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Showing content with the highest reputation since 03/20/24 in Files

  1. Version 1.0.0

    114 downloads

    [Event] Chess 1.0 By: MihaSenpai About: Hello Everynyan! My name is Mihael and I hope you are all well. I recently found these files in a personal repository and decided to share them with you. The .ZIP Contains the files: Script: NPC programmed for two players to participate in a game of chess. Map: Files containing the original Map of the event. Sprites: Files containing the event's ORIGINAL NPC Sprites. Hope you like it. If you have any questions, you can contact us here on the Forum or via Discord. A belated Happy 2024 to everyone.
    Free
    4 points
  2. Version 1.0.1

    109 downloads

    i recoded older rAthena Serv Monitor by DarkIrata in newer WPF -> Added Multithreading Server Start -> Added 1Click-Restart Server Button -> Added the WebServ -> Errorlogs are working and saving without crashes -> New design the open-src code -> https://github.com/AoShinRO/rAthena-ServMonitor-ByAoShinHo
    Free
    3 points
  3. Version 1.0.1

    130 downloads

    ***Include Abyss Lake4**** -IllusionTeddy Bear/Labyrinth base on https://www.divine-pride.net/ (Include Drops Table) -No Portal -Issgard Dun/Frozen scale Field are custom to fit my server. (Custom Drops Table) Install : Put Mob and mob skill to rathena\db\import PutNpcfiles (Custom.txt) to rathena\npc\custom add new line npc: npc/custom/Custom.txt at rathena\npc\scripts_custom.conf
    Free
    2 points
  4. Version 1.0.0

    219 downloads

    Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~
    Free
    2 points
  5. Version 1.0.0

    1 download

    Hi ! Discord: https://discord.gg/qgJCERnqem https://payhip.com/b/knwPc I Present to you my map: Oasis of Morocc I let you watch the video below or the screenshots to get a overview of the project. - What's in the .rar file? Map (Rsw, Gat & Gnd Files) Textures & models - SCREENSHOTS : https://bluff-ro.artstation.com/projects/4XWNg1 INFORMATIONS -You should know that the project took me a long time! -Be indulgent -Do not share or sale this project (It's my work) -if you find any errors contact me so i can correct and update the project You can support my work : putting a "like" on the video & SUBSCRIBE ! React & give your opinion on my work buy the project Pay a cofee : https://www.paypal.com/donate/?hosted_button_id=Q4T6KSYZBPYY8
    40.00 USD
    1 point
  6. Version 1.2

    774 downloads

    I just updated the existed one by raPalooza~ to include the K and M indicator. DarkBreath is there too. The K is light green like a frog and the M is red wine like frog's blood Used font is PixelOperator 8
    Free
    1 point
  7. Version 1.0.0

    147 downloads

    Please note that you can download the full version of the sprite set from this link. The file is large and cannot be uploaded to the forum. You can download my sprites rework [FOR FREE] and not for resale! [DOWNLOAD] https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc
    Free
    1 point
  8. Version 4.1

    2219 downloads

    A NPC that allow your Characters to Switch Build from time to time. Players are able to save his current status build , so that he/she can switch back to the saved build whenever he/she want. Players no need to keep memorize their status build upon changed. Configuration : // maximum build player can store (0 = disable) .max_build = 3; // check player weight limit before switching stat (0 = disable) .check_weight_limit = 1;
    Free
    1 point
  9. Version 2.5.0

    272 downloads

    a simple log of all the Mvp cards on the server saved in a table
    Free
    1 point
  10. Version 1.2.0.0

    1072 downloads

    resize , convert and slice the image to fit Ragnarok Login Background Drag and drop the image you want onto the exe application. Do not double click the application, just drag and drop the image onto the application. A 'data' folder will be created next to the image (not the application unless they are in the same folder). You can add that folder as it is in your '.grf' file. This application requires .Net Framework 4.7.2 I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background ? Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background https://sader1992.com/
    Free
    1 point
  11. Version 2.0

    1432 downloads

    Yet another simple MVP Kill reward on MVP Maps Only with an announcer and now with a simple MVP Ladder If player is in a party, the reward will be given randomly to online party members. You can config the script easily at this part: OnInit: setarray .p_rwd, 607,1; // Party reward <item>,<amount> setarray .s_rwd, 607,1; // Solo reward <item>,<amount> .chance = 50; // Drop rate chances % .gm = 10; // Prevents gm level and above to trigger the event // MVP Map list setarray .t_maps$[0],"// <MVP MAPS> This script will also help other in-game players see if an MVP has been slain. I'm open for suggestions, comments, reactions and such for the betterment of this script and my skill. Questions? Q> Why only at MVP Maps? A> Because some server puts MVP Rooms which the reward can be abused.
    Free
    1 point
  12. Version 1.0.6

    3994 downloads

    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.
    Free
    1 point
  13. Version 1.0.0

    961 downloads

    Hello Friends, I'm a mapper and I also do map services (contact-me if you're interested in my job) I recently had this Prontera ripped and now I need to make it free for everyone. I hope y'all like it! If anyone wanna support me, please DM me.
    Free
    1 point
  14. Version 1.20

    351 downloads

    In this File: - folder with Malaya monsters act files with sound effects. (finally). - folder with Other monsters fix, this contains fixed acts for 30 monsters, Did you know that doppelganger screams when dying? have you ever heard it? I think not. Well here you have it, did i said 30 monsters with corrected sound? Have you ever heard zealotus actions? - Fixed Osiris idle snapping frame act. Bonus: folder with female lord knight class act frame with sounds, weapon attack spear and two handed sword. Please read the readme file, do not reupload this fix in other sites beside this.
    Free
    1 point
  15. Version 1.1.0

    327 downloads

    Just sharing my own safe refiner NPC that mimics the Safe Refinement System of ROM:EL. As the item increases its refinement level, the materials required will grow exponentially as it requires the copy of the item you are refining based on its next refinement level. The NPC can only refine the item if its next refinement process is not safe anymore for Hollgrehenn. Configurations: .@npc_name$ = Name of your NPC .@price = The required zeny for refining.
    Free
    1 point
  16. Version 1.0.0

    447 downloads

    Well I searched this script a lot but I did not find any free, I found another on another site made by CarlosKiller, but for another emulator, so I adapted it to rathena. It has 2 script, one in English and one in Portuguese. Modifications made by me: Add item: A category has been added, a protection not to add the same item twice, after adding an item you will be asked if you want to add another item and at the end you will be asked if you want to do @reloaditemdb. Category: For example, 0 ~ 8 if you enter 9 you will receive a message stating that there is no such category and will ask you to retype the category. Delete item: The items in the store with the id appear in the list, making it easier to delete the desired item. Reload CashShop: After adding or removing an item in the cash shop is necessary to upgrade the store and must be logged in to be able to see the changes. It really took a lot of work, I hope you enjoy it. Note: I am not the creator of this script just adapted and modified many things in it to be compatible with rAthena. Note2: If it is allowed to put the original script link, let me know that post here. Below is the original script without modification. (remembering that does not work in rathena this script) There is a function that I removed, because I could not adapt correctly, that you could see the store items in npc, I was able to modify but when removing some item, he did not remove from the store, only giving restart, and when updating the store doubled the items as well.
    Free
    1 point
  17. Version 1.0.0

    1548 downloads

    This modification allows you to create fake players without further using mob_avail for such behavior. Usage: .@monsterGID = fakeplayer( map, x, y, name, job_id, sex, hair_style, hair_color, weapon, shield, head_top, head_mid, head_bottom, option, cloth_color );
    Free
    1 point
  18. Version 1.0

    9529 downloads

    These files are not created by me. I just found someone share a complete package of it on facebook. Thank him/her for collecting all these Skin across the world wide web, I believe some skin files was updated or fixed by him/her. So, I'll just provide a text file that contain the link to download these files from my dummy OneDrive Folder. Album Preview : http://imgur.com/a/b1MHG Installation Guide : Pick any RO Skin that you like and Download it to your PC/Laptop. Extract the files using 7-Zip / WinRar / WinZip / etc. Copy and paste the extracted files into the %System%/kRO/Skin/ folder. Again, I don't own any of these files. I just sharing the files. None of these are commercial items. Please insert / remain the credits in case you know who're them. Thank you.
    Free
    1 point
  19. Version 1.1.0

    597 downloads

    This is an expansion to currently existing vending module. It allows listing of all vending items and filter list by item name. Installation: Download the file Extract it to addons folder of flux That's it. Click the Vending Info menu then click the List Items sub menu.
    Free
    1 point
  20. Version 1.0.0

    1267 downloads

    STAFF SIGN CUSTOM HEADGEAR BUNDLE Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm now posting new releases every week. Staff Signs is a bundle of Custom Headgears, it has all necessary files to be appropriately implemented, such as Equip Sprites, Icon and Collection files! This package contains four different Headgears to represent each Staff position, such as Community Manager, Event Manager, Game Master and Administrator! Let me know in the comments below if I'm missing any other! I hope you enjoy the final product! If you're interested in my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree to my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as an exchange. • YOU WILL NOT claim my work as yours.
    Free
    1 point
  21. Version 1.2.5

    10952 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!
    Free
    1 point
  22. Version 1.0.0

    86 downloads

    Simple mobile responsive FluxCP theme. Includes: Header/Logo PSD Fonts PSDs for two homepage images Theme files for use with up-to-date FluxCP 6 Loading Screens using same background This theme is capable of using new ReCaptcha code. This theme is designed with ease of customisation in mind. Simply swap out the background image for a totally different feel to your site. This theme has been uploaded to rAthena under the @Files user and is available for a very low price. Sales generated under this user is kept by rAthena and not commission based.
    5.00 USD
    1 point
  23. Version 1.0.0

    280 downloads

    ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦¦ @command pack. (@runlabel, @allchat, @emo, @allemo, @alleffect) //////////////////////////////////////////////////////////////////////////////////////////////// [src/map/atcommand.c] is the only file needed to be editted. Set your account group permissions as desired. You're assumed to know how to implement these. However, if you have further questions, feel free to contact me. //////////////////////////////////////////////////////////////////////////////////////////////// ACMD_DEF(runlabel), //rootKid ACMD_DEF(allchat), //rootKid ACMD_DEF(emo), //rootKid ACMD_DEF(allemo), //rootKid ACMD_DEF(alleffect), //rootKid /*========================================== * @runlabel by [rootKid] * Makes invoker run an 'On' label from within an npc * @runlabel Healer#OnMinute44 *------------------------------------------*/ ACMD_FUNC(runlabel) { char label_output[256],npcname[100],label[100]; nullpo_retr(-1, sd); if (!message || !*message) { sprintf(atcmd_output, "Usage: @runlabel <npc name>, <label>"); clif_displaymessage(fd, atcmd_output); return -1; } if (sscanf(message, "%23[^,], %99[^\n]", npcname, label) < 2) { clif_displaymessage(fd, "Please, enter the correct info (usage: @runlabel <npc name>, <label>)."); return -1; } if (npc_name2id(npcname) != NULL) { sprintf(label_output, "%s::%s", npcname, label); npc_event( sd, label_output, 0 ); clif_displaymessage(fd, "Label was triggered."); return 0; } else { clif_displaymessage(fd, "NPC doesn't exist."); return -1; } } /*========================================== * @allchat by [rootKid] * Makes all players, except the invoker, send out a desired message * eg. @allchat blahblah *------------------------------------------*/ ACMD_FUNC(allchat) { struct map_session_data* iter_sd; struct s_mapiterator* iter; char tempmes[200]; iter = mapit_getallusers(); nullpo_retr(-1, sd); memset(tempmes, '\0', sizeof(tempmes)); memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) { clif_displaymessage(fd, "Please, enter a message (usage: @me <message>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. sprintf(atcmd_output, "%s : %s", iter_sd->status.name, tempmes); // *%s %s* clif_disp_overhead(&iter_sd->bl, atcmd_output); } mapit_free(iter); return 0; } /*========================================== * @emo by [rootKid] * Makes invoker send out an emote * @emo 3 *------------------------------------------*/ ACMD_FUNC(emo) { if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } clif_emotion(&sd->bl, atoi(message)); return 0; } /*========================================== * @allemo by [rootKid] * Makes all players, except the invoker, send out a desired emote * eg. @allemo 1 *------------------------------------------*/ ACMD_FUNC(allemo) { struct map_session_data* iter_sd; struct s_mapiterator* iter; iter = mapit_getallusers(); if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_emotion(&iter_sd->bl, atoi(message)); } mapit_free(iter); return 0; } /*========================================== * @alleffect by [rootKid] * Makes all players, except the invoker, send out a desired special effect * eg. @alleffect 89 *------------------------------------------*/ ACMD_FUNC(alleffect) { struct map_session_data* iter_sd; struct s_mapiterator* iter; int type = 0, flag = 0; iter = mapit_getallusers(); nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &type) < 1) { clif_displaymessage(fd, "Please, enter an effect number (usage: @effect <effect number>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_specialeffect(&iter_sd->bl, type, (send_target)flag); } mapit_free(iter); return 0; }
    Free
    1 point
  24. Version 1.1.1

    1212 downloads

    :!: Angel's Arts - Mapping Project :!: To view all my works click on the link above (guides you at my Facebook page). This map was developed on purpose of being a vip room (divided in 3 parts: entrance(1st floor), living room(2nd floor) and suite(2nd floor)). Any desired changes are by your own. You can use this map for whatever you want. The sale of this map is prohibited (since it's being released for free). Let the credits on the map if you do not perform major changes (only visible on map editor / not apparent for players). Don't entitle yourself as the author of this content. Redistribution in other communities is free as long as the credits are placed. Thanks, Angel. Facebook: Angel's Arts Mapping Project. Hercules profile: Angelisk brAthena profile: Angelisk - link down TSR profile: Angelisk R.O. Services profile: Angel
    Free
    1 point
  25. Version 1.2

    2084 downloads

    Status Icon Included: Blind Stone Confusion Curse Sleep Poison Freeze Stun Silence Undead DPoison Click here to see the installation guide
    Free
    1 point
  26. Version 1.0

    3248 downloads

    This is the original version of Caspen Town that I created. The town comes complete with full exterior and interior maps. It also has 3 field maps & a 3 level dungeon (including a transition map). Warps are not included so its up to you to create warps for the interior maps and dungeon the way you want it.
    Free
    1 point
  27. Version Royal Turbo Room v2

    1673 downloads

    Edit by : Jeremy Reyes / DaemonSpade.rA Facebook : https://www.facebook.com/GMRaizen this map can be use as Mall/Quest Area or Town? Feel Free to use it.. and thanks haha
    Free
    1 point
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