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oldinroplayer

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  1. The "yareCVS.rar" as well as the original "r185832-1.zip" file has pre-compiled Windows EXEs. To start the server extract "yareCVS.rar" and run "serverstart.bat". The procedure for running the "r185832-1.zip" version is described in earlier posts above. Before you start the server, be sure to edit the file "cfg/grf-files.txt" and change the lines that reads "data:c:\PATH\TO\RAGNAROKONLINE\data.grf" to point to the "data.grf" file, otherwise the map server will just crash. If you get errors about DLLs, copy the ones from original "r185832-1.zip" to the extracted "yareCVS" folder. You can recompile yareCVS using cygwin, but that will take some effort as getting cygwin up & running is a little tricky (it is a long discontinued project). I was able to get the server code recompiled in the same WinXP Home (32-bit) VM that I spun up to run the client in. OpenKore older versions also run quite well in the WinXP VM.
  2. I've been able to compile (and run the generated binaries) for old eAthena source files dated around 2007 or so using docker. I'm using an old Debian Etch EOL as the compile & run environment. The exact docker command is below: docker run --rm -it --platform linux/386 --entrypoint bash -p 6900:6900 -p 5121:5121 -p 6121:6121 -v $(pwd):/eAthena debian/eol:etch-slim A similar approach should work for rAthena source file from that era. Docker hub probably has a Centos 6 image that you can use directly, although finding and installing dependencies like mysql etc might be tricky.
  3. Hey folks, looking for screenshots or details of the ancient training grounds from iRO described here: https://www.neoseeker.com/forums/2910/t74688-ragnarok-online-guide/ This particular version is from the beta1 period and was a room with 3 portals at the end of a bridge -- I am told all new chars would spawn here A kind soul on the RMS discord shared this thread which has one screenshot: https://gamefaqs.gamespot.com/boards/561051-ragnarok-online/42443012 Wanted to drop check if any OG folks had the actual map files or GRF containing this version of the training grounds.
  4. Sorry for the necro, but I finally got this running. Thanks for sharing that 2003 client, it looks like the YARE codebase is pretty finicky about the client version. It was interesting to see ye olde client interface with single list Kafra storage. Here's a few screenshots: Funny thing is that it kinda works with old versions of Openkore too, although there are a lot of missing packets EDIT: Openkore now works flawlessly with new recvpackets.txt attached (generated using JCV's RO Tools and then manually corrected lengths) Also found a newer version of the Yare codebase (dated end of October 2003) on archive.org, which I've attached. The screenshots above are from this "newer" YareCVS server. yareCVS.rar recvpackets.txt
  5. Not 2010-07-30, but here's a slightly older EP12 installer from late 2009 available here: https://www.lonebullet.com/clients/download-ragnarok-online-v12-client-free-903.htm
  6. @Syrisone I've a similar setup for a small group of friends who play on-and-off during long weekends etc. The setup roughly is as follows (more details here) Full Client : from archive.org, Australian Official RO ISO image: https://archive.org/details/ragnarok-online-australian (it is actually Indian server image) Hexed Client EXE : kROsakexe1017aO from https://web.archive.org/web/20110904042519/http://svn.games-service.net/ (@Fips has posted this link already) Server : eA9909 TXT (easy to just backup the TXT files to dropbox/google drive and get going) There are a few crashes, but for the large part the the setup is stable and we currently have been playing in a pre-Amatsu setting with old Payon. I have not tried adding any customs yet, but it should be possible using the 2007/2008 XRay clients from the game service page above to try customs. I am not terribly familiar with the process, but there seem to be a few old pages on XRay/Meruru's blog: https://web.archive.org/web/20070106104653/http://www.heliumro.com/MeruruBlog/?cat=3 PS: There are a few old pre-RE clients available here if you want to try out later stuff: https://www.4players.de/4players.php/spieldownloads/Downloads/3644/0/Ragnarok_Online_Europe.html https://www.lonebullet.com/files/ragnarok-online-downloads-3993.htm
  7. Found the answer on this post: The tool itself is available on RMS in the RO Tools page. The text in "idnum2itemdesctable.txt" needs to be pre-encoded so that it comes out right when in-game. An old info doc from the RO Translation Project files also mention this (was able to find it be searching for "RagTXTPR" after I found the tool): ... and after the change, the text is all fine (but the file in data folder is gibberish -- and that's expected since it was run thru the tool): This topic can be marked as closed. Thank you.
  8. Hey Folks, I'm looking together to gather what little remains of EP2 Pre-Comodo data, correct any glaring gaps/issues and hopefully, one day put it in eA/rA compatible format (starting with TXT and then SQL). So far, I've consolidated information from sources I could find online (old eA scripts, Wayback Machine sites -- including a few non-English ones) in this Google Sheet. So far, the data does pass "the sniff test" -- Smokies in Payon Dungeon, Poison Spores in Geffen, Anolians in Clock Tower basement. However, it is missing a bunch of data, most notable monster stats, mobs & spawn details for XMas Island and Toy Factory etc. Card Details are not completely captured and this is something I'm currently working on -- some of the cards such as Pupa (MHP+50) do seem accurate. Requesting inputs from folks that have been playing RO since the early days to help with this exercise. I'm also willing to take a look a any first-party sources such as files from old emulators from this era to refine the sheet above. Planning to xpost this request to a few other RO forums as well. Would appreciate reposts to closed communities/discord groups as well.
  9. Hey Folks, I'm trying to get a rather ancient (406aSakexe) client working, but have run into the following problem: the text from "idnum2itemdesctable.txt" is not displayed in the client, even though it picks up the item name and icon/picture correctly. This problem exists for all items, including default stuff such as "Apple": The first thing I checked were "idnum2itemdesctable.txt" and "idnum2itemdisplaynametable.txt" -- these files are normal and have the correct descriptions in readable English. I've also verified that the item numbers are correct across both the files such that there's no mixup in title/description: I also tried a few things such as: saving the files in different editors and running them thru dos2unix and iconv (to make sure this is not a char encoding issue) repacking/rebuilding the GRF with different tools (GRFBuilder, Gryff and AGRFTool) changing the "<servicetype>" to "korea,america and japan" (and "<langtype>" to "0,1 and 2" respectively) in sclientinfo.xml different client EXEs "sakexe0628a" and "sakexe0911a" but could not solve this problem and the text shows up as gibberish. Would really appreciate any pointers on how to solve this problem.
  10. This is awesome, quite close to what I'm wanting to get going for our group. Could you also share the server side files or version of rA used? I'd like to try this locally. ? I logged onto the server and messed around for a few mins, it is really smooth. Just one thing : Payon is still using the old map but the NPC and warp locations are newer ones (i.e post remodel). @Brynner hey, just checking if you got around to finding any of those older client files?
  11. This is very nice!! Do you have a recommendation for a corresponding server and hexed client that work with it? I feel these files would be very helpful if you can share ? Sure, I'm working on this over weekends and my weekend is just about finished ? I got past the initial issues, sort of and will share the progress I've made so far in a bit. Progress so far: Using a "FrankenClient" which has the following components: Base: Australian/Indian RO installer (dated 2003, data GRF is about 572MB) Pre-Hexed Client: kROsakexe1017aO from the wayback machine page @myngpfye shared Data: Merged Data v2 + Full Data links from the wayback machine page @myngpfye shared Lua: Didn't face any challenges here, guess these ancient clients don't use Lua For Server: eA ZIP (supposed to be r14785 but I have no way to be sure) Compiled on Ubuntu 22.04 with gcc 10 (had a few challenges with this combo right) Not using Map Cache but reading data GRF (again lots of NPCs issues here) What Works: ☑ Login & basic connectivity to local server ☑ Char creation with Old style stat restrictions and Novice Grounds quests ☑ Combat, Item Drops, Item Pickup and Player Skill Use (only First Aid tested so far) works Biggest Issue : EXP doesn't get counted for (i.e I kill mobs as normal player not GM and still do not receive EXP for it -- client side EXP/JEXP bars don't update), this is irrespective of map : tried in Novice Grounds, 1S Prontera, 1S Payon -- it is all the same... and a few relatively smaller issues: ☒ A few sprite crashes - needs a better data folder ☒ Items missing description & showing up as "Unknown item" (mainly Novice Potion from training ground) ☒ NPC locations in Payon is messed up (this version has old Payon) Would be extremely grateful if folks here could share any pointers on the EXP not updated issue (guessing probably a packet handling issue?) or additional files as the client will probably not be as stable due to a combination of mix & match pieces. Finally, here's a few screenshots edited for saving size... it isn't anything great but it is enough to give me some hope of having an okayish close to "RO from our days" server. ------ clarifying that this section is a confirmation message from @myngpfye which I received on Discord, added here as it corrects a few weird issues such as "EXP Loss" from my original setup above ------- @oldinroplayer I am confirm similar results with (a) Server -- Main complete [PACKETVER 9][20081126][For Sakray] (b) Client -- RAG_SETUP0923.exeRAGEXE0923 and RAGRE_SETUP0923.exe both installed into C:\RagnarokOnline\ directory (c) EXE -- kROsakexe0220aO - O = Use OLD Login Background. [PACKETVER 7] (d) EXP issue -- I do not face this problem, everything is normal (e) Game client instability and crash on occasion -- this is present, 3 crashes in 2 hours of playtime (f) Unknown Item -- I do not face this problem I don't add screenshot as there is nothing new and I'm still testing this setup more before making changes, I will wait for others experience and guidance really around the instability and crash problem Best, Myng ------------------ I replicated this setup once again on a different machine/environment and it works fine (i.e no "EXP Loss" issues that I was originally facing).
  12. Yes, it was an eAthena SVN codebase, but the forums and website are down. Thank you for the pointers on k3dt's diff patcher & ShinsDiffPatcher, will look into these. I was able to find an old darkWeiss v2.8 or thereabouts precompiled zip on wayback machine, but unfortunately no source code and map pack and no client EXE either yeah, this is a significant challenge and the link rot is real, but then again, this is perhaps to be expected looking for 15+ yrs old ancient stuff Thank you, will look at this, this is perfect to try with the dump of old clients can be found at https://archive.org/details/software?query=ragnarok+online. The iRO Beta 1 and Australian clients are from 2002-2004. There's a slightly newer Japanese Beta 2 client as well. I have them downloaded but couldn't test any because I did not have hexed clients. I will try with the hex clients posted here ? Unfortunately the GDrive links do no work for me (permission denied, and yes, I checked that I'm logged into my personal gmail ID). I'll continue using the wayback machine clients above. Request to OP to please upload their copy of the ISO to wayback machine so that folks can access it in the future a bit more easily. ? Interesting idea, but for me personally, the client is a big part of the nostalgia and kick of getting back to the ye olde days. However, I do recognize that a lot of changes have happened since and it may not be practical to continue using an old client and server version for public use @myngpfye thank you for sharing that link. It sort of works (tried a few clients, the kROsakexe1017aO version loadswith few error messages -- nothing too crazy) and I can see the login screen. The Australian image is actually India Ragnarok or inRO, and here's the login screen... an image I'm all too familiar with :). I'll continue looking at the server files attached in that page, there seem to be a few archive files of the old eAthena, will try them next and share what I find.
  13. Thank you, I'll trying looking for these other emulators. I don't really recall using either of these. I am pretty sure I was running eA SVN version (don't recall the SVN number lol) and since rA is a successor of the eA project, was wondering if I could find some help here ? Also, would you have any pointers on where to find the diffs for these clients? NEMO doesn't seem to like them and none of the default patches are working... If I recall correctly, a different program was used to patch EXEs back then, it would operate off of a diff/xdiff file and the EXE itself ?.
  14. Hey folks, old time player from inRO Beta/EP2 (pre-Comodo) days looking for that nostalgia fix with a casual twist... want to setup a local server for myself and a few friends to play casually, the old on-again/off-again thing but with progress saved locally :) Currently stuck on the client side trying to get a clean copy of kRO+Sakray from the 2002-2004 era & "matching" hexed client (bypass patcher + read the data folder first). Most links on forums and such are dead, would be really helpful if someone could point me to known good links or a share copy from their archives. Thanks!
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