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Showing content with the highest reputation on 01/06/20 in all areas

  1. Version 1.0.0

    172 downloads

    Hii! First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!! This is my very first free contribution to the community (rabbit is my "siggy name") It's Santa's flying sledge! I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked! I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly! Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model". This last Christmas is over, but hopefully you can use it for the next one, if you like it! You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French). Enjoy~! o/
    Free
    1 point
  2. you need to save the value of protection_acc on somewhere (mysql?) so you didn't lost it when log off or changing character. on pc.cpp void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd) { add if( pc_readaccountreg(sd, add_str("#BLOCKPASS")) > 0 ) sd->state.protection_acc = 1; after //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; untested...
    1 point
  3. hello you mean viking helm? *i don't know if this is allow or not. *but if not kindly delete my comment here data.rar
    1 point
  4. Happy new year rathena and as always the new ones with questions for you. today I have a question about how I could make the after cast delay of the kiel card have a filtered effect, I explain Suppose a LK uses Kiel card as I could do so that after cast delay does not affect Bowling bash or other skills. Thank you for your attention to all
    1 point
  5. I finally found a solution. So, I will put what to do here if there's people stuck like me. I have searched into how to update map catch. and I stumbled on WeeMapCache in which it can update map_cache and gathering file quickly. find it below. (File size is 2.2 MB which is pretty low.) Use WeeMapCache to make a new map_cache for that specific map, in my case, Izlude. Use Grf button for open Grf file to check map. I used pre20190427.grf file in kRO, because There is Izlude map in it, the one in data.grf is defective. When we get all map list, delete until there is only map that we need to fix out, save in some place. (I already put my file (map_cache_izlude.dat) here, you can use it only for izlude, though. So, you might not need to do all of this.) After that process, Open map_cache in db. Delete the map that error in it, in my case, Izlude. Then, update map_cache.dat by using cache button and use that file we had made before, over write it, save and done. Don't forget to reopen your map-server before get back into your server..
    1 point
  6. What if you removed Doram race from your server and client... ...but it just left a ugly space on the char creation window? Well here comes the solution. I simply edited the file and made use of the space. You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included) Download here ~ Requirements:
    1 point
  7. Here ya go I made a thing just like you asked. Script command is called pcblockall It prevents the target to move/use items/attack/cast skills/click npc You use it like pcblockmove like this: pcblockall getcharid(3),1; //Will block movement/item use/normal attack/skill cast/npc click pcblockall getcharid(3),0; //Will unblock. I made it for the latest revision, try if it works for you. pcblockall.patch
    1 point
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