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Showing content with the highest reputation on 09/08/20 in all areas

  1. These are the texture files for the refinement system. data.rar
    1 point
  2. Hello! You have already asked about "Body Relocation + Spider Web" and got the solution: https://rathena.org/board/topic/118958-block-body-relocation-while-spider-web/ But it is without checking the status of "Ankle Snare". The final solution: Open ../src/map/skill.cpp and in the function skill_castend_pos2 after: case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 2, 1)) { add: if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE])) break;
    1 point
  3. Maybe i got something wrong, but since heal is no SC it shouldnt work that way. Its not even in the first list. I think you have to change: skill.cpp at line 6262 (least recent commit) case AL_HEAL: case AB_HIGHNESSHEAL: { int heal = skill_calc_heal(src, bl, skill_id, skill_lv, true); int heal_get_jobexp; if (status_isimmune(bl) || (dstmd && (status_get_class(bl) == MOBID_EMPERIUM || status_get_class_(bl) == CLASS_BATTLEFIELD))) heal = 0; To: case AL_HEAL: case AB_HIGHNESSHEAL: { int heal = skill_calc_heal(src, bl, skill_id, skill_lv, true); int heal_get_jobexp; if ((dstmd && (status_get_class(bl) == MOBID_EMPERIUM || status_get_class_(bl) == CLASS_BATTLEFIELD))) heal = 0; I did not test it but maybe it helps if the solution by Mahiro did not work.
    1 point
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