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  1. Froggo Rö Folder This is a simple RO folder that contains everything you need to run a 2022-04-06 client, the latest publicly available. I have cleaned and compressed the data.grf file to reduce its size from 3.87GB to 2.15GB. official_data.grf took the same treatment and the file size went down to 426MB. Additionally, I have added a mini-map to all those maps that were lacking one, approximately 275 mini-maps were added, I only ignored some indoor (_in) and guild castles maps. Before BGM, the Rö folder has a total size of 2.62GB, after BGM it reaches 2.96GB Screenshots Requirements Server Up & Running with ‎‏‏‎ PACKETVER=20220406 Visual C++ Redistributables DirectX Runtime Features Includes latest RoEnglishRE - 16/mar/2024 Custom Lua Support jRO Enchantment Display Includes rsu-kro-rag-lite (kRO updater) - v4.2.2.1316 Includes opensetup - v3.1.0.627 Includes iRO's Setup.exe, thanks to relzz! Includes AzzyAI 1.55 Includes Packet Viewer Download click here to download a .zip file of this ro-folder Extra Warp Profile for 2022-04-06 used for FroggoClient.exe (mirror) 2022-04-06 Vanilla Ragexe Client Login Screen Creator Official Ragnarok Complete Installer (08/Jan/2024)(mirror) Froggö Ro Folder Gitlab's Repo FAQ Why am I getting CHARACTER_INFO size error when trying to log in? Possible reasons: You are using outdated rAthena which doesn't work with 2022-04-06 client. You haven't set correct PACKETVER or done it with mistakes (skill issue ). You haven't recompiled rAthena. You haven't restarted server after recompilation. Why am I getting errors about MSVCP140.dll, VCRUNTIME140.dll when executing FroggoClient.exe? You haven't installed Visual C++ Redist, check requirements section, if problem persists, try installing this too Visual C++ Redist for VS 2012u4 What is official_data.grf ? official_data.grf is from the ROResourceCollection project, which brings many items, mobs and npc files from other RO Regions and merges it into one convenient grf. Why does the Setup.exe opens instead of the FroggoClient.exe? In your Windows registry there is no data about your selected graphic card, to fix it, just set up your settings in Setup.exe and click on OK, be aware to don't select DirectX9, stay on DirectX7 What was removed from the data.grf? Several unnecessary files were removed from the data.grf . These included residual files such as thumbs.db and stray BMP Screenshots. However, the majority of the cleanup was performed in the mob and npc sprite folders. In these folders, some .spr files contained sprites (images) that were not utilized in their corresponding .act files. For example, the monster katrinn's .spr file contained approximately 140 images, but only 6 of them were actually used. In total, out of nearly 90,000 collective images, around 9,400 were removed alv.
    8 points
  2. Version 1.0.0

    115 downloads

    [Event] Chess 1.0 By: MihaSenpai About: Hello Everynyan! My name is Mihael and I hope you are all well. I recently found these files in a personal repository and decided to share them with you. The .ZIP Contains the files: Script: NPC programmed for two players to participate in a game of chess. Map: Files containing the original Map of the event. Sprites: Files containing the event's ORIGINAL NPC Sprites. Hope you like it. If you have any questions, you can contact us here on the Forum or via Discord. A belated Happy 2024 to everyone.
    Free
    5 points
  3. Let's continue to explore new horizons in mapping! A seamless map containing the entire island of Angrboda, where the place of worship of the god Odin is located. The island can be used for a Battle Royale in the RO lore, for other events or as a replacement for the standard three locations. The map size is 400x400 tiles or 800x800 cells. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. odin1map video: Lighting and shadows have been completely restored. In addition, local lighting has been added in various places. Since the map was created for special modes, the places available to players have been expanded. So the huge hill between the first and second areas was completely opened, and a coastal zone was added in the second area. Passages, descents and ascents were also added. The bridge connects the areas. Especially for the Battle Royale mode, shooting and using skills from lowlands and hills is allowed.
    4 points
  4. Hmm, there is an approximation that can be done which will probably be good enough. The point 2 is misleading; what is seen in the UI is a blend of the background + layers. You can't separate them as it's already a final image, if that makes sense. But you could in theory extract a transparency value by using a black and white background version of the composite image. Then do some math magic and approximate the bgra values. I've added the option in 1.1.0, though it's a bit awkward to use (found in File > Export as PNG...).
    3 points
  5. 1. rathena/src/map/script.hpp Search: HAT_EF_MAX Replace: /* Custom Hateffects */ HAT_EF_arcane_aura_A, HAT_EF_arcane_aura_B, HAT_EF_gluttony_aura_A, HAT_EF_gluttony_aura_B, HAT_EF_MAX = 9999 2. rathena/src/map/script_constants.hpp Search: export_constant(HAT_EF_EFST_C_20TH_ANNIVERSARY_HAT); Replace: export_constant(HAT_EF_EFST_C_20TH_ANNIVERSARY_HAT); /* Custom Hateffects */ export_constant(HAT_EF_arcane_aura_A); export_constant(HAT_EF_arcane_aura_B); export_constant(HAT_EF_gluttony_aura_A); export_constant(HAT_EF_gluttony_aura_B); 3. Compile you Server. 4. Copy in you Data/texture/effect/(arcane_aura) and (gluttony_aura) Data(Example_Auras).zip 5. Data/luafiles514/lua files/hateffectinfo/hateffectinfo.lub Search: HAT_EF_efst_C_20th_Anniversary_Hat = 176 } Replace: HAT_EF_efst_C_20th_Anniversary_Hat = 176, HAT_EF_arcane_aura_A = 177, HAT_EF_arcane_aura_B = 178, HAT_EF_gluttony_aura_A = 179, HAT_EF_gluttony_aura_B = 180 } resourceFileName: route effect(Data/effect/name you effect folder/name you str file.str) IsIgnoreRiding: if true when mounting a mount or asking for hateffect will not go up, it will ignore this action isRenderBeforeCharacter: If true when using hateffect it will be over the character. hatEffectPos: Position the Y anchor (up and down) of the hateffect hatEffectPosX: Positions hateffect X anchor (left right) isAdjustPositionWhenShrinkState: always true isAdjustSizeWhenShrinkState: always true Search: [HatEFID.HAT_EF_efst_C_20th_Anniversary_Hat] = { resourceFileName = "efst_C_20th_Anniversary_Hat\\20th_f.str", hatEffectPos = -6, hatEffectPosX = 0, isIgnoreRiding = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true } } Replace: [HatEFID.HAT_EF_efst_C_20th_Anniversary_Hat] = { resourceFileName = "efst_C_20th_Anniversary_Hat\\20th_f.str", hatEffectPos = -6, hatEffectPosX = 0, isIgnoreRiding = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true }, [HatEFID.HAT_EF_arcane_aura_A] = { resourceFileName = "arcane_aura\\arcane_aura_particle.str", hatEffectPos = -1, hatEffectPosX = 0, isRenderBeforeCharacter = false, isIgnoreRiding = false, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true }, [HatEFID.HAT_EF_arcane_aura_B] = { resourceFileName = "arcane_aura\\arcane_aura.str", hatEffectPos = -2, hatEffectPosX = 0.2, isRenderBeforeCharacter = true, isIgnoreRiding = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true }, [HatEFID.HAT_EF_gluttony_aura_A] = { resourceFileName = "gluttony_aura\\gluttony_aura_particle.str", hatEffectPos = -1, hatEffectPosX = 0, isRenderBeforeCharacter = false, isIgnoreRiding = false, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true }, [HatEFID.HAT_EF_gluttony_aura_B] = { resourceFileName = "gluttony_aura\\gluttony_aura.str", hatEffectPos = -2, hatEffectPosX = 0.2, isRenderBeforeCharacter = true, isIgnoreRiding = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true } } 6. Add Script NPC: rathena\npc\custom\hateffect.txt (Use command @efc in game) - script HATEFFECT -1,{ OnHatEffect: if(getgmlevel()>= 80){ input .@number; if (.@number < 1) end; if (.@number >= 301) end; for(.@i = 1; .@i < 300; ++.@i) hateffect .@i,false; hateffect .@number,true; end; } OnInit: bindatcmd "efc",strnpcinfo(3)+"::OnHatEffect"; end; } 7. Add npc in rathena\npc\scripts_custom.conf npc: npc/custom/hateffect.txt 8. (OPTIONAL) Add Hateffect in item: Example: - Id: 2301 AegisName: Cotton_Shirt Name: Cotton Shirt Type: Armor Buy: 10 Weight: 100 Defense: 1 Locations: Armor: true ArmorLevel: 1 Refineable: true Script: | hateffect HAT_EF_arcane_aura_A,true; hateffect HAT_EF_arcane_aura_B,true; UnEquipScript: | hateffect HAT_EF_arcane_aura_A,false; hateffect HAT_EF_arcane_aura_B,false; Update: My project all Auras. (09/27/2023) - Pack Auras: My Project All Auras Too my project Ragnarok Online Pre-Renewal(Offline) and guide for easy update. - Data Folder + Server: Google Drive or MediaFire - Client RO: Google Drive or MediaFire Guide for start server and Play: 0. Dowloand Client RO and Update. 1. Download Data Folder + Server 2. Copy all files C:/MyServer/Client (In folder Ragnarok Onmline). 3. Run C:/MyServer/UwAmp/UwAmp.exe 4. Start Server C:/MyServer/rathena/runserver.exe Enjoy!!! Gluttony Aura: Arcane Aura: Credits: LCDTheOG Fros
    3 points
  6. Version 1.0.1

    116 downloads

    i recoded older rAthena Serv Monitor by DarkIrata in newer WPF -> Added Multithreading Server Start -> Added 1Click-Restart Server Button -> Added the WebServ -> Errorlogs are working and saving without crashes -> New design the open-src code -> https://github.com/AoShinRO/rAthena-ServMonitor-ByAoShinHo
    Free
    3 points
  7. Version 1.0.0

    222 downloads

    Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~
    Free
    3 points
  8. Fixed in 1.8.7.1. There was an issue with UV texture coordinates being all set to 0 on new tiles.
    2 points
  9. After encountering issues with the current data.grf, I decided to start from scratch and overhaul the entire process. The result? A significantly reduced file size for the data.grf Previously, the data.grf weighed in at around 2.45GB, but now it’s down to just 2.15GB. In addition to the file size reduction, I’ve added 275~ mini maps to maps that were lacking them. The entire folder, including BGM, now stands at 2.96GB. What was done to the poor data.grf? Besides cleaning up unused sprites from npc and mob folders, now I converted all .BMP files to be 8bit, this doesn't affect quality on a game like RO, instead, it actually makes it easier for the client to handle those assets. .JPG and .PNG were treated as well but with some differences. Feel free to report any issue here
    2 points
  10. Prueba cambiando (BaseLevel/2) por status_get_lv(src)
    2 points
  11. src/status.cpp search for: // Skill-related recovery (only when sit) there you can edit the source. ^-^
    2 points
  12. Hey there, fellow Ragnarok enthusiasts! Welcome to RO Artisan Hub, your cozy corner of creativity where we sprinkle a little bit of magic onto your Ragnarok Online server. Are you ready to give your players an eye-popping visual feast that'll have them coming back for more? You're in the right place! Here's a peek at the goodies we've got lined up for you: Custom Patcher Skins - Tired of the same old loading screens? Our patcher skins are like a breath of fresh air, offering a visual treat that'll get your players excited before they even step foot into your world. (CODE INCLUDED!) Interface Designs - Clunky menus are a thing of the past. We'll deck out your UI with a slick, user-friendly design that's not just pretty to look at but also a breeze to navigate. Logo & Branding - First impressions count, and a killer logo sets the stage for your server's identity. Let us craft a branding package that'll make your server the talk of the town (or, in this case, the world of Midgard). Promotional Graphics - Need to spread the word about your server's latest and greatest features? Our promotional graphics are perfect for catching eyes on social media, forums, and beyond. We're all about collaboration here at RO Artisan Hub, so we'll be with you every step of the way to ensure the final product isn't just good; it's exactly what you envisioned. Your satisfaction is our top priority, and we're not happy until you're over the moon with your new designs. So what are you waiting for? Let's get together and make your Ragnarok Online server the envy of them all. Drop us a message, and we'll start spinning those creative gears right away! Happy gaming, The RO Artisan Hub Team Discord Server: https://discord.gg/KpXFFwrE
    2 points
  13. I have multiple generator project, maybe u can try.
    2 points
  14. Here is another fully furbished Morroc Town! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic! morom.mp4
    2 points
  15. This is my new work Payon Town ROM! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic! payorm.mp4
    2 points
  16. Was having errors running my own 20220406 client, and this saved me. Thanks for this !
    2 points
  17. I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals. What do you think? Any suggestions? Content of the video in Portuguese.
    2 points
  18. There are two methods for doing that: Once you have the current frame, click on: Then add the name of the file, like "test.wav". The file should be in data\wav\test.wav You can add a bunch of sound names by editing the list instead: Then select the sound for the frame from the list. If the sound doesn't play when testing the sprite, then it's just because it wasn't found in the resources. That's not really important, but you can add more resources from File > Settings > Sound:
    2 points
  19. Version 1.2

    779 downloads

    I just updated the existed one by raPalooza~ to include the K and M indicator. DarkBreath is there too. The K is light green like a frog and the M is red wine like frog's blood Used font is PixelOperator 8
    Free
    2 points
  20. Version 1.0.1

    134 downloads

    ***Include Abyss Lake4**** -IllusionTeddy Bear/Labyrinth base on https://www.divine-pride.net/ (Include Drops Table) -No Portal -Issgard Dun/Frozen scale Field are custom to fit my server. (Custom Drops Table) Install : Put Mob and mob skill to rathena\db\import PutNpcfiles (Custom.txt) to rathena\npc\custom add new line npc: npc/custom/Custom.txt at rathena\npc\scripts_custom.conf
    Free
    2 points
  21. src/skill.cpp case NV_FIRSTAID: clif_skill_nodamage(src,bl,skill_id,5,1); status_heal(bl,5,0,0); <---- just change 5 to your wished amount break;
    1 point
  22. If(BaseLevel >= 50) We ve pre-defined variables. I recommend u to take a look in the doc folder. https://github.com/rathena/rathena/blob/81894eeba6ee613d5c40bedeb48455303f703ccc/doc/script_commands.txt#L580 Rynbef~
    1 point
  23. int32 pc_attendance_counter( map_session_data* sd ){ std::shared_ptr<s_attendance_period> period = pc_attendance_period(); // No running attendance period if( period == nullptr ){ return 0; } // Get the counter for the current period int counter = static_cast<int>(pc_readreg2( sd, ATTENDANCE_COUNT_VAR )); + // Check if we have a remaining counter from a previous period + if( counter >= 20 && !pc_attendance_rewarded_today(sd) ){ + pc_setreg2( sd, ATTENDANCE_COUNT_VAR, 0 ); + return 0; + } // Check if we have a remaining counter from a previous period if( counter > 0 && pc_readreg2( sd, ATTENDANCE_DATE_VAR ) < period->start ){ // Reset the counter to zero pc_setreg2( sd, ATTENDANCE_COUNT_VAR, 0 ); return 0; } return 10 * counter + ( ( pc_attendance_rewarded_today(sd) ) ? 1 : 0 ); } I think this is what @Sapito Sucio is trying to tell you to do. Though you have to really understand that attendance forces players to login/attend. On the days you want them active. It would be best if you just use a daily reward script for the purpose of resetting your daily rewards.
    1 point
  24. Flux CP Addons, Crypto Payments Gateway Installation 1. Open addons and add into your addons folder. 2. Upload database.sql to your MySQL database 3. Copy folder "lib" to your "lib" folder in Ragnarok FLUX CP 4. Register account at xPayapi https://xpayapi.com/ 5. Create new merchant 6. Set up merchant. - Title => Merchant Title - Domain => Your Flux CP domain - URL notifications about the payment of the invoice => https://yourdomain.com/ ?module=crypto&action=notify - URL Pages with a message about successful payment => https://yourdomain.com/ ?module=crypto&action=process - URL Pages with a failure message when paying => https://yourdomain.com/ ?module=crypto&action=cancel 7. Access link https://your.site.com/?module=donatecrypto 8. Done, Test it! If still cannot access, just copy "addons > crypto > themes > default > crypto (this folder)" to your Themes Folder Download here
    1 point
  25. 1 point
  26. Awesome! I think I should use a few things from ur great stuff. It's not only more for newbies. Rly great! Thank u for ur work and for sharing this stuff for free! Rynbef~
    1 point
  27. Hey Leute, als neuer deutscher und englischer Forum Moderator freue ich mich, den deutschen Bereich auch wieder etwas Regelkonformer zu gestalten. Bitte schreibt ausschließlich auf Deutsch in den Topics/ Posts und Titel. Ihr könnt noch die Englische Sprache hinzufügen, aber dafür gibt es die Englischen Sections. Ich würde mich interessieren, wer noch alles da ist, aus der kleinen deutschen Community. Schreibt doch gerne mal was. Und ich bin hier, um euch zu helfen Rynbef~
    1 point
  28. Do you have very old clients or emulators lying around? Maybe that old hard drive with RO stuff? How about those old CD-Rs on the shelf? Or are you simply a RO data hoarder? WE WANT YOU! Hi, I’m vit. I’m developing along with o oldinroplayer a *Ragnarok Online Cross-Episode Database*, called RagnaDB. It’s a db in which you’re able to choose a specific episode and we’ll show you all the info precisely as it was back in the day. The idea is for it to be the “one RO database to rule them all”. For this to exist, there’s a great deal of historical research and digital data scavenging involved. Since we’re committed to historical accuracy, we’re on a journey to finding old files (client and server) to feed the db with, as well as (old) reliable sources for data validation. If you were waiting for the right moment to shine and looking for a group of people who will truly appreciate and see value in those dozens of RO gigabytes collecting dust like no one ever had, this is the moment! We’ll love to have you! If any of the words above piqued your interest, you’re more than welcome here. Join our Discord to hear about the latest updates or just hang around! Our Discord: https://discord.gg/cueAdED64N RagnaDB: https://ragnadb.com/
    1 point
  29. Hi, I didn't have to do anything to enable 4th jobs on my local server using (hexed) 20220406 ragexe on 2022 client data. Maybe you're missing the 4th jobs sprites while the server side works fine ?
    1 point
  30. you can use my old battleground scripts as reference. Most of them doesn't require waiting room limits
    1 point
  31. Just Init an NPC Timer that trigger a label. https://github.com/rathena/rathena/blob/26335994588c4b45846c05d0e53780ead78e475c/doc/script_commands.txt#L7169 Rynbef~
    1 point
  32. Honestly, mirroring the download link feels a bit pointless to me. The repo's getting updates overtime, and trying to keep up with mirroring every new version? Nah, not really my jam. I recommend redownloading it, as it appears your initial download may have been corrupted.
    1 point
  33. Good day everynyan~ I'm here again to showcase a newly finish system for a server that I am helping out with~ It's a simple Sell Character system, much like Shakto's but also not quite the exact same. Feature: Preview character information (Status/Equipment) Sold characters are categorized based on their Class Checks if character/account is online (in-game or in the server select/character select screen) Blocks usage of character that is being sold - will be prompted to either remove the character from Sell List or will be blocked from moving indefinitely Sellers can receive their earnings via the same NPC Logs buyer ID, seller ID, character ID and time of purchase Logs earnings and time of claim for earnings Lots of configuration options, such as to check for Bound items (account,party,guild) and more\ Credit to @Cydhfor making this script possible via:
    1 point
  34. - script loginnnnnn -1,{ OnPCLoginEvent: announce strcharinfo(0) + " Logged in.",bc_all; end; } -<tab>script<tab>loginnnnnn<tab>-1,{
    1 point
  35. create an account in login table, fill in the username, password, and also the groupID, which is 99 if u want it to be admin account. and as above, if you enable _M _F registration, u also can do that in the client.
    1 point
  36. [ Creating an Open-source Ragnarok Online Server with kRO & OpenKore Support ] [ Table Of Contents ] Introduction Master List: All The Required Downloads Microsoft Visual Studio 2022: Installation Laragon: Installing and Upgrading rAthena: Installing, Configuring, and Optimizing Flux Control Panel: Installing and Modifying The kRO Client: Updating, Diffing, Hexing, Translating, and Customizing The OpenKore Client: Packet Extraction, Configuration, and Field Updating Logging Into Your Server, Making a GM Account, and Playing! Troubleshooting The Situation Packaging It Up For Transportation Post Install House Cleaning Conclusion [ Introduction ]I'd like to walk you through the complete process of creating an up-to-date open-source server for Ragnarok Online using rAthena. This includes removing all of its security so that it can be accessed via multiple clients. Next, we'll install a web management control panel that users can create accounts on, submit tickets with, even research your servers’ unique stats and databases. Afterwards we're going to transform the latest official Korean client by diffing, hexing, translating, & heavily customizing it. Finally, we're going to configure the OpenKore client to work with our server. As well support interfacing with the official client through proxy.We're going to be using the same packet structure across all aspects so that they can properly communicate with each other. This was selected by researching what the last fully developed version was for OpenKore. (2020-04-01b) Since this is running primarily open-source software, it slowly gets better overtime. This is actually ahead of the International Servers and many other countries not only in features but content. I've included the full process so that anyone can take the next or a different set of packets and reproduce these results. This is also completely portable. Ends with one folder, drag and drop. All software included is free, there is zero piracy endorsed. [ Master List: All The Required Downloads ] [ 3.8GB ]Compiling and Editing:01.) Microsoft Visual Studio (link)02.) Notepad++ (link)Databases and Webserver:03.) Laragon Portable (link)04.) MariaDB Server 10.7.3 (link)05.) PHP 7.4.28 (non thread safe) (link)06.) Nginx 1.21.6 Mainline (link)07.) HeidiSQL 11.3 (64 portable) (link)Server Emulator and Web Management:08.) rAthena (link)09.) Flux Control Panel: (link)Official Client:10.) kRO (v20210406) (link)11.) 2020-04-01bRagexe (link)12.) ROenglishRE (link)13.) RO Patcher Lite (link)14.) RO OpenSetup (link)15.) Nemo (link)OpenKore Client:16.) OpenKore (link)17.) Winsock Packet Editor (link) (password: openkore)Troubleshooting:18.) Visual C++ Redistributable Runtimes All-in-One (link)[ Microsoft Visual Studio 2022: Installation ] [ 7.62GB ]01.) Execute "VisualStudioSetup.exe". (let it update)02.) At the install screen, scroll down to the "Desktop & Mobile" section.03.) Checkmark "Desktop development with C++".04.) Then look on the right side under "Installation details", go to the "Optional" section.05.) Uncheck "Just-In-Time debugger". (this will remove Live Share as well)06.) Uncheck "C++ profiling tools".07.) Uncheck "C++ CMake tools for Windows".08.) Uncheck "C++ ATL for latest v143 build tools (x86 x64)".09.) Uncheck "Test Adapter for Boost.Test".10.) Uncheck "Test Adapter for Google Test".11.) Uncheck "IntelliCode".12.) Uncheck "C++ AddressSanitizer".13.) Click Install. (in bottom right)Note: Wow! Even stripped down, this is a massive 7.62GB installation. Depending on how you access the internet this might take a while. Also, consider how far into the future you are from the time of this post. The install size will be different given it's continually updated. Feel free to move on while this is running in the background. You won't actually need to compile anything until you reach Step 14 of the rAthena section.14.) Install Notepad++ (execute npp.8.3.2.Installer.x64)Note: Moving forward, I highly suggest using Notepad++ to create and edit files. Primarily so you can get a line count without needing to boot all of Visual Studio. This is a clean and lightweight solution.[ Laragon: Installing and Upgrading ]01.) Extract Laragon Portable.02.) Delete "php-5.4.9-nts-Win32-VC9-x86" from "\laragon\bin\php".03.) Extract "php-7.4.28-nts-Win32-vc15-x64" as a folder into "\laragon\bin\php".04.) Delete "mysql-5.1.72-win32" from "\laragon\bin\mysql".05.) Extract "mariadb-10.7.3-winx64" as a folder into "\laragon\bin\mysql".06.) Delete "nginx-1.14.0" from "\laragon\bin\nginx".07.) Extract "nginx-1.21.6" as a folder into "\laragon\bin\nginx".08.) Delete all the contents of "\laragon\bin\heidisql".09.) Extract "HeidiSQL_11.3_64_Portable" directly into "\laragon\bin\heidisql".10.) Open Laragon. Click Start All.11.) Grant MariaDB and Nginx firewall permissions when prompted.12.) Close Laragon window, do not exit the program. Don't worry it's still running in your system tray.[ rAthena: Installing, Configuring, and Optimizing ]01.) Extract rAthena.02.) Go to "\rathena\conf". Rename the "import-tmpl" folder to "import".03.) Open: "\rathena\conf\import\char_conf.txt", add: // Server Communication username and password. userid: supercool passwd: coolsuper server_name: GoblinRO // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 192.168.1.130 // Starting point for new characters. start_point: iz_int,18,26 // Amount of time in seconds by which the character deletion is delayed. char_del_delay: 10 // Restrict character deletion by email address or birthdate. char_del_option: 1 // Restrict character deletion as long as he is still in a party or guild. char_del_restriction: 0 // Pincode system pincode_enabled: no Note: You're going to want to enter your own userid/passwd, server name, and server IP. (wan if going off network)04.) Open: "\rathena\conf\import\inter_conf.txt", add: "use_sql_db: yes"05.) Open: "\rathena\conf\import\log_conf.txt", add: // log_filter: 1 = logs ANY items log_filter: 1 // log_chat: 63 = logs everything log_chat: 63 06.) Open: "\rathena\conf\import\login_conf.txt", add: // Can you use _M/_F to make new accounts on the server? // Note: This only works if client side password encryption is not enabled. new_account: yes // Ipban features ipban_enable: no 07.) Open: "\rathena\conf\import\map_conf.txt", add: // Server Communication username and password. userid: supercool passwd: coolsuper // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 192.168.1.130 Note: You're going to want to enter the same userid/passwd and IP used in char_conf.txt.08.) Open: "\rathena\conf\import\packet_conf.txt", add: // IP rules // allow : Accepts connections from the ip range (even if flagged as DDoS) allow: 127.0.0.1 allow: 192.168.0.0/16 Note: Change to match your network setup.09.) Open: "\rathena\src\config\packets.hpp". Comment out lines: 44-62. (packet obfuscation)10.) Open: "\rathena\src\custom\defines_pre.hpp". Line 12 add: "#define PACKETVER 20200401".11.) Open: "\rathena\npc\re\warps\cities\izlude.txt". Comment out lines: 39-54.12.) Open: "\rathena\npc\re\warps\fields\prontera_fild.txt". Comment out lines: 94-113.Note: Why are removing these warps important? So these are the novice start areas to the game. Like any MMORPG these were the most populated maps 24/7/365. It got to the point where they became overflooded not just by new players but bots. You'd wonder around trying to find something to kill that wasn't already taken, to the point leveling actually became a nightmare. So what they did was implement multiple instances of the same maps. Putting players in different load balanced instances allowed everybody to breath and comfortably start the game with some people but not to many.Though this had some downsides. Let's say you just started new characters so you could play with your friends. You might be loaded into prt_fild08a while your friends were loaded into b and c. Meaning there is zero crossover, you're all in your own unique world. You can't see each other, the monsters spawn differently, and that fun starting the game together experience is gone. Given we're setting up a small server here, there is no point in having multiple instances. So we're removing the extras and specifying a singular starting area.13.) Create a new "compile.bat" file inside "\rathena" that contains: @echo off "C:\Program Files\Microsoft Visual Studio\2022\Community\Msbuild\Current\Bin\MSBuild.exe" -m pause Note: Your install location might be different. Adjust accordingly.14.) Execute compile.bat. Wait for it to finish. Check to make sure it's error free at the end.15.) Convert all data files to SQL so you can use MariaDB via running "\rathena\yaml2sql.bat". (you will have to confirm with "Y" ten times during this process)16.) Open "\rathena\sql-files", delete the following: item_db.sql item_db_equip.sql item_db_etc.sql item_db_usable.sql item_db2.sql mob_db.sql mob_db2.sql mob_skill_db.sql mob_skill_db2.sql readme.md 17.) Open "\rathena\sql-files\compatibility" and move "item_db_re_compat.sql" and "item_db2_re_compat.sql" up one level to "\rathena\sql-files". You should now have 16 files (not including folders) inside "\rathena\sql-files".18.) Open Laragon. Click Database. Click New. (bottom left)19.) Under "Session Name", change "Unnamed" to "Laragon". Then click "Open".20.) Click "manage user authentication and privileges" in the top bar.21.) Click "Add". Change username to "ragnarok". Change password to "ragnarok". Checkmark the "Global Privileges" box. Click Save. Click Close.22.) Right click "Laragon" in the top of the left column. Expand "Create new". Click "Database". Enter name "ragnarok". Click OK.23.) Click "ragnarok" in the left column. Go to "File" in the top left. Expand and click "Run SQL File". Direct to "\rathena\sql-files\". Select all 16 .sql files. Click Open. Confirm auto-detect. (let finish)24.) Click "refresh" in the top bar. (next to manage user authentication and privileges)25.) Expand the "ragnarok" database in the left column. Click "login" which will bring it up on the right. Click the "data" tab.26.) Change the account's userid and user_pass to match the server communication username and password created back in step 3.27.) Close these windows. Get back to having Laragon running in your system tray.28.) Open "kRO_FullClient_20210406.zip", extract "msvcr110.dll" into "\rathena".29.) Go to "\rathena", execute "runserver.bat". Three consoles: the login, character, and map servers are going to open.30.) As each part comes online you'll need to grant it firewall access.Note: We're spinning up the server to make sure we're good before moving on. You should see all green status updates.Note: If you plan on including WAN clients, then you'll need to open the: 5121, 6121, 6900, & 80 ports on your network firewall / router. Please consider this a large security risk! The scope of this document does not include properly securing an exposed server. Proceed with caution.[ Flux Control Panel: Installing and Modifying ]01.) Extract FluxCP into "\laragon\www" make sure it's the actual root contents and not just the folder that contains them. (replace index.php)02.) Open "\laragon\www\config\application.php".03.) Line 6: delete BaseURI. EX: 'fluxcp', becomes '',04.) Line 7: change your Installer Password. EX: "secretpassword" becomes "supersecretpassword".05.) Line 43: change MinPasswordLength to 6.06.) Line 45: change PasswordMinUpper to 0.07.) Line 46: change PasswordMinLower to 0.08.) Line 47: change PasswordMinNumber to 0.09.) Line 49: change GMMinPasswordLength to 6.10.) Line 50: change GMPasswordMinUpper to 0.11.) Line 51: change GMPasswordMinLower to 0.12.) Line 52: change GMPasswordMinNumber to 0.13.) Line 53: change GMPasswordMinSymbol to 0.14.) Line 54: change RandomPasswordLength to 6.15.) Line 60: change PincodeEnabled to false.16.) Line 78: change ShowCopyright to false.17.) Line 82: change UseCaptcha to false.18.) Line 99: change AcceptDonations to false.19.) Line 220: change CMSNewsType to 2. (this adds rAthena news) (not required)20.) Line 225: change CMSNewsLimit to 2. (two articles fits the new layout well)21.) Line 233: change SDEnableCreditRewards to false.22.) Comment out lines 251 - 260. (removes fluff from web navigation)23.) Comment out lines 269 - 272. (removes donations from web navigation)24.) Comment out lines 288 - 291. (removes social media from web navigation)25.) Comment out line 305. (removes send email button)26.) Comment out line 307. (removes cash shop button)27.) Comment out lines 329-331. (removes transfer credits and cart)28.) Comment out line 348. (removes cash points)29.) Comment out line 360. (removes paypal)30.) Comment out lines 376 - 380. (removes donations)31.) Save and close file.32.) Open Laragon. Click Database. Click "Open" in the new window. Click "manage user authentication and privileges" in the top bar.33.) Click "Add". Change username to "fluxcpuser". Change password to "fluxcppass". Checkmark the "Global Privileges" box. Click Save. Click Close. Close database window.34.) Open "\laragon\www\config\servers.php".35.) Line 7: change your Server Name to something friendly. EX: "FluxRO" becomes "GoblinRO".36.) Line 17: change your Username from "ragnarok" to "fluxcpuser".37.) Line 18: change your Password from "ragnarok" to "fluxcppass".38.) Line 38: change your Username from "ragnarok" to "fluxcpuser".39.) Line 39: change your Password from "ragnarok" to "fluxcppass".40.) Line 55: change your Server Name to the new one from Line 7.41.) Save and close file.42.) Open Laragon. Click Menu. Expand PHP. Expand Extensions. Click tidy.43.) Click Menu. Expand Nginx. Expand sites-enabled. Click 00-default.conf.44.) Line 9: change "127.0.0.1;" to "all;". Save file. Close file.45.) Open Laragon. Click "Reload" on the Nginx line next to the open port (80).46.) Click Web. The installer should now pop-up in your browser.47.) Enter your installer password changed in Step 4. Click Authenticate.48.) Click "Install or Update Everything". (it's in bold) Confirm process.49.) Once the new site pops up, change the URL from localhost to the IP address of the machine hosting the server. Press enter.50.) Confirm it works and bookmark this page as it's your new control panel, ticket system, and server information tool. (you can click around for fun if you like)Note: You can login via any account on the server or make a new one! During account creation a working email address is NOT required but input of one is. ([email protected], etc.) Accounts flagged as GM in the database will have Admin access in the control panel.[ The kRO Client: Updating, Diffing, Hexing, Translating, and Customizing ]01.) Extract kRO_FullClient_20210406.02.) Extract RO Patcher Lite into "\client".03.) Execute "rsu-kro-rag-lite-x64.exe" and wait for it to finish updating the client.04.) Extract RO OpenSetup into "\client".05.) Extract ROenglishRE.06.) Open "ROenglishRE\Renewal". Copy everything into "\client". (override already present files)07.) Open "ROenglishRE\Client Support\Renewal\2020-09". Copy "data" folder into "\client". (override as well)08.) Extract Nemo. Execute "NEMO.exe".09.) Look for "Input Exe File" at the bottom. Click "Browse". Direct towards "2020-04-01bRagexe.exe".10.) Look for "Output Patched" at the bottom. Click "Browse". Direct towards "\client\2020-04-01bRagexe_patched.exe".11.) Create a new "profile.log" file (any location) that contains: 3 Chat Flood Remove Limit 9 Disable 1rag1 type parameters (Recommended) 14 Disable Hallucination Wavy Screen (Recommended) 16 Disable Swear Filter 20 Extend Chat Box 21 Extend Chat Room Box 22 Extend PM Box 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 32 Increase Zoom Out Max 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 73 Remove Hourly Announce (Recommended) 74 Increase Screenshot Quality 84 Remove Serial Display (Recommended) 88 Allow space in guild name 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 213 Disable Help Message on Login (Recommended) 215 Increase Map Quality 216 Hide Cash Shop 226 Disable Walk To Delay. 230 Always load Korea ExternalSettings lua file (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 233 Hide SNS Button 242 Disable kRO Site Launch 244 Disable Cheat Defender Game Guard (Recommended) 248 Remove wrong chars from cash shop 253 Skip some hidden menu icon buttons 270 Change AchievementList*.lub path 272 Change Towninfo*.lub path 273 Change PetEvolutionCln*.lub path 274 Change Tipbox*.lub path 275 Change CheckAttendance*.lub path 276 Change OngoingQuestInfoList*.lub path 277 Change RecommendedQuestInfoList*.lub path 278 Change PrivateAirplane*.lub path 279 Fix item description bug 284 Copy patched Cheat Defender Game Guard 289 Fix Homunculus attack AI 313 Change MapInfo*.lub path 322 Case-Insensitive Storage Search 323 Restore Songs Effect 326 Disable OTP Login Packet (Recommended) 328 Enable 44.1 kHz Audio Sampling Frequency 334 Remove Hardcoded HTTP IP 338 Additional client validation (Recommended) 347 Disable OS Privileges execution level 348 Send client flags to server (Recommended) 351 Translate arrows buttons text from korean to english 362 Fixes the Korean Job name issue with LangType (Recommended) 399 Set high priority class for active client 400 Set normal priority class for inactive client 404 Use borderless mode in full screen (Recommended) 416 Fix Tetra Vortex 427 Check is servertype in xml file was set to correct value (Recommended) 12.) Click the "Load Client" button at the bottom.13.) Click the "Load Profile" button to the right of it. Select and open the "profile.log" file just created.14.) Some modifications require input. As each prompt appears, edit them as follows: DATA.INI System/itemInfo_EN.lua 100 System\achievement_list_EN.lub System/Towninfo_EN.lub System\PetEvolutionCln_true_E.lub System/tipbox_EN.lub System/CheckAttendance_EN.lub System\OngoingQuestInfoList_True_EN System\RecommendedQuestInfoList_True_EN System\PrivateAirplane_T_EN.lub System\mapInfo_true_EN.lub Using wrong servertype in clientinfo/sclientinfo xml. Please change servertype to correct one. Note: You'll notice how two of them don't ask for a file extension, which is why we leave it off. That is not erroneous.15.) You should have 70 enabled patches when finished. Click "Apply Selected". Close Nemo.16.) Clean up the "\client" directory by deleting the following no longer required files: \AI_sakray \AuthModuleCache \client \db \doc \HShield \PatchClient 2020-04-01bRagexe_patched.exe.db 2020-04-01bRagexe_patched.exe.txt 2020-04-01bRagexe_patched.exe.secure.txt aossdk.dll ASPLnchr.exe bz32ex.dll CDResFileList.dat dbghelp.dll FORMAT.CFG GameGuard.des IFU13.inf IFU19.inf IFU7A.inf IFUEC.inf Init.exe KOR_LANG.CFG lua.exe mirrors.json NPCHK.DLL NPCIPHER.DLL npkcrypt.dll npkcrypt.sys npkcrypt.vxd npkcusb.sys npkeysdk.dll npkpdb.dll NPPSK.DLL NPSCAN.DES npupdate.dll NPUPDATE0.DLL NPX.DLL opensetup.ini.sample Patch.inf patchRE.inf Patchup.exe Patchup_RE.exe Ragexe.exe RagexeRE.exe RagHash.dat RagnarokKR.inf rsu-kro-rag-lite.exe rsu-kro-rag-lite.ini rsu-kro-renewal-lite.exe rsu-kro-renewal-lite.ini SavePath_Rag.exe SavePath_Sak.exe Setup.exe suipre.dll supdate.log v3hunt.dll Note: This should leave you with 58 files inside "\client". (8 folders + 50 misc)17.) Go to "\client\data". Open "clientinfo.xml". Change it too: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>GoblinRO</display> <address>192.168.1.130</address> <port>6900</port> <version>55</version> <langtype>0</langtype> </connection> <connection> <display>OpenKore</display> <address>127.0.0.1</address> <port>6901</port> <version>55</version> <langtype>0</langtype> </connection> </clientinfo> Note: Inside the first <connection> block, change the <display> name and <address> to match your server. If WAN, you can use services like No-IP.18.) Go to "\client". Execute "opensetup.exe". (decline Telemetry prompt) Change the options to match your wants and needs. (graphics device, resolution, etc)Note: I personally like 1280x720 when playing in a window. Specifically while using X-Kore which we'll cover later.[ The OpenKore Client: Packet Extraction, Configuration, and Field Updating ] [ Best Client ]Note: Steps 1 and 2 are educational. Worth learning but can be skipped as I've already done this for you.01.) Extract Winsock Packet Editor (WPE). Allow the executable if Windows Defender or your anti-virus software flags it.02.) Using "WPE PRO - modified.exe" follow the Openkore Wiki Connectivity Guide to obtain master version and version number. (screenshot)03.) Extract OpenKore.04.) Go to "\openkore\tables" then open "servers.txt". Find "[Localhost]" towards the bottom. Replace with: [Localhost] ip 192.168.1.130 port 6900 private 1 master_version 0 version 128 charBlockSize 155 serverType kRO_RagexeRE_2020_04_01b serverEncoding Western addTableFolders kRO/RagexeRE_2020_04_01b;translated/kRO_english;kRO Note: Change the IP address to match your server. If WAN, you can use services like No-IP.05.) Go to "\openkore\fields". You'll notice inside are a number of folders labelled by episode number. You're going to want to take all the files out of each of these episodic folders and move them up a directory. Overriding the ones currently in your "\openkore\fields" folder.Note: We're doing this so that the bot can understand the map layouts of the newer content. The rAthena emulator is always improving but currently at the time of posting goes all the way to Episode 18. You might notice the bot is currently only developed up to Episode 17.1. If you play that far then you'll probably have a good idea on making the bot work in uncharted waters. For now, don't worry about it one bit. You're good for a loooooong time. Hell they'll probably have it included by the time you make it there.[ Logging Into Your Server, Making a GM Account, and Playing! ]Note: Even if you want to go straight to using OpenKore, we're going to use the kRO client to finish off the server and make our first accounts. While these steps can be done in OpenKore, it's easier to just follow along using a visual interface for now. If you've picked this project up at a later date, then make sure you've started the rAthena servers. (go to "\rathena", execute "runserver.bat")Using the kRO Client:01.) Go to "\client" and execute "2020-04-01bRagexe_patched.exe".02.) Select "GoblinRO" when prompted. (the server name you entered previously)03.) At the login screen type "admin_M" to make a new account on the server. You need to enter a 6+ digit password as well. (123456)Note: The first account is always a GM account. This has a different set of sprites used that are not compatible with actually wanting to play the game. They look cool because on the off chance you actually crossed one it needed to be unique. Generally you only saw one if you were about to get banned for botting or hacking so it was quite the event to casually see an admin. LOL!04.) Make a new character you're going to use to pwn rule breakers. Once in game, hit escape, then click "exit to windows".05.) Open Laragon. Click Database. Click "Open" in the new window.06.) Expand the "ragnarok" database. Click "login" again like we did in Step 25 of setting up rAthena. Click the "data" tab.07.) Look for the newly created admin account under the server account. Change it's "group_id" to 99. (now has full GM powers)08.) Close these windows. Go back to having Laragon running in your system tray.09.) Once again head to "\client" and execute "2020-04-01bRagexe_patched.exe".10.) At the login screen let's make a real account to actually play on. Once again, "yourname_M" or "yourname_F" (male or female) to make a new account on the server.Note: The sex you select here is only used for account management and does not effect the sex of your characters you make in game. It's pretty much pointless.11.) Spend extra time picking the right hair style, color, sex, and race. This is your new character!!12.) Play the game!Note: Future logins do not require the _M or _F after your account name. This is only done the first time to register a new account on the server from inside the client. You can also register accounts with the Flux Control Panel if you like. If you ever want to delete a character, it'll ask you for your email address as a security check to confirm. Accounts created in client automatically get registered with "[email protected]" as their email address in the database.Using the OpenKore Client:01.) Go to "\openkore\control". Open "config.txt".02.) Line 6: add "Localhost".03.) Line 7: add "0".04.) Line 8: add "Goblin". (your username) (do not add _M or _F)05.) Line 9: add "123456". (your password)06.) Line 11: add "0". (number / position of your character)07.) Save file.08.) Go to "\openkore" and execute "wxstart.exe". (wait for it to process maps and finish loading)09.) Play the game!Note: OpenKore does not currently support the new character start maps. It'll just throw errors in the console about not being able to navigate. Use the kRO client to at least get out of the introduction area. You can walk directly through the beginning and board the ship to Izlude. It's not required to interact with anything if you don't want to. There is stuff to do though, up to you.Using OpenKore inside kRO via X-Kore:01.) Go to "\openkore\control". Open "config.txt".02.) Line 23: change "0" to "3".03.) Line 30: change "ragexe.exe" to "2020-04-01bRagexe_patched".04.) Save file.05.) Go to "\openkore" and execute "wxstart.exe". (wait for it to finish loading)06.) Go to "\client" and execute "2020-04-01bRagexe_patched.exe".07.) Select "OpenKore" when prompted.08.) Login via your normal username and password for the account.09.) Select your character at the next screen.10.) Play the game with two clients at once!Note: I highly suggest running kRO in windowed mode for ease of use. This way you can bounce back and forth between the clients effortlessly. You do not need to keep the kRO or OpenKore windows as a focused priority. You can literally open other applications on top of both without any pause to the botting. You'll hear it in the background still playing the game while you're reading the wiki, checking email, or just doing whatever you please.[ Troubleshooting The Situation ]Note: Having an odd problem loading software at any point? Getting an error and not sure why? I'm not sure why either so give this a whirl.01.) Extract "Visual-C-Runtimes-All-in-One-Feb-2022.zip"02.) Execute "install_all.bat".03.) Wait for it to finish.04.) ??? Try Again ???05.) Probably Success.[ Packaging It Up For Transportation ]01.) Make a new folder called "GoblinRO". (or whatever you like)02.) Place your "\laragon", "\rathena", "\client", & "\openkore" folders inside it.03.) Make a new folder inside called "troubleshooting".04.) Copy "Visual-C-Runtimes-All-in-One-Feb-2022.zip" into "\troubleshooting".05.) Compress your "GoblinRO" folder. (zip/rar)Note: Transportation or not, I suggest you make a backup like this once you're finished. Always a good idea! Also compressing it greatly helps transfer times to things like USB drives or across networks. Not only is the file size reduced from around 5.5GB to 3.9GB but the fact that it doesn't have to work with the insane amount of small files present is a life saver. Remember you can always just extract the /client or /openkore folder if you're on computers that aren't running the server.[ Post Install House Cleaning ]01.) Delete the Master List of downloaded files required for install. (18 files, 3.8GB)02.) Uninstall Microsoft Visual Studio 2022 Community Edition. (7.62GB)Note: You will lose your ability to compile the server again if you make future changes.[ Conclusion ]Alright! Way to make it to the end! I spent a week constructing this. Across that time, I reached out to a lot of the related discord servers and forums. Mainly making sure my instructions were correct and up to date. At most stops I was met with silence then a private message with a price tag. Anywhere from $10-100 an hour, just for their working knowledge of an old MMORPG. For truly custom work I do understand it, but for basics? It really only motivated me more to put this out.I'd like to help remove the ridiculous paywall that has slowly started to surround this information. Sure, this has been a deep dive into an esoteric world. This game is over twenty years old at this point. Though it saddens me to see information omitted or even removed in order to sell it back to people as a service. I think that's not only harmful but gating something we have all enjoyed for decades. This is just information, there is nothing deserving of your currency. Everyone should be able to do this, for free.I hope you have found this both helpful and educational! Feel free to translate into your local language and distribute. I have done three trial runs across different machines and have not had a problem. If you're experiencing issues check that you haven't missed a step. Need support? Check the forum, wiki, github, and discord for both rAthena and OpenKore. Still can't find a solution? Post here! I cannot guarantee a timely response but I will check back in occasionally and try to help out as much as I can. Thanks for reading! /cheers
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  37. i just edited a custom tree sprites, but somehow it can only be view in full in max zoom out, when zoom in only half of 1/3 of the tree missing, can someone guide me how to fix this please ? Thanks ! Zoom Out zoom in : Act :
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  38. A very small post, but I wanted to share something in case anyone else ever runs across it. As I've mentioned previously, my server contains the maps from the alpha, albeit with new monsters and warp points and such. However, there's a strange problem on one of the alpha maps. On pro_fild01, there's this bizarre culling issue where parts of the map will sometimes disappear while you're walking through it (look at the top part) It flickers on and off while you walk through the map and is generally very annoying. But what's going on? No other map in the game does this. I decided to try to investigate it in the map editor. Everything looks normal enough. There's nothing in the map to indicate any "culling zones" or anything strange like that. I even tried replacing the rsw with one from another map of the same size and the problem persists. The one thing I noticed is that if you look at the map boundary, the map is actually sunk below it (notice how the yellow walls are above the map rather than below), which is a bit weird. Actually, most of this map is sunk pretty far into the ground, with many parts having Y values in the 30s and 40s. I decided to try moving the entirety of the map up by 50 units, to see if the height of the map was the problem. Note that the map now sits above the yellow wall. This is not too hard using the "global height edit" function, which also thankfully adjusts the GAT tiles. However, it was also necessary to manually adjust the height of each object, which was moderately time consuming but not difficult using the object list. And surprisingly, it works! The weird culling effect is eliminated and the map displays normally now. So it seems like the game has issues if map geometry goes too far below the ground, though this isn't an issue on any other official maps that I've seen. I wonder if this bug existed in the alpha? My guess is that the client worked slightly differently back then so this issue didn't occur, but who knows.
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  39. Hello! It's been a long time... But at the moment, the creation of updated sprites is completed! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs Each sprite is hand tested and stamped inside. In the process of creation and testing, the version with the standard aura became irrelevant, so only the updated aura remains in the final version (like in this showcase). The pack now contains exactly 600 sprites. The last one was added single dagger version of Eremes Guile based on the sprite: md_ed_eremes. The sprite has been recreated in the style of standard biolab monsters with separate head, body and weapon. It belongs to the alternative sprites, due to the unique attack animation. This special one can be used on the lone Eremes Guile living on the 2nd floor of the biolab. Since he only has 1 dagger left, you can make him twice as weak so that low-level players are not very afraid of him.
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  40. Version 2.0

    1436 downloads

    Yet another simple MVP Kill reward on MVP Maps Only with an announcer and now with a simple MVP Ladder If player is in a party, the reward will be given randomly to online party members. You can config the script easily at this part: OnInit: setarray .p_rwd, 607,1; // Party reward <item>,<amount> setarray .s_rwd, 607,1; // Solo reward <item>,<amount> .chance = 50; // Drop rate chances % .gm = 10; // Prevents gm level and above to trigger the event // MVP Map list setarray .t_maps$[0],"// <MVP MAPS> This script will also help other in-game players see if an MVP has been slain. I'm open for suggestions, comments, reactions and such for the betterment of this script and my skill. Questions? Q> Why only at MVP Maps? A> Because some server puts MVP Rooms which the reward can be abused.
    Free
    1 point
  41. (UPDATED 2022-05-16) Unlike popular believe, Brasilis actually existed in pre-renewal, but only on bRO and jRO. Since it never existed on kRO, it is undefined in what rAthena consider "official stats". As of today I pushed the pre-renewal Brasilis monsters stats (jRO version) to rAthena master. Originally we left the guessed values as they were, but as we now have the YAML format that allows overwriting only selected stats of a monster rather than having to copy over the whole line, it's better to have as many official values as possible already in the base file. Now the only thing you need to do to get the bRO version of pre-renewal is to overwrite the ATK values. I've attached mob_db_bra_atk.yml which includes these changes. If you have no custom changes to your monsters, then you can just name it "mob_db.yml" and overwrite the file in \db\import\. Otherwise just copy the monster lines into the "Body" section of your file. I originally released the monster stats already in 2013, but the jRO values were guessed based on Doddler's comment that they seem to be about "3x" as high. In the meantime jRO actually released their customized values so we know the real ATK stats now. I also fixed the ATK in my original release from 2013, but keep in mind that the mob_db.txt format changed. This monster lines in the file will only work until rAthena from March 2016. After that you will need to fix the "mode" of the monsters (see here: https://github.com/rathena/rathena/commit/55e4df14c2141f291a985c391408a045ec1b25c4) or just use latest rAthena which uses YAML format. My old file also includes the spawns, they should still be working, but I did not test it (alternatively you can just use the renewal spawn files for bra_fild and bra_dun). bRO and jRO have slightly different versions, here are the differences: - the bRO version is the original version, but features really low monster attack, jRO considered this as too easy / exploitable and decided to strongly increase the ATK of the monsters (around 3x as much) - bRO's field map mainly has Headless Mule's and Curupira spawning, first floor is mainly Piranha and second floor is mainly Iara - jRO removed Headless Mule from the field map completely and added more Toucan and Jaguar spawns instead - jRO added Thara Frog and Headless Mule to the first dungeon floor - jRO removed all weaker monsters except Hydra on the second dungeon floor and added Headless Mule instead Issues that are not 100% official because a leak is missing: - monster modes in pre-renewal are unknown (both bRO and jRO), jRO reported that Iara was actually aggressive, however since we have no leaks on the monster modes, I simply used the renewal ones - the spawn types of jRO are 100% official, but the amounts are estimated Everything else should be 100% accurate. bra_all.txt mob_db_bra_atk.yml
    1 point
  42. Version 1.0.0

    311 downloads

    Hi Guys , here is a small pvp map to fight you! If you need a change or a fix let me know. Do not hesitate to contact me if you have any map projects. I'm available on the Forum or on Discord #Bluff#5446. just a small reaction will make me happy to know if my work pleases you. a small video is available on my youtube channel to present the map: https://www.youtube.com/watch?v=AYhyZDWiS30
    Free
    1 point
  43. I have made my own Plagiarism NPC last week. Hope it helps you. //===== rAthena Script ======================================= //= Plagiarism NPC //===== By: ================================================== //= Easycore //===== Last Updated: ======================================== //= 20210905 //===== Description: ========================================= //= Simple Plagiarism Skill //= Require 'getskillname' script command: //= https://rathena.org/board/files/file/4307-script-command-getskillname/ //============================================================ prontera,150,150,3 script Plagiarism NPC 747,{ mes "[ ^FF0000Plagiarism Master^000000 ]"; if (.plag_skill && !getskilllv("RG_PLAGIARISM")) { mes "You must have Plagiarism learned."; close; } mes "Heya ^FFA500"+strcharinfo(0)+"^000000!"; mes "Do you want to copy a skill?"; if (.zeny) mes "My service costs ^FF0000"+.zeny+" Zeny^000000."; if (select("~ Proceed","Cancel") == 2) close; if (.zeny > 0 && Zeny < .zeny) { message(strcharinfo(0),"Not enough Zeny."); close; } .@menu$ = ""; .@f = getarraysize(.SkillID); for(.@i = 0; .@i < .@f; .@i++) .@menu$ += getskillname(.SkillID[.@i])+(.@i==.@f?"":":"); .@s = select(.@menu$) - 1; close2; if (.zeny > 0 && Zeny < .zeny) end; if (.zeny > 0) Zeny -= .zeny; npcskill .SkillID[.@s],.SkillLV[.@s],20,200; sleep2 1500; unitwarp getnpcid(0),.map$,.x,.y; end; OnInit: //Default NPC Data Values setunitdata(getnpcid(0),UNPC_DEX,300); setunitdata(getnpcid(0),UNPC_ATKMIN,100); setunitdata(getnpcid(0),UNPC_ATKMAX,200); getmapxy(.map$,.x,.y,BL_NPC); //Configuration //Zeny required? Set 0 to disable it .zeny = 25000; //Must Plagiarism skil be learned? (1. Yes | 0. No) .plag_skill = 1; //Skill ID Array setarray .SkillID[0],263,13, 7,14,19,20,21,83,84,85,86,89,90,91,421,534,536,537,540,542; //Skill LV Array setarray .SkillLV[0], 10,10,10,10,10,10,10,10,10,10,10,10,10,5, 7, 10, 5, 10, 19, 5; end; } PS: It requires 'getskillname' script command to work.
    1 point
  44. Version 1.2.0.0

    7577 downloads

    Heya! This is a new project I've made aiming to manage the various databases as easily as possible. This tool was initially developped using Client database editor's engine, a tool from GRF Editor. It has been adapted to support more database formats and many of the features have been improved. How to install Download the zip archive provided from the download link at the top right corner of this description or directly from there : http://www.mediafire.com/download/p0zhcc8ipa6cjt3 . Install the application with SDE Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Features Both rAthena and Hercules' formats are supported by the application. Many conversions between rAthena and Hercules are possible. Converting items can be done simply by right-clicking on the elements and selecting "Copy entries to clipboard (ServerType)". Undo and redo commands are available, as well as navigation commands (quite useful when switching tabs a lot). There are many shortcuts within the application, all of which are shown when right-clicking items or going through the menus. I do plan on adding more as well. The databases are 'merged' between each other to offer an easier view. This is true mostly for the item and mob databases. Flag fields can be entered with either an hexadecimal value or an integer value. You will have to add "0x" if you want to enter an hexadecimal number though. For Windows XP users, the program's layout may change a bit. The Aero theme is applied to make sure the application looks like it should. Getting started Create a new project from File > New project. Go in the settings tab and set the path of your database. If you're using pre-renewal, then drop the pre-re folder in the "Server DB path" box (drop the re folder otherwise). Don't drop your "db" folder, it simply won't work! Save your project file to avoid redoing this step everytime you reload the application by going in File > Save project info. The project info file is automatically saved, so you don't need to save it everytime you do a modification in the settings. If you associate .sde files with this tool, you will be able to start up your project from the project file directly (which is more convenient). The last setting is the resource files and it is optional. Simply drag and drop a GRF in the paths list. This will add icons in the items list view (it will also make the application slower when scrolling for that list). Easy input fields All the fields are easy to set and most of them have tooltips. For example, to edit the drops of a mob, simply right-click on the items and change the drop value (both float and integer values are accepted in the field : typing 5.20 is the same as typing 520). How to save the database There are multiple ways to save the database : quick save, full save and export. Quick save keeps the commands you've applied on the database (Ctrl-S), this is the saving option you should be using. Full save (Ctrl-Shift-S) does not keep the commands and you will not be able to undo any operations afterwards. Export (File > Export to db/SQL) exports the database to another folder and this is normally used to convert databases. When saving, the comments are preserved as much as possible, but this is not always possible. For example, the items table from Hercules is always rewritten, so the comments will be lost in this file. Unmodified tables will not be saved. Disabling a tab will also prevent the associated table from being rewritten/saved. This can be achieved by right-clicking on a tab and selecting "Disable 'table name'". SQL support You can export your current database to SQL from File > Export to SQL > ... The first option in the list is the current database format. The other options are used for conversions between rAthena and Hercules. Backups system The application automatically creates backups everytime you save the database (can be disabled in Settings > Enable backups manager). You can revert to a previous date by going in Tools > Backups manager. This tool's purpose is to make sure you never lose any important data (as well as preventing data corruption). Merging or adding lines from another database It is possible to merge databases by going in Edit > Add item from raw db line. Simply copy and paste the lines from the database you want to add. You must select the corresponding table before doing so, of course. (Known bug : adding lines with invalid parameters will put the database in an invalid state). Synchronize with client database files If "Synchronize with client database files" is checked in the Settings tab, you'll be able to turn on all the following features. Bind item tabs together (suggested by UltraCat) This feature enables you to quickly alternate between the Item and Client Items tabs. Whenever you switch table, it will autoselect the item previously selected. The text search filter will also be applied to all three tables (Item/Item2/Client Items). Subfilters (such as item description, script, etc) will be ignored if the item isn't included in the search result. Manage view IDs automatically (suggested by UltraCat) This feature allows you to completely ignore the view IDs for headgears and costumes. Only the identified resource's field is taken into account when synchronizing with the client databases, so make sure you set at least this field! You must also set up the lua paths; go in any item table and click on the wheel next to the "View ID" field. This will bring up a dialog to setup the paths (preferably, the files should be located in your data folder to avoid saving the GRF all the time). They will be automatically decompiled if necessary. If everything has been properly set, the View ID field for the headgears and costumes will be grayed out. When saving, you'll notice some view IDs will be switched around, but SDE will try to keep your original IDs as much as possible. The view names will be changed to the item's Aegis Name (has no effect ingame). Mob sprites edition In the mob tables, you will find a wheel button, similar to the view IDs. Setting up the paths will allow you to see the mob sprites as they will appear ingame (except for granny models, like emperium for instance). The "..." button can let you select the sprites from the mob folder in the GRFs (or data folder). Preview images With the client tables synchronization, the preview image for items in the list view will be properly displayed. This is handy for custom items. Notepad++ support There is support for Notepad++ to easily find items in a text (or conf) database. Right-click an item and use "Select in Notepad++". Search feature The search engine is the same used as CDE, so it should make it easy to find an item. There is also a hidden search option : if you type "[number_of_slots] 4" it will give all the items with 4 slots or "[refineable] true" will give you all refineable items. This can be applied to any attribute in the table which are not shown in the search panel. Todo list Import from SQL (is that even necessary?). Automatically create a table from a file. Batch files / command line methods (would be similar to GrfCL). Known bug : exporting mob_skill_db from Hercules to SqlRenewalHercules doesn't seem to be parsing properly (for this file only). Type safety (check for invalid inputs, use the same SQL rules when loading the databases). Hope you enjoy this tool! The sources will be available on githut for the next release. If you have a feedback or suggestions, let me know and I'll probably add them to the software. Sources https://github.com/Tokeiburu/RagnarokSDE
    Free
    1 point
  45. Super-Novice & Hyper Novice (Ringo & Maris Stellar) Ninja - Oboro - Shiranui (Cheril Belle) Gunslinger - Rebellion - Night Watch (Vincent Weikath) Taekwon - Soul Linker - Soul Reaper - Soul Ascetic (Faust Estee) Taekwon - Star Gladiator - Star Emperor - Sky Emperor (Rachel Wirth)
    1 point
  46. Version 1.1.0

    597 downloads

    This is an expansion to currently existing vending module. It allows listing of all vending items and filter list by item name. Installation: Download the file Extract it to addons folder of flux That's it. Click the Vending Info menu then click the List Items sub menu.
    Free
    1 point
  47. Hello there @Questune09, >>>>> step 1: after finshing the quest, under getitem ( the prize ) add this : set CooldownQuest,gettimetick(2); step 2: and before taking the quest add time check: if(gettimetick(2) - CooldownQuest < (60 * 60 * 24)) { next; mes "[ Daily Quest ]"; mes "^FF0000Sorry you have to wait 24 Hours until you can do the Quest again!^000000"; close; } <<<<< or use this prt_in,82,93,2 script Daily Quest 513,{ if (getgmlevel() >= 80) goto GM_Menu; L_START: if (getgmlevel() >= 80) next; mes "[ Daily Quest ]"; mes "Total Daily Quests Finished: ^008800"+$DailyQuestTotal+"^000000."; mes "Today Daily Quests Finished: ^0000FF"+$DailyQuestToday+"^000000."; next; mes "[Daily Quest]"; mes "Hello "+strcharinfo(0)+"!"; mes "Do you want to start today's Quest?"; mes " "; menu "Yes!",-,"Nahh",L_Close; if(gettimetick(2) - CooldownQuest < (60 * 60 * 24)) { next; mes "[ Daily Quest ]"; mes "^FF0000Sorry you have to wait 24 Hours until you can do the Quest again!^000000"; close; } next; mes "[Daily Quest]"; mes "You'll need these item for Today's Quest:"; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+""; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+""; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+""; mes "In exchange you will get ^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+""; next; mes "[Daily Quest]"; mes "Do you have the items?"; menu "Yes! I do.",-,"Gimme some time.",L_Close; if(countitem($QuestItem1) >= $QuestItem1HM) && (countitem($QuestItem2) >= $QuestItem2HM) && (countitem($QuestItem3) >= $QuestItem3HM) goto FinishQuest; next; mes "[Daily Quest]"; mes "You only have "+countitem($QuestItem1HM)+" of ^FF0000"+getitemname($QuestItem1)+"^000000, "+countitem($QuestItem2HM)+" of ^FF0000"+getitemname($QuestItem2)+"^000000, "+countitem($QuestItem3HM)+" of ^FF0000"+getitemname($QuestItem3)+"^000000."; mes "Come back when you have it! Better get the items quickly. It's gonna change in a Day!"; close; L_Close: next; mes "[Daily Quest]"; mes "Come back again! Get the Items!"; mes "Goodbye!"; close; GM_Menu: mes "[Daily Quest]"; mes "Hello GM "+strcharinfo(0)+"!"; mes "What can I do for you today?"; menu "Player Menu",L_START,"Change Today's Quest/Prize",L_ChangeQuest,"Close",L_Close; L_ChangeQuest: next; mes "[Daily Quest]"; mes "What will you like to change?"; next; menu "Go back.",GM_Menu,"Prize [^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"]",L_ChangePrize,"Change Quest Randomly",L_ChangeQuestRandom,"Change Quest by Myself",L_ChangeQuestMyself; L_ChangeQuestMyself: next; mes "[Daily Quest]"; mes "Which item would you like to change first?"; menu "Go Back.",L_ChangeQuest,"Item 1 [^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+"]",L_ChangeItem1,"Item 2 [^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+"]",L_ChangeItem2,"Item 3 [^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+"]",L_ChangeItem3; L_ChangeItem1: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem1; next; L_ChangeItem12: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem1)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 200^000000."; next; input $QuestItem1HM; next; if ($QuestItem1HM > 200) goto L_HMItem1Denied; mes "[Daily Quest]"; mes "Item 1 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+"."; next; goto L_ChangeQuest; L_HMItem1Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem1)+"^000000) must be in a range of ^0088001 ~ 200^000000."; next; goto L_ChangeItem12; L_ChangeItem2: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem2; next; L_ChangeItem22: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem2)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 150^000000."; next; input $QuestItem2HM; next; if ($QuestItem2HM > 150) goto L_HMItem2Denied; mes "[Daily Quest]"; mes "Item 2 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+"."; next; goto L_ChangeQuest; L_HMItem2Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem2)+"^000000) must be in a range of ^0088001 ~ 150^000000."; next; goto L_ChangeItem22; L_ChangeItem3: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem3; next; L_ChangeItem32: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem3)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 50^000000."; next; input $QuestItem3HM; next; if ($QuestItem3HM > 50) goto L_HMItem3Denied; mes "[Daily Quest]"; mes "Item 3 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+"."; next; goto L_ChangeQuest; L_HMItem3Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem3)+"^000000) must be in a range of ^0088001 ~ 50^000000."; next; goto L_ChangeItem32; L_ChangeQuestRandom: set $QuestItem1, rand(701,1065); set $QuestItem1HM, rand(1,200); set $QuestItem2, rand(701,1065); set $QuestItem2HM, rand(1,150); set $QuestItem3, rand(701,1065); set $QuestItem3HM, rand(1,50); set $DailyQuestToday,0; mes "[Daily Quest]"; mes "This is the Daily Quest:"; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+""; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+""; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+""; next; goto GM_Menu; L_ChangePrize: next; mes "[Daily Quest]"; mes "Input the Prize"; next; input $DailyQuestPrize; next; mes "[Daily Quest]"; mes "The Prize: "+getitemname($DailyQuestPrize)+" x How many?"; next; input $DailyQuestPrizeHM; next; mes "[Daily Quest]"; mes "This is what you like?"; mes "^0000ff"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"."; menu "Yup, Thanks.",GM_Menu,"Noo! I made a mistake!",L_ChangePrize; FinishQuest: next; mes "[Daily Quest]"; mes "You got ^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"."; delitem $QuestItem1,$QuestItem1HM; delitem $QuestItem2,$QuestItem2HM; delitem $QuestItem3,$QuestItem3HM; getitem $DailyQuestPrize,$DailyQuestPrizeHM; set CooldownQuest,gettimetick(2); set $DailyQuestTotal,$DailyQuestTotal +1; set $DailyQuestToday,$DailyQuestToday +1; close; } - script DailyQuestItemChanger -1,{ OnInit: OnClock0000: while ( getitemname( set( $QuestItem1, rand(701,1065) ) ) == "null" ); set $QuestItem1HM, rand(1,200); while ( getitemname( set( $QuestItem2, rand(701,1065) ) ) == "null" ); set $QuestItem2HM, rand(1,150); while ( getitemname( set( $QuestItem3, rand(701,1065) ) ) == "null" ); set $QuestItem3HM, rand(1,50); set $DailyQuestToday,0; end; } i recommend do adding the codes manually
    1 point
  48. something like this ??? prontera,155,181,5 script Sample 992,{ OnHeal: percentheal 100,100; end; OnBuffs: percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; end; OnLink: switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; OnInit: defpattern 1, "heal","OnHeal"; defpattern 1, "buff","OnBuffs"; defpattern 1, "link","OnLink"; activatepset 1; end; } heal = Heal HP / SP buff = Supportive Skills Buff link = Soul Linking
    1 point
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