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Rosemount

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Rosemount last won the day on July 16 2014

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    Rose X Ragnarok

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  1. Oi  quero falar com vc

     

  2. Hi all, I am using rathena version r17717 and I have a problem with the homunculus skill.Homunculus in the server I have all the skills. Example: Amistr got caprice, Moonlight and Touch Of Heal skill. // Homunculus Skill Tree Database // // Structure of Database: // Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name# // // 01. Class Homunculus ID. // 02. SkillID Skill ID of the homunuculus skill. // 03. MaxLv Maximum level of the homunuculus skill. // 04. NeedLevel Homunculus level required for the skill to become available // 05. Prerequisite SkillID Homunculus skill required for the skill to become available. // 06. Prerequisite SkillLv Level of the required homunculus skill. // ... // 15. IntimacyLvReq Minimum level of intimacy to unlock skill. // // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. //Lif 6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN //Amistr 6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN //Filir 6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED //Vanilmirth 6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT //Lif2 6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN //Amistr2 6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN //Filir2 6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED //Vanilmirth2 6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT //Lif_H 6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE //Amistr_H 6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST //Filir_H 6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 //Vanilmirth_H 6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION //Lif2_H 6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE //Amistr2_H 6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST //Filir2_H 6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 //Vanilmirth2_H 6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION //Eira 6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE 6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST 6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER 6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER 6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE //Bayeri 6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN 6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE 6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND 6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE 6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS //Sera 6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION 6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE 6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST 6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER //Dieter 6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW 6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR 6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE 6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC 6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH //Elanor 6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE 6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW 6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH 6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY 6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER 6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC 6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
  3. Hi Danivius that problem already fixed.Now got a new error.When double click error. Note: Btw thank you for helping. Edited: Solved
  4. player logging in jawaii map then 1 hour timeout get warp to prontera. Edited: Solved
  5. The player will load for each hour that is in jawaii Every 1 hour @load player in jawaii
  6. Like this OnPCDieEvent: if(strcharinfo(3) == "your map"){ sleep2 5000; warp "map",x,y; atcommand "@revive "+strcharinfo(0); specialeffect2 37; sc_start SC_INCREASEAGI,240000,10;specialeffect2 42; sc_start SC_BLESSING,240000,10;end; }
  7. Like this - script At_mainpoint -1{ OnInit: bindatcmd "mainpoint",strnpcinfo(3)+"::OnMainpoint"; end; OnMainpoint: atcommand "@return "+strcharinfo(0); end; }
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