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Showing content with the highest reputation on 06/12/19 in all areas

  1. Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. The second map is MANSION (freely inspired) This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement. The maps are well detailed and with the possibility to compose a series of quest's and events. There are many possibilities. It can be used as an instance, as main city, map for events (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative. Tell me your opinion, maybe you can help me improve. Thank you. ps: The police department is not ready yet.***** (Some images to better illustrate) THE CITY Now some images of the Mansion with 4 floors I like it when the maps are well filled, with no empty spaces, and with many details, something that suggests that there is life there, with dirt and trash on the floor, etc ... 01F and 02F 03F and basement
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  2. Some things I have been working on~ I'll be adding more and more the next couple days/weeks!
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  3. Case Solved Need to use this Patch (Nemo) Default value is 13, need to change to 20. Thanks
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  4. prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1; } // call the shop 1 prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",2; } // call the shop 2
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  5. just remove from the list at db/import/mob_drop.txt
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  7. You don't need to download 12.3gb of data, around 3GB or even 1.5GB by using MSBuild Tools https://docs.microsoft.com/en-us/cpp/build/msbuild-visual-cpp?view=vs-2019 Or: About the upgrade: I explained in the post about the update how to do it, and also whole theory several times, sorry I will not explain it another 10 times the same thing which is not changed for years Second: updated kRO is not really what you need, yes you can download it, but only optionally, the pack will work with old kRO client just fine Third: in the last 01 June 2019 update changed only emulator part (and recompiled) so maximum what needs to download up to 300mb instead of 3GB or 12.3GB of data. Download, extract, play (if you played before on 2019 April 27 update)
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  8. Hope you guys don't hate me for using spoiler the code box is slow to loading on a slow internet speed. credit to nott: I only restructured the script based on (Checking all array values).
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  9. Like this? prontera,155,175,4 script TestScript 69,{ setarray .@mob_id, 1002, 1004, 1005; setarray .@mob_qt, 1, 3, 8; setarray .@mob_req, 7, 8, 10; for(; .@i < getarraysize(.@mob_id); .@i++){ if(.@mob_qt[.@i] >= .@mob_req[.@i]) { dispbottom "You hunted down all the monsters on that map."; } else { dispbottom "You still have to hunt down the following monsters:"; dispbottom "MonsterID: "+.@mob_id[.@i]+" Amount: "+.@mob_qt[.@i]+" Required quantity: "+.@mob_req[.@i]; .@remain += (.@mob_req[.@i] - .@mob_qt[.@i]); } } if(.@remain) dispbottom "You still need to hunt "+F_InsertPlural(.@remain,"monster")+"."; end; }
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  10. use (Disable Doram Character Creation UI [Experimental]) patch in this NEMO and in the server side rathena-master\src\char\char.cpp search for if (start_job != JOB_NOVICE && start_job != JOB_SUMMONER) return -2; // Invalid job change it to if (start_job != JOB_NOVICE) return -2; // Invalid job
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  11. prontera,200,250,10,10 monster Poring 1002,10,10000,11000,0 spawn the monster in a rectangle of 10x10 (I mean radius) centered at 200,250 190,260 -------------------------210,260 | | | | | 200,250 | | | | | 190,240 -------------------------210,240 @Patskie Yes it would be an alternative. But you can get rid of donpcevent - script Sample -1,{ OnKill: sleep 1 * 60 * 1000; OnInit: monster "prontera",0,0,"Poring",1002,1,strnpcinfo(1)+"::OnKill"; end; }
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  12. It's supposed EVERY server comes with rentitem built in by default, unless you or your server provider have deactivated it. Look for BUILDIN_DUNC(rentitem) in /scr/map/script.c and see if you have it, which wou'll surely do. Are you sure you haven't used that script command incorrectly? Correct syntax for rentitem is: rentitem <item ID>,<duration in seconds>; Check if you forgot to put the seconds on your script.
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