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  1. Oh I see! Sorry, I misread it xD I think that's only visual, because, if DirectX9 was really selected the FroggoClient wouldn't start.
    1 point
  2. There are two methods for doing that: Once you have the current frame, click on: Then add the name of the file, like "test.wav". The file should be in data\wav\test.wav You can add a bunch of sound names by editing the list instead: Then select the sound for the frame from the list. If the sound doesn't play when testing the sprite, then it's just because it wasn't found in the resources. That's not really important, but you can add more resources from File > Settings > Sound:
    1 point
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