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Showing content with the highest reputation on 06/12/22 in Posts

  1. also you can just redirect to the npc instead of using a duplicate for example: prontera,263,209,6 duplicate(Deathmatch PvP Warper) DM PvP Warper#prt02 823 to prontera,263,209,6 script DM PvP Warper#prt02 823,{ doevent("Deathmatch PvP Warper:OnTalk"); } and add OnTalk: at the start of the original npc
    2 points
  2. Hello everyone, I recently made a post about "New RO" in this same category, and a lot of people gave me nice feedbacks, so today I bring something that I was already thinking about doing for the community, but I wasn't in the mood, I want to thank my friends and developers @Pixel and @craftro without them none of this would be possible. About the project: ROW is an executable visual editor, you put your "YouRagnarok_patched.exe" and it will give you the options (just like WARP or NEMO) but this is for custom things So you need to have an exe already built, otherwise you won't be able to enter the game It is currently in the ALPHA BETA version, so you will only be able to access 1 function, which is to change the color of the monsters' hp bar. To use it is very simple, you select your exe, choose the look you want and generate the exe. Note: If you have gepard, it will probably not allow any changes, so test with gepard disabled. The site is not responsive yet, this is just a test model, and if you find any bugs let me know, it is to work on any version of the exe (2010~2022) (Except for Ragnarok Zero new UI) Link: https://hexed-regexe.herokuapp.com/mobs Link discord project https://discord.gg/MxTB7WJVy5
    1 point
  3. setarray .@Instance_Name$[0], "gld_dun01", "gld_dun02", "gld_dun03"; switch (select("Create Instance", "Enter Instance", "Exit")) { case 1: set @menu_slt, select("Guild Dungeon 1","Guild Dungeon 2","Guild Dungeon 3"); switch(@menu_slt) { case 1: <create instance for gld01> break; case 2: <create instance for gld02> break; case 3: <create instance for gld03> break; } //NOW AFTER THE PLAYER CREATES INSTANCE THE NPC WILL THEN CLOSE DIALOGUE AND THE PLAYER WILL BE UNATTACHED TO NPC. //THE PROBLEM IS HERE IN CASE 2. MY QUESTION IS.... HOW WILL NPC REGNIZE YOUR CURRENT INSTANCE??? case 2: if(!@menu_slt){ mes "instance not created..."; close; } instance_enter(.@Instance_Name$[(@menu_slt-1)]); break; } end; this might solve your problem, but you need to check if the instance was created before teleporting. I did a generic check
    1 point
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