Basically, it seems like on kRO some items have priority when being displayed.
On pServers it looks like this:
we also have these transparent outter lines for costume garments that they dont have
So does anybody know a fix for this or knows why it is like that on pservers?
on kRO
okay so, I just figured out that it has to do with this:
RobeTopLayer = {
SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER,
SPRITE_ROBE_IDs.ROBE_AMISTR_BAG,
SPRITE_ROBE_IDs.ROBE_BAG_OF_ANTONIO,
SPRITE_ROBE_IDs.ROBE_Poring_Bag,
SPRITE_ROBE_IDs.ROBE_EXE_Backpack,
SPRITE_ROBE_IDs.ROBE_Thanatos_Sword,
SPRITE_ROBE_IDs.ROBE_GiantCatBag,
SPRITE_ROBE_IDs.ROBE_BlackCatBag,
SPRITE_ROBE_IDs.ROBE_C_School_Bag_RD,
SPRITE_ROBE_IDs.ROBE_C_School_Bag_BL,
SPRITE_ROBE_IDs.ROBE_C_Cat_Fork,
SPRITE_ROBE_IDs.ROBE_Balloon_Wing,
SPRITE_ROBE_IDs.ROBE_C_T_Bear_Bag,
SPRITE_ROBE_IDs.ROBE_C_Big_Foxtail,
SPRITE_ROBE_IDs.ROBE_C_Loli_Ruri_Moon,
SPRITE_ROBE_IDs.ROBE_Bow_On_the_Back,
SPRITE_ROBE_IDs.ROBE_Santa_Backpack,
SPRITE_ROBE_IDs.ROBE_C_Evil_Druid_Cross,
SPRITE_ROBE_IDs.ROBE_C_Big_Ribbon_Cloak,
SPRITE_ROBE_IDs.ROBE_C_Ice_Wing,
SPRITE_ROBE_IDs.ROBE_C_GiantCatBag_JP_BL
}
inside spriterobename.lub
looks like 2018 clients dont support it?