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Showing content with the highest reputation on 03/20/20 in all areas

  1. hello, 20180620 didnt use clientinfo.xml anymore. Its using sclientinfo.xml
    1 point
  2. You comented or erased SN_SIGHT: from line 6904? then copy paste the code above like this: case SN_SIGHT: clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); status_change_start(src,bl,SC_INTRAVISION,10000,skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NORATEDEF); break; case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
    1 point
  3. Add the diff manually by changing the NK flags itself. The NK flags are not updated.
    1 point
  4. Assuming the monster is level 1 with 0 INT and 0 STR then yes. Otherwise you need lower numbers. You have to look up the formula in the source if you want to know the exact calculation.
    1 point
  5. Assuming renewal, ATK1 is their ATK, and ATK2 is their MATK. I can't believe they still haven't fixed the documentation in a whole year. INT and STR (and whatever else present in the formulas) affects the appropriate stats, this is the value of additional attack/magic attack on top of what comes from the monster's stats and level. Kinda like equip atk for a player. Min and Max values are also calculated, you can't set them. Stat recalculation (after a script command sets them) was not working correctly, so if you're trying to do that, you'll have to fix the source first. Most importantly, script commands to read and write the stats don't set the numbers you expect them to and/or set something that makes no sense (for example yes, you can set max atk from script but then next time it's calculated the value will be replaced so that's pointless. )
    1 point
  6. with the updated rA emulator, you could actually achieve the same feature using this method - script Sample -1,{ OnPCStatCalcEvent: if (EXTRA_BONUS == 0) end; else if (EXTRA_BONUS == 1) { bonus bStr, 10; } else if (EXTRA_BONUS == 2) { bonus bStr, 20; } else if (EXTRA_BONUS == 3) { bonus bStr, 30; } end; }
    1 point
  7. Version 2.2.0

    37199 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  8. Euphy on the last revision, when you use edp your attack will increase, but now in new revision no more increase but the damage is works. (increased)
    1 point
  9. It was only there because the old formula was (way) incorrect. It works now, so there was no reason to leave the config there.
    1 point
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