Feilor
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Posts posted by Feilor
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Sky Fortress weapons enchantmet
Since rA hasn't the possibility to make a easy way to the weapon comes enchanted, this NPC gives the power to the player enchant their Vicious Weapons with 3 sets of differents properties:
Slot 1
Weapon Element (Fire, Water, Wind, Earth, Poison, Holy, or Shadow)
Damage/Magic Damage to enemy's Element +1% ~ 20%
Healing Power 20%
Weapon unaffected by Size Penalty
Weapon cannot be broken in battle
Slot 2
Damage/Magic Damage to enemy's Race +1% ~ 20%
Bypass DEF/MDEF of enemy's Race by 1% ~ 30%
Bypass DEF/MDEF of Normal enemies by 16% ~ 25%
Damage to Boss monsters +20%
Slot 3
Stat +1 ~ 10
ATK +4 ~ 47
MATK +4 ~ 50
CRIT +10 ~ 19
Critical Damage +1% ~ 20%
ASPD +1% ~ 5%
Variable Cast Time -1% ~ 20%
Cast Delay -5% ~ 20%
Skill SP Cost -5%
Ranged Damage +13 ~ 20%
WARNINGSNeed support or want to contact me? Onlye here in rA;
This scripts work is only granted in rA, the use in another emulators is your responsibility or if you want assist on it, I will charge.
LICENSEYou ARE NOT allowed to redistribute this script in any way;
All rights to this scripts are mine;
Chargeback scams are not tolerated if any of them happens the script will be removed from this store;
Terms above may be changed or adjusted without prior notification.
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Submitter
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Submitted01/22/2018
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Category
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Video
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Content AuthorFeilor
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On 28/01/2018 at 10:52 PM, Akkarin said:
I'm pretty sure i told you when you were harassing me via discord.
As i've said, i personally test paid files as moderators can't. I've told you paid files get left in a queue until i can test them. Your script isn't straight-forward so it's not a case of just reading but actually testing thoroughly. Smaller paid scripts get approved if there's only been a small change to them (i run re-uploads through winmerge to check for changed content so i don't need to re-test everything) and the moderators take care of any other files pending approval.
So, from the above chatlog, you -did- get an answer last week. I'm not here to cater to everyone's demands 24/7. Wait your turn and stop harassing my staff too.
i love how you treats people, maybe you think that are a god divine, i didn't harassing any staff member, unless to get the information that paid files need to be accepted by you. Maybe you need to think more before answer people, I just asked a simple question and looks like you got offended.
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The mainly thing here is to get all characters ids from account X even the deleted ones and join with pick to see how many item Y the account got, in my case i save the mac addres and hardware id so i want to get all characters that has the same mac address/hardware id
but the point here is... if we have a account_id in pick log, this work would be easier since we can skip some joins, plus, if we want to display logs to players in fluxcp it would be nice as well since less joins more performance...
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are you saying to use this if i want a better query:
select * from login l JOIN acc_reg_num an ON an.account_id = l.account_id JOIN `char` c ON c.account_id = l.account_id JOIN picklog pl ON pl.char_id = c.char_id JOIN charlog cl ON cl.account_id = l.account_id WHERE c.char_id IN (SELET GROUP_CONCAT(',',pl.char_id) FROM pl WHERE cl.message like %ID%)
this is a bad example that i made, in this example if i want to use the ID to join and get character name and account_id i need to make alot of workarouns (i didn't the one that will split CID from char_id but i hope you get my point)
I'm not a expertise in SQL and this is a example that i made to apply what you said -
@Tokei i didn't knew about this table, thought all logs table was in log file, anyway... I take a look on it and this is a weird way to log things, i mean... if this is a char log, why there doesn't has a char_id? When we delete a char we has this message "Deleted char (CID 150368)", if we want to make things directly in querys, just can't because this is a varchar... If the emulator provide a better and clean log system we couldn't has any problem to find or make systems with those dbs
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Hello rA community!
I want to propose a change in picklog db... why? It's simple, the picklog db only saves the char_id, if the player delete it we lose any reference and we can't find the account, therefore losing the power to find the account that wasn't suppoused to be.
My suggestion is to insert account_id on it or create a table to log when the the char gets deleted. -
I'm curious to know why my script didn't got published yet and another two files got it. sent pm to Akkarin and didn't got any answer until today, the script was sent 01/22.
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Just now, pajodex said:
Hi,
You could try searching at trunk/doc/script_command.txt
--------------------------------------- *getd("<variable name>") Returns a reference to a variable, the name can be constructed dynamically. Refer to 'setd' for usage. This can also be used to set an array dynamically: setarray getd(".array[0]"), 1, 2, 3, 4, 5; Examples: set getd("$varRefence"), 1; set @i, getd("$" + "pikachu"); ---------------------------------------
I know that, was there where i tried to learn but looks like i failed
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could someone help me with getd? i have this:
explode(.@opcoes$,getd(".@"+"enchantgroup"+(atoi(getarg(1))+1)+"$")[(rand(1,getarraysize(getd(".@"+"enchantgroup"+(atoi(getarg(1))+1)+"$")))-1)],",");
and i'm getting this error:Quote[Error]: Loading NPC file: npc/inq.txt
script error on npc/inq.txt line 137
parse_callfunc: not enough arguments, expected ',' -
Hi! I'm trying to use random option in a NPC but i got some confused with the sample in rA doc folder.
This give this exemple:
setrandomoption(EQI_HAND_R,0,RDMOPT_WEAPON_ATTR_NOTHING + rand(10),0,0);
does + rand(10) in option ID means that it will loop through ATTR options and rand the element? If yes, can it be used in all, like if i want to add race atributes the same can be done?
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On 27/11/2017 at 5:29 AM, Wickedknight2 said:
Hello guys! I have been messing around with @Alayne's Sky Fortress script, and came across a problem: Vicious Mind Weapons Options. I have been searching around the Forum and learned the basic about Random Options, and it worked properly, but there is one thing that i don't know if i am doing right. Since Vicious Mind Weapons have 3 Slots of possible Options, and lets say for example, 3 kinds of Bonuses for each Slot (So lets say, Slot 1: Bonus A,B,C/ Slot 2: Bonus D,E,F / Slot 3: Bonus G,H,J), do i really have to write down a line for every single possibility (Line1 : A,D,G / Line 2, A,D,H) or is there some more cleaner way? It gets even harder when it comes to the random percentage on each Bonus :(. Please don't judge me as lazy or something like that, because i have already done this tideous and time consuming method, the problem is how huge the script is now :L. Thanks in advance and sorry for my bad english!
Well, to make the official way it's get hard, but you can do it as NPC way, players drop the weapon and go to a NPC to get the options, it's a better way since you need only to create group 1, 2 and 3 and in the npc make it random
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All banks in Brazil uses the same security module Warsaw, this module makes the client crash before open, the solution is try to execute more than one time and sometimes it open.
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On 15/12/2017 at 10:55 AM, Alayne said:
strange. I'll give it a look yep.
did you found it? i'm enchanted with this system want to try
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Looks like some maps from YProject are missing could you take a look please!? I really enjoyed this system and want to try it!
So for the ones that I didn't found in git:
dep_lb, tortuga, invek, casp_dun02, casp_step, casp_cave, zhakastia, revencia, mysterio, crash, caspen, thier_vlg and any yggmaze maps -
anyone!?
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On 25/11/2017 at 10:28 AM, Alayne said:
Client side is in...Client dir x) That's normal sprite, no custom.
I'm gonna look at the word event, and add the maps for yggdrasil system.
Hi Alayne!! Could you add the maps please!?
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8 hours ago, hendra814 said:
if you want delete from player inventory use atcommand #delitem player_name item_id item_qty
What I want is to consume a item in @warp command, but Idk how check if player has the item and if true, delete it.
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could someone point me how can I check if player has a item and delete that item from inventory in source please? I want to use in atcommand, thanks!
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I'm making a new server and want to use the login from the old one, followed this guide:
https://github.com/rathena/rathena/wiki/Multiple_ServersWhen I tries to login in the second server I get stuck in please wait, the first one works fine.
I created two users with S sex, one for each. Changed the ports and created a new table for the new one since i'm using only login.
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anyone getting problem where when you try to buy from a item you get message saying the seller hasn't weight?
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@sader1992 @SBK_
I have the same problem with all 2015+ hexeds, did you found any fix for it? -
is possible to enable the old crash log window in 2015~2016 hexeds?
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3 minutes ago, hendra814 said:
when the client already open, if you can't click into anything try with alt+tab to another windows and alt+tab into your client again.
didn't worked
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Hi, I'm trying to diff a 2015 client but I need to try several times to open the client and when it opens I cant click in any button or move in the game (the keyboard works fine so i can login) does anyone had this issue and solved it sucesfully?
There is the diffs i used in nemo:
Quote5 Enable Proxy Support
6 Force Send Client Hash Packet
8 Custom Window Title
9 Disable 1rag1 type parameters (Recommended)
13 Disable Ragexe Filename Check (Recommended)
18 Skip Service Selection Screen
20 Extend Chat Box
21 Extend Chat Room Box
22 Extend PM Box
23 Enable /who command (Recommended)
26 Fix Camera Angles (FULL)
28 Increase Headgear ViewID
29 Disable Game Guard (Recommended)
32 Increase Zoom Out Max
33 Always Call SelectKoreaClientInfo() (Recommended)
34 Enable /showname (Recommended)
35 Read Data Folder First
36 Read msgstringtable.txt (Recommended)
37 Read questid2display.txt (Recommended)
38 Remove Gravity Ads (Recommended)
39 Remove Gravity Logo (Recommended)
40 Restore Login Window (Recommended)
41 Disable Nagle Algorithm (Recommended)
44 Translate Client (Recommended)
46 Use Normal Guild Brackets (Recommended)
47 Use Ragnarok Icon
48 Use Plain Text Descriptions (Recommended)
49 Enable Multiple GRFs (Recommended)
50 Skip License Screen
53 Use Ascii on All LangTypes (Recommended)
64 @ Bug Fix (Recommended)
65 Load Custom lua file instead of iteminfo*.lub (Recommended)
68 Enable 64k Hairstyle
73 Remove Hourly Announce (Recommended)
75 Enable Flag Emoticons
84 Remove Serial Display (Recommended)
85 Show Cancel To Service Select
86 Only First Login Background
88 Allow space in guild name
90 Enable DNS Support (Recommended)
91 Disconnect to Login Window
92 Packet First Key Encryption
93 Packet Second Key Encryption
94 Packet Third Key Encryption
97 Cancel to Login Window (Recommended)
100 Disable Multiple Windows
204 Increase Attack Display
213 Disable Help Message on Login (Recommended)
229 Enable Emblem hover for BG
Disable /w
in Client-side Support
Posted
Looks like we can't disable it with NEMO anymore... At least I tried with some lastest hexeds and couldn't, does anyone know which packets or where is the function that return the information to hexeds?