplicate(Work Table)	Private Work Table#7173	11004
    neko10,96,102,6	duplicate(Work Table)	Private Work Table#7174	11004
    neko10,101,102,6	duplicate(Work Table)	Private Work Table#7175	11004
    neko10,86,97,6	duplicate(Work Table)	Private Work Table#7176	11004
    neko10,91,97,6	duplicate(Work Table)	Private Work Table#7177	11004
    neko10,96,97,6	duplicate(Work Table)	Private Work Table#7178	11004
    neko10,101,97,6	duplicate(Work Table)	Private Work Table#7179	11004
    neko10,86,92,6	duplicate(Work Table)	Private Work Table#7180	11004
    neko10,91,92,6	duplicate(Work Table)	Private Work Table#7181	11004
    neko10,96,92,6	duplicate(Work Table)	Private Work Table#7182	11004
    neko10,101,92,6	duplicate(Work Table)	Private Work Table#7183	11004
    //=====================================================
    neko11,86,107,6	duplicate(Work Table)	Private Work Table#7184	11004
    neko11,91,107,6	duplicate(Work Table)	Private Work Table#7185	11004
    neko11,96,107,6	duplicate(Work Table)	Private Work Table#7186	11004
    neko11,101,107,6	duplicate(Work Table)	Private Work Table#7187	11004
    neko11,86,102,6	duplicate(Work Table)	Private Work Table#7188	11004
    neko11,91,102,6	duplicate(Work Table)	Private Work Table#7189	11004
    neko11,96,102,6	duplicate(Work Table)	Private Work Table#7190	11004
    neko11,101,102,6	duplicate(Work Table)	Private Work Table#7191	11004
    neko11,86,97,6	duplicate(Work Table)	Private Work Table#7192	11004
    neko11,91,97,6	duplicate(Work Table)	Private Work Table#7193	11004
    neko11,96,97,6	duplicate(Work Table)	Private Work Table#7194	11004
    neko11,101,97,6	duplicate(Work Table)	Private Work Table#7195	11004
    neko11,86,92,6	duplicate(Work Table)	Private Work Table#7196	11004
    neko11,91,92,6	duplicate(Work Table)	Private Work Table#7197	11004
    neko11,96,92,6	duplicate(Work Table)	Private Work Table#7198	11004
    neko11,101,92,6	duplicate(Work Table)	Private Work Table#7199	11004
    //=====================================================
    neko12,86,107,6	duplicate(Work Table)	Private Work Table#7200	11004
    neko12,91,107,6	duplicate(Work Table)	Private Work Table#7201	11004
    neko12,96,107,6	duplicate(Work Table)	Private Work Table#7202	11004
    neko12,101,107,6	duplicate(Work Table)	Private Work Table#7203	11004
    neko12,86,102,6	duplicate(Work Table)	Private Work Table#7204	11004
    neko12,91,102,6	duplicate(Work Table)	Private Work Table#7205	11004
    neko12,96,102,6	duplicate(Work Table)	Private Work Table#7206	11004
    neko12,101,102,6	duplicate(Work Table)	Private Work Table#7207	11004
    neko12,86,97,6	duplicate(Work Table)	Private Work Table#7208	11004
    neko12,91,97,6	duplicate(Work Table)	Private Work Table#7209	11004
    neko12,96,97,6	duplicate(Work Table)	Private Work Table#7210	11004
    neko12,101,97,6	duplicate(Work Table)	Private Work Table#7211	11004
    neko12,86,92,6	duplicate(Work Table)	Private Work Table#7212	11004
    neko12,91,92,6	duplicate(Work Table)	Private Work Table#7213	11004
    neko12,96,92,6	duplicate(Work Table)	Private Work Table#7214	11004
    neko12,101,92,6	duplicate(Work Table)	Private Work Table#7215	11004
    //=====================================================
    neko13,86,107,6	duplicate(Work Table)	Private Work Table#7216	11004
    neko13,91,107,6	duplicate(Work Table)	Private Work Table#7217	11004
    neko13,96,107,6	duplicate(Work Table)	Private Work Table#7218	11004
    neko13,101,107,6	duplicate(Work Table)	Private Work Table#7219	11004
    neko13,86,102,6	duplicate(Work Table)	Private Work Table#7220	11004
    neko13,91,102,6	duplicate(Work Table)	Private Work Table#7221	11004
    neko13,96,102,6	duplicate(Work Table)	Private Work Table#7222	11004
    neko13,101,102,6	duplicate(Work Table)	Private Work Table#7223	11004
    neko13,86,97,6	duplicate(Work Table)	Private Work Table#7224	11004
    neko13,91,97,6	duplicate(Work Table)	Private Work Table#7225	11004
    neko13,96,97,6	duplicate(Work Table)	Private Work Table#7226	11004
    neko13,101,97,6	duplicate(Work Table)	Private Work Table#7227	11004
    neko13,86,92,6	duplicate(Work Table)	Private Work Table#7228	11004
    neko13,91,92,6	duplicate(Work Table)	Private Work Table#7229	11004
    neko13,96,92,6	duplicate(Work Table)	Private Work Table#7230	11004
    neko13,101,92,6	duplicate(Work Table)	Private Work Table#7231	11004
    //=====================================================
    neko14,86,107,6	duplicate(Work Table)	Private Work Table#7232	11004
    neko14,91,107,6	duplicate(Work Table)	Private Work Table#7233	11004
    neko14,96,107,6	duplicate(Work Table)	Private Work Table#7234	11004
    neko14,101,107,6	duplicate(Work Table)	Private Work Table#7235	11004
    neko14,86,102,6	duplicate(Work Table)	Private Work Table#7236	11004
    neko14,91,102,6	duplicate(Work Table)	Private Work Table#7237	11004
    neko14,96,102,6	duplicate(Work Table)	Private Work Table#7238	11004
    neko14,101,102,6	duplicate(Work Table)	Private Work Table#7239	11004
    neko14,86,97,6	duplicate(Work Table)	Private Work Table#7240	11004
    neko14,91,97,6	duplicate(Work Table)	Private Work Table#7241	11004
    neko14,96,97,6	duplicate(Work Table)	Private Work Table#7242	11004
    neko14,101,97,6	duplicate(Work Table)	Private Work Table#7243	11004
    neko14,86,92,6	duplicate(Work Table)	Private Work Table#7244	11004
    neko14,91,92,6	duplicate(Work Table)	Private Work Table#7245	11004
    neko14,96,92,6	duplicate(Work Table)	Private Work Table#7246	11004
    neko14,101,92,6	duplicate(Work Table)	Private Work Table#7247	11004
    //=====================================================
    neko15,86,107,6	duplicate(Work Table)	Private Work Table#7248	11004
    neko15,91,107,6	duplicate(Work Table)	Private Work Table#7249	11004
    neko15,96,107,6	duplicate(Work Table)	Private Work Table#7250	11004
    neko15,101,107,6	duplicate(Work Table)	Private Work Table#7251	11004
    neko15,86,102,6	duplicate(Work Table)	Private Work Table#7252	11004
    neko15,91,102,6	duplicate(Work Table)	Private Work Table#7253	11004
    neko15,96,102,6	duplicate(Work Table)	Private Work Table#7254	11004
    neko15,101,102,6	duplicate(Work Table)	Private Work Table#7255	11004
    neko15,86,97,6	duplicate(Work Table)	Private Work Table#7256	11004
    neko15,91,97,6	duplicate(Work Table)	Private Work Table#7257	11004
    neko15,96,97,6	duplicate(Work Table)	Private Work Table#7258	11004
    neko15,101,97,6	duplicate(Work Table)	Private Work Table#7259	11004
    neko15,86,92,6	duplicate(Work Table)	Private Work Table#7260	11004
    neko15,91,92,6	duplicate(Work Table)	Private Work Table#7261	11004
    neko15,96,92,6	duplicate(Work Table)	Private Work Table#7262	11004
    neko15,101,92,6	duplicate(Work Table)	Private Work Table#7263	11004
    //=====================================================
    neko16,86,107,6	duplicate(Work Table)	Private Work Table#7264	11004
    neko16,91,107,6	duplicate(Work Table)	Private Work Table#7265	11004
    neko16,96,107,6	duplicate(Work Table)	Private Work Table#7266	11004
    neko16,101,107,6	duplicate(Work Table)	Private Work Table#7267	11004
    neko16,86,102,6	duplicate(Work Table)	Private Work Table#7268	11004
    neko16,91,102,6	duplicate(Work Table)	Private Work Table#7269	11004
    neko16,96,102,6	duplicate(Work Table)	Private Work Table#7270	11004
    neko16,101,102,6	duplicate(Work Table)	Private Work Table#7271	11004
    neko16,86,97,6	duplicate(Work Table)	Private Work Table#7272	11004
    neko16,91,97,6	duplicate(Work Table)	Private Work Table#7273	11004
    neko16,96,97,6	duplicate(Work Table)	Private Work Table#7274	11004
    neko16,101,97,6	duplicate(Work Table)	Private Work Table#7275	11004
    neko16,86,92,6	duplicate(Work Table)	Private Work Table#7276	11004
    neko16,91,92,6	duplicate(Work Table)	Private Work Table#7277	11004
    neko16,96,92,6	duplicate(Work Table)	Private Work Table#7278	11004
    neko16,101,92,6	duplicate(Work Table)	Private Work Table#7279	11004
    //=====================================================
    neko17,86,107,6	duplicate(Work Table)	Private Work Table#7280	11004
    neko17,91,107,6	duplicate(Work Table)	Private Work Table#7281	11004
    neko17,96,107,6	duplicate(Work Table)	Private Work Table#7282	11004
    neko17,101,107,6	duplicate(Work Table)	Private Work Table#7283	11004
    neko17,86,102,6	duplicate(Work Table)	Private Work Table#7284	11004
    neko17,91,102,6	duplicate(Work Table)	Private Work Table#7285	11004
    neko17,96,102,6	duplicate(Work Table)	Private Work Table#7286	11004
    neko17,101,102,6	duplicate(Work Table)	Private Work Table#7287	11004
    neko17,86,97,6	duplicate(Work Table)	Private Work Table#7288	11004
    neko17,91,97,6	duplicate(Work Table)	Private Work Table#7289	11004
    neko17,96,97,6	duplicate(Work Table)	Private Work Table#7290	11004
    neko17,101,97,6	duplicate(Work Table)	Private Work Table#7291	11004
    neko17,86,92,6	duplicate(Work Table)	Private Work Table#7292	11004
    neko17,91,92,6	duplicate(Work Table)	Private Work Table#7293	11004
    neko17,96,92,6	duplicate(Work Table)	Private Work Table#7294	11004
    neko17,101,92,6	duplicate(Work Table)	Private Work Table#7295	11004
    //=====================================================
    neko18,86,107,6	duplicate(Work Table)	Private Work Table#7296	11004
    neko18,91,107,6	duplicate(Work Table)	Private Work Table#7297	11004
    neko18,96,107,6	duplicate(Work Table)	Private Work Table#7298	11004
    neko18,101,107,6	duplicate(Work Table)	Private Work Table#7299	11004
    neko18,86,102,6	duplicate(Work Table)	Private Work Table#7300	11004
    neko18,91,102,6	duplicate(Work Table)	Private Work Table#7301	11004
    neko18,96,102,6	duplicate(Work Table)	Private Work Table#7302	11004
    neko18,101,102,6	duplicate(Work Table)	Private Work Table#7303	11004
    neko18,86,97,6	duplicate(Work Table)	Private Work Table#7304	11004
    neko18,91,97,6	duplicate(Work Table)	Private Work Table#7305	11004
    neko18,96,97,6	duplicate(Work Table)	Private Work Table#7306	11004
    neko18,101,97,6	duplicate(Work Table)	Private Work Table#7307	11004
    neko18,86,92,6	duplicate(Work Table)	Private Work Table#7308	11004
    neko18,91,92,6	duplicate(Work Table)	Private Work Table#7309	11004
    neko18,96,92,6	duplicate(Work Table)	Private Work Table#7310	11004
    neko18,101,92,6	duplicate(Work Table)	Private Work Table#7311	11004
    //=====================================================
    neko19,86,107,6	duplicate(Work Table)	Private Work Table#7312	11004
    neko19,91,107,6	duplicate(Work Table)	Private Work Table#7313	11004
    neko19,96,107,6	duplicate(Work Table)	Private Work Table#7314	11004
    neko19,101,107,6	duplicate(Work Table)	Private Work Table#7315	11004
    neko19,86,102,6	duplicate(Work Table)	Private Work Table#7316	11004
    neko19,91,102,6	duplicate(Work Table)	Private Work Table#7317	11004
    neko19,96,102,6	duplicate(Work Table)	Private Work Table#7318	11004
    neko19,101,102,6	duplicate(Work Table)	Private Work Table#7319	11004
    neko19,86,97,6	duplicate(Work Table)	Private Work Table#7320	11004
    neko19,91,97,6	duplicate(Work Table)	Private Work Table#7321	11004
    neko19,96,97,6	duplicate(Work Table)	Private Work Table#7322	11004
    neko19,101,97,6	duplicate(Work Table)	Private Work Table#7323	11004
    neko19,86,92,6	duplicate(Work Table)	Private Work Table#7324	11004
    neko19,91,92,6	duplicate(Work Table)	Private Work Table#7325	11004
    neko19,96,92,6	duplicate(Work Table)	Private Work Table#7326	11004
    neko19,101,92,6	duplicate(Work Table)	Private Work Table#7327	11004
    //=====================================================
    neko20,86,107,6	duplicate(Work Table)	Private Work Table#7328	11004
    neko20,91,107,6	duplicate(Work Table)	Private Work Table#7329	11004
    neko20,96,107,6	duplicate(Work Table)	Private Work Table#7330	11004
    neko20,101,107,6	duplicate(Work Table)	Private Work Table#7331	11004
    neko20,86,102,6	duplicate(Work Table)	Private Work Table#7332	11004
    neko20,91,102,6	duplicate(Work Table)	Private Work Table#7333	11004
    neko20,96,102,6	duplicate(Work Table)	Private Work Table#7334	11004
    neko20,101,102,6	duplicate(Work Table)	Private Work Table#7335	11004
    neko20,86,97,6	duplicate(Work Table)	Private Work Table#7336	11004
    neko20,91,97,6	duplicate(Work Table)	Private Work Table#7337	11004
    neko20,96,97,6	duplicate(Work Table)	Private Work Table#7338	11004
    neko20,101,97,6	duplicate(Work Table)	Private Work Table#7339	11004
    neko20,86,92,6	duplicate(Work Table)	Private Work Table#7340	11004
    neko20,91,92,6	duplicate(Work Table)	Private Work Table#7341	11004
    neko20,96,92,6	duplicate(Work Table)	Private Work Table#7342	11004
    neko20,101,92,6	duplicate(Work Table)	Private Work Table#7343	11004
    //=====================================================
    neko21,86,107,6	duplicate(Work Table)	Private Work Table#7344	11004
    neko21,91,107,6	duplicate(Work Table)	Private Work Table#7345	11004
    neko21,96,107,6	duplicate(Work Table)	Private Work Table#7346	11004
    neko21,101,107,6	duplicate(Work Table)	Private Work Table#7347	11004
    neko21,86,102,6	duplicate(Work Table)	Private Work Table#7348	11004
    neko21,91,102,6	duplicate(Work Table)	Private Work Table#7349	11004
    neko21,96,102,6	duplicate(Work Table)	Private Work Table#7350	11004
    neko21,101,102,6	duplicate(Work Table)	Private Work Table#7351	11004
    neko21,86,97,6	duplicate(Work Table)	Private Work Table#7352	11004
    neko21,91,97,6	duplicate(Work Table)	Private Work Table#7353	11004
    neko21,96,97,6	duplicate(Work Table)	Private Work Table#7354	11004
    neko21,101,97,6	duplicate(Work Table)	Private Work Table#7355	11004
    neko21,86,92,6	duplicate(Work Table)	Private Work Table#7356	11004
    neko21,91,92,6	duplicate(Work Table)	Private Work Table#7357	11004
    neko21,96,92,6	duplicate(Work Table)	Private Work Table#7358	11004
    neko21,101,92,6	duplicate(Work Table)	Private Work Table#7359	11004
    //=====================================================
    neko22,86,107,6	duplicate(Work Table)	Private Work Table#7360	11004
    neko22,91,107,6	duplicate(Work Table)	Private Work Table#7361	11004
    neko22,96,107,6	duplicate(Work Table)	Private Work Table#7362	11004
    neko22,101,107,6	duplicate(Work Table)	Private Work Table#7363	11004
    neko22,86,102,6	duplicate(Work Table)	Private Work Table#7364	11004
    neko22,91,102,6	duplicate(Work Table)	Private Work Table#7365	11004
    neko22,96,102,6	duplicate(Work Table)	Private Work Table#7366	11004
    neko22,101,102,6	duplicate(Work Table)	Private Work Table#7367	11004
    neko22,86,97,6	duplicate(Work Table)	Private Work Table#7368	11004
    neko22,91,97,6	duplicate(Work Table)	Private Work Table#7369	11004
    neko22,96,97,6	duplicate(Work Table)	Private Work Table#7370	11004
    neko22,101,97,6	duplicate(Work Table)	Private Work Table#7371	11004
    neko22,86,92,6	duplicate(Work Table)	Private Work Table#7372	11004
    neko22,91,92,6	duplicate(Work Table)	Private Work Table#7373	11004
    neko22,96,92,6	duplicate(Work Table)	Private Work Table#7374	11004
    neko22,101,92,6	duplicate(Work Table)	Private Work Table#7375	11004
    //=====================================================
    neko23,86,107,6	duplicate(Work Table)	Private Work Table#7376	11004
    neko23,91,107,6	duplicate(Work Table)	Private Work Table#7377	11004
    neko23,96,107,6	duplicate(Work Table)	Private Work Table#7378	11004
    neko23,101,107,6	duplicate(Work Table)	Private Work Table#7379	11004
    neko23,86,102,6	duplicate(Work Table)	Private Work Table#7380	11004
    neko23,91,102,6	duplicate(Work Table)	Private Work Table#7381	11004
    neko23,96,102,6	duplicate(Work Table)	Private Work Table#7382	11004
    neko23,101,102,6	duplicate(Work Table)	Private Work Table#7383	11004
    neko23,86,97,6	duplicate(Work Table)	Private Work Table#7384	11004
    neko23,91,97,6	duplicate(Work Table)	Private Work Table#7385	11004
    neko23,96,97,6	duplicate(Work Table)	Private Work Table#7386	11004
    neko23,101,97,6	duplicate(Work Table)	Private Work Table#7387	11004
    neko23,86,92,6	duplicate(Work Table)	Private Work Table#7388	11004
    neko23,91,92,6	duplicate(Work Table)	Private Work Table#7389	11004
    neko23,96,92,6	duplicate(Work Table)	Private Work Table#7390	11004
    neko23,101,92,6	duplicate(Work Table)	Private Work Table#7391	11004
    //=====================================================
    neko24,86,107,6	duplicate(Work Table)	Private Work Table#7392	11004
    neko24,91,107,6	duplicate(Work Table)	Private Work Table#7393	11004
    neko24,96,107,6	duplicate(Work Table)	Private Work Table#7394	11004
    neko24,101,107,6	duplicate(Work Table)	Private Work Table#7395	11004
    neko24,86,102,6	duplicate(Work Table)	Private Work Table#7396	11004
    neko24,91,102,6	duplicate(Work Table)	Private Work Table#7397	11004
    neko24,96,102,6	duplicate(Work Table)	Private Work Table#7398	11004
    neko24,101,102,6	duplicate(Work Table)	Private Work Table#7399	11004
    neko24,86,97,6	duplicate(Work Table)	Private Work Table#7400	11004
    neko24,91,97,6	duplicate(Work Table)	Private Work Table#7401	11004
    neko24,96,97,6	duplicate(Work Table)	Private Work Table#7402	11004
    neko24,101,97,6	duplicate(Work Table)	Private Work Table#7403	11004
    neko24,86,92,6	duplicate(Work Table)	Private Work Table#7404	11004
    neko24,91,92,6	duplicate(Work Table)	Private Work Table#7405	11004
    neko24,96,92,6	duplicate(Work Table)	Private Work Table#7406	11004
    neko24,101,92,6	duplicate(Work Table)	Private Work Table#7407	11004
    //=====================================================
    neko25,86,107,6	duplicate(Work Table)	Private Work Table#7408	11004
    neko25,91,107,6	duplicate(Work Table)	Private Work Table#7409	11004
    neko25,96,107,6	duplicate(Work Table)	Private Work Table#7410	11004
    neko25,101,107,6	duplicate(Work Table)	Private Work Table#7411	11004
    neko25,86,102,6	duplicate(Work Table)	Private Work Table#7412	11004
    neko25,91,102,6	duplicate(Work Table)	Private Work Table#7413	11004
    neko25,96,102,6	duplicate(Work Table)	Private Work Table#7414	11004
    neko25,101,102,6	duplicate(Work Table)	Private Work Table#7415	11004
    neko25,86,97,6	duplicate(Work Table)	Private Work Table#7416	11004
    neko25,91,97,6	duplicate(Work Table)	Private Work Table#7417	11004
    neko25,96,97,6	duplicate(Work Table)	Private Work Table#7418	11004
    neko25,101,97,6	duplicate(Work Table)	Private Work Table#7419	11004
    neko25,86,92,6	duplicate(Work Table)	Private Work Table#7420	11004
    neko25,91,92,6	duplicate(Work Table)	Private Work Table#7421	11004
    neko25,96,92,6	duplicate(Work Table)	Private Work Table#7422	11004
    neko25,101,92,6	duplicate(Work Table)	Private Work Table#7423	11004
    //=====================================================
    neko26,86,107,6	duplicate(Work Table)	Private Work Table#7424	11004
    neko26,91,107,6	duplicate(Work Table)	Private Work Table#7425	11004
    neko26,96,107,6	duplicate(Work Table)	Private Work Table#7426	11004
    neko26,101,107,6	duplicate(Work Table)	Private Work Table#7427	11004
    neko26,86,102,6	duplicate(Work Table)	Private Work Table#7428	11004
    neko26,91,102,6	duplicate(Work Table)	Private Work Table#7429	11004
    neko26,96,102,6	duplicate(Work Table)	Private Work Table#7430	11004
    neko26,101,102,6	duplicate(Work Table)	Private Work Table#7431	11004
    neko26,86,97,6	duplicate(Work Table)	Private Work Table#7432	11004
    neko26,91,97,6	duplicate(Work Table)	Private Work Table#7433	11004
    neko26,96,97,6	duplicate(Work Table)	Private Work Table#7434	11004
    neko26,101,97,6	duplicate(Work Table)	Private Work Table#7435	11004
    neko26,86,92,6	duplicate(Work Table)	Private Work Table#7436	11004
    neko26,91,92,6	duplicate(Work Table)	Private Work Table#7437	11004
    neko26,96,92,6	duplicate(Work Table)	Private Work Table#7438	11004
    neko26,101,92,6	duplicate(Work Table)	Private Work Table#7439	11004
    //=====================================================
    neko27,86,107,6	duplicate(Work Table)	Private Work Table#7440	11004
    neko27,91,107,6	duplicate(Work Table)	Private Work Table#7441	11004
    neko27,96,107,6	duplicate(Work Table)	Private Work Table#7442	11004
    neko27,101,107,6	duplicate(Work Table)	Private Work Table#7443	11004
    neko27,86,102,6	duplicate(Work Table)	Private Work Table#7444	11004
    neko27,91,102,6	duplicate(Work Table)	Private Work Table#7445	11004
    neko27,96,102,6	duplicate(Work Table)	Private Work Table#7446	11004
    neko27,101,102,6	duplicate(Work Table)	Private Work Table#7447	11004
    neko27,86,97,6	duplicate(Work Table)	Private Work Table#7448	11004
    neko27,91,97,6	duplicate(Work Table)	Private Work Table#7449	11004
    neko27,96,97,6	duplicate(Work Table)	Private Work Table#7450	11004
    neko27,101,97,6	duplicate(Work Table)	Private Work Table#7451	11004
    neko27,86,92,6	duplicate(Work Table)	Private Work Table#7452	11004
    neko27,91,92,6	duplicate(Work Table)	Private Work Table#7453	11004
    neko27,96,92,6	duplicate(Work Table)	Private Work Table#7454	11004
    neko27,101,92,6	duplicate(Work Table)	Private Work Table#7455	11004
    //=====================================================
    neko28,86,107,6	duplicate(Work Table)	Private Work Table#7456	11004
    neko28,91,107,6	duplicate(Work Table)	Private Work Table#7457	11004
    neko28,96,107,6	duplicate(Work Table)	Private Work Table#7458	11004
    neko28,101,107,6	duplicate(Work Table)	Private Work Table#7459	11004
    neko28,86,102,6	duplicate(Work Table)	Private Work Table#7460	11004
    neko28,91,102,6	duplicate(Work Table)	Private Work Table#7461	11004
    neko28,96,102,6	duplicate(Work Table)	Private Work Table#7462	11004
    neko28,101,102,6	duplicate(Work Table)	Private Work Table#7463	11004
    neko28,86,97,6	duplicate(Work Table)	Private Work Table#7464	11004
    neko28,91,97,6	duplicate(Work Table)	Private Work Table#7465	11004
    neko28,96,97,6	duplicate(Work Table)	Private Work Table#7466	11004
    neko28,101,97,6	duplicate(Work Table)	Private Work Table#7467	11004
    neko28,86,92,6	duplicate(Work Table)	Private Work Table#7468	11004
    neko28,91,92,6	duplicate(Work Table)	Private Work Table#7469	11004
    neko28,96,92,6	duplicate(Work Table)	Private Work Table#7470	11004
    neko28,101,92,6	duplicate(Work Table)	Private Work Table#7471	11004
    //=====================================================
    neko29,86,107,6	duplicate(Work Table)	Private Work Table#7472	11004
    neko29,91,107,6	duplicate(Work Table)	Private Work Table#7473	11004
    neko29,96,107,6	duplicate(Work Table)	Private Work Table#7474	11004
    neko29,101,107,6	duplicate(Work Table)	Private Work Table#7475	11004
    neko29,86,102,6	duplicate(Work Table)	Private Work Table#7476	11004
    neko29,91,102,6	duplicate(Work Table)	Private Work Table#7477	11004
    neko29,96,102,6	duplicate(Work Table)	Private Work Table#7478	11004
    neko29,101,102,6	duplicate(Work Table)	Private Work Table#7479	11004
    neko29,86,97,6	duplicate(Work Table)	Private Work Table#7480	11004
    neko29,91,97,6	duplicate(Work Table)	Private Work Table#7481	11004
    neko29,96,97,6	duplicate(Work Table)	Private Work Table#7482	11004
    neko29,101,97,6	duplicate(Work Table)	Private Work Table#7483	11004
    neko29,86,92,6	duplicate(Work Table)	Private Work Table#7484	11004
    neko29,91,92,6	duplicate(Work Table)	Private Work Table#7485	11004
    neko29,96,92,6	duplicate(Work Table)	Private Work Table#7486	11004
    neko29,101,92,6	duplicate(Work Table)	Private Work Table#7487	11004
    //=====================================================
    neko30,86,107,6	duplicate(Work Table)	Private Work Table#7488	11004
    neko30,91,107,6	duplicate(Work Table)	Private Work Table#7489	11004
    neko30,96,107,6	duplicate(Work Table)	Private Work Table#7490	11004
    neko30,101,107,6	duplicate(Work Table)	Private Work Table#7491	11004
    neko30,86,102,6	duplicate(Work Table)	Private Work Table#7492	11004
    neko30,91,102,6	duplicate(Work Table)	Private Work Table#7493	11004
    neko30,96,102,6	duplicate(Work Table)	Private Work Table#7494	11004
    neko30,101,102,6	duplicate(Work Table)	Private Work Table#7495	11004
    neko30,86,97,6	duplicate(Work Table)	Private Work Table#7496	11004
    neko30,91,97,6	duplicate(Work Table)	Private Work Table#7497	11004
    neko30,96,97,6	duplicate(Work Table)	Private Work Table#7498	11004
    neko30,101,97,6	duplicate(Work Table)	Private Work Table#7499	11004
    neko30,86,92,6	duplicate(Work Table)	Private Work Table#7500	11004
    neko30,91,92,6	duplicate(Work Table)	Private Work Table#7501	11004
    neko30,96,92,6	duplicate(Work Table)	Private Work Table#7502	11004
    neko30,101,92,6	duplicate(Work Table)	Private Work Table#7503	11004
    //=====================================================

     

    please help...

  14. let me clarify first, this script was created by @Winterfox, and it is beyond my knowladge on scripting,

    the problem is goto command did not work, which i recently added to the script

    the cmd:

    goto wimprocraft;

    here is the full script :

    Spoiler
    -	script	Work Table	FAKE_NPC,{
    	.@workbench_id = atoi(strnpcinfo(2));
    
    	.@workbench_crafting_state = getd("$workbench_" + .@workbench_id + "_crafting_state");
    
    	if(.@workbench_crafting_state == 1) {
    		soundeffect "menu.wav",0;
    
    		if(countitem(.instant_craft_item_id) > 0) {
    			mes "You have an " + getitemname(.instant_craft_item_id) + ".";
    			mes "Do you want to use it to instantly crafting process?";
    			next;
    			if(select("Yes.:No.")) {
    				delitem(.instant_craft_item_id),1;
    				stopnpctimer;
    				goto(FINISH_CRAFTING);
    			}
    		} 
    
    		mes "Please wait until the crafting process is finished.";
    		close;
    	}
    
    	if(.@workbench_crafting_state == 2) {
    		FINISH_CRAFTING:
    		soundeffect "menu.wav",0;
    		mes "Here are your crafted items.";
    		for(.@i = 0; .@i < getarraysize(getd("$workbench_" + .@workbench_id + "_products")); .@i += 2) {
    			getitem(getd("$workbench_" + .@workbench_id + "_products[" + .@i + "]"), getd("$workbench_" + .@workbench_id + "_products[" + (.@i + 1) + "]"));
    		}
    
    		delwaitingroom;
    		setd("$workbench_" + .@workbench_id + "_crafting_state", 0);
    		close;
    	}
    //=======================================================================
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Any item created unattended by using the Public Work Table can be stolen by other players!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ff0000==============================";
    	mes "Private Work Table are shared with those who have acsess only!";
    	mes "==============================^000000";
    	next;
    	soundeffect "menu.wav",0;
    	mes "Select what you want to process.";
    	switch(prompt("- Materials:- Parts:- Weapons:- Armor")) {
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Material to process";
    			switch(prompt("- Leather")) {
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40166, 1, 40005, 1, 1, 40010, 0, 4, 40165, 0, 1);
    							break;
    					}
    					break;
    			}
    			break;
    		case 2:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Part To Craft";
    			switch(prompt("- Fine Rope:- Fine Handle:- Bone Knife Head:- Bone Tang:- Long Rope:- Long Stick:- Fine Wooden Blade:- Sturdy Handle:- Heat Resistant Barrel:- Craved Stone")) {
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40067, 1, 40005, 1, 1, 40031, 0, 4);
    							break;
    					}
    					break;
    				case 2:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40068, 1, 40005, 1, 1, 40023, 0, 4);
    							break;
    					}
    					break;
    				case 3:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40070, 1, 40005, 1, 1, 40069, 0, 1);
    							break;
    					}
    					break;
    				case 4:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40071, 1, 40005, 1, 1, 40009, 0, 4);
    							break;
    					}
    					break;
    				case 5:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40084, 1, 40005, 1, 1, 40067, 0, 4);
    							break;
    					}
    					break;
    				case 6:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40085, 1, 40005, 1, 1, 40023, 0, 2, 40067, 0, 2);
    							break;
    					}
    					break;
    				case 7:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Axe")) {
    						case 1:
    							setarray(.@product_recipe, 40110, 1, 40029, 1, 1, 40027, 0, 2);
    							break;
    					}
    					break;
    				case 8:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Stone Knife")) {
    						case 1:
    							setarray(.@product_recipe, 40066, 1, 40005, 1, 1, 40067, 0, 2, 40068, 0, 1);
    							break;
    					}
    					break;
    				case 9:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Hammer")) {
    						case 1:
    							setarray(.@product_recipe, 40189, 1, 40020, 1, 1, 40085, 0, 4, 40191, 0, 2, 40215, 0, 1);
    							break;
    					}
    					break;
    				case 10:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "Select Tool";
    					switch(prompt("- Makeshift Hammer")) {
    						case 1:
    							setarray(.@product_recipe, 40142, 1, 40020, 1, 1, 40024, 0, 1);
    							break;
    					}
    					break;
    			}
    			break;
    		case 3:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Weapon Type To Craft";
    			switch(prompt("- Improvise Class")) {
    				case 1:
    				if(countitem(40039) > 1) {
    				goto wimprocraft;
    				}
    				clear;
    				soundeffect "menu.wav",0;
    				mes "You will require Weapon And Tool Crafting Tier 2 and above";
    				close;
    			}
    			
    		case 4:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "Select Armor Type To Craft";
    			switch(prompt("- Improvise Leather Armor")) {
    				case 1:
    					setarray(.@product_recipe, 40213, 1, 40166, 0, 4, 40215, 0, 4, 40191, 0, 4);
    					break;
    			}
    			break;
    	}
    	
    wimprocraft:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Select Improvise Weapon To Craft";
    	switch(prompt("- Improvise Dagger:- Improvise Bow:- Improvise Wooden Sword:- Improvise Spear:- Improvise Axe:- Improvise Hammer:- Improvise Staff:- Improvise Knuckle:- Improvise Katar:- Improvise Gun:- Improvise Shuriken")) {
    		case 1:
    			setarray(.@product_recipe, 40072, 1, 40066, 0, 1, 40067, 0, 2, 40070, 0, 1, 40071, 0, 1);
    			break;
    		case 2:
    			setarray(.@product_recipe, 40096, 1, 40084, 0, 4, 40085, 0, 4, 40068, 0, 2);
    			break;
    		case 3:
    			setarray(.@product_recipe, 40098, 1, 40110, 0, 1, 40066, 0, 1, 40071, 0, 1, 40067, 0, 4);
    			break;
    		case 4:
    			setarray(.@product_recipe, 40100, 1, 40070, 0, 1, 40085, 0, 1, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 5:
    			setarray(.@product_recipe, 40130, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 6:
    			setarray(.@product_recipe, 40141, 1, 40070, 0, 1, 40085, 0, 2, 40071, 0, 1, 40066, 0, 1, 40067, 0, 2);
    			break;
    		case 7:
    			setarray(.@product_recipe, 40153, 1, 40066, 0, 1, 40085, 0, 2, 40067, 0, 2);
    			break;
    		case 8:
    			setarray(.@product_recipe, 40164, 1, 40071, 0, 4, 40084, 0, 2, 40070, 0, 2);
    			break;
    		case 9:
    			setarray(.@product_recipe, 40177, 1, 40110, 0, 2, 40066, 0, 2, 40067, 0, 2, 40071, 0, 1);
    			break;
    		case 10:
    			setarray(.@product_recipe, 40188, 1, 40189, 0, 2, 40084, 0, 2, 40066, 0, 2, 40085, 0, 1);
    			break;
    		case 11:
    			setarray(.@product_recipe, 40202, 1, 40142, 0, 4, 40084, 0, 4, 40071, 0, 4, 40066, 0, 1);
    			break;
    		}
    //=======================================================================
    	if(getarraysize(.@product_recipe) == 0) {
    		end;
    	}
    
    	.@product_id = .@product_recipe[0];
    	.@product_amount = .@product_recipe[1];
    
    	for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) {
    		.@next_start_index = getarraysize(.@product_requirements);
    
    		.@product_requirements[.@next_start_index] = .@product_recipe[.@i];
    		.@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1];
    		.@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2];
    	}
    
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Require";
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 1) {
    			.@item_amount = rentalcountitem(.@product_requirements[.@i]);
    		} else {
    			.@item_amount = countitem(.@product_requirements[.@i]);
    		}
    
    		.@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]);
    		if(.@item_amount < .@product_requirements[.@i + 2]) {
    			.@not_enough_items = 1;
    
    			mes "^ff0000- " + .@item_requirement_text$ + "^000000";
    		} else {
    			mes "^8fce00- " + .@item_requirement_text$ + "^000000";
    		}
    	}
    
    	if(.@not_enough_items == 1) {
    		close;
    	}
    
    	soundeffect "menu.wav",0;
    	select("- Start");
    
    	if(countitem(40039) == 1) {
    		wep_points += 1;
    		dispbottom("Gained +1 Weapon And Tools Crafting Points.");
    	}
    
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 0) {
    			delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]);
    		}
    	}
    
    	setarray(getd("$workbench_" + .@workbench_id + "_products"), .@product_id, .@product_amount);
    	setd("$workbench_" + .@workbench_id + "_crafting_state", 1);
    
    	clear;
    	mes "The crafting process has started, please wait until it is finished.";
    
    	OnCraftingStart:
    		waitingroom("CRAFTING...", 0);
    		initnpctimer;
    		end;
    
    	OnTimer60000:
    		setd("$workbench_" + atoi(strnpcinfo(2)) + "_crafting_state", 2);
    		delwaitingroom;
    		waitingroom("COMPLETED!", 0);
    		end;
    
    	OnInit:
    		.@workbench_id = atoi(strnpcinfo(2));
    		if(.@workbench_id < 1) {
    			.instant_craft_item_id = 40014;
    			end;
    		}
    
    		if(getd("$workbench_" + .@workbench_id + "_crafting_state") == 1) {
    			goto OnCraftingStart;
    		}
    }
    
    //veil
    //=====================================================
    veil,30,195,6	duplicate(Work Table)	Public Work Table#7000	11004
    veil,30,189,6	duplicate(Work Table)	Public Work Table#7001	11004
    veil,30,183,6	duplicate(Work Table)	Public Work Table#7002	11004
    veil,30,177,6	duplicate(Work Table)	Public Work Table#7003	11004
    veil,30,171,6	duplicate(Work Table)	Public Work Table#7004	11004
    veil,30,165,6	duplicate(Work Table)	Public Work Table#7005	11004
    veil,30,159,6	duplicate(Work Table)	Public Work Table#7006	11004
    veil,30,153,6	duplicate(Work Table)	Public Work Table#7007	11004
    veil,30,147,6	duplicate(Work Table)	Public Work Table#7008	11004
    veil,30,141,6	duplicate(Work Table)	Public Work Table#7009	11004
    veil,30,135,6	duplicate(Work Table)	Public Work Table#7010	11004
    veil,30,129,6	duplicate(Work Table)	Public Work Table#7011	11004
    
    veil,21,195,6	duplicate(Work Table)	Public Work Table#7012	11004
    veil,21,189,6	duplicate(Work Table)	Public Work Table#7013	11004
    veil,21,183,6	duplicate(Work Table)	Public Work Table#7014	11004
    veil,21,177,6	duplicate(Work Table)	Public Work Table#7015	11004
    veil,21,171,6	duplicate(Work Table)	Public Work Table#7016	11004
    veil,21,165,6	duplicate(Work Table)	Public Work Table#7017	11004
    veil,21,159,6	duplicate(Work Table)	Public Work Table#7018	11004
    veil,21,153,6	duplicate(Work Table)	Public Work Table#7019	11004
    veil,21,147,6	duplicate(Work Table)	Public Work Table#7020	11004
    veil,21,141,6	duplicate(Work Table)	Public Work Table#7021	11004
    veil,21,135,6	duplicate(Work Table)	Public Work Table#7022	11004
    veil,21,129,6	duplicate(Work Table)	Public Work Table#7023	11004
    //Island
    //=====================================================
    neko1,86,107,6	duplicate(Work Table)	Private Work Table#7024	11004
    neko1,91,107,6	duplicate(Work Table)	Private Work Table#7025	11004
    neko1,96,107,6	duplicate(Work Table)	Private Work Table#7026	11004
    neko1,101,107,6	duplicate(Work Table)	Private Work Table#7027	11004
    neko1,86,102,6	duplicate(Work Table)	Private Work Table#7028	11004
    neko1,91,102,6	duplicate(Work Table)	Private Work Table#7029	11004
    neko1,96,102,6	duplicate(Work Table)	Private Work Table#7030	11004
    neko1,101,102,6	duplicate(Work Table)	Private Work Table#7031	11004
    neko1,86,97,6	duplicate(Work Table)	Private Work Table#7032	11004
    neko1,91,97,6	duplicate(Work Table)	Private Work Table#7033	11004
    neko1,96,97,6	duplicate(Work Table)	Private Work Table#7034	11004
    neko1,101,97,6	duplicate(Work Table)	Private Work Table#7035	11004
    neko1,86,92,6	duplicate(Work Table)	Private Work Table#7036	11004
    neko1,91,92,6	duplicate(Work Table)	Private Work Table#7037	11004
    neko1,96,92,6	duplicate(Work Table)	Private Work Table#7038	11004
    neko1,101,92,6	duplicate(Work Table)	Private Work Table#7039	11004
    //=====================================================
    neko2,86,107,6	duplicate(Work Table)	Private Work Table#7040	11004
    neko2,91,107,6	duplicate(Work Table)	Private Work Table#7041	11004
    neko2,96,107,6	duplicate(Work Table)	Private Work Table#7042	11004
    neko2,101,107,6	duplicate(Work Table)	Private Work Table#7043	11004
    neko2,86,102,6	duplicate(Work Table)	Private Work Table#7044	11004
    neko2,91,102,6	duplicate(Work Table)	Private Work Table#7045	11004
    neko2,96,102,6	duplicate(Work Table)	Private Work Table#7046	11004
    neko2,101,102,6	duplicate(Work Table)	Private Work Table#7047	11004
    neko2,86,97,6	duplicate(Work Table)	Private Work Table#7048	11004
    neko2,91,97,6	duplicate(Work Table)	Private Work Table#7049	11004
    neko2,96,97,6	duplicate(Work Table)	Private Work Table#7050	11004
    neko2,101,97,6	duplicate(Work Table)	Private Work Table#7051	11004
    neko2,86,92,6	duplicate(Work Table)	Private Work Table#7052	11004
    neko2,91,92,6	duplicate(Work Table)	Private Work Table#7053	11004
    neko2,96,92,6	duplicate(Work Table)	Private Work Table#7054	11004
    neko2,101,92,6	duplicate(Work Table)	Private Work Table#7055	11004
    //=====================================================
    neko3,86,107,6	duplicate(Work Table)	Private Work Table#7056	11004
    neko3,91,107,6	duplicate(Work Table)	Private Work Table#7057	11004
    neko3,96,107,6	duplicate(Work Table)	Private Work Table#7058	11004
    neko3,101,107,6	duplicate(Work Table)	Private Work Table#7059	11004
    neko3,86,102,6	duplicate(Work Table)	Private Work Table#7060	11004
    neko3,91,102,6	duplicate(Work Table)	Private Work Table#7061	11004
    neko3,96,102,6	duplicate(Work Table)	Private Work Table#7062	11004
    neko3,101,102,6	duplicate(Work Table)	Private Work Table#7063	11004
    neko3,86,97,6	duplicate(Work Table)	Private Work Table#7064	11004
    neko3,91,97,6	duplicate(Work Table)	Private Work Table#7065	11004
    neko3,96,97,6	duplicate(Work Table)	Private Work Table#7066	11004
    neko3,101,97,6	duplicate(Work Table)	Private Work Table#7067	11004
    neko3,86,92,6	duplicate(Work Table)	Private Work Table#7068	11004
    neko3,91,92,6	duplicate(Work Table)	Private Work Table#7069	11004
    neko3,96,92,6	duplicate(Work Table)	Private Work Table#7070	11004
    neko3,101,92,6	duplicate(Work Table)	Private Work Table#7071	11004
    //=====================================================
    neko4,86,107,6	duplicate(Work Table)	Private Work Table#7072	11004
    neko4,91,107,6	duplicate(Work Table)	Private Work Table#7073	11004
    neko4,96,107,6	duplicate(Work Table)	Private Work Table#7074	11004
    neko4,101,107,6	duplicate(Work Table)	Private Work Table#7075	11004
    neko4,86,102,6	duplicate(Work Table)	Private Work Table#7076	11004
    neko4,91,102,6	duplicate(Work Table)	Private Work Table#7077	11004
    neko4,96,102,6	duplicate(Work Table)	Private Work Table#7078	11004
    neko4,101,102,6	duplicate(Work Table)	Private Work Table#7079	11004
    neko4,86,97,6	duplicate(Work Table)	Private Work Table#7080	11004
    neko4,91,97,6	duplicate(Work Table)	Private Work Table#7081	11004
    neko4,96,97,6	duplicate(Work Table)	Private Work Table#7082	11004
    neko4,101,97,6	duplicate(Work Table)	Private Work Table#7083	11004
    neko4,86,92,6	duplicate(Work Table)	Private Work Table#7084	11004
    neko4,91,92,6	duplicate(Work Table)	Private Work Table#7085	11004
    neko4,96,92,6	duplicate(Work Table)	Private Work Table#7086	11004
    neko4,101,92,6	duplicate(Work Table)	Private Work Table#7087	11004
    //=====================================================
    neko5,86,107,6	duplicate(Work Table)	Private Work Table#7088	11004
    neko5,91,107,6	duplicate(Work Table)	Private Work Table#7089	11004
    neko5,96,107,6	duplicate(Work Table)	Private Work Table#7090	11004
    neko5,101,107,6	duplicate(Work Table)	Private Work Table#7091	11004
    neko5,86,102,6	duplicate(Work Table)	Private Work Table#7092	11004
    neko5,91,102,6	duplicate(Work Table)	Private Work Table#7093	11004
    neko5,96,102,6	duplicate(Work Table)	Private Work Table#7094	11004
    neko5,101,102,6	duplicate(Work Table)	Private Work Table#7095	11004
    neko5,86,97,6	duplicate(Work Table)	Private Work Table#7096	11004
    neko5,91,97,6	duplicate(Work Table)	Private Work Table#7097	11004
    neko5,96,97,6	duplicate(Work Table)	Private Work Table#7098	11004
    neko5,101,97,6	duplicate(Work Table)	Private Work Table#7099	11004
    neko5,86,92,6	duplicate(Work Table)	Private Work Table#7100	11004
    neko5,91,92,6	duplicate(Work Table)	Private Work Table#7101	11004
    neko5,96,92,6	duplicate(Work Table)	Private Work Table#7102	11004
    neko5,101,92,6	duplicate(Work Table)	Private Work Table#7103	11004
    //=====================================================
    neko6,86,107,6	duplicate(Work Table)	Private Work Table#7104	11004
    neko6,91,107,6	duplicate(Work Table)	Private Work Table#7105	11004
    neko6,96,107,6	duplicate(Work Table)	Private Work Table#7106	11004
    neko6,101,107,6	duplicate(Work Table)	Private Work Table#7107	11004
    neko6,86,102,6	duplicate(Work Table)	Private Work Table#7108	11004
    neko6,91,102,6	duplicate(Work Table)	Private Work Table#7109	11004
    neko6,96,102,6	duplicate(Work Table)	Private Work Table#7110	11004
    neko6,101,102,6	duplicate(Work Table)	Private Work Table#7111	11004
    neko6,86,97,6	duplicate(Work Table)	Private Work Table#7112	11004
    neko6,91,97,6	duplicate(Work Table)	Private Work Table#7113	11004
    neko6,96,97,6	duplicate(Work Table)	Private Work Table#7114	11004
    neko6,101,97,6	duplicate(Work Table)	Private Work Table#7115	11004
    neko6,86,92,6	duplicate(Work Table)	Private Work Table#7116	11004
    neko6,91,92,6	duplicate(Work Table)	Private Work Table#7117	11004
    neko6,96,92,6	duplicate(Work Table)	Private Work Table#7118	11004
    neko6,101,92,6	duplicate(Work Table)	Private Work Table#7119	11004
    //=====================================================
    neko7,86,107,6	duplicate(Work Table)	Private Work Table#7120	11004
    neko7,91,107,6	duplicate(Work Table)	Private Work Table#7121	11004
    neko7,96,107,6	duplicate(Work Table)	Private Work Table#7122	11004
    neko7,101,107,6	duplicate(Work Table)	Private Work Table#7123	11004
    neko7,86,102,6	duplicate(Work Table)	Private Work Table#7124	11004
    neko7,91,102,6	duplicate(Work Table)	Private Work Table#7125	11004
    neko7,96,102,6	duplicate(Work Table)	Private Work Table#7126	11004
    neko7,101,102,6	duplicate(Work Table)	Private Work Table#7127	11004
    neko7,86,97,6	duplicate(Work Table)	Private Work Table#7128	11004
    neko7,91,97,6	duplicate(Work Table)	Private Work Table#7129	11004
    neko7,96,97,6	duplicate(Work Table)	Private Work Table#7130	11004
    neko7,101,97,6	duplicate(Work Table)	Private Work Table#7131	11004
    neko7,86,92,6	duplicate(Work Table)	Private Work Table#7132	11004
    neko7,91,92,6	duplicate(Work Table)	Private Work Table#7133	11004
    neko7,96,92,6	duplicate(Work Table)	Private Work Table#7134	11004
    neko7,101,92,6	duplicate(Work Table)	Private Work Table#7135	11004
    //=====================================================
    neko8,86,107,6	duplicate(Work Table)	Private Work Table#7136	11004
    neko8,91,107,6	duplicate(Work Table)	Private Work Table#7137	11004
    neko8,96,107,6	duplicate(Work Table)	Private Work Table#7138	11004
    neko8,101,107,6	duplicate(Work Table)	Private Work Table#7139	11004
    neko8,86,102,6	duplicate(Work Table)	Private Work Table#7140	11004
    neko8,91,102,6	duplicate(Work Table)	Private Work Table#7141	11004
    neko8,96,102,6	duplicate(Work Table)	Private Work Table#7142	11004
    neko8,101,102,6	duplicate(Work Table)	Private Work Table#7143	11004
    neko8,86,97,6	duplicate(Work Table)	Private Work Table#7144	11004
    neko8,91,97,6	duplicate(Work Table)	Private Work Table#7145	11004
    neko8,96,97,6	duplicate(Work Table)	Private Work Table#7146	11004
    neko8,101,97,6	duplicate(Work Table)	Private Work Table#7147	11004
    neko8,86,92,6	duplicate(Work Table)	Private Work Table#7148	11004
    neko8,91,92,6	duplicate(Work Table)	Private Work Table#7149	11004
    neko8,96,92,6	duplicate(Work Table)	Private Work Table#7150	11004
    neko8,101,92,6	duplicate(Work Table)	Private Work Table#7151	11004
    //=====================================================
    neko9,86,107,6	duplicate(Work Table)	Private Work Table#7152	11004
    neko9,91,107,6	duplicate(Work Table)	Private Work Table#7153	11004
    neko9,96,107,6	duplicate(Work Table)	Private Work Table#7154	11004
    neko9,101,107,6	duplicate(Work Table)	Private Work Table#7155	11004
    neko9,86,102,6	duplicate(Work Table)	Private Work Table#7156	11004
    neko9,91,102,6	duplicate(Work Table)	Private Work Table#7157	11004
    neko9,96,102,6	duplicate(Work Table)	Private Work Table#7158	11004
    neko9,101,102,6	duplicate(Work Table)	Private Work Table#7159	11004
    neko9,86,97,6	duplicate(Work Table)	Private Work Table#7160	11004
    neko9,91,97,6	duplicate(Work Table)	Private Work Table#7161	11004
    neko9,96,97,6	duplicate(Work Table)	Private Work Table#7162	11004
    neko9,101,97,6	duplicate(Work Table)	Private Work Table#7163	11004
    neko9,86,92,6	duplicate(Work Table)	Private Work Table#7164	11004
    neko9,91,92,6	duplicate(Work Table)	Private Work Table#7165	11004
    neko9,96,92,6	duplicate(Work Table)	Private Work Table#7166	11004
    neko9,101,92,6	duplicate(Work Table)	Private Work Table#7167	11004
    //=====================================================
    neko10,86,107,6	duplicate(Work Table)	Private Work Table#7168	11004
    neko10,91,107,6	duplicate(Work Table)	Private Work Table#7169	11004
    neko10,96,107,6	duplicate(Work Table)	Private Work Table#7170	11004
    neko10,101,107,6	duplicate(Work Table)	Private Work Table#7171	11004
    neko10,86,102,6	duplicate(Work Table)	Private Work Table#7172	11004
    neko10,91,102,6	duplicate(Work Table)	Private Work Table#7173	11004
    neko10,96,102,6	duplicate(Work Table)	Private Work Table#7174	11004
    neko10,101,102,6	duplicate(Work Table)	Private Work Table#7175	11004
    neko10,86,97,6	duplicate(Work Table)	Private Work Table#7176	11004
    neko10,91,97,6	duplicate(Work Table)	Private Work Table#7177	11004
    neko10,96,97,6	duplicate(Work Table)	Private Work Table#7178	11004
    neko10,101,97,6	duplicate(Work Table)	Private Work Table#7179	11004
    neko10,86,92,6	duplicate(Work Table)	Private Work Table#7180	11004
    neko10,91,92,6	duplicate(Work Table)	Private Work Table#7181	11004
    neko10,96,92,6	duplicate(Work Table)	Private Work Table#7182	11004
    neko10,101,92,6	duplicate(Work Table)	Private Work Table#7183	11004
    //=====================================================
    neko11,86,107,6	duplicate(Work Table)	Private Work Table#7184	11004
    neko11,91,107,6	duplicate(Work Table)	Private Work Table#7185	11004
    neko11,96,107,6	duplicate(Work Table)	Private Work Table#7186	11004
    neko11,101,107,6	duplicate(Work Table)	Private Work Table#7187	11004
    neko11,86,102,6	duplicate(Work Table)	Private Work Table#7188	11004
    neko11,91,102,6	duplicate(Work Table)	Private Work Table#7189	11004
    neko11,96,102,6	duplicate(Work Table)	Private Work Table#7190	11004
    neko11,101,102,6	duplicate(Work Table)	Private Work Table#7191	11004
    neko11,86,97,6	duplicate(Work Table)	Private Work Table#7192	11004
    neko11,91,97,6	duplicate(Work Table)	Private Work Table#7193	11004
    neko11,96,97,6	duplicate(Work Table)	Private Work Table#7194	11004
    neko11,101,97,6	duplicate(Work Table)	Private Work Table#7195	11004
    neko11,86,92,6	duplicate(Work Table)	Private Work Table#7196	11004
    neko11,91,92,6	duplicate(Work Table)	Private Work Table#7197	11004
    neko11,96,92,6	duplicate(Work Table)	Private Work Table#7198	11004
    neko11,101,92,6	duplicate(Work Table)	Private Work Table#7199	11004
    //=====================================================
    neko12,86,107,6	duplicate(Work Table)	Private Work Table#7200	11004
    neko12,91,107,6	duplicate(Work Table)	Private Work Table#7201	11004
    neko12,96,107,6	duplicate(Work Table)	Private Work Table#7202	11004
    neko12,101,107,6	duplicate(Work Table)	Private Work Table#7203	11004
    neko12,86,102,6	duplicate(Work Table)	Private Work Table#7204	11004
    neko12,91,102,6	duplicate(Work Table)	Private Work Table#7205	11004
    neko12,96,102,6	duplicate(Work Table)	Private Work Table#7206	11004
    neko12,101,102,6	duplicate(Work Table)	Private Work Table#7207	11004
    neko12,86,97,6	duplicate(Work Table)	Private Work Table#7208	11004
    neko12,91,97,6	duplicate(Work Table)	Private Work Table#7209	11004
    neko12,96,97,6	duplicate(Work Table)	Private Work Table#7210	11004
    neko12,101,97,6	duplicate(Work Table)	Private Work Table#7211	11004
    neko12,86,92,6	duplicate(Work Table)	Private Work Table#7212	11004
    neko12,91,92,6	duplicate(Work Table)	Private Work Table#7213	11004
    neko12,96,92,6	duplicate(Work Table)	Private Work Table#7214	11004
    neko12,101,92,6	duplicate(Work Table)	Private Work Table#7215	11004
    //=====================================================
    neko13,86,107,6	duplicate(Work Table)	Private Work Table#7216	11004
    neko13,91,107,6	duplicate(Work Table)	Private Work Table#7217	11004
    neko13,96,107,6	duplicate(Work Table)	Private Work Table#7218	11004
    neko13,101,107,6	duplicate(Work Table)	Private Work Table#7219	11004
    neko13,86,102,6	duplicate(Work Table)	Private Work Table#7220	11004
    neko13,91,102,6	duplicate(Work Table)	Private Work Table#7221	11004
    neko13,96,102,6	duplicate(Work Table)	Private Work Table#7222	11004
    neko13,101,102,6	duplicate(Work Table)	Private Work Table#7223	11004
    neko13,86,97,6	duplicate(Work Table)	Private Work Table#7224	11004
    neko13,91,97,6	duplicate(Work Table)	Private Work Table#7225	11004
    neko13,96,97,6	duplicate(Work Table)	Private Work Table#7226	11004
    neko13,101,97,6	duplicate(Work Table)	Private Work Table#7227	11004
    neko13,86,92,6	duplicate(Work Table)	Private Work Table#7228	11004
    neko13,91,92,6	duplicate(Work Table)	Private Work Table#7229	11004
    neko13,96,92,6	duplicate(Work Table)	Private Work Table#7230	11004
    neko13,101,92,6	duplicate(Work Table)	Private Work Table#7231	11004
    //=====================================================
    neko14,86,107,6	duplicate(Work Table)	Private Work Table#7232	11004
    neko14,91,107,6	duplicate(Work Table)	Private Work Table#7233	11004
    neko14,96,107,6	duplicate(Work Table)	Private Work Table#7234	11004
    neko14,101,107,6	duplicate(Work Table)	Private Work Table#7235	11004
    neko14,86,102,6	duplicate(Work Table)	Private Work Table#7236	11004
    neko14,91,102,6	duplicate(Work Table)	Private Work Table#7237	11004
    neko14,96,102,6	duplicate(Work Table)	Private Work Table#7238	11004
    neko14,101,102,6	duplicate(Work Table)	Private Work Table#7239	11004
    neko14,86,97,6	duplicate(Work Table)	Private Work Table#7240	11004
    neko14,91,97,6	duplicate(Work Table)	Private Work Table#7241	11004
    neko14,96,97,6	duplicate(Work Table)	Private Work Table#7242	11004
    neko14,101,97,6	duplicate(Work Table)	Private Work Table#7243	11004
    neko14,86,92,6	duplicate(Work Table)	Private Work Table#7244	11004
    neko14,91,92,6	duplicate(Work Table)	Private Work Table#7245	11004
    neko14,96,92,6	duplicate(Work Table)	Private Work Table#7246	11004
    neko14,101,92,6	duplicate(Work Table)	Private Work Table#7247	11004
    //=====================================================
    neko15,86,107,6	duplicate(Work Table)	Private Work Table#7248	11004
    neko15,91,107,6	duplicate(Work Table)	Private Work Table#7249	11004
    neko15,96,107,6	duplicate(Work Table)	Private Work Table#7250	11004
    neko15,101,107,6	duplicate(Work Table)	Private Work Table#7251	11004
    neko15,86,102,6	duplicate(Work Table)	Private Work Table#7252	11004
    neko15,91,102,6	duplicate(Work Table)	Private Work Table#7253	11004
    neko15,96,102,6	duplicate(Work Table)	Private Work Table#7254	11004
    neko15,101,102,6	duplicate(Work Table)	Private Work Table#7255	11004
    neko15,86,97,6	duplicate(Work Table)	Private Work Table#7256	11004
    neko15,91,97,6	duplicate(Work Table)	Private Work Table#7257	11004
    neko15,96,97,6	duplicate(Work Table)	Private Work Table#7258	11004
    neko15,101,97,6	duplicate(Work Table)	Private Work Table#7259	11004
    neko15,86,92,6	duplicate(Work Table)	Private Work Table#7260	11004
    neko15,91,92,6	duplicate(Work Table)	Private Work Table#7261	11004
    neko15,96,92,6	duplicate(Work Table)	Private Work Table#7262	11004
    neko15,101,92,6	duplicate(Work Table)	Private Work Table#7263	11004
    //=====================================================
    neko16,86,107,6	duplicate(Work Table)	Private Work Table#7264	11004
    neko16,91,107,6	duplicate(Work Table)	Private Work Table#7265	11004
    neko16,96,107,6	duplicate(Work Table)	Private Work Table#7266	11004
    neko16,101,107,6	duplicate(Work Table)	Private Work Table#7267	11004
    neko16,86,102,6	duplicate(Work Table)	Private Work Table#7268	11004
    neko16,91,102,6	duplicate(Work Table)	Private Work Table#7269	11004
    neko16,96,102,6	duplicate(Work Table)	Private Work Table#7270	11004
    neko16,101,102,6	duplicate(Work Table)	Private Work Table#7271	11004
    neko16,86,97,6	duplicate(Work Table)	Private Work Table#7272	11004
    neko16,91,97,6	duplicate(Work Table)	Private Work Table#7273	11004
    neko16,96,97,6	duplicate(Work Table)	Private Work Table#7274	11004
    neko16,101,97,6	duplicate(Work Table)	Private Work Table#7275	11004
    neko16,86,92,6	duplicate(Work Table)	Private Work Table#7276	11004
    neko16,91,92,6	duplicate(Work Table)	Private Work Table#7277	11004
    neko16,96,92,6	duplicate(Work Table)	Private Work Table#7278	11004
    neko16,101,92,6	duplicate(Work Table)	Private Work Table#7279	11004
    //=====================================================
    neko17,86,107,6	duplicate(Work Table)	Private Work Table#7280	11004
    neko17,91,107,6	duplicate(Work Table)	Private Work Table#7281	11004
    neko17,96,107,6	duplicate(Work Table)	Private Work Table#7282	11004
    neko17,101,107,6	duplicate(Work Table)	Private Work Table#7283	11004
    neko17,86,102,6	duplicate(Work Table)	Private Work Table#7284	11004
    neko17,91,102,6	duplicate(Work Table)	Private Work Table#7285	11004
    neko17,96,102,6	duplicate(Work Table)	Private Work Table#7286	11004
    neko17,101,102,6	duplicate(Work Table)	Private Work Table#7287	11004
    neko17,86,97,6	duplicate(Work Table)	Private Work Table#7288	11004
    neko17,91,97,6	duplicate(Work Table)	Private Work Table#7289	11004
    neko17,96,97,6	duplicate(Work Table)	Private Work Table#7290	11004
    neko17,101,97,6	duplicate(Work Table)	Private Work Table#7291	11004
    neko17,86,92,6	duplicate(Work Table)	Private Work Table#7292	11004
    neko17,91,92,6	duplicate(Work Table)	Private Work Table#7293	11004
    neko17,96,92,6	duplicate(Work Table)	Private Work Table#7294	11004
    neko17,101,92,6	duplicate(Work Table)	Private Work Table#7295	11004
    //=====================================================
    neko18,86,107,6	duplicate(Work Table)	Private Work Table#7296	11004
    neko18,91,107,6	duplicate(Work Table)	Private Work Table#7297	11004
    neko18,96,107,6	duplicate(Work Table)	Private Work Table#7298	11004
    neko18,101,107,6	duplicate(Work Table)	Private Work Table#7299	11004
    neko18,86,102,6	duplicate(Work Table)	Private Work Table#7300	11004
    neko18,91,102,6	duplicate(Work Table)	Private Work Table#7301	11004
    neko18,96,102,6	duplicate(Work Table)	Private Work Table#7302	11004
    neko18,101,102,6	duplicate(Work Table)	Private Work Table#7303	11004
    neko18,86,97,6	duplicate(Work Table)	Private Work Table#7304	11004
    neko18,91,97,6	duplicate(Work Table)	Private Work Table#7305	11004
    neko18,96,97,6	duplicate(Work Table)	Private Work Table#7306	11004
    neko18,101,97,6	duplicate(Work Table)	Private Work Table#7307	11004
    neko18,86,92,6	duplicate(Work Table)	Private Work Table#7308	11004
    neko18,91,92,6	duplicate(Work Table)	Private Work Table#7309	11004
    neko18,96,92,6	duplicate(Work Table)	Private Work Table#7310	11004
    neko18,101,92,6	duplicate(Work Table)	Private Work Table#7311	11004
    //=====================================================
    neko19,86,107,6	duplicate(Work Table)	Private Work Table#7312	11004
    neko19,91,107,6	duplicate(Work Table)	Private Work Table#7313	11004
    neko19,96,107,6	duplicate(Work Table)	Private Work Table#7314	11004
    neko19,101,107,6	duplicate(Work Table)	Private Work Table#7315	11004
    neko19,86,102,6	duplicate(Work Table)	Private Work Table#7316	11004
    neko19,91,102,6	duplicate(Work Table)	Private Work Table#7317	11004
    neko19,96,102,6	duplicate(Work Table)	Private Work Table#7318	11004
    neko19,101,102,6	duplicate(Work Table)	Private Work Table#7319	11004
    neko19,86,97,6	duplicate(Work Table)	Private Work Table#7320	11004
    neko19,91,97,6	duplicate(Work Table)	Private Work Table#7321	11004
    neko19,96,97,6	duplicate(Work Table)	Private Work Table#7322	11004
    neko19,101,97,6	duplicate(Work Table)	Private Work Table#7323	11004
    neko19,86,92,6	duplicate(Work Table)	Private Work Table#7324	11004
    neko19,91,92,6	duplicate(Work Table)	Private Work Table#7325	11004
    neko19,96,92,6	duplicate(Work Table)	Private Work Table#7326	11004
    neko19,101,92,6	duplicate(Work Table)	Private Work Table#7327	11004
    //=====================================================
    neko20,86,107,6	duplicate(Work Table)	Private Work Table#7328	11004
    neko20,91,107,6	duplicate(Work Table)	Private Work Table#7329	11004
    neko20,96,107,6	duplicate(Work Table)	Private Work Table#7330	11004
    neko20,101,107,6	duplicate(Work Table)	Private Work Table#7331	11004
    neko20,86,102,6	duplicate(Work Table)	Private Work Table#7332	11004
    neko20,91,102,6	duplicate(Work Table)	Private Work Table#7333	11004
    neko20,96,102,6	duplicate(Work Table)	Private Work Table#7334	11004
    neko20,101,102,6	duplicate(Work Table)	Private Work Table#7335	11004
    neko20,86,97,6	duplicate(Work Table)	Private Work Table#7336	11004
    neko20,91,97,6	duplicate(Work Table)	Private Work Table#7337	11004
    neko20,96,97,6	duplicate(Work Table)	Private Work Table#7338	11004
    neko20,101,97,6	duplicate(Work Table)	Private Work Table#7339	11004
    neko20,86,92,6	duplicate(Work Table)	Private Work Table#7340	11004
    neko20,91,92,6	duplicate(Work Table)	Private Work Table#7341	11004
    neko20,96,92,6	duplicate(Work Table)	Private Work Table#7342	11004
    neko20,101,92,6	duplicate(Work Table)	Private Work Table#7343	11004
    //=====================================================
    neko21,86,107,6	duplicate(Work Table)	Private Work Table#7344	11004
    neko21,91,107,6	duplicate(Work Table)	Private Work Table#7345	11004
    neko21,96,107,6	duplicate(Work Table)	Private Work Table#7346	11004
    neko21,101,107,6	duplicate(Work Table)	Private Work Table#7347	11004
    neko21,86,102,6	duplicate(Work Table)	Private Work Table#7348	11004
    neko21,91,102,6	duplicate(Work Table)	Private Work Table#7349	11004
    neko21,96,102,6	duplicate(Work Table)	Private Work Table#7350	11004
    neko21,101,102,6	duplicate(Work Table)	Private Work Table#7351	11004
    neko21,86,97,6	duplicate(Work Table)	Private Work Table#7352	11004
    neko21,91,97,6	duplicate(Work Table)	Private Work Table#7353	11004
    neko21,96,97,6	duplicate(Work Table)	Private Work Table#7354	11004
    neko21,101,97,6	duplicate(Work Table)	Private Work Table#7355	11004
    neko21,86,92,6	duplicate(Work Table)	Private Work Table#7356	11004
    neko21,91,92,6	duplicate(Work Table)	Private Work Table#7357	11004
    neko21,96,92,6	duplicate(Work Table)	Private Work Table#7358	11004
    neko21,101,92,6	duplicate(Work Table)	Private Work Table#7359	11004
    //=====================================================
    neko22,86,107,6	duplicate(Work Table)	Private Work Table#7360	11004
    neko22,91,107,6	duplicate(Work Table)	Private Work Table#7361	11004
    neko22,96,107,6	duplicate(Work Table)	Private Work Table#7362	11004
    neko22,101,107,6	duplicate(Work Table)	Private Work Table#7363	11004
    neko22,86,102,6	duplicate(Work Table)	Private Work Table#7364	11004
    neko22,91,102,6	duplicate(Work Table)	Private Work Table#7365	11004
    neko22,96,102,6	duplicate(Work Table)	Private Work Table#7366	11004
    neko22,101,102,6	duplicate(Work Table)	Private Work Table#7367	11004
    neko22,86,97,6	duplicate(Work Table)	Private Work Table#7368	11004
    neko22,91,97,6	duplicate(Work Table)	Private Work Table#7369	11004
    neko22,96,97,6	duplicate(Work Table)	Private Work Table#7370	11004
    neko22,101,97,6	duplicate(Work Table)	Private Work Table#7371	11004
    neko22,86,92,6	duplicate(Work Table)	Private Work Table#7372	11004
    neko22,91,92,6	duplicate(Work Table)	Private Work Table#7373	11004
    neko22,96,92,6	duplicate(Work Table)	Private Work Table#7374	11004
    neko22,101,92,6	duplicate(Work Table)	Private Work Table#7375	11004
    //=====================================================
    neko23,86,107,6	duplicate(Work Table)	Private Work Table#7376	11004
    neko23,91,107,6	duplicate(Work Table)	Private Work Table#7377	11004
    neko23,96,107,6	duplicate(Work Table)	Private Work Table#7378	11004
    neko23,101,107,6	duplicate(Work Table)	Private Work Table#7379	11004
    neko23,86,102,6	duplicate(Work Table)	Private Work Table#7380	11004
    neko23,91,102,6	duplicate(Work Table)	Private Work Table#7381	11004
    neko23,96,102,6	duplicate(Work Table)	Private Work Table#7382	11004
    neko23,101,102,6	duplicate(Work Table)	Private Work Table#7383	11004
    neko23,86,97,6	duplicate(Work Table)	Private Work Table#7384	11004
    neko23,91,97,6	duplicate(Work Table)	Private Work Table#7385	11004
    neko23,96,97,6	duplicate(Work Table)	Private Work Table#7386	11004
    neko23,101,97,6	duplicate(Work Table)	Private Work Table#7387	11004
    neko23,86,92,6	duplicate(Work Table)	Private Work Table#7388	11004
    neko23,91,92,6	duplicate(Work Table)	Private Work Table#7389	11004
    neko23,96,92,6	duplicate(Work Table)	Private Work Table#7390	11004
    neko23,101,92,6	duplicate(Work Table)	Private Work Table#7391	11004
    //=====================================================
    neko24,86,107,6	duplicate(Work Table)	Private Work Table#7392	11004
    neko24,91,107,6	duplicate(Work Table)	Private Work Table#7393	11004
    neko24,96,107,6	duplicate(Work Table)	Private Work Table#7394	11004
    neko24,101,107,6	duplicate(Work Table)	Private Work Table#7395	11004
    neko24,86,102,6	duplicate(Work Table)	Private Work Table#7396	11004
    neko24,91,102,6	duplicate(Work Table)	Private Work Table#7397	11004
    neko24,96,102,6	duplicate(Work Table)	Private Work Table#7398	11004
    neko24,101,102,6	duplicate(Work Table)	Private Work Table#7399	11004
    neko24,86,97,6	duplicate(Work Table)	Private Work Table#7400	11004
    neko24,91,97,6	duplicate(Work Table)	Private Work Table#7401	11004
    neko24,96,97,6	duplicate(Work Table)	Private Work Table#7402	11004
    neko24,101,97,6	duplicate(Work Table)	Private Work Table#7403	11004
    neko24,86,92,6	duplicate(Work Table)	Private Work Table#7404	11004
    neko24,91,92,6	duplicate(Work Table)	Private Work Table#7405	11004
    neko24,96,92,6	duplicate(Work Table)	Private Work Table#7406	11004
    neko24,101,92,6	duplicate(Work Table)	Private Work Table#7407	11004
    //=====================================================
    neko25,86,107,6	duplicate(Work Table)	Private Work Table#7408	11004
    neko25,91,107,6	duplicate(Work Table)	Private Work Table#7409	11004
    neko25,96,107,6	duplicate(Work Table)	Private Work Table#7410	11004
    neko25,101,107,6	duplicate(Work Table)	Private Work Table#7411	11004
    neko25,86,102,6	duplicate(Work Table)	Private Work Table#7412	11004
    neko25,91,102,6	duplicate(Work Table)	Private Work Table#7413	11004
    neko25,96,102,6	duplicate(Work Table)	Private Work Table#7414	11004
    neko25,101,102,6	duplicate(Work Table)	Private Work Table#7415	11004
    neko25,86,97,6	duplicate(Work Table)	Private Work Table#7416	11004
    neko25,91,97,6	duplicate(Work Table)	Private Work Table#7417	11004
    neko25,96,97,6	duplicate(Work Table)	Private Work Table#7418	11004
    neko25,101,97,6	duplicate(Work Table)	Private Work Table#7419	11004
    neko25,86,92,6	duplicate(Work Table)	Private Work Table#7420	11004
    neko25,91,92,6	duplicate(Work Table)	Private Work Table#7421	11004
    neko25,96,92,6	duplicate(Work Table)	Private Work Table#7422	11004
    neko25,101,92,6	duplicate(Work Table)	Private Work Table#7423	11004
    //=====================================================
    neko26,86,107,6	duplicate(Work Table)	Private Work Table#7424	11004
    neko26,91,107,6	duplicate(Work Table)	Private Work Table#7425	11004
    neko26,96,107,6	duplicate(Work Table)	Private Work Table#7426	11004
    neko26,101,107,6	duplicate(Work Table)	Private Work Table#7427	11004
    neko26,86,102,6	duplicate(Work Table)	Private Work Table#7428	11004
    neko26,91,102,6	duplicate(Work Table)	Private Work Table#7429	11004
    neko26,96,102,6	duplicate(Work Table)	Private Work Table#7430	11004
    neko26,101,102,6	duplicate(Work Table)	Private Work Table#7431	11004
    neko26,86,97,6	duplicate(Work Table)	Private Work Table#7432	11004
    neko26,91,97,6	duplicate(Work Table)	Private Work Table#7433	11004
    neko26,96,97,6	duplicate(Work Table)	Private Work Table#7434	11004
    neko26,101,97,6	duplicate(Work Table)	Private Work Table#7435	11004
    neko26,86,92,6	duplicate(Work Table)	Private Work Table#7436	11004
    neko26,91,92,6	duplicate(Work Table)	Private Work Table#7437	11004
    neko26,96,92,6	duplicate(Work Table)	Private Work Table#7438	11004
    neko26,101,92,6	duplicate(Work Table)	Private Work Table#7439	11004
    //=====================================================
    neko27,86,107,6	duplicate(Work Table)	Private Work Table#7440	11004
    neko27,91,107,6	duplicate(Work Table)	Private Work Table#7441	11004
    neko27,96,107,6	duplicate(Work Table)	Private Work Table#7442	11004
    neko27,101,107,6	duplicate(Work Table)	Private Work Table#7443	11004
    neko27,86,102,6	duplicate(Work Table)	Private Work Table#7444	11004
    neko27,91,102,6	duplicate(Work Table)	Private Work Table#7445	11004
    neko27,96,102,6	duplicate(Work Table)	Private Work Table#7446	11004
    neko27,101,102,6	duplicate(Work Table)	Private Work Table#7447	11004
    neko27,86,97,6	duplicate(Work Table)	Private Work Table#7448	11004
    neko27,91,97,6	duplicate(Work Table)	Private Work Table#7449	11004
    neko27,96,97,6	duplicate(Work Table)	Private Work Table#7450	11004
    neko27,101,97,6	duplicate(Work Table)	Private Work Table#7451	11004
    neko27,86,92,6	duplicate(Work Table)	Private Work Table#7452	11004
    neko27,91,92,6	duplicate(Work Table)	Private Work Table#7453	11004
    neko27,96,92,6	duplicate(Work Table)	Private Work Table#7454	11004
    neko27,101,92,6	duplicate(Work Table)	Private Work Table#7455	11004
    //=====================================================
    neko28,86,107,6	duplicate(Work Table)	Private Work Table#7456	11004
    neko28,91,107,6	duplicate(Work Table)	Private Work Table#7457	11004
    neko28,96,107,6	duplicate(Work Table)	Private Work Table#7458	11004
    neko28,101,107,6	duplicate(Work Table)	Private Work Table#7459	11004
    neko28,86,102,6	duplicate(Work Table)	Private Work Table#7460	11004
    neko28,91,102,6	duplicate(Work Table)	Private Work Table#7461	11004
    neko28,96,102,6	duplicate(Work Table)	Private Work Table#7462	11004
    neko28,101,102,6	duplicate(Work Table)	Private Work Table#7463	11004
    neko28,86,97,6	duplicate(Work Table)	Private Work Table#7464	11004
    neko28,91,97,6	duplicate(Work Table)	Private Work Table#7465	11004
    neko28,96,97,6	duplicate(Work Table)	Private Work Table#7466	11004
    neko28,101,97,6	duplicate(Work Table)	Private Work Table#7467	11004
    neko28,86,92,6	duplicate(Work Table)	Private Work Table#7468	11004
    neko28,91,92,6	duplicate(Work Table)	Private Work Table#7469	11004
    neko28,96,92,6	duplicate(Work Table)	Private Work Table#7470	11004
    neko28,101,92,6	duplicate(Work Table)	Private Work Table#7471	11004
    //=====================================================
    neko29,86,107,6	duplicate(Work Table)	Private Work Table#7472	11004
    neko29,91,107,6	duplicate(Work Table)	Private Work Table#7473	11004
    neko29,96,107,6	duplicate(Work Table)	Private Work Table#7474	11004
    neko29,101,107,6	duplicate(Work Table)	Private Work Table#7475	11004
    neko29,86,102,6	duplicate(Work Table)	Private Work Table#7476	11004
    neko29,91,102,6	duplicate(Work Table)	Private Work Table#7477	11004
    neko29,96,102,6	duplicate(Work Table)	Private Work Table#7478	11004
    neko29,101,102,6	duplicate(Work Table)	Private Work Table#7479	11004
    neko29,86,97,6	duplicate(Work Table)	Private Work Table#7480	11004
    neko29,91,97,6	duplicate(Work Table)	Private Work Table#7481	11004
    neko29,96,97,6	duplicate(Work Table)	Private Work Table#7482	11004
    neko29,101,97,6	duplicate(Work Table)	Private Work Table#7483	11004
    neko29,86,92,6	duplicate(Work Table)	Private Work Table#7484	11004
    neko29,91,92,6	duplicate(Work Table)	Private Work Table#7485	11004
    neko29,96,92,6	duplicate(Work Table)	Private Work Table#7486	11004
    neko29,101,92,6	duplicate(Work Table)	Private Work Table#7487	11004
    //=====================================================
    neko30,86,107,6	duplicate(Work Table)	Private Work Table#7488	11004
    neko30,91,107,6	duplicate(Work Table)	Private Work Table#7489	11004
    neko30,96,107,6	duplicate(Work Table)	Private Work Table#7490	11004
    neko30,101,107,6	duplicate(Work Table)	Private Work Table#7491	11004
    neko30,86,102,6	duplicate(Work Table)	Private Work Table#7492	11004
    neko30,91,102,6	duplicate(Work Table)	Private Work Table#7493	11004
    neko30,96,102,6	duplicate(Work Table)	Private Work Table#7494	11004
    neko30,101,102,6	duplicate(Work Table)	Private Work Table#7495	11004
    neko30,86,97,6	duplicate(Work Table)	Private Work Table#7496	11004
    neko30,91,97,6	duplicate(Work Table)	Private Work Table#7497	11004
    neko30,96,97,6	duplicate(Work Table)	Private Work Table#7498	11004
    neko30,101,97,6	duplicate(Work Table)	Private Work Table#7499	11004
    neko30,86,92,6	duplicate(Work Table)	Private Work Table#7500	11004
    neko30,91,92,6	duplicate(Work Table)	Private Work Table#7501	11004
    neko30,96,92,6	duplicate(Work Table)	Private Work Table#7502	11004
    neko30,101,92,6	duplicate(Work Table)	Private Work Table#7503	11004
    //=====================================================

     

    please help...

  15. fixed !

    Spoiler
    moc_para01,51,33,4	script	Guild Blacksmith2	826,{
    
    function	F_restore	{
    	.@rental_item = getarg(0);
    	.@item_1 = getarg(1);
    	.@item_2 = getarg(2);
    	.@item_3 = getarg(3);
    	
    	if(rentalcountitem(.@rental_item) < 1){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have a "+ getitemname(.@rental_item) +".";
    		close;
    	}
    	if(countitem(.@item_1) < 1){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have a "+ getitemname(.@item_1) +"."; 
    		close;
    	}
    	if(countitem(.@item_2) < 10){
    		clear;
    		soundeffect "menu.wav",0;
    		mes "^ce7e00 === Hafiz === ^000000";
    		mes "You don't have 10 "+ getitemname(.@item_2) +"."; 
    		close;
    	}
    	
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Great, here is your new "+ getitemname(.@item_3) +".";
    	delitem (.@rental_item), 1;
    	delitem (.@item_1), 1;
    	delitem (.@item_2), 10;
    	getitem (.@item_3), 1;
    	close;
    
    }
    	
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Yes how can i help you ?";
    	switch(select("- Restore:- Cancel")){
    		case 1:
    								//rental,1st,2nd,reward
    			F_restore(40005,40225,40016,40004);
    		case 2:
    			end;
    	}
    
    }

     

     

  16. i got this error

    [Error]:
    script error on npc/custom/guild_hall.txt line 637
        expect ';' or '{' at function syntax
       635 : {
       636 :
    *  637 :        function        script' 'F_restore      {
       638 :        .@rental_item = getarg(0);
       639 :        .@second_item = getarg(1);
       640 :        .@third_item = getarg(2);
       641 :        .@give_item = getarg(3);
       642 :

    and here is the script, also is the script even correct ??

    anyone have more simpler way for this script ?

    i was trying or testing..

    Spoiler
    moc_para01,51,33,4	script	Guild Blacksmith2	826,{
    	
    function	script	F_restore	{
    	.@rental_item = getarg(0);
    	.@second_item = getarg(1);
    	.@third_item = getarg(2);
    	.@give_item = getarg(3);
    	
    	if(rentalcountitem(.@rental_item) < 1){
    		clear;
    		mes "You don't have a "+ getitemname(.@rental_item) +".";
    		close;
    	}
    	if(countitem(.@second_item) < 1){
    		clear;
    		mes "You don't have a "+ getitemname(.@second_item) +"."; 
    		close;
    	}
    	if(countitem(.@third_item) < 10){
    		clear;
    		mes "You don't have 10 "+ getitemname(.@third_item) +"."; 
    		close;
    	}
    	
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Great, here is your new "+ getitemname(.@give_item) +".";
    	delitem (.@rental_item), 1;
    	delitem (.@second_item), 1;
    	delitem (.@third_item), 10;
    	getitem (.@give_item), 1;
    	close;
    
    }
    	
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Yes how can i help you ?";
    	switch(select("- Restore:- Cancel")){
    		case 1:
    								//rental,1st,2nd,reward
    			callfunc "F_restore",40005,40225,40016,40004;
    		case 2:
    			end;
    	}
    
    }

     

     

  17. 44 minutes ago, Poring King said:

    Your script works like getting item from NPC and it works like getting item from NPC single item with no rental features. You should use the rentalitem3 instead of "getitem". The rentalitem4 is very specific rental reward base item

     

    rentitem4 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<grade>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};


    Please read the rental item info 

    https://github.com/rathena/rathena/blob/master/doc/script_commands.txt


    If you want to do it using getitem . Then add a script to your item look for script attribute and add your custom function that it will delete the item . If you dont know how to do that then just use the rentitem4 instead of using getitem



    Advise:
    Please before you explore so much at least give time to read the script_commands.txt file that you can find in your server files . It will enhance your scripting ... even the search engine is available
     

    the script was created by @Winterfox and it is way too complicated for my script knowladge.. i was hoping someone could re-write the script for me, i do know how to make it happen with my current script knowladge but it would be manually item per item, line per line which could lead to tons of line... here is an example working script that i try which is way too much...

    Spoiler
    moc_para01,46,36,4	script	Guild Blacksmith	826,{
    	
    	if(countitem(40056) < 1){
    		goto notmember;
    	}
    	
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Amir === ^000000";
    	mes "I am the Guild Blacksmith,";
    	mes "what do you need ?";
    	switch(select("- Restore :- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Amir === ^000000";
    			mes "I can restore your rental item";
    			mes "back to box, so you can keep your";
    			mes "rental item much longer";
    			switch(select("- Restore:- Requirement:- Cancel")){
    				case 1:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "^ce7e00 === Amir === ^000000";
    					mes "Good, now please select the type.";
    					switch(select("- Weapons:- Armor:- Tools:- Cancel")){
    						case 1:
    							clear;
    							soundeffect "menu.wav",0;
    							mes "^ce7e00 === Amir === ^000000";
    							mes "Please select the weapon tier.";
    							switch(select("- Tier 1:- Cancel")){
    								case 1:
    									clear;
    									soundeffect "menu.wav",0;
    									mes "^ce7e00 === Amir === ^000000";
    									mes "Now please select the weapon.";
    									switch(select("- Stone Knife:- Makeshift Axe:- Makeshift Hammer:- Cancel")){
    										case 1:
    											if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40005) < 1){
    											goto notenough;
    											}
    												delitem 40005, 1;
    												delitem 40016, 10;
    												delitem 40225, 1;
    												getitem 40004, 1;
    												clear;
    												soundeffect "menu.wav",0;
    												mes "^ce7e00 === Amir === ^000000";
    												mes "Here is your new Stone Knife";
    												close;
    										case 2:
    											if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40029) < 1){
    											goto notenough;
    											}
    												delitem 40005, 1;
    												delitem 40016, 10;
    												delitem 40029, 1;
    												getitem 40030, 1;
    												clear;
    												soundeffect "menu.wav",0;
    												mes "^ce7e00 === Amir === ^000000";
    												mes "Here is your new Makeshift Axe";
    												close;
    										case 3:
    											if(countitem(40016) < 10 || countitem(40225) < 1 || rentalcountitem(40020) < 1){
    											goto notenough;
    											}
    												delitem 40005, 1;
    												delitem 40016, 10;
    												delitem 40020, 1;
    												getitem 40022, 1;
    												clear;
    												soundeffect "menu.wav",0;
    												mes "^ce7e00 === Amir === ^000000";
    												mes "Here is your new Makeshift Hammer";
    												close;
    										case 4:
    											end;
    									}
    								case 2:
    									end;
    							}
    						case 2:
    							end;
    						case 3:
    							end;
    						case 4:
    							end;
    					}
    				case 2:
    					clear;
    					soundeffect "menu.wav",0;
    					mes "^ce7e00 === Amir === ^000000";
    					mes "In order to restore your rental item";
    					mes "i will require:";
    					mes "1 Restore Token";
    					mes "10 Durengo Coin";
    					mes "1 Selected rental item";
    					close;
    				case 3:
    					end;
    			}
    		case 2:
    			end;
    	}
    
    notenough:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Amir === ^000000";
    	mes "Sorry did not have enough material";
    	close;
    	
    notmember:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Amir === ^000000";
    	mes "I am sorry, you need to become a guild member.";
    	close;
    }

     

    way too much unessary line for each items...

  18. as title my current script does not delete the rental item right after it is completed.

    setarray(.@product_recipe,40004,1,  40005,1,1, 40225,0,1, 40016,0,10);

    as u can see 40005 is a rental item but it does not deleted right after completed..

    full script below.

    Spoiler
    moc_para01,46,36,4	script	Guild Blacksmith	826,{
    	
    	if(countitem(40056) < 1){
    		goto notmember;
    	}
    	
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Oh hello there, how can i help you ?";
    	switch(select("- Restore :- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			mes "^ce7e00 === Hafiz === ^000000";
    			mes "Oh you need to restore ?";
    			switch(select("- Restore:- Restore Information :- Cancel")){
    				case 1:
    					goto restore;
    				case 2:
    					goto restoreinfo;
    				case 3:
    					end;
    			}
    		case 2:
    			end;
    	}
    	
    restore:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Ok then, what type of item you wish to restore ?";
    	switch(select("- Weapon:- Armor :- Tool:- Cancel")){
    		case 1:
    			goto weapon;
    		case 2:
    			end;
    		case 3:
    			end;
    		case 4:
    			end;
    	}
    		
    restoreinfo:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Well you do have an equipment or tool";
    	mes "with you right?, well those item have";
    	mes "rental period, which means when the";
    	mes "time is up, your rental item will be";
    	mes "gone for good..";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "But i can restore those item";
    	mes "back to box form, which means";
    	mes "you can use it much more longer";
    	next;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "But i do need 1 Restore Token";
    	mes "and 10 Durengo Coin";
    	mes "in oder for me to restore";
    	close;
    	
    weapon:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "And the weapon tiers ?";
    	switch(select("- Tier 1:- Cancel")){
    		case 1:
    			goto wt1;
    		case 2:
    			end;
    	}
    	
    wt1:
    	clear;
    	soundeffect "menu.wav",0;
    	mes "^ce7e00 === Hafiz === ^000000";
    	mes "Ok then, what is the weapon ?";
    	switch(select("- Stone Knife:- Cancel")){
    		case 1:
    			clear;
    			soundeffect "menu.wav",0;
    			setarray(.@product_recipe, 40004, 1, 40005, 1, 1, 40225, 0, 1, 40016, 0, 10);
    			break;
    		case 2:
    			end;
    	}
    	
    	if(getarraysize(.@product_recipe) == 0) {
    		end;
    	}
    
    	.@product_id = .@product_recipe[0];
    	.@product_amount = .@product_recipe[1];
    
    	for(.@i = 2; .@i < getarraysize(.@product_recipe); .@i += 3) {
    		.@next_start_index = getarraysize(.@product_requirements);
    
    		.@product_requirements[.@next_start_index] = .@product_recipe[.@i];
    		.@product_requirements[.@next_start_index + 1] = .@product_recipe[.@i + 1];
    		.@product_requirements[.@next_start_index + 2] = .@product_recipe[.@i + 2];
    	}
    
    	clear;
    	soundeffect "menu.wav",0;
    	mes "Require";
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 1) {
    			.@item_amount = rentalcountitem(.@product_requirements[.@i]);
    		} else {
    			.@item_amount = countitem(.@product_requirements[.@i]);
    		}
    
    		.@item_requirement_text$ = .@product_requirements[.@i + 2] + " " + getitemname(.@product_requirements[.@i]);
    		if(.@item_amount < .@product_requirements[.@i + 2]) {
    			.@not_enough_items = 1;
    
    			mes "^ff0000- " + .@item_requirement_text$ + "^000000";
    		} else {
    			mes "^8fce00- " + .@item_requirement_text$ + "^000000";
    		}
    	}
    
    	if(.@not_enough_items == 1) {
    		close;
    	}
    	next;
    	soundeffect "menu.wav",0;
    	select("- Start");
    	close2;
    	progressbar("ffffff", 3);
    	soundeffect "make.wav",0;
    	
    	for(.@i = 0; .@i < getarraysize(.@product_requirements); .@i += 3) {
    		if(.@product_requirements[.@i + 1] == 0) {
    			delitem(.@product_requirements[.@i], .@product_requirements[.@i + 2]);
    		}
    	}
    
    	getitem(.@product_id, .@product_amount);
    }

     

    please help?

  19. my server had bunch of item mostly are rental items, now then,  is there a way that player simply just talk to an npc and give that npc an item and the npc can reset the rental period?,

    the npc will restore back the rental time, example the item have 7 days of rental period, and player had already use 6 days, which means player still have 1 more days before the rental period is up and the item is gone.

    now, using this npc, it will reset player item rental period back to day 1, which means player have another additional 7 days to use that rental item.

    or  making the whole thing simpler just use a useable item to reset the rental period, without the need of player to talk to an npc.

    player just need to choose what item he/she wish to reset the rental period within his/her inventory only.

     

    thanks in advance..

  20. Just now, Chaos92 said:

    thats not an error. that means its waiting for the process to end. either map server are hang, or maybe your server spec is low.

    no, im just showing the process that when i shut down the server, the system wont shut down as map server keeps repeating that, im just showing that coz maybe someone it can point out what was wrong..

  21. now this is weird, even i have use an npc for cash shop, im still getting the same error

    here is the error when i try to stop the server:

    
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end
    'map-server' is still running p18836 waiting for the process to end

     

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