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Showing content with the highest reputation on 01/27/20 in all areas

  1. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button
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  2. for storage is fine, but for autopot with param it will cause problem, did thread starter using autopot command by script or src mod? and i think you got other misunderstanding your request, imo you want to make the autopot (process) will not active in some maps, not the usage of the autopot command, because even the autopot command is disabled in inside map, they can use it outside map, and the process of autopot is being activated and working as usual.. if you use https://github.com/rathena/rathena/blob/master/npc/custom/etc/autopot.txt < this script add the condition check under OnStart Label
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  3. you can try this... src\custom\script.inc BUILDIN_FUNC(specialeffect3) { struct block_list *bl = NULL; int id = 0; int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; if (script_hasdata(st,4)) { id = script_getnum(st,4); bl = map_id2bl(id); } else { bl = st->rid ? map_id2bl(st->rid) : map_id2bl(st->oid); } if(bl == NULL) return SCRIPT_CMD_SUCCESS; if( type <= EF_NONE || type >= EF_MAX ){ ShowError( "buildin_specialeffect: unsupported effect id %d\n", type ); return SCRIPT_CMD_FAILURE; } if (target == SELF) { TBL_PC *sd; if (script_rid2sd(sd)) clif_specialeffect_single(bl,type,sd->fd); } else { clif_specialeffect(bl, type, target); } return SCRIPT_CMD_SUCCESS; } src\custom\script_def.inc BUILDIN_DEF(specialeffect3,"i??"), usage example // GID examples... .@gid = getcharid(3); //.@gid = $@mobid[0]; //.@gid = killerrid; //.@gid = killergid; specialeffect3 EF_HIT1,AREA,.@gid;
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  4. It definitly works because i was using it with my meteor assault mod case ASC_METEORASSAULT: if (unit_movepos(src,x,y,1,1)) { clif_snap(src, src->x, src->y); skill_unitsetting(src,skill_id,skill_lv,x,y,0); clif_specialeffect(src, 923, AREA); } else { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break;
    1 point
  5. @Dark Lunacy Wow I'll try this now!!! Ill let you know after ?
    1 point
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