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Showing content with the highest reputation on 01/21/21 in all areas

  1. Try this script https://upaste.me/r/a04e54027f405c652
    2 points
  2. Hello and welcome to the continued English translation project, started by @zackdreaver. Many may know already that zackdreaver stopped with his project and that I continued with it since then. See here. First of all thanks to zackdreaver for his time and passion, which he contributed so far with his project. But since there was no one else who had a project like his or someone who took his/her time to do all this work, I thought I could take over and learned the way to do it. The result can be found at this link: https://github.com/llchrisll/ROenglishRE I made a lot of progress so far regarding translations, skill rebalances and 2020 client support. Lately I also added the required files for pre-renewal, which still follows the same format as zackdreaver's ROEnglishPRE repo, by overwriting the renewal project files with the pre-renewal files. I also have an discord server setup for faster support, issue reporting and more. Link can be found at the repo above. The difference between these two projects is also how it is installed, but to make things easier I setup a wiki: https://github.com/llchrisll/ROenglishRE/wiki The actual guide can be found here: https://github.com/llchrisll/ROenglishRE/wiki/Project-Guide If you experience any trouble using this project, please use the discord server because I rarely visit the rAthena forum. Best regards, llchrisll aka Houndeye
    1 point
  3. I will share this revert of magnum break duration2 effect. The ancient behavior of this mood is: The after-skill cast, provides a 10 seconds duration2 buff; this duration2 imbues the caster with a 20% Fire damage element "perfect hit" "(Never Miss)" "(Flee Ignoring)" . While fighting ghost monsters you may miss your total attack but you will hit with the 20% damage. While figthing high flee monsters like wanderman you can use magnum and buff youself, and then apply the stun with bash (fatalblow). Always hit, this is intended for pre-renewal servers. How to change? Go the scr/map/battle.cpp if (sc && sc->data[SC_WATK_ELEMENT] && (wd->damage || wd->damage2)) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] above the line 3015, this part: // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] remove "&& (wd->damage || wd->damage2)" It should end like this: if (sc && sc->data[SC_WATK_ELEMENT]) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] After this change is made, compile the server and test the reverted behavior, heres the picture, hitting ghost during the skill duration2.
    1 point
  4. Here https://rathena.org/board/files/file/2379-npc-auction-system/
    1 point
  5. Olá a todos! por muito tempo me dediquei ao ragnarok, aprimorando-o de alguma forma e depois de vários anos ganhei experiência de todos os lados, consigo entender o cliente perfeitamente, modificar feitiço entre tantas outras coisas muito legais, no final decidi criar o meu Brinco com todas as coisas que aprendi, e hoje está em desenvolvimento, mas hoje colocarei aqui a maior vitrine de todas as coisas que terminei ou converti para RO. aqui você vai encontrar sprites, monstros, efeitos e outros .. alguns eu fiz a pedido de algum cliente outros foram feitos só para o meu jogo. Efeitos: Tags: Monstros: Hp Bar custom ? Efeitos de LevelUp: Temas de danos: Itens / Auras: Asas 3d Outros: Vou postar mais coisas legais! obrigado
    1 point
  6. my bad. it's searchstores with 's' i edited the comment
    1 point
  7. - script whosell -1,{ OnWhoSellACMD: searchstores 99,1; end; OnInit: bindatcmd "whosell",strnpcinfo(0)+"::OnWhoSellACMD"; end; }
    1 point
  8. I have a custom command but not in gui. working on latest diff https://github.com/coookie1010/Server-Patches
    1 point
  9. This is what i did to my part last time I put the path of renewal item to my . Item_db.yml so it will load also the renewal item but you need to load first the renewal so the pre-renewal will overwrite the renewal.. By doing this you will get a lot of error from the max defense if you are using pre-re. And Zeny bug like "If you sell phracon you will get 6000 but you can just buy it for 5000. So you will earn 1k for just buy and sell thru out NPC ? I remove it manually to make it work when the YML introduce to rAthena.. To give you a sneak peak.. This is what i did to my item_db.yml pre-re server Header: Type: ITEM_DB Version: 1 Footer: Imports: - Path: db/re/item_db_etc.yml - Path: db/re/item_db_equip.yml - Path: db/re/item_db_usable.yml - Path: db/pre-re/item_db_usable.yml - Path: db/pre-re/item_db_equip.yml - Path: db/pre-re/item_db_etc.yml
    1 point
  10. Disable Doram on your Client : data\luafiles514\lua files\service_korea\ExternalSettings_kr.lub MakeableRace = { Doram = true } change to: MakeableRace = { Doram = false } Coming Soon - Doram Replace this BMP. FIND : data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\make_character_ver2.bmp Replace make_character_ver2.bmp to this new make_character_ver2.bmp on your GRF. I modified it credit to the person who owns this. Download link : img_doram_comingsoon.bmp Example :
    1 point
  11. If this one doesnt help you. Try this. refine.txt
    1 point
  12. Using logical operator AND (&&) instead of OR (||) for this code. AND && Operator OR || Operator: if (countitem(7060) < 1 && Zeny < 3000) if both are true. it will do the bracket of the IF statement. if any is false. it will skip the bracket
    1 point
  13. .@total = 10; monster "prontera",0,0,"Quest Poring",1002,.@total,"NPCNAME::OnPoringKilled"; copyarray .@mob_gid, $@mobid, .@total; for (.@i = 0; .@i < .@total; .@i++) { getunitdata .@mob_gid[.@i], .@array; if (.@array[UMOB_MODE] & MD_AGGRESSIVE) setunitdata .@mob_gid[.@i], UMOB_MODE, (.@array[UMOB_MODE] - MD_AGGRESSIVE); }
    1 point
  14. HG files doesn't share the same with ROBE files. Unless you did do the first 5 steps correctly, you shouldn't have this problem.
    1 point
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