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Showing content with the highest reputation on 04/20/19 in all areas

  1. Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire. Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
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  2. Did not found any Scripting Showcase section so I'm posting it here. Hope it isn't a problem! Mining System by OscarScorp & Zulf Inspired in Mining systems from other games, myself and in colaboration with Zulf (he did most part of the script), we've created a system with our own style and vision. Here's a 1-minute video explaining the major features: Features - Quest: After completing a quest, the user is able to do the following: - Craft pickaxes: In order to start mining, the user needs to craft & equip a Pickaxe (Old Pickaxe can also be used, but is the pickaxe with the lowest durability (7318 (Old_Pick)). - Equip pickaxes: by using a special item (0 weight, usable). - Mine: Start mining when finding these special NPCs by approaching and talking to them (must be up-close). - Rewards: Obtain a variety of items depending on the quality of the Mine. Low level mines drop items such as Iron Ore, Stone, Coal, Rough Oridecon, Rough Elunium. Medium level mines drop precious stones used for Forging Weapons, Oridecons and Eluniums. High level mines drop Diamond Carats, special forging ingredients. Epic level mines drop Enriched Elunium and Enriched Oridecon. These only appear at high level dungeons. - Level Up Mining Skill: The user is granted with a special Mining Skill (shown in the Misc tab) which can be leveled up from level 1 to a maximum of level 10. User only obtains exp for the Mining skill when mining. The higher the Mine tier, the higher the EXP is obtained. Higher Mining skill level unlocks the ability to mine from higher tier Mines. - Loot Chances: Every item has a drop chance which is increased by Mining Skill Level. Items that are more rare, have a lower chance to drop. Higher tier Pickaxes grants the user chance to drop 2 items when mining. Feedback is Appreciated! - If you happen to play in a server with this system, would you complete the quest and Mine? or would you leave it to other players? - The Mine sprites are done by me. What do you think? Are they easy to see? Are they too small or too large? Are the colors proper for the system? - We thought of a Stamina system (not implemented) which the user would require a certain ammount of Stamina in order to Mine, otherwise, the character will show a emote, with a message in chat, explaining that the user has very low Stamina and needs to recover. How to recover Stamina? By eating Cooking items (food which grants +1 to +10 status), this is to give more use to these foods and the Cooking quest. What do you think? Do you think it would turn it too tedious? Or do you think this system will promote players to cook and sell their food, and at the end, improving everyone's economy? - Any feedback is very appreciated! Note: Our server is not yet online. We're still working on it.
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  3. Welcome .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. mystvil Please rate it ? if the map is good enough
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  4. Hi. It's a pity that they do not fix it directly from the emulator, since it's very easy to substitute bonus bAspdRate for bonus bAspd. Here I leave attached all the bAspdRate bonus items solved today. item_db2_re.sql
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  5. Nice name you got there buddy, just love it
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  6. I do not know about x86, because long time not using it. I stick to x64, but release builds compiled for x86 platform. What about VS, try VS 2017 for example.
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  7. Maps in Arena format "The Sacred Blood" (O sangue Sacro) Hii Guys, New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style. Sacred or Blood? "Choose your side, release your essence, and come to the fight!"
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  8. 20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{} Use this script.
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  9. got a pm about this ... cell_pk.patch my source coding knowledge only allow me do up until players can pvp within the cell_pk area - script jfdksfjsdfk -1,{ OnInit: setcell "prontera", 140, 170, 160, 190, cell_pk, 1; end; } however I couldn't able to do having [1/2] shows the number of players after standing in the box that is most probably they actually use a new script command for it for explanation, if you do setcell ... cell_walkable; you 'll find your client behave weirdly but setcell script commands updates the client information about the unwalkable path so I think the source code in the video must have a new script command of it ... so that when they walk in the box, it shows the [Time Attack] stuffs ..
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  10. Latest Stable Client Latest Stable LUB Latest Stable Data Files/GRF Clean RO Folder PM Judas if you have any useful content to add, suggestions, or information to make this setup process much easier! Thanks!
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