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Showing content with the highest reputation on 11/02/19 in all areas

  1. I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals. What do you think? Any suggestions? Content of the video in Portuguese.
    1 point
  2. View File Episode 17.2: maps Requared the latest kRo data (2019-10-02+)! New maps now don`t crash client. Fixed some 3D models and their position. Thanks Tokei for converting (rsm2 to rsm) models. Textures for models: EP_17.2-textures.grf Include only: fixed maps (rsw) @Balfear fixed models @Tokei Submitter Balfear Submitted 11/02/2019 Category Maps & 3D Resources Video Content Author -  
    1 point
  3. *gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system. This tick is an unsigned int which loops every ~50 days. 1: The time, in seconds, since the start of the current day. 2: The system time in UNIX epoch time, or the number of seconds elapsed since January 1st, 1970. Useful for reliably measuring time intervals.
    1 point
  4. There are few skills untranslated, but as I have heard zackdreaver is thinking about dropping this project, since it's too time consuming when he doesn't have mich time to begin with. So I thought about... I cloned his repository and started to work on it myself. For those who are interested: https://github.com/llchrisll/ROenglishRE I also made an discord server, so if someone want's to talk about the translation, he/she can do that there. Link is at GitHub. Regards, Chris
    1 point
  5. - script Bossnia_kicker -1,{ OnPCDieEvent: if (strcharinfo(3) == "bossnia_01" || strcharinfo(3) == "bossnia_02" || strcharinfo(3) == "bossnia_03" || strcharinfo(3) == "bossnia_04") atcommand "@kick "+strcharinfo(0); end; } Something like this.
    1 point
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